ORAS OU The Yellow Fellows ft. Mega-Manectric!!!

The Yellow Fellow
ORAS OU Team by DayDayClark69
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Manectric @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

WHY MEGA-MANECTRIC
I used Hidden Power [ice] so you can OHKO Landorus-T after Stealth Rocks, this means that you need to lead with a hazard setter. Flamethrower is also important because it takes out Ferrothorn and Scizzor. Volt Switch is good because you can keep the offensive momentum going. ThunderBolt is used so you can take out Water, and Flying pokemon.
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Thunderbolt
- Recover
WHY STARMIE
I chose Starmie because i needed a pokemon to deal with hazards. Rapid Spin is good for the team because it removes the trouble of hazards. Thunderbolt is essential to take out bulky water pokemon. Recover is a great way to keep Starmie in the battle providing cover from hazards. Scald is important for defensive water-type because of its ability burn.


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Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Rock Slide
- Stealth Rocks
- U-turn
- Earthquake

WHY LANDORUS-THERIAN
Stealth Rocks are important on any team because it can do a lot of damage to some pokemon. U-turn provides opportunities to keep the offensive momentum going. Earthquake is his strongest move because of his STAB, which OHKO Tyranitar. Rock Slide provides coverage because it hits common threats such as Talon Flame.

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WHY HIPPOWDON
Crunch is very important to this team because this team has a weakness to Gengar. Earthquake is also very good with Hippowdons STAB. Slack Off is important to Hippowdon because he is the bulky wall of the team and it is important to make him as bulky as possible. Stealth Rock is also important so you can damage Talon Flame and other flying pokemon.


Hippowdon (F) @ Leftovers
Ability: Sand Force
EVs: 252 HP / 96 Def / 160 SpD
Careful nature
- Earthquake
- Stealth Rock
- Crunch
- Slack Off

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Lucario @ Lum Berry
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Tail
- ExtremeSpeed

WHY LUCARIO
Lucario is the teams main physical sweeper. He is a great counter against Rotom-wash because Lum Berry makes it so Rotoms Willow Wisp won’t work the first time providing you with the chance to Swords Dance and sweep with his powerful moves. I used Iron Tail so i can take out fairy pokemon. I also have Close Combat as one of moves because it's a strong physical move and STAB makes it even stronger. I also used ExtremeSpeed so after I Swords Dance i can hit first and keep the sweep momentum going.

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Serperior @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Substitute
- Hidden Power [Fire]
- Dragon Pulse

WHY SERPERIOR
Serperior is another special sweeper thanks to the move Leaf Storm, Leaf Storm once used doubles your SpA giving you the chance to sweep. Once you double your SpA i suggest using Sub so you can sweep without worrying about anything like ExtremeSpeed or any move that involves moving first. I also used Hidden Power [Fire] so I can hit Ferrothorn and Scizzor. I used Dragon Pulse so i can hit Dragon pokemon such as Dragonite.


Try out my OU team, it should get you into the high ladders. Here is my team>>>​
Manectric @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Thunderbolt
- Recover

Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 248 Def / 8 Spe
Impish Nature
- Rock Slide
- Stealth Rock
- U-turn
- Earthquake

Hippowdon (F) @ Leftovers
Ability: Sand Force
EVs: 252 HP / 96 Def / 160 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Crunch
- Slack Off

Lucario @ Lum Berry
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Poison Jab
- ExtremeSpeed

Serperior @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Substitute
- Hidden Power [Fire]
- Dragon Pulse

Here is a replay of me with this team.​
Credits
 
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Interesting team but you are weak to field hazards. So I would replace azumarill with starmie.

Manectric should be timid>hasty. Reason: you want Manectric to take a few hits so he can last the game.

Azumarill is fine but make it imo, but knock off isn't going to help beat ferro. Change it to superpower to some massive damage to ferro.

I don't know what the fuck Lando-t is trying to be it looks like a scarf set, but its made defensive. Change HP ice to Stealth Rocks. Reason: HP ICE SUCKS ON A PHYSICAL ATTACKER. Also make it impish nature if you do.

Change Iron Tail on Lucario as it sucks on him. Change it to poison jab it does much better damage to fairies.
 
Interesting team but you are weak to field hazards. So I would replace azumarill with starmie.

Manectric should be timid>hasty. Reason: you want Manectric to take a few hits so he can last the game.

Azumarill is fine but make it imo, but knock off isn't going to help beat ferro. Change it to superpower to some massive damage to ferro.

I don't know what the fuck Lando-t is trying to be it looks like a scarf set, but its made defensive. Change HP ice to Stealth Rocks. Reason: HP ICE SUCKS ON A PHYSICAL ATTACKER. Also make it impish nature if you do.

Change Iron Tail on Lucario as it sucks on him. Change it to poison jab it does much better damage to fairies.

HP Ice on Landorus does not suck, it 2HKO's Garchomp and Landorus-T with ease, and the team has nothing safe it can switch into Lando and kill Lando effortlessly. Higher ladder players and mods know that as well, also having Stealth Rocks over Ice might not be favorable because he already has a stealth rocker, and IDK 'bout you, but two rock steers is not favorable, maybe he could swap Hippo's SR for another move or something. You mention that Knock Off doesn't beat Feroo, but after Belly Drum it 1HKO's. And for a team that's semi hyper offensive I'm pretty sure rocks aren't that big of a problem, but they can be due to VoltTurn, so the change from Azu to Starmie is debatable, but it might have just be the right choice. Although how about mega Sableye, a threat to this team, Azu takes advantage of its presence, checks Eye, then potentially sweep. If you don't have Azumaril you need to rely on Serperior to deal with it, but even then Serperior might win... but that's just my take ;]
 
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Cool team as for that support move on hippowdon (if you're replacing hp ice on lando for Stealth rocks) could be ice fang
 
Hi there, this is a really interesting team, and I'll try my best to help you :]

A minor change you could make is changing Landorus-T's EV spread to 252 HP / 240 Def / 8 SpD / 8 Spe. The extra 8 special defense EVs allow Landorus-T to survive an HP ice from mega manectric from full health, while you don't lose much bulk. On Lucario, I'd also recommend Iron Tail over Poison Jab. The extra power provided by Iron Tail is very helpful and it allows Lucario to get past mega venusuar and unaware physically defensive clefable.

Hope this helped!
 
Sup bruh, lookin at your team and I notice a weakness to stall, you can patch that up (somewhat) by replacing your heavy offensive Leftiez Serperior with stall-breaker Serperior.

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Stall-Breaker Serp (Serperior) @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: null Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Taunt
 
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