
Frosmoth @ Assault Vest
Ability: Ice Scales
Level: 50
Tera Type: Ground
EVs: 60 HP / 4 Def / 252 SpA / 140 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Tera Blast
- Bug Buzz
My favorite for a while, here for longer than tat even. Haven't played w/ EVs recently, compared to more HP than SpD, this seems to get better rolls on some special, and not much less on physical side(however you invest that side is substantially weaker...) Very strong into BM beast and Iron Bundle esp., ground tera blast rounds out the coverage, more of a help than QD imo. It hits fires and steels, this most notably fixes the gholdengo match up(you can't hit Gholdengo w/ any non tera move, it even resists niche stuff like Hurricane and Gleam.) Also really hurts Hetaran, Magnezone, and Chi-yu, not to mention removing a 4x weakness and flipping the rock weakness(I often tera t1 on lead Ting-Lu/Hippo, or I'll get forced out and big rock chip on the way back in.) AV is great, complimenting already superb special bulk, Giga Drain is needed healing, and Bug Buzz has some use vs. subbers, Cress, etc. Nice on, overall seems user-friendly in that I find it semi obvious when I can bring it. On the other hand that's not always gonna be possible, as many people play largely physical:(

Iron Hands @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Electric
EVs: 60 HP / 220 Atk / 196 Def / 4 SpD / 28 Spe
Adamant Nature
- Supercell Slam
- Play Rough
- Drain Punch
- Charge *
EVs ofr something w/ DNite, massive power for Supercell(Charged, or, perhaps eventually instead, boosted to +2) to OHKO all Gholdengo. Spe for 4 Spe BM beast, I'm seeing them less though. Play Rough does much of what ice punch does, but I like it better for w/e reason, really I forget why. Drain PUnch is quite strong healing and nearly obligatory, CC on something like this seems bad, or at least lesser. Charge has been suggested to go. TBH I've been playing less recently, so times when SD would've been preferred have not come up, however charge hasn't really helped either...one thing I like about charge is you can't be Unaware to it, it isn't a stat boost, but power like BE. The main draw is ofc the extra bit of bulk. I really like this mon, but the EQ weakness is no fun at all, even if it's pretty sturdy against non STAB ones from full. I just might replace it, but unsure. I might have a Garchomp problem, hard to say.

Dondozo @ Leftovers
Ability: Unaware
Level: 50
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wave Crash
- Rest
- Curse
- Fissure
I finally replaced my fun Mamo, for this since it's better in virtually every way. It just lacks the multi hit icicle spear, which isn't so bad since it stalls out gliscor(can't hurt it always, but in theory wins the timer cause HP.) Other than that, has the same moves in Rest, Fissure, and Curse. I fell in love w/ fissure for evil stall, though I don't see it much. Curse is still good w it though, imo. The bulk is great in itself, and a little power can help. I THOUGHT I had creative EVs, but after looking what they are, I guess not. This seems ok in general on Curse, but really I'd love more physical bulk, since that's the side this is actually for. Fairy is from earlier, I may change to ghost to more completely mimic mamo(ghost curse can help a ton too,) and block Maushold's main damage. This is pretty good, once I got over my Alomomola phase I started to use this intermittently. I've removed it many times, but hopefully it can sta now, idk what problems I used to have w/ it anyway.

Cresselia @ Rocky Helmet
Ability: Levitate
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Moonblast
- Thunder Wave
- Lunar Dance
I had water tera Helmet T-wave Scream Tail for Gouging Fire, but I really love Healing WIsh(or ofc the plainly better Lunar Dance,) so I put this. Cress actually has MORE bulk than Scream Tail, but not so much in sun where you see Gouging, cause Protosynthesis on def cancels theirs on Atk(more or less.) Still it seemed worth it to consolidate Scream Tail and my Latias set into 1 mon, still helmet and T-Wave. Neither this nor Scream really hurts Gouging, though, and this needs tera for Roaring Moon(well, maybe,) another one I put Scream for. I even considered rock tera Power gem, but was dissuaded. One big benefit, besides Lunar Dance rather than wish, of this over Scream is a better Glimmora match up(well all you do is t wave w/o psychic...though I COULD run Psychic.) I'm not too sure of Ice Beam it hits 4x weak dragons esp. hard, but moonblast isn't negligible there anyway. Ditching it would make room for Moonlight/Power Gem/ or Psychic. This is fairly good. I like the new(new-ish?) mechanic for Healing wish/LD, where if the next mon sent out can't heal, it'll save it for whoever is sent out who can. Lastly I've considered other things w/ that kind of support, Clefable and Hatterene don't really take gouging's attacks at all though.

Goodra-Hisui @ Sitrus Berry
Ability: Sap Sipper
Level: 50
Tera Type: Fairy
EVs: 252 HP / 236 Def / 20 Spe
Relaxed Nature
- Body Press
- Heavy Slam
- Shelter
- Draco Meteor
Maybe here for the Flutter answer, but it does so much more imo and has shut down whole teams alone. Frosmoth vs. Flutter is really dependent on what moves they have, this not really at all, except for maybe Charm. Sap Sipper is still chosen for Spores, and Ogerpons w/ leech seed. Also very random sleep powder stuff, which is possible if rare. Plus it's funny vs the odd Sinistcha, as they would rely on Strength Sap. Heavy Slam mainly gets Flutter, but sometimes matters for bypassing minimize. Not often. Nature is for bulk while preserving attacking stats, some Spe for BM beast or what have you. DM is one of the suggested moves for this, I merely like it cause it puts most DNite between a rock and a hard place, as they are usually weak to it, and tera likely makes them weak to the more dangerous Body Press. Idk if I can get more out of the item, Sitrus seems ok since lefties are taken. Fairy is again a remnant from before, I may even go STeel to get Charm Flutters, if that gets them w/o atk given they should run bulk.

Greninja @ Focus Sash
Ability: Protean
Level: 50
Tera Type: Grass
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Gunk Shot
- Shadow Sneak
- Grass Knot
I...have 0 idea why this is grass, but it's already been changed/caught that way, so it has grass knot for Dozo and BM beast. Nature is actually hasty, but it could go either way. Sash seemed fine cause of lack of bulk, I don't really like sashes, but it's security vs. fast stuff. I feel this needs water and/or ice, but idk where. Grass is way too random a tera w/o grass knot, Dark Pulse gets Dirge what I mainly needed, Gunk Shot hits 3 of the Ogerpons normally, ad Sneak is for Flutter(another place sash matters, as sneak is liable to 2hko.) 4 Atk actually increases chance to ohko ogerpons weak to poison. I've hardly used this so far so idk. I may very well change it, if only to my posion tera Gren, and then run Ice Beam>Grass Knot(and just pray on Dozo vs prey on Dozo lol.)
It goes back and forth, but even w/ good luck I'd have to totally go crazy playing today to reach ok rank tomorrrow when season is over. I worry over Gliscor, really I'm gad they're getting rare. One thing I don't like is that Frosmoth JUST misses ohko on hippo w/ ice beam, then the madness of yawn cycles can start. Probably not cause it'll be in range but...idk. Lando T was a bit mean to me formerly. One reason I even am bothering w/ ice beam cress, as moonblast wouldn't help there(and psychic wouldn't do much either.)