This is my first proper team I've built that has had success on the ladder, so I thought I'd post a RMT to get some help working the kinks out. Not much of a forum wizard so sorry if the layout isn't up to scratch.
The Team
Mega Kangaskhan
Mephisto And Kevin (Kangaskhan) (F) @ Kangaskhanite
Ability: Inner Focus
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Return
- Drain Punch
- Ice Punch
Perfect lead for the team, inner focus over scrappy because fake out is more common than TR, and with Diancie around now as well as Aromatisse and Cresselia there is no promise that the TR setter will be ghost. Return is standard STAB, drain punch over power up punch for damage/healing and ice punch because it catches a lot of stuff off guard.
I use 252 HP/Atk and 4 Speed instead of the normal 252 speed set, as I prefer the extra bulk and damage, it may not be best suited for mega khan but it has worked for me, coming off better from an opposing Khan using drain punch and outspeeding me, only to be hit by a more powerful punch that negates his heal and the damage to me.
Landorus - T
Harold Of The Rocks (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
Not much to say here, the standard Lando set. I usually lead with it to scout with U-turn and intimidate the opposing players using Mega Khan as it is a common lead. All the standard coverage moves in EQ, Rock slide and superpower.
Shaymin Sky
Green Ranger (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Earth Power
- Protect
This is the guy I wanted to build the team around, after I noticed its amazing defensive synergy with Heatran. Offensively it's nothing to laugh at, with fairly good coverage and good flinch chance from STAB air slash, its my answer to Amoonguss and Breloom throwing spore around, which is a problem for this team. Seed flare usually OHKO's Rotom W, and is the answer to Azumarill and Gastrodon (when the damn thing hits). Earth power can finish off a heatran that doesn't have any reliable switches left, and the electric types carrying HP ice that Lando and Skymin hates.
Sylveon
Tommy The Cat (Sylveon) (M) @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Hyper Beam
- Psyshock
- Hidden Power [Ground]
Truck incoming. Always love how hard Sylv hits, I rarely have to use any moves outside of hyper voice. Psyshock is to deal with Chansey/Blissey or anything weak to it. HP ground is rarely used and more of a security measure. Anything Pulls wide guard, or is a massive immediate threat, specs pixilate hyper beam will take it down or put a huge dent in it.
The main talking point here is I run 252 HP over 252 Speed, as Sylv isn't outspeeding much anyway, and I wanted it to live longer. The low speed and psyshock allows it to be another TR counter using psyshock on Amoonguss given heatran is present to ensure the kill, as it can only sleep one.
Heatran
Sgt. Baker (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Heatran works awesome with Skymin, taking out plenty of threats like Talonflame, Amoonguss, Charizard Y and other Heatran that aren't using Shuca berry. Heat wave is the standard spread STAB, I don't have much luck with the burn chance but the damage is good. Earth power is coverage and to ensure other Heatrans don't wall me. I use ancient power instead of flash cannon because I hate getting walled by Zard Y, Talonflame and other annoying flying types.
Rotom - Wash
Electric Uncle Sam (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
- Will-O-Wisp
- Hydro Pump
- Thunderbolt
- Protect
Support washing machine with great bulk. Can live a solarbeam from timid Zard Y if it needs to, and burns physicals. Pretty standard set, dual STABs and a status that compliments its EVs. I have also used will o wisp on Heatran to trigger flash fire when I needed the extra damage, which is useful.
Conclusion
The team has worked very well for me, peaking 5 on the ladder. I just feel like it could be improved and as teambuilding isn't my strong point I wanted some advice on what could work better. Sorry if this is pretty basic, its 8am and forum presentation goes out the window at this point :/
Thank yous to everyone in the doubles room for helping me improve greatly, and shout out to Pinoy Pwnage for reqqing me over and over until I found a team that could hang with his.
Proof of ladder peak
And some replays:
http://replay.pokemonshowdown.com/smogondoubles-139385542 Vs Shrop05
http://replay.pokemonshowdown.com/smogondoubles-139395576 Vs U-Turn Out (Sun)
http://replay.pokemonshowdown.com/smogondoubles-139502016 Vs LT_Old_Gregg (Trick room)
http://replay.pokemonshowdown.com/smogondoubles-139619790 Vs Koolkranny (Sand)
http://replay.pokemonshowdown.com/smogondoubles-139635027 Vs Paulsville (Beating that entrainment air balloon gimmick AFTER he got it fully set up)
http://replay.pokemonshowdown.com/smogondoubles-139724620 Vs Pinoy Pwnage (H4x are real)
http://replay.pokemonshowdown.com/smogondoubles-139903702 Vs GreenNinjask (Trick room)
http://replay.pokemonshowdown.com/smogondoubles-140552631 Vs Rain Boy
http://replay.pokemonshowdown.com/smogondoubles-139737876 Vs Aushazard
http://replay.pokemonshowdown.com/smogondoubles-143485718 Vs Psycho Vision
The Team






Mega Kangaskhan
Mephisto And Kevin (Kangaskhan) (F) @ Kangaskhanite
Ability: Inner Focus
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Return
- Drain Punch
- Ice Punch
Perfect lead for the team, inner focus over scrappy because fake out is more common than TR, and with Diancie around now as well as Aromatisse and Cresselia there is no promise that the TR setter will be ghost. Return is standard STAB, drain punch over power up punch for damage/healing and ice punch because it catches a lot of stuff off guard.
I use 252 HP/Atk and 4 Speed instead of the normal 252 speed set, as I prefer the extra bulk and damage, it may not be best suited for mega khan but it has worked for me, coming off better from an opposing Khan using drain punch and outspeeding me, only to be hit by a more powerful punch that negates his heal and the damage to me.
Landorus - T
Harold Of The Rocks (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
Not much to say here, the standard Lando set. I usually lead with it to scout with U-turn and intimidate the opposing players using Mega Khan as it is a common lead. All the standard coverage moves in EQ, Rock slide and superpower.
Shaymin Sky
Green Ranger (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Earth Power
- Protect
This is the guy I wanted to build the team around, after I noticed its amazing defensive synergy with Heatran. Offensively it's nothing to laugh at, with fairly good coverage and good flinch chance from STAB air slash, its my answer to Amoonguss and Breloom throwing spore around, which is a problem for this team. Seed flare usually OHKO's Rotom W, and is the answer to Azumarill and Gastrodon (when the damn thing hits). Earth power can finish off a heatran that doesn't have any reliable switches left, and the electric types carrying HP ice that Lando and Skymin hates.
Sylveon
Tommy The Cat (Sylveon) (M) @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Hyper Beam
- Psyshock
- Hidden Power [Ground]
Truck incoming. Always love how hard Sylv hits, I rarely have to use any moves outside of hyper voice. Psyshock is to deal with Chansey/Blissey or anything weak to it. HP ground is rarely used and more of a security measure. Anything Pulls wide guard, or is a massive immediate threat, specs pixilate hyper beam will take it down or put a huge dent in it.
The main talking point here is I run 252 HP over 252 Speed, as Sylv isn't outspeeding much anyway, and I wanted it to live longer. The low speed and psyshock allows it to be another TR counter using psyshock on Amoonguss given heatran is present to ensure the kill, as it can only sleep one.
Heatran
Sgt. Baker (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Heatran works awesome with Skymin, taking out plenty of threats like Talonflame, Amoonguss, Charizard Y and other Heatran that aren't using Shuca berry. Heat wave is the standard spread STAB, I don't have much luck with the burn chance but the damage is good. Earth power is coverage and to ensure other Heatrans don't wall me. I use ancient power instead of flash cannon because I hate getting walled by Zard Y, Talonflame and other annoying flying types.
Rotom - Wash
Electric Uncle Sam (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
- Will-O-Wisp
- Hydro Pump
- Thunderbolt
- Protect
Support washing machine with great bulk. Can live a solarbeam from timid Zard Y if it needs to, and burns physicals. Pretty standard set, dual STABs and a status that compliments its EVs. I have also used will o wisp on Heatran to trigger flash fire when I needed the extra damage, which is useful.
Conclusion
The team has worked very well for me, peaking 5 on the ladder. I just feel like it could be improved and as teambuilding isn't my strong point I wanted some advice on what could work better. Sorry if this is pretty basic, its 8am and forum presentation goes out the window at this point :/
Thank yous to everyone in the doubles room for helping me improve greatly, and shout out to Pinoy Pwnage for reqqing me over and over until I found a team that could hang with his.
Proof of ladder peak

And some replays:
http://replay.pokemonshowdown.com/smogondoubles-139385542 Vs Shrop05
http://replay.pokemonshowdown.com/smogondoubles-139395576 Vs U-Turn Out (Sun)
http://replay.pokemonshowdown.com/smogondoubles-139502016 Vs LT_Old_Gregg (Trick room)
http://replay.pokemonshowdown.com/smogondoubles-139619790 Vs Koolkranny (Sand)
http://replay.pokemonshowdown.com/smogondoubles-139635027 Vs Paulsville (Beating that entrainment air balloon gimmick AFTER he got it fully set up)
http://replay.pokemonshowdown.com/smogondoubles-139724620 Vs Pinoy Pwnage (H4x are real)
http://replay.pokemonshowdown.com/smogondoubles-139903702 Vs GreenNinjask (Trick room)
http://replay.pokemonshowdown.com/smogondoubles-140552631 Vs Rain Boy
http://replay.pokemonshowdown.com/smogondoubles-139737876 Vs Aushazard
http://replay.pokemonshowdown.com/smogondoubles-143485718 Vs Psycho Vision
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