They see me stallin, they hatin.

Hey guys FTS here with another stall team but this time I brought it to the RU tier. I just want to know if you guys have anything better to add to the team. Speaking of the team here's a look at it.
At first glance:

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Team Analysis:
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Druddigon @ Leftovers
Trait: Rough Skin
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Roar
- Dragon Tail
- Glare
- Sucker Punch
Druddigon is a really important part for this team because he's my only phaser and he can stop Moltres which can do alot of damage to my team. Also if I lose druddigon sigilyph can easily come out and set up on my team because of magic guard. His Ev's are set up so he can take more special damage. I use both Roar and Dragon Tail because Dragon Tail can't go through subs. Glare is to slow down the other team giving my team a bit of a boost because majority of them are slow. Sucker punch is optional I just though priority can come in handy but I'm up for different suggestions.
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Ferroseed @ Eviolite
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Spikes
- Stealth Rock
- Leech Seed
- Gyro Ball
Ferroseed is on this team for Utility. I made him completely physical defensive relaxed nature and with 0 speed IV's so Gyro ball does maximum damage. I chose leech seed because he doesn't have any type of recovery because instead of lefties I chose Eviolite for more bulk instead.
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Clefable @ Leftovers
Trait: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Softboiled
- Heal Bell
- Seismic Toss
- Toxic
Ah Clefable, the support for this team. A bitch Blissey basically. It's EV's allow it to take a good amount of SpA damage. Toxic is used to soften up other walls especially dusknoir who I can get the toxic on before it usually subs. I use Heal bell so my team lasts longer throughout the battle, seismic toss for damage and softboiled for my health recovery.
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Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 Atk
Adamant Nature
- Substitute
- Focus Punch
- Shadow Sneak
- Will-O-Wisp
Dusknoir is the spin blocker for this team. Most rapid spinners get crippled by Will-O-Wisp. I prefer the sub punch set because I know how to use it well by making predictions and I also like catching them off guard when they throw out a steel type and think they've checked him then they get a focused fist to the face. I decided to make him more bulky then strong because I'd rather him stay around longer so he can spin block then deal damage then die quicker.
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Cryogonal @ Leftovers
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Rapid Spin
- Recover
- Ice Beam
- Toxic
Cryogonal is my rapid spinner. In my opinion I think he's the best spinner in RU because of his spikes immunity with levitate and his speed and decent bulk. I went with the Bulky support Ev set for more speed to get the rapid spin off. Toxic is for common spin blockers like dusknoir who I can catch on the switch and wear him down with ice beam. Recover is to keep him on the field longer.
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Shuckle @ Leftovers
Trait: Contrary
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Shell Smash
- Rest
- Toxic
- Power Split
Shuckle is the shit but I am up for suggestions for replacing him, I kind of just threw him on the team to add extra bulk. I use this set because it can catch people off guard sometimes. Contrary shell smash makes shuckle really scary. If he can toxic you you're gonna get stalled out with this set. Also I through on Power split to make the opponent even weaker than what he already was. Rest is my only recovery move and I usually use it if I'm even remotely close to fainting. Shuckle can be a late game clutch pokemon with this set.
My concerns with the team:
  • My first concern is the team is that I do lack power. Most Stall teams have at least one powerful pokemon to clean up towards end game but I had trouble finding one to fit into this team perfectly. That would be very helpful.
  • Another thing is the only spinner that messes me up is Foresight Hitmonlee. I witnessed it the day I made the team and it took me a long time to work around it. I don't know if there is a way to stop this.
Well that's the team guys I went 14-1 with this team so it did pretty decent. The only game I lost was with the Hitmonlee foresight set. Hope you guys enjoy and can't wait to see what you guys have to say.
-ForTheShuckles
Exportable:
Druddigon @ Leftovers
Trait: Rough Skin
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Roar
- Dragon Tail
- Glare
- Sucker Punch

Ferroseed @ Eviolite
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Spikes
- Stealth Rock
- Leech Seed
- Gyro Ball

Clefable @ Leftovers
Trait: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Softboiled
- Heal Bell
- Seismic Toss
- Toxic

Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 Atk
Adamant Nature
- Substitute
- Focus Punch
- Shadow Sneak
- Will-O-Wisp

Cryogonal @ Leftovers
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Rapid Spin
- Recover
- Ice Beam
- Toxic

Shuckle @ Leftovers
Trait: Contrary
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Shell Smash
- Rest
- Toxic
- Power Split
 
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Honestly, I don't like Shuckle on this team/any team for the reason it has so many counters. Those counters are any steel mon, any sub user, and any taunt user. It also doesn't fit well on this team since you don't have anything to take on steel types (except focus punch on Dusknoir. For those reasons I recommend shell smash Crustle, it keeps the same weaknesses as Shuckle and is an offensive threat.

Crustle @ White Herb
Trait: Sturdy
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Shell Smash
- Stone Edge
- X-Scissor
- Earthquake
 
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