Thicc Boys Rise Up
Hello OU! I've always wanted to try out Stall, even if it's reputation really precedes it. In the end, I am a defensively minded player of Pokemon, and well, you don't get much more bulky and defensive as this. However, I've found myself having a bit less success as I've had with other teams, so I figured that I'd bring it here to see if there were any glaring issues one could see with the team, or if it's just me trying to adjust to the new playstyle and team. Anyways, I'm not going to stall for anymore time (I'll let myself out...), here's the team!
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect
So, what comes first to mind when it comes to building a stall team? This little tumor does so much, and fits beautifully on any stall team, to the point where it's pretty much a must have. It's a pretty standard set, knock off removes items, will-o-wisp cripples physical threats, recover let's this tumor essentially never die, and protect allows for safe, easy mega evolution, and allows us to scout for moves from potential choice locked Pokemon.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled
Chansey was another pretty obvious choice in my mind, as this tumor is just as annoying and difficult to kill as it's former teammate. Sableye reflects potentially bad status conditions away from Chansey, and absorbs any potential fighting type attack, while, in return, Chansey can sponge most special attacks with relative ease, and support the rest of the team with the removal of status with heal bell, which is run over stealth rocks due to us having another rocker that i personally prefer. seismic toss acts as consistant, safe damage while keeping chansey not total taunt fodder, toxic wears down anyone unfortunate enough to be hit by it, and soft boiled is for that sweet, sweet hp regeneration.
Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Block
- Recover
- Spite
- Rest
Next, almost every stall team that I know of needs some sort of answer to set up sweepers with an unaware wall. While most people choose Clefable or Quagsire, i wanted to try something a little different, and make the team a bit less standard, so I dug deep into the bag of tricks, and settled of good old Pyukumuku. I personally enjoy Pyukumuku as the unaware wall, even tough it's taunt fodder, I find that it does it's job surprisingly well. I'm running a pp stalling set over the standard soak toxic set, as I'd also rather not have my unaware wall also hard countered by substitute. block is a great way to start a pp stall, trapping our threat and forcing them to endure our next level torture, spite is used to help accelerate our pp stalling advances, which works no matter the typing of the opponent, and also works if he opponent is behind a substitute. We also run both recover and rest, as recover is our quick and effective way to heal up, where rest allows us to effectively beat stall, and lets us effectively deal with another magic bounce user would they bounce our block and trap us in.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog
Zapdos acts as our primary hazard remover should we not bounce rocks and other hazards with defog. Bulky Zapdos also is a softer check to the likes of Mega Gyarados, which makes our little Pyukumuku want to dolphin dive onto a highway, while also having a widevariety of pokemon it can come in on without too much worry, and defog for pretty much free. discharge is a solid STAB option, while also having a good paralysis chance, roost allows Zapdos to keep itself alive, and heat wave is just a good coverage move to ahndle a select few Pokemon to great extent. Nothing crazy here, just a simple, standard set.
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sleep Powder
- Hidden Power [Fire]
Next comes Tangrowth. This bulky Pokemon is yet another check to Mega Gyarados, and acts as a fantastic physical tank. It's yet another standard set, nothing too crazy here. giga drain acts as a good STAB while keeping Tangrowth alive, knock off is for that item removal and potential crippling, and sleep powder is used to remove an opponent's pokemon from the game for a while, which can be very useful in some match ups. Also, it should be worth noting that we are using HP Fire over HP Ice here to nail Kartana, while still allowing us to hit Tapu Bulu for some good damage, further allowing us to support Pyukumuku in doing it's job well.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic
Finally, I have Heatran. I'm using the standard SP. Def variant of Heatran, so, again, nothing too insane here, though this pick was mainly to fill in some lose ends more than anything. It acts as another good special wall on top of Chansey, gives Tangrowth a reliable teammate to support it when it comes to potential grass type threats, like Mega Venusaur, and it sets up Stealth Rocks, allowing Chansey to run heal bell instead. lava plume is reliable for our STAB and can spread burns, earth power is a great option to bully other unsuspecting heatran, and toxic allows this set to not be total fodder to bulky water types.
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Anyways, that's what I got for you today. I hope you enjoyed reading this post, and I hope you share some advice for the team! Any and all advice would be greatly appreciated. Anyways, I'll see you all later!