Hey guys, it's Dragon here! Some of you may have read my other RMT- http://www.smogon.com/forums/showthread.php?t=3461358. That was my attempt at an offensive team, and it worked pretty well, but I had trouble with stall. I tried around with some other teams, but none worked as well as the original. I was about to give up, until I encountered the amazing pokemon that is sableye. I made a stall team around this guy, and my new team is even more successful than the previous, lifting me up to around a 1100 ranking. He're the team:
This team is based off of gradually wearing down my foes with a combination of hazards and status effects. It's also my undercover metagame assassin. Heatran handles sun and hail quite nicely, while sandstorm is THE weather of fashion for my divas, Gastro and Skarm. Gastro and Latias can also soak in all the rain they need(though Gastro has to be wary of those "fun guys" that might attach to his grass-weak body). Espeon and Sableye troll offensive and "stall and wall and lol" teams. Without further ado, let's get started:
Espada # Uno- Heatran @ Air Balloon (M)
Nature: calm (+Sp def, -Atk)
Ability: Flash Fire
248 HP, 100 Sp. Def, 160 Spe.
Moves:
Stealth Rock
Lava Plume
Earth Power
Roar
Bask in the firey glory of the magnifecent, should-be-in-ubers-but-fortunately-it's-not Heatran! Keeper of the nest of the Legendary pokemon that is Entei, Ruler of Volcanoes and Mt. Vesuvius! Heatran is my lead, setting up SR as early as possible, while countering the two most common leads in the OU metagame- Tyranitar and Ninetales. Lava Plume does decent as a STAB, and Earth Power is so that opposing Heatrans can't touch me, or dare to switch in. Roar is to abuse my own rocks, and to cause more emotional mayhem for my opponent. Hey, physical torture is outlawed, but who says that I can't make my opponent's head spin with prediction that it blows spikes away at 100 MPH? (but it's ok I have my spin blocker ready)
Purple Doggie- Espeon @ Light Clay (M)
Nature: Timid (+Spe, -Atk)
Ability: Magic Bounce
252 HP, 72 Def, 184 Spe.
Moves:
Light Screen
Reflect
Psyshock
HP fire
Hello there. You are not actually reading Dragon's post, I am just transporting these words to your head through telekenisis. In fact, your whole life until now has been secretly controlled by me...
Wow, that was creepy. But that's why my purple doggy is. Creepy. It's useful ability, Magic Bounce, reflects hazards, status, and all kinds of other shit aimed my way. Espeon's one and only goal is to come in, set up screens, and make it away unscathed. Psyshock hits Blissey for a decent amount of damage, and HP fire is a lead (not silver as it says in the Smogon analysis because it would be a waste of metal) bullet aimed straight at Scizor's not so fleshy heart. Espeon counters a lot of pokemon that would give my a lot of bull shit, and is my main answer to opposing stall teams.
Bitch- Sableye @ Leftovers (F)
Nature: careful (+Sp. Def, -Sp. Atk)
Ability: prankster
252 HP, 120 Def, 136 Sp. Def.
Moves:
Wil o Wisp
Taunt
Recover
Foul Play
My Sableye is called "Bitch" for a reason. (And no, it's not because it's out of the kitchen.) It's extremely annoying ability allows it to work hand-in-hand (or paw in paw) with Espeon to make "stall and wall and lol" really hard. Wil o Wisp cripples physical attackers and sweepers that want to resist my roars and whirlwinds. Taunt shuts down other hazards that would prevent me from setting up my own hazards. Recover makes it last longer, and Foul Play hits EXTREMELY hard (like the way that water bottle hit Justin Beiber in the face hard), OHKO'ing even Latios without any defensive investment (and hey, who is stupid enough to do that?). Sableye doesn't FORCE pokemon out as like Heatran bares its fangs and yelps, but it annoys opposing players so much that the LAST thing they want to do is leave in their other fat bitch, Blissey, in to the unimaginable wrath of my prankster taunting Sableye.
IHATEMUD- Gastrodon @ Red Card (F)
Nature: Bold (+Def, -Atk)
Abillity: Storm Drain
252 HP, 4 Sp. Atk, 252 Sp. Def.
Moves:
Toxic
Ice Beam
Earth Power
Recover
Gastrodon, oh Gastrodon. If there was ANY pokemon that could be more picky than Gastro, it's its fashion friend, Skarmory. Gastrodon can ONLY work well when grass types are gone, when there are NO hazards on the field, and when half the opponent's pokemon are slower than it is (which never happens unless Esp. comes in and bounces a twave). If all of these conditions are set, however, picky Gastro quickly becomes an annoying threat that NOBODY likes to deal with. It's useful ability, Storm Drain, allows it to switch in at water attacks aimed at Espada # uno, and it's ice beam helps force out powerful dragon sweepers such as DD Dragonite and Salamence, CM Latias and Latios, and the rare flygon that showed up for a party in one of my previous battles (if you ask me, flygons have HORRIBLE fashion sense. Gastro was really annoyed.). Earth Power hits hard as a STAB move, and Recover and Toxic allow me to stall the will out of my opponent. Then, there is THE MOST AWESOME ITEM EVER- the Red Card. This little piece of plastic, shaped like a useless credit card, may seem JUST like a useless credit card, but its magic is far beyond paying for your groceries. It forces out my opponents whenever Gastro is hit, so Gastro can phaze without phazing. The magical Red Card has saved me from dozens of scenarios- it forced out a +4 sp. atk latias that otherwise would have sweeped my team, and it shone in the face of one of my opponents, causing him to misclick (true story!).
Penguin- Skarmory @ Leftovers (F)
Nature: careful (+sp. def, -sp. atk)
Ability: sturdy
252 HP, 232 Sp. Def, 24 Spe.
Moves:
Whirlwind
Brave Bird
Spikes
Roost
Meet the most fashionistic bird in the pokemon universe- Skarmory. It's shiny feathers and sleek, metallic body show that it has DEFINITELY been shopping at Prada (where it gets the money, no one will know). After you're done pondering at how that heavy piece of metal can actually fly, you'll begin to realize that one of the most useful pokemon in the OU tier is staring at you right in the face. Skarmory's natural bulk allows it to come in, set up spikes, roost, and whirlind my opponent to a spiky death. Brave bird hits and kills most unboosted fighting types in the tier that would otherwise form an unresisted sweep. Magnezone a problem? Take that tbolt (like a boss), like cuz' of sturdy (like a boss), and whirlwind that piece of scrap AUWT before it does anything else (like a boss). Most of the time, I can come in and set up spikes at least two or three times. For some reason, Skarm just LOVES to set up on Latias. It just loves to (maybe it's a girl thing). Also, most common spinners don't dare to come in ad risk taking a Brave Bird to the face.
Big Sister- Latias @ Leftovers (F)
Nature: Timid (+Spe, -Atk)
Ability: Levitate
252 HP, 252 Spe, 4 Def.
Moves:
Dragon Pulse
Wish
Protect
Roar
We've all heard that Latios can fly faster than jet planes. It is capable of understanding human speech, and is one of the best abusers of the expert belt. But what about his sister, Latias? Where's HER medal of honor?
I smacked in Latias in my team not because I needed her, but because of her Dragon typing and her superb defenses and access to roar. And what do you know, she fits in perfectly! Her useful ability helps her absorb ground moves aimed at Heatran when his balloon is popped. Wish provides a useful recovery for my team, passing around 175 HP. Roar allows me to phaze, Protect to abuse Wish and Lefties, and Dragon Pulse as a STAB move of choice. Latias's typing and bulk allow me to sponge hits that no other pokemon could otherwise take (such as a venasaur's solarbeam in the sun or a waterfall from a gyarados after Gastro is dead).
So there's my team. It's not perfect, however. Here are some problems that I have trouble with:
SCIZOR. This thing OHKO's every thing in my team bar Gastro and Skarm with either Uturn, Pursuit, or Superpower (the thing is, though, Gastro and Skarm can't do anything to scizor except force it to switch). Once it's burned by Sableye, it's easily handled, but of course, Scizor has some odd magic that makes WiloWisp miss every single time.
SUN. I have to tread carefully when I face sun teams. I have to save my Latias, Espeon, and Heatran until all minor threats are gone. Esp. helps alot when handling venasaur, bouncing back that annoying sleep powder and forcing it out with a threatening psyshock, but other sweepers such as NP ninetales, Uturn Victini, and Darmanitan give me a ton of trouble, especially after Heatran is dead.
SPINNERS. This one is aimed at Hitmontop, Starmie, and Tentacruel. Hitmontop can foresight and pursuit, Starmie can fire off powerful STAB Hydro Pumps, and Tentacruel can Toxic and set up it's own hazards. Tenta is handled by Espeon, but sometimes it can be problematic because i can't tell whether it's going to spin or set up.
BULKY WATERS. Other than phaze them out, there's nothing I can really do to these things. Jellicent gets a notable mention because of wilowisp.
LATIAS. Traitor. This pokemon takes NOTHING from ANYBODY after even just one calm mind. I was teased because I had no physical sweeper.
Here are some unmade decisions:
Dragon Pulse or HP fire on Latias?
Trick+Lagging Tail or Foul Play on Sableye?
Toxic or Scald on Gastro?
Wish or light screen on Espeon? (my team is specially defensive, i usually don't take much from special hits anyway)
Thanks for reading! I put a lot of effort into this team, and I hope you guys like it!
What's this? Espeon is telling you to make thoughtful and helpful posts... I guess you should listen to him! :)






This team is based off of gradually wearing down my foes with a combination of hazards and status effects. It's also my undercover metagame assassin. Heatran handles sun and hail quite nicely, while sandstorm is THE weather of fashion for my divas, Gastro and Skarm. Gastro and Latias can also soak in all the rain they need(though Gastro has to be wary of those "fun guys" that might attach to his grass-weak body). Espeon and Sableye troll offensive and "stall and wall and lol" teams. Without further ado, let's get started:

Espada # Uno- Heatran @ Air Balloon (M)
Nature: calm (+Sp def, -Atk)
Ability: Flash Fire
248 HP, 100 Sp. Def, 160 Spe.
Moves:
Stealth Rock
Lava Plume
Earth Power
Roar
Bask in the firey glory of the magnifecent, should-be-in-ubers-but-fortunately-it's-not Heatran! Keeper of the nest of the Legendary pokemon that is Entei, Ruler of Volcanoes and Mt. Vesuvius! Heatran is my lead, setting up SR as early as possible, while countering the two most common leads in the OU metagame- Tyranitar and Ninetales. Lava Plume does decent as a STAB, and Earth Power is so that opposing Heatrans can't touch me, or dare to switch in. Roar is to abuse my own rocks, and to cause more emotional mayhem for my opponent. Hey, physical torture is outlawed, but who says that I can't make my opponent's head spin with prediction that it blows spikes away at 100 MPH? (but it's ok I have my spin blocker ready)

Purple Doggie- Espeon @ Light Clay (M)
Nature: Timid (+Spe, -Atk)
Ability: Magic Bounce
252 HP, 72 Def, 184 Spe.
Moves:
Light Screen
Reflect
Psyshock
HP fire
Hello there. You are not actually reading Dragon's post, I am just transporting these words to your head through telekenisis. In fact, your whole life until now has been secretly controlled by me...
Wow, that was creepy. But that's why my purple doggy is. Creepy. It's useful ability, Magic Bounce, reflects hazards, status, and all kinds of other shit aimed my way. Espeon's one and only goal is to come in, set up screens, and make it away unscathed. Psyshock hits Blissey for a decent amount of damage, and HP fire is a lead (not silver as it says in the Smogon analysis because it would be a waste of metal) bullet aimed straight at Scizor's not so fleshy heart. Espeon counters a lot of pokemon that would give my a lot of bull shit, and is my main answer to opposing stall teams.

Bitch- Sableye @ Leftovers (F)
Nature: careful (+Sp. Def, -Sp. Atk)
Ability: prankster
252 HP, 120 Def, 136 Sp. Def.
Moves:
Wil o Wisp
Taunt
Recover
Foul Play
My Sableye is called "Bitch" for a reason. (And no, it's not because it's out of the kitchen.) It's extremely annoying ability allows it to work hand-in-hand (or paw in paw) with Espeon to make "stall and wall and lol" really hard. Wil o Wisp cripples physical attackers and sweepers that want to resist my roars and whirlwinds. Taunt shuts down other hazards that would prevent me from setting up my own hazards. Recover makes it last longer, and Foul Play hits EXTREMELY hard (like the way that water bottle hit Justin Beiber in the face hard), OHKO'ing even Latios without any defensive investment (and hey, who is stupid enough to do that?). Sableye doesn't FORCE pokemon out as like Heatran bares its fangs and yelps, but it annoys opposing players so much that the LAST thing they want to do is leave in their other fat bitch, Blissey, in to the unimaginable wrath of my prankster taunting Sableye.
IHATEMUD- Gastrodon @ Red Card (F)
Nature: Bold (+Def, -Atk)
Abillity: Storm Drain
252 HP, 4 Sp. Atk, 252 Sp. Def.
Moves:
Toxic
Ice Beam
Earth Power
Recover
Gastrodon, oh Gastrodon. If there was ANY pokemon that could be more picky than Gastro, it's its fashion friend, Skarmory. Gastrodon can ONLY work well when grass types are gone, when there are NO hazards on the field, and when half the opponent's pokemon are slower than it is (which never happens unless Esp. comes in and bounces a twave). If all of these conditions are set, however, picky Gastro quickly becomes an annoying threat that NOBODY likes to deal with. It's useful ability, Storm Drain, allows it to switch in at water attacks aimed at Espada # uno, and it's ice beam helps force out powerful dragon sweepers such as DD Dragonite and Salamence, CM Latias and Latios, and the rare flygon that showed up for a party in one of my previous battles (if you ask me, flygons have HORRIBLE fashion sense. Gastro was really annoyed.). Earth Power hits hard as a STAB move, and Recover and Toxic allow me to stall the will out of my opponent. Then, there is THE MOST AWESOME ITEM EVER- the Red Card. This little piece of plastic, shaped like a useless credit card, may seem JUST like a useless credit card, but its magic is far beyond paying for your groceries. It forces out my opponents whenever Gastro is hit, so Gastro can phaze without phazing. The magical Red Card has saved me from dozens of scenarios- it forced out a +4 sp. atk latias that otherwise would have sweeped my team, and it shone in the face of one of my opponents, causing him to misclick (true story!).

Penguin- Skarmory @ Leftovers (F)
Nature: careful (+sp. def, -sp. atk)
Ability: sturdy
252 HP, 232 Sp. Def, 24 Spe.
Moves:
Whirlwind
Brave Bird
Spikes
Roost
Meet the most fashionistic bird in the pokemon universe- Skarmory. It's shiny feathers and sleek, metallic body show that it has DEFINITELY been shopping at Prada (where it gets the money, no one will know). After you're done pondering at how that heavy piece of metal can actually fly, you'll begin to realize that one of the most useful pokemon in the OU tier is staring at you right in the face. Skarmory's natural bulk allows it to come in, set up spikes, roost, and whirlind my opponent to a spiky death. Brave bird hits and kills most unboosted fighting types in the tier that would otherwise form an unresisted sweep. Magnezone a problem? Take that tbolt (like a boss), like cuz' of sturdy (like a boss), and whirlwind that piece of scrap AUWT before it does anything else (like a boss). Most of the time, I can come in and set up spikes at least two or three times. For some reason, Skarm just LOVES to set up on Latias. It just loves to (maybe it's a girl thing). Also, most common spinners don't dare to come in ad risk taking a Brave Bird to the face.

Big Sister- Latias @ Leftovers (F)
Nature: Timid (+Spe, -Atk)
Ability: Levitate
252 HP, 252 Spe, 4 Def.
Moves:
Dragon Pulse
Wish
Protect
Roar
We've all heard that Latios can fly faster than jet planes. It is capable of understanding human speech, and is one of the best abusers of the expert belt. But what about his sister, Latias? Where's HER medal of honor?
I smacked in Latias in my team not because I needed her, but because of her Dragon typing and her superb defenses and access to roar. And what do you know, she fits in perfectly! Her useful ability helps her absorb ground moves aimed at Heatran when his balloon is popped. Wish provides a useful recovery for my team, passing around 175 HP. Roar allows me to phaze, Protect to abuse Wish and Lefties, and Dragon Pulse as a STAB move of choice. Latias's typing and bulk allow me to sponge hits that no other pokemon could otherwise take (such as a venasaur's solarbeam in the sun or a waterfall from a gyarados after Gastro is dead).
So there's my team. It's not perfect, however. Here are some problems that I have trouble with:
SCIZOR. This thing OHKO's every thing in my team bar Gastro and Skarm with either Uturn, Pursuit, or Superpower (the thing is, though, Gastro and Skarm can't do anything to scizor except force it to switch). Once it's burned by Sableye, it's easily handled, but of course, Scizor has some odd magic that makes WiloWisp miss every single time.
SUN. I have to tread carefully when I face sun teams. I have to save my Latias, Espeon, and Heatran until all minor threats are gone. Esp. helps alot when handling venasaur, bouncing back that annoying sleep powder and forcing it out with a threatening psyshock, but other sweepers such as NP ninetales, Uturn Victini, and Darmanitan give me a ton of trouble, especially after Heatran is dead.
SPINNERS. This one is aimed at Hitmontop, Starmie, and Tentacruel. Hitmontop can foresight and pursuit, Starmie can fire off powerful STAB Hydro Pumps, and Tentacruel can Toxic and set up it's own hazards. Tenta is handled by Espeon, but sometimes it can be problematic because i can't tell whether it's going to spin or set up.
BULKY WATERS. Other than phaze them out, there's nothing I can really do to these things. Jellicent gets a notable mention because of wilowisp.
LATIAS. Traitor. This pokemon takes NOTHING from ANYBODY after even just one calm mind. I was teased because I had no physical sweeper.
Here are some unmade decisions:
Dragon Pulse or HP fire on Latias?
Trick+Lagging Tail or Foul Play on Sableye?
Toxic or Scald on Gastro?
Wish or light screen on Espeon? (my team is specially defensive, i usually don't take much from special hits anyway)






Thanks for reading! I put a lot of effort into this team, and I hope you guys like it!
What's this? Espeon is telling you to make thoughtful and helpful posts... I guess you should listen to him! :)