Fluff Remover (UU RMT)
Hariyama (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk/200 Def/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Close Combat
- Fake Out
- Payback
---
My lead. He Fake Outs to allows Toxic orb to activate then proceeds to beat everything to death. He more or less auto loses to Spiritomb and Moltress leads though. I feel that there could be a better option for a lead... Maybe a scouter to make prediction with Rhyperior a bit easier? I was thinking a lead Blastoise could be kinda cool since it would give me another Ice Resist... But at the same time, it would give me another Grass Weakness.... I don't know, I'm open for suggestions.
I have been considering switching Bullet punch for Whirlwind or Stone Edge since it hasn't really come in handy yet... I will do a bit more testing before I make that decision though...
Oh, I have also been considering trying a TechniTop for a lead... It seams like it could be lulzy and it could actually come in later to revenge kill and pick off weakened teams. It would probably be something like this:
Hitmontop @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Bullet Punch
- Sucker Punch (This over CC simply for coverage.)
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 88 HP/252 Atk/168 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Megahorn
- Rock Blast
- Stone Edge
---
This thing is my Wall breaker and all around beast. I decided to go with Rock Blast for things like Mismagius and other things that set up a sub. It has come in handy so far. So far, he has more or less OHKO'd everything I needed him to. I love this guy. He is more or less the reason I built the team.
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/156 Def/100 SDef
Calm nature (+SDef, -Atk)
- Psychic
- Stealth Rock
- Thunder Wave
- U-turn
---
Well, this here is, as you can all see, a very sturdy mixed wall. He sets up SR netting my Rhyperior quite a few notable OHKOs. Registeel is a good example. This also pairs well with Rhyperior to take the fighting and Ground hits aimed at him and also helps with scouting. Anyway, he is a good transition pokemon and aids my Magmortar with Paralysis support.
This guy can be considered a Toxicroak check because he can survive a +2 Sucker punch and KO back with his Psychic.
Altaria (M) @ Life Orb
Ability: Natural Cure
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Roost
- Earthquake
- Dragon Dance
---
This pairs extremely well with Rhyperior by coming in on his grass and water weaknesses. The only thing I have to worry about is that most Bulky Waters carry Ice Beam. He also pairs well with Venusaur and Magmortar, coming in on Venusaur's fire weakness and Magmortar's Ground and Water weaknesses. After he comes in on something he can force out, He DD's up and runs through most of the UU tier. He is kind of a Milotic check as he can 1 hit it with a +1 Outrage. Moltress can do next to nothing to him and allows me to set up.
Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Power Whip
- Sleep Powder
- Swords Dance
- Earthquake
---
As much as I hated to use such an over used pokemon, I couldn't ignore his usefulness. Again, he comes in on Rhyperior's and Magmortar's Weaknesses and Fires back hard at those Bulky Waters... Namely Milotic. Sleep Powder will deal with whatever he can't already.
Magmortar (M) @ Life Orb
Ability: Flame Body
EVs: 84 Atk/172 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Cross Chop
- Hidden Power [Ice]
- Lava Plume
- Thunderbolt
---
Magmortar rounds off the team by giving me an Ice Resistance along with coverage. He also destroys the Grass and Water Types that sometimes like to mess with the team. He kinda works as my Moltress counter as well. Cross chop is there because he seams to like to attract the likes of Chansey and Cleffable. Cross Chop can cleanly 2HKO Chansey. I have been considering changing his nature to a speed boosting nature so that he can deal with Venasuar.
I forgot to mention that this team has a horrible time against Rain teams... I need a way to fix that.

Hariyama (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk/200 Def/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Close Combat
- Fake Out
- Payback
---
My lead. He Fake Outs to allows Toxic orb to activate then proceeds to beat everything to death. He more or less auto loses to Spiritomb and Moltress leads though. I feel that there could be a better option for a lead... Maybe a scouter to make prediction with Rhyperior a bit easier? I was thinking a lead Blastoise could be kinda cool since it would give me another Ice Resist... But at the same time, it would give me another Grass Weakness.... I don't know, I'm open for suggestions.
I have been considering switching Bullet punch for Whirlwind or Stone Edge since it hasn't really come in handy yet... I will do a bit more testing before I make that decision though...
Oh, I have also been considering trying a TechniTop for a lead... It seams like it could be lulzy and it could actually come in later to revenge kill and pick off weakened teams. It would probably be something like this:
Hitmontop @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Bullet Punch
- Sucker Punch (This over CC simply for coverage.)

Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 88 HP/252 Atk/168 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Megahorn
- Rock Blast
- Stone Edge
---
This thing is my Wall breaker and all around beast. I decided to go with Rock Blast for things like Mismagius and other things that set up a sub. It has come in handy so far. So far, he has more or less OHKO'd everything I needed him to. I love this guy. He is more or less the reason I built the team.

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/156 Def/100 SDef
Calm nature (+SDef, -Atk)
- Psychic
- Stealth Rock
- Thunder Wave
- U-turn
---
Well, this here is, as you can all see, a very sturdy mixed wall. He sets up SR netting my Rhyperior quite a few notable OHKOs. Registeel is a good example. This also pairs well with Rhyperior to take the fighting and Ground hits aimed at him and also helps with scouting. Anyway, he is a good transition pokemon and aids my Magmortar with Paralysis support.
This guy can be considered a Toxicroak check because he can survive a +2 Sucker punch and KO back with his Psychic.

Altaria (M) @ Life Orb
Ability: Natural Cure
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Roost
- Earthquake
- Dragon Dance
---
This pairs extremely well with Rhyperior by coming in on his grass and water weaknesses. The only thing I have to worry about is that most Bulky Waters carry Ice Beam. He also pairs well with Venusaur and Magmortar, coming in on Venusaur's fire weakness and Magmortar's Ground and Water weaknesses. After he comes in on something he can force out, He DD's up and runs through most of the UU tier. He is kind of a Milotic check as he can 1 hit it with a +1 Outrage. Moltress can do next to nothing to him and allows me to set up.

Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Power Whip
- Sleep Powder
- Swords Dance
- Earthquake
---
As much as I hated to use such an over used pokemon, I couldn't ignore his usefulness. Again, he comes in on Rhyperior's and Magmortar's Weaknesses and Fires back hard at those Bulky Waters... Namely Milotic. Sleep Powder will deal with whatever he can't already.

Magmortar (M) @ Life Orb
Ability: Flame Body
EVs: 84 Atk/172 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Cross Chop
- Hidden Power [Ice]
- Lava Plume
- Thunderbolt
---
Magmortar rounds off the team by giving me an Ice Resistance along with coverage. He also destroys the Grass and Water Types that sometimes like to mess with the team. He kinda works as my Moltress counter as well. Cross chop is there because he seams to like to attract the likes of Chansey and Cleffable. Cross Chop can cleanly 2HKO Chansey. I have been considering changing his nature to a speed boosting nature so that he can deal with Venasuar.
I forgot to mention that this team has a horrible time against Rain teams... I need a way to fix that.