SS OU This is a double dance team i built. any tips?

https://pokepast.es/7c2fb53502aaaf94
this is a double dance team with the thought process of using blissey and rotom to spread cripplling pokemon that they wall or that switch into them. there are designated physical and special wallbreaker as rillaboom and tapu lele. the late game cleaners of the team are lycanrock and dragapult, with thedragapult being able to come inmultiple times per game off of blissey teleport to threaten fighting types and dragon types. rotom is a physical wall with will o wisp to handle most physical mons and make them nearly useless.

Lycanroc-Dusk @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Rock Polish
- Rock Slide
this lycanrock is used as a late game sweeperusing the combination of rock polish and swords dance to handle most situations. if comes in once the main threats to it have been neutralized by crippling burns or pyralisis. the rock polish on a fast mon is to out speed scraf landorus T and kartana, as those mons threaten this a lot,even more so when not burned.

Blissey @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Teleport
this is blissey. it does what blissey does. it uses thunder wave to beat out special attackers allowing for wallbreakers to come in a demolish them

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Pain Split
- Will-O-Wisp
this is the physical wall of the team. it useswill o wisp co cripple psysical attackers to the point where blissey can handle then, as well as being a good pivot from lycanrock as it is immune to eearthquake. volt switch and overheat are used so that it isnt a sitting duck for things to set up on it, as well as being able to use slow volt switch to go into more threatening mons.

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Future Sight
tapu lele is used as a special wallbreaker with psyshock for blissey and future sight for a psychic terrain boosted invested attack combined with a psysical mon like lycanrock or dragapullt, it can be threaening to almost any mon

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- Wood Hammer
- U-turn

rillaboom is a strong wall breaker that can use its priority to revenge kill effectivly, as well as providing knock off support for its teammates, and pivoting options to bring in other mons that suit the situation better. wood hammer is used for bulkier mons where grassy glide falls short of a ko. this can be more usful in my experience than the coverage superpower offers

Dragapult @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- U-turn
dragapult works as a parralell to lycanrock, but with much more oppurtunities to threaten mons dueto having pivoting potential. i opted for a physical se since scarf lele fills that roll better than specs dragapult.
that is all, what are your opinions on this team
 
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Hello! I will try to help with your team :)
The idea is interesting but I think there are many changes possible to make it more viable.


Major changes:
:garchomp:>:lycanroc: Lycanroc is simply not good enough for this while Garchomp acts similarly with Swords Dance + Scale Shot and can form many cool cores, especially it likes Tapu Lele and eventually Magnezone as they cover their weaknesses and can remove their checks (Lele can beat weavile for Garchomp and Chomp can beat Heatran for Lele) so I think this change is just needed altho i will try to don't make many major changes but they are kinda needed here.

:magnezone:>:rillaboom: We already have a very offensive team with 3 breakers and Magnezone isn't really a defensive mon at all but helps a lot by removing mons like Corviknight, Skarmory and Ferrothorn, so that both Lele and Garchomp can proceed sweeping.

:landorus-therian:>:blissey: Lando usually offers more utility, he still can pivot, offers 2 important weaknesses and most importantly has access to Defog whereas your hazard control isn't really the best as it is now, especially considering you are taking a lot of chip damage from Life Orb and Rotom is weak to rocks.

:rotom-wash:>:rotom-heat: The idea is good, i would prefer Tornadus-T but Rotom is fine, Washtom is better than heattom tho thanks to its typing which gives many useful resistances while also he is not weak to rocks, we then just need to change Overheat with Hydro Pump so it isn't that big of a change at all.

Minor changes:
:Dragapult: I think there are better mons here like Toxapex or Weavile but as we changed 3 mons, I think it's cool to keep him and maybe try Specs on it, as Ghost STAB is always strong and Dark mons like Tyranitar aren't really happy by Lele, Chomp and even Zone's presence at all. Band can also be an option, as Dragon Darts can be really strong after Steel-types are gone altho Fairy mons like Clefable are still a problem as we have no Steel mons on this team.

:tapu-lele: Not sure if FS is needed here, I love it but usually it gets used along strong wallbreakers like Band Tyranitar/Urshifu whereas there is a bit harder to try and pivot arround to bring in Pult safely. So i would just try Aromatherapy maybe or just Psychic, where both are good options altho i prefer Psychic+Psyshock on a Specs set and i love it at all on Scarf.

The team with those suggestions would look like this: https://pokepast.es/c8bb95554011391f
There were many changes but i really think it is much better and viable now as some of your mons weren't really usable in OU at all.
I hope this helps and if you have any questions feel free to ask!
 
Hello! I will try to help with your team :)
The idea is interesting but I think there are many changes possible to make it more viable.


Major changes:
:garchomp:>:lycanroc: Lycanroc is simply not good enough for this while Garchomp acts similarly with Swords Dance + Scale Shot and can form many cool cores, especially it likes Tapu Lele and eventually Magnezone as they cover their weaknesses and can remove their checks (Lele can beat weavile for Garchomp and Chomp can beat Heatran for Lele) so I think this change is just needed altho i will try to don't make many major changes but they are kinda needed here.

:magnezone:>:rillaboom: We already have a very offensive team with 3 breakers and Magnezone isn't really a defensive mon at all but helps a lot by removing mons like Corviknight, Skarmory and Ferrothorn, so that both Lele and Garchomp can proceed sweeping.

:landorus-therian:>:blissey: Lando usually offers more utility, he still can pivot, offers 2 important weaknesses and most importantly has access to Defog whereas your hazard control isn't really the best as it is now, especially considering you are taking a lot of chip damage from Life Orb and Rotom is weak to rocks.

:rotom-wash:>:rotom-heat: The idea is good, i would prefer Tornadus-T but Rotom is fine, Washtom is better than heattom tho thanks to its typing which gives many useful resistances while also he is not weak to rocks, we then just need to change Overheat with Hydro Pump so it isn't that big of a change at all.

Minor changes:
:Dragapult: I think there are better mons here like Toxapex or Weavile but as we changed 3 mons, I think it's cool to keep him and maybe try Specs on it, as Ghost STAB is always strong and Dark mons like Tyranitar aren't really happy by Lele, Chomp and even Zone's presence at all. Band can also be an option, as Dragon Darts can be really strong after Steel-types are gone altho Fairy mons like Clefable are still a problem as we have no Steel mons on this team.

:tapu-lele: Not sure if FS is needed here, I love it but usually it gets used along strong wallbreakers like Band Tyranitar/Urshifu whereas there is a bit harder to try and pivot arround to bring in Pult safely. So i would just try Aromatherapy maybe or just Psychic, where both are good options altho i prefer Psychic+Psyshock on a Specs set and i love it at all on Scarf.

The team with those suggestions would look like this: https://pokepast.es/c8bb95554011391f
There were many changes but i really think it is much better and viable now as some of your mons weren't really usable in OU at all.
I hope this helps and if you have any questions feel free to ask!
point 1
i absoultly need a rock stab that is accurate, and lycanrock fits that role well. it has a very strong attack stat and one good turn to setup can close a game.
point 2
water types and the like are a major problem for my team, as rain walks all over me with skewda. rillaboom was the best candidate that i could find to fix these holes.
point 3
i see your point but having blissey isvery helpful for the special attackers running about like tapu koko and fini and lele, as well as psyspam. however, i do think i could slot in landorus T in for dragapult, as it was more to fill space on the team.
point 4
i just perfer heatoms typing, while it has more weaknesses, ice types like weavile who happens to be very common would stomp all over my team with washtom. this also helps against ninetails and makes me able to threaten it without getting1 shot. plus he looks cooler
point 5 is irrelevent due to reasons above
point 6 is fair, but future sight is often used on slowbro and ive seen it with great success, so i figured it could be almost unwallable with wood hammer or grassy glide, or even overheat for that matter. it can also beused to lure in dark typs turns later to be hit by lycanrocks close combat. if you disagree with these points, i would like to know why
edit after re reading it, i had no idea washtom got will o wisp, that is huge, as that was the reaswon i picked heatom in the beginning
 
Fixing this team while remaining within the "no replacing more than 3 mons" rule is pretty rough. Your current team lacks:
- A Ground-type
- A (real) Water resist
- Hazards
- Hazard control
- A Steel-type

And rectifying all of that with only 3 replacements is pretty hard. Honestly, part of that is because Lycanroc is just...not very good. Every setup sweeper in the tier outclasses it by some combination of being stronger, faster, bulkier, having a better typing, and/or having better coverage. The team I'm about to give you would've been significantly better if Lycanroc was a Weavile. Nevertheless, I've tried to make a couple versions with this inferior mon. I'll signify which changes go to which team.

(pokepastes at the bottom of the post)

Mon changes

VERSION 1
:blissey: => :landorus-therian:
The first of AtraX Madara's changes that I will double down on. You absolutely need a Ground-type somewhere on here. Without one, things like Koko and Zapdos have absolutely no fear of clicking their Electric moves. Sure, you have a Blissey and 3 Electric resists, but only one of those 4 mons has reliable recovery, so they can only cushion you for so long. With that in mind, here's ol' reliable: specially defensive Lando. Lando is the best mon in the tier for very good reasons, and your team would do well to have one.

:rotom-heat: => :rotom-wash:
The second change being doubled down on: change your Rotom form! Rotom-Wash is much better for OU currently than the microwave by virtue of being a Water resist, letting it switch around a much wider variety of OU threats. Notably, with its standard set you can take a couple Shadow Balls from Specs Dragapult and potentially cripple it with a Thunder Wave (you could technically do the same with Rotom-Heat, but again, better defensive typing). It would be better to have an actual Ghost RESIST i.e. Weavile like I mentioned earlier, but this will at least help.

:tapu lele: => :corviknight:
As I said earlier, one thing you were also in dire need of was a bulky Steel-type. Steel is way too good a defensive typing to not have one on your team, so here we are. I went with Corviknight because it also gives you a consistent check to Kartana, which is a mon that absolutely shredded your team. It also fulfills the hazard control role that you so lacked.

VERSION 2
:rotom-heat: => :slowbro:
Same general reasoning as using Rotom-Wash on the first version. Slowbro is one of the best bulky Waters in the tier in a meta dominated by bulky offense/BO. It provides added breaking power with Future sight and easy momentum with Teleport, both of which are of insane value in the current tier. By virtue of being a (VERY) bulky Water, it also checks a plethora of physical threats, and even a couple special ones with some SpDef investment. It doesn't give you a Ghost answer, but this version of the team is keeping Blissey, so we can cover Ghosts with that instead.

:tapu lele: => :corviknight: AND :rillaboom: => :landorus-therian:
Same reasoning for the first version. You need a Ground-type, a bulky Steel, a hazard setter, and hazard control. These swaps give you all four. Nuff said.

Set changes

BOTH VERSIONS
:lycanroc-dusk:
Ok I know the name of the team is "double dance balance," but if you want a set like that to work, you're gonna need a MUCH different team. Lycanroc's combination of abysmal defensive typing and piss-poor bulk mean you'd already struggle to set up once, let alone twice, without Aurora Veil or screens. Life Orb is another aspect of the set that would only fly on hyper offense/HO (if at all), as it will just chip you even more and hinder your sweeping abilities. To make matters worse, you have no hazard control, leaving the dog open to chip from that as well.

To rectify that last part, I decided on Heavy-Duty Boots as the item for this set. This will protect you from hazards and give you at least a little better chance of setting up. You should also be running Stone Edge over Rock Slide, as the drop in power is just too severe for this tier. See the calcs tab below:
+2 252 Atk Lycanroc-Dusk Rock Slide vs. 252 HP / 168+ Def Corviknight: 169-201 (42.2 - 50.2%) -- 0.4% chance to 2HKO
+2 252 Atk Lycanroc-Dusk Stone Edge vs. 252 HP / 168+ Def Corviknight: 228-268 (57 - 67%) -- guaranteed 2HKO

+2 252 Atk Lycanroc-Dusk Rock Slide vs. 252 HP / 252+ Def Toxapex: 121-144 (39.8 - 47.3%) -- guaranteed 3HKO
+2 252 Atk Lycanroc-Dusk Stone Edge vs. 252 HP / 252+ Def Toxapex: 162-192 (53.2 - 63.1%) -- guaranteed 2HKO

+1 252 Atk Lycanroc-Dusk Rock Slide vs. 252 HP / 4 Def Landorus-Therian: 186-219 (48.6 - 57.3%) -- 46.5% chance to 2HKO after Leftovers recovery
+1 252 Atk Lycanroc-Dusk Stone Edge vs. 252 HP / 4 Def Landorus-Therian: 247-292 (64.6 - 76.4%) -- guaranteed 2HKO after Leftovers recovery
(+1 obviously assuming you got Intimidated)

+2 252 Atk Lycanroc-Dusk Rock Slide vs. 248 HP / 252+ Def Slowbro: 153-181 (38.9 - 46%) -- guaranteed 3HKO
+2 252 Atk Lycanroc-Dusk Stone Edge vs. 248 HP / 252+ Def Slowbro: 204-241 (51.9 - 61.3%) -- guaranteed 2HKO

Since you're also super unlikely to get an Agility off without screens to bolster your defenses, we're making the last slot another damaging move. Accelerock is an easy option to go with thanks to being a good priority/revenge-killing option that's also boosted by Tough Claws. But, you can also go with Crunch to do a sizeable chunk to Slowbro.

:dragapult:
First off, U-turn on DD Pult sucks especially if you're Life Orb. There is no reason to lose your boosts AND take 10% just to switch out. If you were running DD Pult, the last move would generally be Fire Blast or at least Flamethrower. But, we're not running DD Pult, we're running Choice Specs. Like your Lycanroc set, DD Pult generally sees a lot more success on HO, where it has screens to support its boosting. On a BO team like this, though, you'll usually get more mileage out of Specs. Shadow Ball from this thing is one of the most spammable moves in the entire tier, so you probably will be better off with this in the long run. You can also run Hydro Pump over Flamethrower if you like, in case you struggle with killing Heatran or Tyranitar.

VERSION 1
:rillaboom:
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 64 HP / 252 Atk / 192 SpD
Adamant Nature
- Grassy Glide
- Knock Off
- Swords Dance
- Drain Punch
Now this? This right here is a patented 2AM building spread I stole from astralydia. The EVs let you survive one (1) Zapdos Hurricane from full HP, which means you can actually break through it in the right scenarios. It also takes a Draco Meteor from Specs Dragapult, if you need it to do that in some scenarios. You'll definitely lose out on Speed, but it's not as big of a deal for Rilla since your STAB option is usually gonna be priority anyway. As for why we're running Swords Dance...it's just better. Being locked into a Grass move is pretty suboptimal in a tier overflowing with resists, but SD doesn't leave you locked in and will give you the freedom to run a Fighting move to hit Steel-types. Pretty sweet deal.

Teams (click the mons for the pastes)
Version 1: :lycanroc-dusk::landorus-therian::rotom-wash::corviknight::rillaboom::dragapult:
Version 2: :lycanroc-dusk::landorus-therian::blissey::slowbro::corviknight::dragapult:

If you were to ask which version is better...they have tradeoffs, honestly. Version 1 is a lot weaker to rain and Urshifu, while version 2 has a harder time beating Corv. You can experiment with both, though.

Happy testing :)
 
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Fixing this team while remaining within the "no replacing more than 3 mons" rule is pretty rough. Your current team lacks:
- A Ground-type
- A (real) Water resist
- Hazards
- Hazard control
- A Steel-type

And rectifying all of that with only 3 replacements is pretty hard. Honestly, part of that is because Lycanroc is just...not very good. Every setup sweeper in the tier outclasses it by some combination of being stronger, faster, bulkier, having a better typing, and/or having better coverage. The team I'm about to give you would've been significantly better if Lycanroc was a Weavile. Nevertheless, I've tried to make a couple versions with this inferior mon. I'll signify which changes go to which team.

(pokepastes at the bottom of the post)

Mon changes

VERSION 1
:blissey: => :landorus-therian:
The first of AtraX Madara's changes that I will double down on. You absolutely need a Ground-type somewhere on here. Without one, things like Koko and Zapdos have absolutely no fear of clicking their Electric moves. Sure, you have a Blissey and 3 Electric resists, but only one of those 4 mons has reliable recovery, so they can only cushion you for so long. With that in mind, here's ol' reliable: specially defensive Lando. Lando is the best mon in the tier for very good reasons, and your team would do well to have one.

:rotom-heat: => :rotom-wash:
The second change being doubled down on: change your Rotom form! Rotom-Wash is much better for OU currently than the microwave by virtue of being a Water resist, letting it switch around a much wider variety of OU threats. Notably, with its standard set you can take a couple Shadow Balls from Specs Dragapult and potentially cripple it with a Thunder Wave (you could technically do the same with Rotom-Heat, but again, better defensive typing). It would be better to have an actual Ghost RESIST i.e. Weavile like I mentioned earlier, but this will at least help.

:tapu lele: => :corviknight:
As I said earlier, one thing you were also in dire need of was a bulky Steel-type. Steel is way too good a defensive typing to not have one on your team, so here we are. I went with Corviknight because it also gives you a consistent check to Kartana, which is a mon that absolutely shredded your team. It also fulfills the hazard control role that you so lacked.

VERSION 2
:rotom-heat: => :slowbro:
Same general reasoning as using Rotom-Wash on the first version. Slowbro is one of the best bulky Waters in the tier in a meta dominated by bulky offense/BO. It provides added breaking power with Future sight and easy momentum with Teleport, both of which are of insane value in the current tier. By virtue of being a (VERY) bulky Water, it also checks a plethora of physical threats, and even a couple special ones with some SpDef investment. It doesn't give you a Ghost answer, but this version of the team is keeping Blissey, so we can cover Ghosts with that instead.

:tapu lele: => :corviknight: AND :rillaboom: => :landorus-therian:
Same reasoning for the first version. You need a Ground-type, a bulky Steel, a hazard setter, and hazard control. These swaps give you all four. Nuff said.

Set changes

BOTH VERSIONS
:lycanroc-dusk:
Ok I know the name of the team is "double dance balance," but if you want a set like that to work, you're gonna need a MUCH different team. Lycanroc's combination of abysmal defensive typing and piss-poor bulk mean you'd already struggle to set up once, let alone twice, without Aurora Veil or screens. Life Orb is another aspect of the set that would only fly on hyper offense/HO (if at all), as it will just chip you even more and hinder your sweeping abilities. To make matters worse, you have no hazard control, leaving the dog open to chip from that as well.

To rectify that last part, I decided on Heavy-Duty Boots as the item for this set. This will protect you from hazards and give you at least a little better chance of setting up. You should also be running Stone Edge over Rock Slide, as the drop in power is just too severe for this tier. See the calcs tab below:
+2 252 Atk Lycanroc-Dusk Rock Slide vs. 252 HP / 168+ Def Corviknight: 169-201 (42.2 - 50.2%) -- 0.4% chance to 2HKO
+2 252 Atk Lycanroc-Dusk Stone Edge vs. 252 HP / 168+ Def Corviknight: 228-268 (57 - 67%) -- guaranteed 2HKO

+2 252 Atk Lycanroc-Dusk Rock Slide vs. 252 HP / 252+ Def Toxapex: 121-144 (39.8 - 47.3%) -- guaranteed 3HKO
+2 252 Atk Lycanroc-Dusk Stone Edge vs. 252 HP / 252+ Def Toxapex: 162-192 (53.2 - 63.1%) -- guaranteed 2HKO

+1 252 Atk Lycanroc-Dusk Rock Slide vs. 252 HP / 4 Def Landorus-Therian: 186-219 (48.6 - 57.3%) -- 46.5% chance to 2HKO after Leftovers recovery
+1 252 Atk Lycanroc-Dusk Stone Edge vs. 252 HP / 4 Def Landorus-Therian: 247-292 (64.6 - 76.4%) -- guaranteed 2HKO after Leftovers recovery
(+1 obviously assuming you got Intimidated)

+2 252 Atk Lycanroc-Dusk Rock Slide vs. 248 HP / 252+ Def Slowbro: 153-181 (38.9 - 46%) -- guaranteed 3HKO
+2 252 Atk Lycanroc-Dusk Stone Edge vs. 248 HP / 252+ Def Slowbro: 204-241 (51.9 - 61.3%) -- guaranteed 2HKO

Since you're also super unlikely to get an Agility off without screens to bolster your defenses, we're making the last slot another damaging move. Accelerock is an easy option to go with thanks to being a good priority/revenge-killing option that's also boosted by Tough Claws. But, you can also go with Crunch to do a sizeable chunk to Slowbro.

:dragapult:
First off, U-turn on DD Pult sucks especially if you're Life Orb. There is no reason to lose your boosts AND take 10% just to switch out. If you were running DD Pult, the last move would generally be Fire Blast or at least Flamethrower. But, we're not running DD Pult, we're running Choice Specs. Like your Lycanroc set, DD Pult generally sees a lot more success on HO, where it has screens to support its boosting. On a BO team like this, though, you'll usually get more mileage out of Specs. Shadow Ball from this thing is one of the most spammable moves in the entire tier, so you probably will be better off with this in the long run. You can also run Hydro Pump over Flamethrower if you like, in case you struggle with killing Heatran or Tyranitar.

VERSION 1
:rillaboom:
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 64 HP / 252 Atk / 192 SpD
Adamant Nature
- Grassy Glide
- Knock Off
- Swords Dance
- Drain Punch
Now this? This right here is a patented 2AM building spread I stole from astralydia. The EVs let you survive one (1) Zapdos Hurricane from full HP, which means you can actually break through it in the right scenarios. It also takes a Draco Meteor from Specs Dragapult, if you need it to do that in some scenarios. You'll definitely lose out on Speed, but it's not as big of a deal for Rilla since your STAB option is usually gonna be priority anyway. As for why we're running Swords Dance...it's just better. Being locked into a Grass move is pretty suboptimal in a tier overflowing with resists, but SD doesn't leave you locked in and will give you the freedom to run a Fighting move to hit Steel-types. Pretty sweet deal.

Teams (click the mons for the pastes)
Version 1: :lycanroc-dusk::landorus-therian::rotom-wash::corviknight::rillaboom::dragapult:
Version 2: :lycanroc-dusk::landorus-therian::blissey::slowbro::corviknight::dragapult:

If you were to ask which version is better...they have tradeoffs, honestly. Version 1 is a lot weaker to rain and Urshifu, while version 2 has a harder time beating Corv. You can experiment with both, though.

Happy testing :)
i have taken these post into account and created a version 2 of the team
https://pokepast.es/2b09c50e02b0416c
all the purposes of the team are similer,exept lycanrock and lando T. lycanrock wasnt getting many setup turns even with screen support, so i decided to go for swords dance accelrock to out priority the rillabooms and whatnot. as theteam did need a ground type i went for a physdef lando T as special walling was well taken care of. this provides oppurtunities to defog and tank physical mons that havnt been burned. any more changes that you could see making?
 
any more changes that you could see making?

Well I mean...you kinda can't go without a Steel-type on this. Blissey might be able to take Psychic from Specs Lele pretty comfortably, but Psyshock will absolutely shred it (and it is way WAY more common for Lele to run just Psyshock and not Psychic than it is the other way around), and literally nothing else can switch into it more than once but then they can just switch out themselves.

I really cannot recommend Corv enough for this build. Lele aside, you also lose pretty handily to Scarf Kart, a mon which Corv consistently checks. It also gives you an option for Defog rather than Lando, so you can run the latter with just rocks and free up the Defog slot for something with more value like Toxic or Knock Off.

As for what to replace with Corv…if you're for some reason refusing to just use the teams I gave you (and if using dog is your prerogative), then it's not easy. Lele makes the most sense so you don't neutralize your one STAB move on the dog, but getting rid of the Scarfer means your team is stupid slow when it doesn't have to be. Blissey would be the next to go, but then you lack a Ghost switchin. The only other option is Rilla since Ground-type and bulky Water are not negotiable roles and you clearly want to use the dog.

But really you should just be using one of the teams I gave you.
 
Well I mean...you kinda can't go without a Steel-type on this. Blissey might be able to take Psychic from Specs Lele pretty comfortably, but Psyshock will absolutely shred it (and it is way WAY more common for Lele to run just Psyshock and not Psychic than it is the other way around), and literally nothing else can switch into it more than once but then they can just switch out themselves.

I really cannot recommend Corv enough for this build. Lele aside, you also lose pretty handily to Scarf Kart, a mon which Corv consistently checks. It also gives you an option for Defog rather than Lando, so you can run the latter with just rocks and free up the Defog slot for something with more value like Toxic or Knock Off.

As for what to replace with Corv…if you're for some reason refusing to just use the teams I gave you (and if using dog is your prerogative), then it's not easy. Lele makes the most sense so you don't neutralize your one STAB move on the dog, but getting rid of the Scarfer means your team is stupid slow when it doesn't have to be. Blissey would be the next to go, but then you lack a Ghost switchin. The only other option is Rilla since Ground-type and bulky Water are not negotiable roles and you clearly want to use the dog.

But really you should just be using one of the teams I gave you.
ok, ill check out the second version, maybe i can figure out a way to beat corv, like SD with lycanrock on a switch in?defog and OHKO it with CC. plus, i personally put infiltrator on dragapult to deal with aroraveil ninetails with shadow ball
 
ok, ill check out the second version, maybe i can figure out a way to beat corv, like SD with lycanrock on a switch in?defog and OHKO it with CC. plus, i personally put infiltrator on dragapult to deal with aroraveil ninetails with shadow ball
after testing the team, there isnt enough offence to pair with future sight, i might just have to scrap this team
 
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