INTRODUCTION
Well, I found a team labeled "outrick" on my desktop, without any recollection of how it got there. Being the naturally curious man that I am, I opened the Team Builder and found this team. It's been very fun to battle with at the very least, and I'd say it's netted me a win around 3/4 of the time. But I know it can be better, which is why I'm posting it here. So, gogogogo rmt'ers.
THE POGEYMANS
Bronzong @ Lum Berry
Ability: Levitate
EV's: 252 HP | 168 DEF | 88 SP. DEF
IV's: 0 SPE
Nature: Sassy
-Trick Room
-Explosion
-Gyro Ball
-Stealth Rock
WHY THIS POKEMON?: Bronzong nearly always gets either TR up, or a kill. In some cases, it gets TR, SR and a kill. Trick Room is the whole theme behind my team, so it's a no brainer. Explosion is for bulkier pokemon that Gyro Ball does nothing to once TR is up. Gyro Ball + Trick Room is amazing, as Gyro Ball still works the same, however, I nearly always go first, meaning I generally get a 150 BP, STAB attack that nearly always goes first. SR is for other support, but honestly I don't find myself using it much, and I'm open to finding another move.
WHY THESE EV'S?: Max bulkiness, and Sassy to lower speed. Lum is very handy for sleep leads.
HERE ARE SOME OTHER LEADS:
***~~~***
Cresselia @ Leftovers
Ability: Levitate
EV's: 252 HP | 168 DEF | 88 SP. DEF
IV's: 0 SPE
Nature: Quiet
-Trick Room
-Moonlight
-Toxic
-Ice Beam
WHY THIS POKEMON?: Cresselia is the second of my setters, and without a doubt the one that sticks around the longest. Trick Room is for support for all my sweepers, Moonlight and Toxic are both for stalling the shit out of things, and Ice Beam is very nice to have around, for ScarfGon, DDNite and all the set up threats in OU that are venerable to it.
WHY THESE EV's?: Max bulkiness, with Quiet thrown in there to increase Ice Beam's bite. I can't even tell you how many times Toxic + Moonlight saved my ass, this thing is a beast on a TR team.
***~~~***
Porygon2 @ Leftovers
Ability: Trace
EV's: 252 HP | 148 DEF | 108 SP. DEF
IV's: 0 SPE
Nature: Quiet
-Trick Room
-Recover
-Thunderbolt
-Ice Beam
WHY THIS POKEMON?: Because it learns Trick Room, is bulky as hell, and it's always fun to get healed thanks to Vaporeon or Jolteon. Anything with an ability that could possibly be used against it is fair game for Porygon2's wonderful Trace ability. It Intimidates Gyarados before TBolt'ing for an OHKO. It can outstall Heatran since Flash Fire will make Porygon immune to Fire, and he can easily Recover off Earth Power damage while wearing it down with T-Bolt. I would assume that it would work the same against Salamence the same it works against Gyarados, but Mence is no longer a threat since he's in Ubers now. Porygon is also a handy switch-in against a Flygon about to Earthquake, which it handily OHKO's with Ice Beam.
WHY THESE EV's?: Again, max bulkiness, with Quiet to boost BoltBeam up a little bit. This thing is actually really good despite being NU, I've got no idea why it doesn't see more use in standard play. I've been thinking of swapping Ice Beam for HP Fire, since this thing switches on Heatran all the time, and I don't think I'd really lose anything essential without Ice Beam, since Cress and Octillery both have it. Thoughts?
***~~~***
Octillery @ Expert Belt
Ability: Suction Cups
EV's: 252 HP | 4 DEF | 252 SP. ATK
IV's: 0 SPE
Nature: Quiet
-Water Spout/Surf
-Flamethrower
-Energy Ball
-Ice Beam
WHY THIS POKEMON?: Because it's a fucking beast in Trick Room. Water Spout straight up murders things at full health, however, I've been finding that I rarely use it then, because of Expert Belt and Octillery's vast movepool. Expert Belt is probably the perfect item for this set, I get so many Vaporeons switching after I Water Spout something, assuming that I'm operating a Choice item, then they get dismayed when
I 2HKO them with Energy Ball. Flamethrower murders Steel types (read: Scizor and Metagross), Ice Beam deals with Flygon and D-Nite, Energy Ball is for bulky water that I otherwise wouldn't be able to touch, and Water Spout fucks shit up.
WHY THESE EV'S?: Max Special Attack, Max HP, and I threw the other 4 into Defense to help take priority, the majority of which is physical.
***~~~***
Dragonite @ Life Orb
Ability: Inner Focus
EV's: 4 HP | 252 ATK | 252 SP. ATK
IV's: 0 SPE
Nature: Quiet
-Draco Meteor
-Fire Blast
-ExtremeSpeed
-Superpower
WHY THIS POKEMON?: MixNite hits things so hard. Without having to have EV investment in speed, he can have the max investment in both attackand special attack to hit like a truck from both sides of the spectrum. Draco Meteor is great and does a nice chunk to anything not named Blissey. Fire Blast is for Steels that resist Draco Meteor and are too physically bulky to be damaged much by Superpower. ExtremeSpeed is my “oh shit” button, hitting things with a hard priority attack when I can’t get TR up for whatever reason. I also use it to hit other things that use priority, since I go first in TR. Superpower is for coverage and also because it hits hard.
WHY THESE EV’S?: I need no Speed EV’s, so since I’m in a TR team, max atk, max sp. Atk, and the rest in HP is sufficient. Quiet nature because I use Draco Meteor the most, so it should be powered up.
***~~~***
Marowak @ Thick Club
Ability: Rock Head
EV’s: 252 HP | 252 ATK | 4 SP. DEF
IV’s: 0 SPE
Nature: Brave
- Bonemerang
- Fire Punch
- Double-Edge
- Stone Edge
WHY THIS POKEMON?: With Thick Club, Marowak’s attack reaches ridiculous levels. Pretty much, if you’re not a dedicated physical wall, or you don’t resist it, STAB Bonemerang + Thick Club OHKO’s you. Plus Bonemerang can break subs and then cause some more damage, which is great. Fire Punch is for levitating steels, Magnezone and Scizor. Double-Edge is to hit things hard and no recoil is always nice. Stone Edge is for the flyers who switch in on Bonemerang.
WHY THESE EV’s?: Max attack, max HP and the other 4 in Sp. Def because Marowak is actually pretty decent at sponging physical attacks. Brave is to reduce speed and up attack.
CONCLUSION
Well, that’s the team. It’s pretty solid and since Gen IV is coming to an end I figured I’d post it and get some help on it. Thanks to anyone rating this team in advance, and I’ll test out any and all changes to see what’s good.
Well, I found a team labeled "outrick" on my desktop, without any recollection of how it got there. Being the naturally curious man that I am, I opened the Team Builder and found this team. It's been very fun to battle with at the very least, and I'd say it's netted me a win around 3/4 of the time. But I know it can be better, which is why I'm posting it here. So, gogogogo rmt'ers.
THE POGEYMANS

Bronzong @ Lum Berry
Ability: Levitate
EV's: 252 HP | 168 DEF | 88 SP. DEF
IV's: 0 SPE
Nature: Sassy
-Trick Room
-Explosion
-Gyro Ball
-Stealth Rock
WHY THIS POKEMON?: Bronzong nearly always gets either TR up, or a kill. In some cases, it gets TR, SR and a kill. Trick Room is the whole theme behind my team, so it's a no brainer. Explosion is for bulkier pokemon that Gyro Ball does nothing to once TR is up. Gyro Ball + Trick Room is amazing, as Gyro Ball still works the same, however, I nearly always go first, meaning I generally get a 150 BP, STAB attack that nearly always goes first. SR is for other support, but honestly I don't find myself using it much, and I'm open to finding another move.
WHY THESE EV'S?: Max bulkiness, and Sassy to lower speed. Lum is very handy for sleep leads.
HERE ARE SOME OTHER LEADS:
Azelf: It taunts, I Gyro Ball twice. It gets down rocks, but I don't get up TR, but I get the kill. Meh matchup.
Machamp: Zong runs all over Machamp. It uses D-Punch, Lum cures my confusion and I set up TR, then go boom. I get TR he gets jack shit. Good matchup.
Aerodactyl: It taunts, I Gyro Ball twice. It gets rocks, and I don't get TR, but I get the kill. Meh matchup
Metagross: I'll usually set up rocks as he sets up rocks, and then surprise him with TR, before I either Explode or switch to something. Good matchup.
Swampert: I use TR as he uses SR, then I switch to Octillery as he tries to Roar, only to eat an Energy Ball in the face. Good matchup.
Infernape: Bronzong fears Fire Blast/Flare Blitz/anything fire flavored from Infernape, so I switch to Cresselia. Bad matchup.
Heatran: Again, Bronzong fears fire attacks from Tran, so I'll switch to Porygon2, who gets a lovely Flash Fire boost, thanks to Trace. Meh matchup.
Jirachi: I set up TR as he tricks me, and then switch to Marowak. Good matchup.
Ninjask: Set up TR immediately, then Gyro Ball until it's dead or until it passes useless speed boosts to something. Good matchup.
Roserade: It uses Sleep Powder, Lum wakes me up, I use TR and then go boom, leaving it with 1 HP, and so it doesn't get a chance to set up. Good matchup.
Hippowdon: TR immediately, then switch to Octillery for the predicted Roar, and then Water Spout it. Good matchup.
Starmie: Doesn't really carry anything that can threaten Bronzong. TR then explode. Good matchup.
Dragonite: Never run into these either, but it can learn Fire Blast/Flamethrower, so I run away as fast as I can to Cresselia. Bad matchup.
Tyranitar: Never run into one of these before, but I'm going to assume that it won't OHKO and I can set up Trick Room then explode. Good matchup?
Uxie: I don't like getting tricked scarves, so I set up TR, then switch if it tricked me, or explode if I don't have a scarf and go to one of my sweepers. Good matchup.
Forretress: Set up TR and then get to a sweeper (Octillery) as fast as I can to kill it. It usually gets SR and a layer up. Bad matchup.
Smeargle: It Spore's me, I lol with Lum, set up TR and go boooom. Good matchup.
Gliscor: It taunts me, but I can't do anything back. Usually switch directly to Cresselia, who absorbs Taunt like a champ and then Ice Beams for the OHKO. Bad matchup.
Bronzong: We both set up SR, then I set up TR, as he usually switches out, or sets up Rain Dance, which I don't care about since Swift Swim works the opposite of how it's supposed to. Meh matchup.
Crobat: It can taunt me, I explode on it, then get one of my other setters in to set it. Meh matchup.
Ambipom: You fool, use Infernape in OU, it does this better anyway. Anyway, take the Fake Out, Gyro Ball twice after he taunts to kill it. Meh matchup.
Skarmory: See Forretress. Literally exactly the same strategy. Bad matchup.
Yanmega: Set up TR turn one, as it either attempts Hypnosis or Bug Buzzes. If I'm at full health, and Hypnosis didn't hit I set up SR. If my Lum is gone/it Bug Buzzed, I explode. Good matchup.
Abomasnow: Oh lawd, hail stall teams make this team very sad. I get TR up, and then explode generally. Meh matchup.
Froslass: It taunts, I Gyro Ball twice to kill it. Good matchup.
Mamoswine: This thing can't do shit to Bronzong through either EQ or Ice Shard, so I set up SR, then TR. Hopefully it decided not to Roar. Good matchup.
Weavile: Take the fake out, set up TR, then go boom. Good matchup because it can't do shit but Counter, and by then Zong will be long gone.
Celebi: Never run into one of these before, but I'd imagine they're TrickScarf, so I set up TR, then probably go boom if I'm not locked into it. Good matchup.
Machamp: Zong runs all over Machamp. It uses D-Punch, Lum cures my confusion and I set up TR, then go boom. I get TR he gets jack shit. Good matchup.
Aerodactyl: It taunts, I Gyro Ball twice. It gets rocks, and I don't get TR, but I get the kill. Meh matchup
Metagross: I'll usually set up rocks as he sets up rocks, and then surprise him with TR, before I either Explode or switch to something. Good matchup.
Swampert: I use TR as he uses SR, then I switch to Octillery as he tries to Roar, only to eat an Energy Ball in the face. Good matchup.
Infernape: Bronzong fears Fire Blast/Flare Blitz/anything fire flavored from Infernape, so I switch to Cresselia. Bad matchup.
Heatran: Again, Bronzong fears fire attacks from Tran, so I'll switch to Porygon2, who gets a lovely Flash Fire boost, thanks to Trace. Meh matchup.
Jirachi: I set up TR as he tricks me, and then switch to Marowak. Good matchup.
Ninjask: Set up TR immediately, then Gyro Ball until it's dead or until it passes useless speed boosts to something. Good matchup.
Roserade: It uses Sleep Powder, Lum wakes me up, I use TR and then go boom, leaving it with 1 HP, and so it doesn't get a chance to set up. Good matchup.
Hippowdon: TR immediately, then switch to Octillery for the predicted Roar, and then Water Spout it. Good matchup.
Starmie: Doesn't really carry anything that can threaten Bronzong. TR then explode. Good matchup.
Dragonite: Never run into these either, but it can learn Fire Blast/Flamethrower, so I run away as fast as I can to Cresselia. Bad matchup.
Tyranitar: Never run into one of these before, but I'm going to assume that it won't OHKO and I can set up Trick Room then explode. Good matchup?
Uxie: I don't like getting tricked scarves, so I set up TR, then switch if it tricked me, or explode if I don't have a scarf and go to one of my sweepers. Good matchup.
Forretress: Set up TR and then get to a sweeper (Octillery) as fast as I can to kill it. It usually gets SR and a layer up. Bad matchup.
Smeargle: It Spore's me, I lol with Lum, set up TR and go boooom. Good matchup.
Gliscor: It taunts me, but I can't do anything back. Usually switch directly to Cresselia, who absorbs Taunt like a champ and then Ice Beams for the OHKO. Bad matchup.
Bronzong: We both set up SR, then I set up TR, as he usually switches out, or sets up Rain Dance, which I don't care about since Swift Swim works the opposite of how it's supposed to. Meh matchup.
Crobat: It can taunt me, I explode on it, then get one of my other setters in to set it. Meh matchup.
Ambipom: You fool, use Infernape in OU, it does this better anyway. Anyway, take the Fake Out, Gyro Ball twice after he taunts to kill it. Meh matchup.
Skarmory: See Forretress. Literally exactly the same strategy. Bad matchup.
Yanmega: Set up TR turn one, as it either attempts Hypnosis or Bug Buzzes. If I'm at full health, and Hypnosis didn't hit I set up SR. If my Lum is gone/it Bug Buzzed, I explode. Good matchup.
Abomasnow: Oh lawd, hail stall teams make this team very sad. I get TR up, and then explode generally. Meh matchup.
Froslass: It taunts, I Gyro Ball twice to kill it. Good matchup.
Mamoswine: This thing can't do shit to Bronzong through either EQ or Ice Shard, so I set up SR, then TR. Hopefully it decided not to Roar. Good matchup.
Weavile: Take the fake out, set up TR, then go boom. Good matchup because it can't do shit but Counter, and by then Zong will be long gone.
Celebi: Never run into one of these before, but I'd imagine they're TrickScarf, so I set up TR, then probably go boom if I'm not locked into it. Good matchup.
***~~~***

Cresselia @ Leftovers
Ability: Levitate
EV's: 252 HP | 168 DEF | 88 SP. DEF
IV's: 0 SPE
Nature: Quiet
-Trick Room
-Moonlight
-Toxic
-Ice Beam
WHY THIS POKEMON?: Cresselia is the second of my setters, and without a doubt the one that sticks around the longest. Trick Room is for support for all my sweepers, Moonlight and Toxic are both for stalling the shit out of things, and Ice Beam is very nice to have around, for ScarfGon, DDNite and all the set up threats in OU that are venerable to it.
WHY THESE EV's?: Max bulkiness, with Quiet thrown in there to increase Ice Beam's bite. I can't even tell you how many times Toxic + Moonlight saved my ass, this thing is a beast on a TR team.
***~~~***

Porygon2 @ Leftovers
Ability: Trace
EV's: 252 HP | 148 DEF | 108 SP. DEF
IV's: 0 SPE
Nature: Quiet
-Trick Room
-Recover
-Thunderbolt
-Ice Beam
WHY THIS POKEMON?: Because it learns Trick Room, is bulky as hell, and it's always fun to get healed thanks to Vaporeon or Jolteon. Anything with an ability that could possibly be used against it is fair game for Porygon2's wonderful Trace ability. It Intimidates Gyarados before TBolt'ing for an OHKO. It can outstall Heatran since Flash Fire will make Porygon immune to Fire, and he can easily Recover off Earth Power damage while wearing it down with T-Bolt. I would assume that it would work the same against Salamence the same it works against Gyarados, but Mence is no longer a threat since he's in Ubers now. Porygon is also a handy switch-in against a Flygon about to Earthquake, which it handily OHKO's with Ice Beam.
WHY THESE EV's?: Again, max bulkiness, with Quiet to boost BoltBeam up a little bit. This thing is actually really good despite being NU, I've got no idea why it doesn't see more use in standard play. I've been thinking of swapping Ice Beam for HP Fire, since this thing switches on Heatran all the time, and I don't think I'd really lose anything essential without Ice Beam, since Cress and Octillery both have it. Thoughts?
***~~~***

Octillery @ Expert Belt
Ability: Suction Cups
EV's: 252 HP | 4 DEF | 252 SP. ATK
IV's: 0 SPE
Nature: Quiet
-Water Spout/Surf
-Flamethrower
-Energy Ball
-Ice Beam
WHY THIS POKEMON?: Because it's a fucking beast in Trick Room. Water Spout straight up murders things at full health, however, I've been finding that I rarely use it then, because of Expert Belt and Octillery's vast movepool. Expert Belt is probably the perfect item for this set, I get so many Vaporeons switching after I Water Spout something, assuming that I'm operating a Choice item, then they get dismayed when
I 2HKO them with Energy Ball. Flamethrower murders Steel types (read: Scizor and Metagross), Ice Beam deals with Flygon and D-Nite, Energy Ball is for bulky water that I otherwise wouldn't be able to touch, and Water Spout fucks shit up.
WHY THESE EV'S?: Max Special Attack, Max HP, and I threw the other 4 into Defense to help take priority, the majority of which is physical.
***~~~***

Dragonite @ Life Orb
Ability: Inner Focus
EV's: 4 HP | 252 ATK | 252 SP. ATK
IV's: 0 SPE
Nature: Quiet
-Draco Meteor
-Fire Blast
-ExtremeSpeed
-Superpower
WHY THIS POKEMON?: MixNite hits things so hard. Without having to have EV investment in speed, he can have the max investment in both attackand special attack to hit like a truck from both sides of the spectrum. Draco Meteor is great and does a nice chunk to anything not named Blissey. Fire Blast is for Steels that resist Draco Meteor and are too physically bulky to be damaged much by Superpower. ExtremeSpeed is my “oh shit” button, hitting things with a hard priority attack when I can’t get TR up for whatever reason. I also use it to hit other things that use priority, since I go first in TR. Superpower is for coverage and also because it hits hard.
WHY THESE EV’S?: I need no Speed EV’s, so since I’m in a TR team, max atk, max sp. Atk, and the rest in HP is sufficient. Quiet nature because I use Draco Meteor the most, so it should be powered up.
***~~~***

Marowak @ Thick Club
Ability: Rock Head
EV’s: 252 HP | 252 ATK | 4 SP. DEF
IV’s: 0 SPE
Nature: Brave
- Bonemerang
- Fire Punch
- Double-Edge
- Stone Edge
WHY THIS POKEMON?: With Thick Club, Marowak’s attack reaches ridiculous levels. Pretty much, if you’re not a dedicated physical wall, or you don’t resist it, STAB Bonemerang + Thick Club OHKO’s you. Plus Bonemerang can break subs and then cause some more damage, which is great. Fire Punch is for levitating steels, Magnezone and Scizor. Double-Edge is to hit things hard and no recoil is always nice. Stone Edge is for the flyers who switch in on Bonemerang.
WHY THESE EV’s?: Max attack, max HP and the other 4 in Sp. Def because Marowak is actually pretty decent at sponging physical attacks. Brave is to reduce speed and up attack.
CONCLUSION
Well, that’s the team. It’s pretty solid and since Gen IV is coming to an end I figured I’d post it and get some help on it. Thanks to anyone rating this team in advance, and I’ll test out any and all changes to see what’s good.





