I'm feeling rather lazy in writing this RMT, so for the introduction, all I will say is this: I wanted a very synergistic team that could take advantage of status, putting my opponent in a position where setting up a sweep is not only possible in today's fast paced meta game, but positively easy.That said, I thought it was time to stray from the beaten path of OU teams, and perhaps add a bit of unexpected flair to my team, one that would surprise the opponent before I swept them. I was never a fan of Shoddy Battle, I can't stand the interface and lack of animation, personally; however, for the amount of time this team spent on shoddy battle, it went 9 wins, 2 losses.
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At a Glance
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Breloom @ Choice Scarf **Shroomvendor
Jolly
Poison Heal
4 HP/252 attk/252 spe
-Spore
-Superpower
-Seed Bomb
-Stone Edge
The strongest of leads! Anyhow, Breloom works similar to Roserade in that it neutralizes a threat early on, in order to allow an easier time for my set up sweepers to...set up. I usually start the match with an early spore, or switch accordingly. Scarfed Breloom is incredibly underestimated, but as far as anti leads go, it's easily one of the best.
Heatran @ Leftovers **Loves2Blaze
Timid
Flash Fire
124 HP/ 132 sp.A/252 spe
-Taunt
-Stealth Rock
-Fire Blast
-Dragon Pulse
Taunt Heatran is often an overlooked threat. Certainly, Blissey may come in and sponge his attacks, but with Taunt, I don't believe Blissey will be inflicting status upon anyone, this allowing a sweeper an easy switch in. Dragon Pulse to hit most for at last neutral damage, and hit incoming Latias and Kingdra in particular for SE damage.
Rotom @ Choice Scarf ** Mexican Power
Timid
Levitate
252 HP/ 68 def/ 188 spe
-Thunderbolt
-Will-O-Wisp
-Trick
-Shadow Ball
Ah yes, the mischievous lawnmower. You may be wondering about the eccentricity of this set, but it shall be explained. You see, I usually bring Rotom in on a resisted attack, where I can either Will-O wisp or Trick on the obvious switch. I chose Rotom-C because of the fact that it scares away Swampert, who fears Leaf Storm. Thunderbolt is an excellent STAB move mainly to hit Gyarados and other waters, and STAB Shadow Ball OHKOs Gengar and severely dents most Latias, Dusknoir and other Rotom.
** Mexican Power because it is a powerful lawnmower. Made the connection yet? Good.
Infernape @ Life Orb **InfernRape
Naive
Blaze
64 attk/ 252 sp. attk/192 spe
-Nasty Plot
-Close Combat
-Flamethrower
-Hidden Power(Ice)
Infernape is extremely effective in that once it is able to come in, something on the opposing team is going down. Normally,I play Infernape early after inflicting status on something, or a taunted Blissey, or something Infernape scared, where I Nasty Plot up an proceed to sweep. Early game, Infernape has taken 2-3 Pokemon out by itself, and has finished the game for me quite a few times late game. The magic of this set is that it simply demolishes the toughest of walls, as if they were fragile glass the entire time. Fire Blast OHKO's specially defensive Zapdos after a Nasty Plot, a situation I found myself most satisfied in beholding, sweeping my opponents team consequently mid game. Hidden Power(Ice) was chosen to OHKO dragons, obviously.
Blissey @ Leftovers **Cumguzzler
Calm
Natural Cure
24 HP/252 def/232 spD
-Wish
-Protect
-Thunder Wave
-Ice Beam
Indeed, the fat whore, and champion of special walling, among other...shady things, has made it to the team. The wish passing is very much appreciated in the team, and the paralysis factor helps cripple some premier threats that would otherwise attempt to do horrible things to my team. Ice Beam is preferred over other options, simply because the idea of paralyzing and hitting many things for at least neutral, as well as KOing certain dragons, appeals to me more than the standard Toxic/ Seismic Toss, which leave you wide open to certain threats..much like Blissey when no one's looking.:naughty:
Salamence @ Lum Berry **TROGDOR
Naive
Intimidate
232 attk/24 sp.A/252 spe
-Dragon Dance
-Earthquake
-Outrage
-Fire Blast
The biggest menace of Salamence comes to outspeed almost anything after a Dragon Dance, and setting up in the face of status inflicters, to much dismay of my opponents during shoddy testing. Indeed, I set up a Dragon Dance and something comes to obviously status me, as I laugh and command Salamence to continue dancing once more before sweeping. Fire Blast is mainly for Scizor, Forretress, and Skarmory. Outrage is Salamences best move, which I use very conservatively to clean up, considering if I manage to set up Salamence early mid game, there may very well be a Heatran waiting to bait an Outrage. Earthquake is simply an excellent attack for Salamence overall.
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At a Glance






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Breloom @ Choice Scarf **Shroomvendor
Jolly
Poison Heal
4 HP/252 attk/252 spe
-Spore
-Superpower
-Seed Bomb
-Stone Edge
The strongest of leads! Anyhow, Breloom works similar to Roserade in that it neutralizes a threat early on, in order to allow an easier time for my set up sweepers to...set up. I usually start the match with an early spore, or switch accordingly. Scarfed Breloom is incredibly underestimated, but as far as anti leads go, it's easily one of the best.

Heatran @ Leftovers **Loves2Blaze
Timid
Flash Fire
124 HP/ 132 sp.A/252 spe
-Taunt
-Stealth Rock
-Fire Blast
-Dragon Pulse
Taunt Heatran is often an overlooked threat. Certainly, Blissey may come in and sponge his attacks, but with Taunt, I don't believe Blissey will be inflicting status upon anyone, this allowing a sweeper an easy switch in. Dragon Pulse to hit most for at last neutral damage, and hit incoming Latias and Kingdra in particular for SE damage.

Rotom @ Choice Scarf ** Mexican Power
Timid
Levitate
252 HP/ 68 def/ 188 spe
-Thunderbolt
-Will-O-Wisp
-Trick
-Shadow Ball
Ah yes, the mischievous lawnmower. You may be wondering about the eccentricity of this set, but it shall be explained. You see, I usually bring Rotom in on a resisted attack, where I can either Will-O wisp or Trick on the obvious switch. I chose Rotom-C because of the fact that it scares away Swampert, who fears Leaf Storm. Thunderbolt is an excellent STAB move mainly to hit Gyarados and other waters, and STAB Shadow Ball OHKOs Gengar and severely dents most Latias, Dusknoir and other Rotom.
** Mexican Power because it is a powerful lawnmower. Made the connection yet? Good.

Infernape @ Life Orb **InfernRape
Naive
Blaze
64 attk/ 252 sp. attk/192 spe
-Nasty Plot
-Close Combat
-Flamethrower
-Hidden Power(Ice)
Infernape is extremely effective in that once it is able to come in, something on the opposing team is going down. Normally,I play Infernape early after inflicting status on something, or a taunted Blissey, or something Infernape scared, where I Nasty Plot up an proceed to sweep. Early game, Infernape has taken 2-3 Pokemon out by itself, and has finished the game for me quite a few times late game. The magic of this set is that it simply demolishes the toughest of walls, as if they were fragile glass the entire time. Fire Blast OHKO's specially defensive Zapdos after a Nasty Plot, a situation I found myself most satisfied in beholding, sweeping my opponents team consequently mid game. Hidden Power(Ice) was chosen to OHKO dragons, obviously.

Blissey @ Leftovers **Cumguzzler
Calm
Natural Cure
24 HP/252 def/232 spD
-Wish
-Protect
-Thunder Wave
-Ice Beam
Indeed, the fat whore, and champion of special walling, among other...shady things, has made it to the team. The wish passing is very much appreciated in the team, and the paralysis factor helps cripple some premier threats that would otherwise attempt to do horrible things to my team. Ice Beam is preferred over other options, simply because the idea of paralyzing and hitting many things for at least neutral, as well as KOing certain dragons, appeals to me more than the standard Toxic/ Seismic Toss, which leave you wide open to certain threats..much like Blissey when no one's looking.:naughty:

Salamence @ Lum Berry **TROGDOR
Naive
Intimidate
232 attk/24 sp.A/252 spe
-Dragon Dance
-Earthquake
-Outrage
-Fire Blast
The biggest menace of Salamence comes to outspeed almost anything after a Dragon Dance, and setting up in the face of status inflicters, to much dismay of my opponents during shoddy testing. Indeed, I set up a Dragon Dance and something comes to obviously status me, as I laugh and command Salamence to continue dancing once more before sweeping. Fire Blast is mainly for Scizor, Forretress, and Skarmory. Outrage is Salamences best move, which I use very conservatively to clean up, considering if I manage to set up Salamence early mid game, there may very well be a Heatran waiting to bait an Outrage. Earthquake is simply an excellent attack for Salamence overall.