This is Blasphemy! This is Madness!
This is originality, Buddy.
Team capped at 1315 CRE. I'm done trying to improve it; it's just not going well.
Seriously, I am sick and tired of two things: "My first OU RMTs" and similar RMTs that only use the most common pokemon in OU. These teams are hard to rate because they've likely been made by someone in the past, are poorly written, and on top of that I just don't like them.
For this team, I tried to be original (and not completely whore out like I usually do). Plain and simple. That means not using pokes in the top 20 if I can avoid it, and as a personal challenge, bring Pory-Z back into OU. Kind of random, I'll admit, but meh, I was bored.
btw, sorry about that "early post" thing. I was still typing and my hands dragged against the track-pad, hitting submit before I was ready.
Now onto the team.
Empoleon (M) @ Shuca Berry
Ability: Torrent
EVs: 200 HP/150 Def/4 Spd/156 SAtk
Bold nature (+Def, -Atk)
- Hydro Pump
- Stealth Rock
- Aqua Jet
- Roar
Electivire (M) @ Choice Scarf
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Cross Chop
- Thunderpunch
- Ice Punch
- Earthquake
This guy, I made up on a whim. I noticed how utterly useless it is for Electavire to rely on the motor drive speed boost to rip up teams, so by putting the choice scarf on, he gets the speed without the nasty bit of prediction. Electavire works wonders as revenge killer, getting bolt beam coverage with the punches, EQ for further coverage, and Cross chop for whatever I can't hit with the other moves. Scarftar is in for a nasty surprise when I hit it with a cross chop or EQ, and gyara can't outspeed after one DD, and for some reason stays in to get roasted by a nice thunderpunch. On average, he'll get one kill per game, only; because no one expects the scarf; I DO NOT NEED TO SWITCH INTO AN ELECTRIC ATTACK FOR THIS SET TO WORK!!!!!
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Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/ 120 Def/ 136 SpD
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-O-Wisp
- Thunderbolt
In this spot I originally had a Porgon-Z, but I noticed that it really wasn't doing all that much for me; I hardly ever used it and the sweep almost never came off for me. In the end, I realized that my team was missing a decent wall that wasn't Bronzong, which was consistently going down early in the game to stop a dragon sweep (before someone comments on that, that's Bronzong's purpose: to mess with the flow of my opponent's offensive rythem), so I needed something with considerable bulk and levitate (or flying attributes, but then it'd be wrecked by stealth rocks). Not feeling very creative, I chose Rotom-H and had immediate success. Will-O-Wisp stops attacker like Tyranitar and Scizor cold, then allows me to rest stall + fire off random overheats with Sleep talk them into submission. Watching scarf Flygon miss it's EQ is also very satisfying.
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Adamant nature (+Atk, -SAtk)
- Gyro Ball
- Earthquake
- Explosion
- Zen Head butt
Bronzong is an interesting pokemon indeed. I personally use it because I need a dragon resist and I need something that resists earthquake. Bronzong does an amazing job of beating back those filthy beasts, taking less than %50 from even their boosted stab moves, and at most taking %72-85 from Mence's Fire Blast. Gyro Ball is for stab, EQ is for coverage, Explosion is my only way to deal with Mence and other assorted baddies (it's really multifaceted) and Zen head butt allows me to hit something slow in the late game without exploding. Besides sitting in a dragon's way of a sweep, Zong works for walling anything without Fire blast, helping me late game if he hasn't already been brought down for the sake of killing Mence.
---
Celebi @ Life Orb
Ability: Natural Cure
EVs: 78 HP/180 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Recover
- Earth Power
Celebii has great synergy with the rest of my team. It's great for switching into ground and fighting types that might harass Vire and Pory, and provides some vital checks on some of the biggest threats ever to prowl the night. Leaf Storm is a fun stab move, great for taking out Ttar, Pert, or just taking an extremely powerful shot in the dark, hoping that I hit something really hard. Hp Fire is my most reliable (but not only way, since all of my other guys have at least one neutral attack) way of getting rid of scizor, something no good team can go without. Recover when I can, to heal off that pesky LO damage, and Earth power to get rid of Tran (because I usually outspeed).
---
Horray! The threat list is finally here! totally stolen, I mean "borrowed" from Philip7086 without his permission. Sorry to him personally, but I liked it. He deserves credit for it.
Scizor:
-SD Variant: Switch out to celebii or ape. If they switch into celebii, kill it with the HP fire because I out speed it. Similar with Ape's Overheat
-CB Variant: Same as SD; it's out-sped by celebi and ape, and is destroyed by both
Salamence:
-MixMence: switch over to Zong, then start Gyroballing
-DD Bulky Mence: again switch to Zong. possibly explode
-SpecsMence: Zong for the explosion of gyroball
-CBMence: again Zong. Are we seeing a trend here?
Rotom-A:
-Scarf: didn't face one yet, assuming that overheat from Ape will hurt, or go to my own rotom for some rest stalling. If it's caught on thunder bolt, I can go to Evire for a nice scare
-Restalk: Beat it to death with Ape's over heats, Zong's zen headbutts, or if I get desparate any strong attack will do
-SubCharge Beam: same as the above, although slightly less intimidating
Tyranitar:
-CBTar: Everything on my team has a way to deal with it. Rotom can't kill but can WoW it
-LO Tar: See above
-DDTar: See above
-CurseTar: See above. CC from ape will kill as long as it doesn't get a lot of curses up
-ScarfTar: Rotom will wisp it, rest up, and switch out. No problem really
Latias:
-Specs: Zong takes damage from the surf, but can explode if things get too dicy
-Scarf: Zong can Gyro ball
-LO Sweeper: Zong will essplode or else gyroball till dead
-CM Latias: Zong will go boom or Vire will ice punch. I really don't want to deal with it
Heatran:
-Lead Shuca/SashTran: Hydro pump + aqua jet for the definite kill. Might even get the rocks up if it goes for them on the first turn
-ScarfTran: annoying, but vire out-speeds. Celebi can also earth power. Ape can CC or mach punch if low enough
-SpecsTran: Ape Vire out-speed. Both can OHKO
-LO Tran: same as above
-SubHeatran: use ape celebi or vire to break the sub, then one of the remaining come in for the kill.
Gyarados:
-Leftovers DD: Vire comes in, out-speeds after the DD and Tpuches for the kill
-Life Orb DD: same as above
-Restalk: same as above
-Thunder Wave or Substitute: Vire can kill, if he gets me somehow, he has no DD so celebi comes in for the kill. worst case scenario, stall out with rotom-H
Metagross:
-Lead Gross: Two hydro pumps will kill. EQ is a three hit KO on me. If he gets rocks, I don't take much damage unless I miss one. Still a kill as long as I get 2/3 Hydro pump hits
-CBGross: Celebi can take a hit and HP fire. Ape can kill with Overheat. Rotom-H eats it for breakfast
-MixGross: Can't touch Rotom-H
-Agiligross: see above
Jirachi:
-Scarf Jirachi: Can't touch Rotom-H
-Expert Belt Jirachi: see above, Celebi can hit it if Rotom is gone, Ape outspeeds
-CM Jirachi: Ape can cut it off early, but if not I rely on Rotom. Zong can wall for a while and EQ for some damage
-Support Jirachi: see above
Infernape:
-MixApe: I can counter with my own ape, but this makes me wonder if carrying a different move on rotom would be worth it. If not, Evire out-speeds
-Physical Ape: Evire's EQ for massive damage
-ScarfApe: beg god that MY scarfer out-speeds
Lucario:
-SD: Ape with mach punch
-Specs: same as SD
Gengar:
-LO Gengar: Evire for the quick thunder punch or Zong for zen headbutt
-ScarfGengar: Zong's zen headbutt
-SubGengar: combination of Zong and Evire for the kill
Swampert:
-Standard Mixpert: Celebi
-CBPert: Celebi
-Cursepert: Celebi
-lead: Hydro pump will kill before EQ does
Starmie:
-LO Starmie: Evire out-speeds and OHKOs with Tpunch
-Rapid Spinner: Evire
-Choice Starmie: Evire
Blissey:
-WishBliss: Evire and Ape have their way with it
-Non-wish Bliss: Same as above
Azelf:
-Lead Azelf: one Hydro pump puts me in range for the Aqua Jet kill. If it doesn't go for rocks on the first turn, it won't ever get them
-NP Azelf: Evire out-speeds. It's my only hope
-Scarf Azelf: Zong??? I'd have to sack something to get in on a move I resist
Gliscor:
-SD Gliscor: celebi for stab Leaf storm, ape's overheat will hurt it bad, and Vire's Ice punch
-Stall Gliscor: same as above, but needs to be weakened for Vire to kill
-BP Gliscor: same as above
Magnezone:
-Substitute: Everything can hit it for super effective but my lead
-Scarf: same as above; it'd be pretty dumb to switch in on me
Skarmory:
-Spiker: Switch to Rotom and TBolt for kill, or else Overheat from Ape, or even HP fire from Celebi
Machamp:
-ResTalk: Ape's overheat does massive damage, coupled with a CC will kill it off. Can be walled by zong and Celebi if not
-Substitute: use rotom-H to stall out
-Anti-lead: Hydro pump is a 2hKO. If I hit myself, I'll go over to ape for the kill
Vaporeon:
-WishProtect Vaporeon: Rotom-H for T-bolt, Celebi's leaf storm, Vire's T-punch
-SpecsVaporeon: never seen one I haven't used. Same as above
Breloom:
-SubPuncher: go to rotom-H for sleep fodder then kill with anything accept Empoleon
-ScarfLoom: Kill with Vire, Celebi, or Rotom-H
Dragonite:
-Lead: Roar out, I don't want to deal with it. Go out to Vire on the switch in to kill it or scare it off. Vire will get it eventually
-DDNite: Zong, my answer to all dragons
-MixNite: Zong
Zapdos:
-Defensive: Vire's Ice punch. Doubt it'll carry much that can hurt it
-Offensive: Vire's Ice punch just does more damage
-Choiced: Vire again, I doubt any zapdos will run maxed speed
Flygon:
-Band/Scarf: Zong comes in on the EQ, then it has to switch. Eventually will die to a powerful stab or Zong's explosion
-Roost LO/Stall: Zong's explosion
Kingdra:
-DD Kingdra: rotom and zong can burn/explode respectively
-Rain Dance Mix: never seen it, would give me a lot of trouble. Celebi can use stabbed Leaf Storm, and maybe I can stall with Rotom, but I've never had to deal with it before. Last ditch will be Zong exploding again
Suicune:
-Offensive CMer: Ape's CC does about %66, Zong can explode afterward
-ResTalk: Zong blowing up and then ape killing is my only hope
-Roar: Keep chipping away at it till it dies
Celebi:
-Defensive: Celebi or ape with fire attacks
-CM / CM Pass: roar with empoleon, again with the fire attacks
-SD Pass: fire attacks or roar out
-Choice: fire attacks, rotom can wall, Evire's ice punch
Jolteon:
-Specs: Vire switches in for the revenge kill
-Substitute: Vire can take on hit then kill with EQ
-Charge Beam: Vire again
Empoleon:
-Lead: set up rocks and then roar it out. The Grass knot isn't doing that much damage. Killed by ape and celebi
-AgilityPetaya: love roaring this sucker out. Vire outspeeds as long as he only gets one agility
-AgilityLife Orb: Vire
-Specs: Vire or Rotom
-SD: Vire or Rotom
Forretress:
-Spinner: Celebi and ape again with the fire attacks
Bronzong:
-Standard Leftovers / Light Clay: fire attacks from ape and celebi or else vire's EQ
-CMZong: never seen it. Kill same as above or wall with rotom
-Trick: go to Evire so the choice doesn't matter too much, or give it to ape and kill it off
Togekiss:
-Flinch Kiss: rotom's rest will give it a run for its money
-Scarf Trick: after it no longer has the scarf, vire, rotom, and even ape can kill it with respective stabs
Electivire:
-Physical LO: my own Vire will just piss it off
-MixVire: Same. Got to love scarf Vire
Snorlax:
-CB: Zong will explode
-Curselax: burn with rotom, CC with ape, Zong's explosion, Vire's cross chop. Requires a sacrifice
Aerodactyl:
-Lead: rocks then hydro pump then Aqua jet. If they get their rocks, Empoleon didn't take much damage. If they didn't or I missed, Empoleon is still alive, albeit with little health
-LO Sweeper: Vire's Tpunch
Weavile:
-Lead: Hydro pump and aqua jet kill, I think
-CB: Vire's cross chop
-SD: Vire's cross chop
Tentacruel:
-Toxic Spiker: rotom or celebi
Dusknoir:
-Standard Wall: rotom or ape. The burn renders it useless
Mamoswine:
-Lead: hydro pump then aqua jet. If the hydro pump misses and they EQ'd on the first turn i'm forced to switch out
-LO: outsped by vire and ape or gyro balled by zong
-CB: same as above
Roserade:
-Lead: set SR and hope for the sleep miss. Not much else I can do
-Non-Lead Spiker: Ape and Celebi
-LO Sweeper: same as above
Smeargle:
-Lead: SR or roar. Depends if he's dumb enough not to sleep me
-Belly Drum Pass: same as above
Hippowdon:
-Wall: Raped by the steel penguin Celebi
Ninjask:
-Lead passer: Roar out and watch the other player curse
Heracross:
-CB: Vire and ape are faster. It'll die
-SD: same as above
Porygon-Z:
-Scarf: weaken with anything then kill with Ape's mach punch or Vire's cross chop
-Nasty Plot: might be able to kill with above strat without losing a guy
Cresselia:
-Wall: burn, stall, out stall. Not much of a choice here
-Dual: same as above
-Trick: same as above
-Calm Mind: same as above
Umbreon:
-Standard wall: Kill with ape
-Mean Look Yawn BPer: No escape without early wake :(
This is originality, Buddy.
Team capped at 1315 CRE. I'm done trying to improve it; it's just not going well.
Seriously, I am sick and tired of two things: "My first OU RMTs" and similar RMTs that only use the most common pokemon in OU. These teams are hard to rate because they've likely been made by someone in the past, are poorly written, and on top of that I just don't like them.
For this team, I tried to be original (and not completely whore out like I usually do). Plain and simple. That means not using pokes in the top 20 if I can avoid it, and as a personal challenge, bring Pory-Z back into OU. Kind of random, I'll admit, but meh, I was bored.
btw, sorry about that "early post" thing. I was still typing and my hands dragged against the track-pad, hitting submit before I was ready.
Now onto the team.

Empoleon (M) @ Shuca Berry
Ability: Torrent
EVs: 200 HP/150 Def/4 Spd/156 SAtk
Bold nature (+Def, -Atk)
- Hydro Pump
- Stealth Rock
- Aqua Jet
- Roar
I've specially tailored this lead to have the special attack to take down any other lead that doesn't resist Hydro pump in two hits, barring swampert, and hitting faster leads with aqua jet after one pump, and with the shucca berry, taking at least two EQs from anything that's not called Mamoswine. I get trouble from Machamp, because while Pump does a lot of damage, if I don't get the second one in because I'm confused, I lose my lead, and that's no fun. Baton pass leads get roared out, and I lay rocks usually after the first pump.
---
---

Electivire (M) @ Choice Scarf
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Cross Chop
- Thunderpunch
- Ice Punch
- Earthquake
This guy, I made up on a whim. I noticed how utterly useless it is for Electavire to rely on the motor drive speed boost to rip up teams, so by putting the choice scarf on, he gets the speed without the nasty bit of prediction. Electavire works wonders as revenge killer, getting bolt beam coverage with the punches, EQ for further coverage, and Cross chop for whatever I can't hit with the other moves. Scarftar is in for a nasty surprise when I hit it with a cross chop or EQ, and gyara can't outspeed after one DD, and for some reason stays in to get roasted by a nice thunderpunch. On average, he'll get one kill per game, only; because no one expects the scarf; I DO NOT NEED TO SWITCH INTO AN ELECTRIC ATTACK FOR THIS SET TO WORK!!!!!
---

Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/ 120 Def/ 136 SpD
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-O-Wisp
- Thunderbolt
In this spot I originally had a Porgon-Z, but I noticed that it really wasn't doing all that much for me; I hardly ever used it and the sweep almost never came off for me. In the end, I realized that my team was missing a decent wall that wasn't Bronzong, which was consistently going down early in the game to stop a dragon sweep (before someone comments on that, that's Bronzong's purpose: to mess with the flow of my opponent's offensive rythem), so I needed something with considerable bulk and levitate (or flying attributes, but then it'd be wrecked by stealth rocks). Not feeling very creative, I chose Rotom-H and had immediate success. Will-O-Wisp stops attacker like Tyranitar and Scizor cold, then allows me to rest stall + fire off random overheats with Sleep talk them into submission. Watching scarf Flygon miss it's EQ is also very satisfying.
---

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Adamant nature (+Atk, -SAtk)
- Gyro Ball
- Earthquake
- Explosion
- Zen Head butt
Bronzong is an interesting pokemon indeed. I personally use it because I need a dragon resist and I need something that resists earthquake. Bronzong does an amazing job of beating back those filthy beasts, taking less than %50 from even their boosted stab moves, and at most taking %72-85 from Mence's Fire Blast. Gyro Ball is for stab, EQ is for coverage, Explosion is my only way to deal with Mence and other assorted baddies (it's really multifaceted) and Zen head butt allows me to hit something slow in the late game without exploding. Besides sitting in a dragon's way of a sweep, Zong works for walling anything without Fire blast, helping me late game if he hasn't already been brought down for the sake of killing Mence.
---

Celebi @ Life Orb
Ability: Natural Cure
EVs: 78 HP/180 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Recover
- Earth Power
Celebii has great synergy with the rest of my team. It's great for switching into ground and fighting types that might harass Vire and Pory, and provides some vital checks on some of the biggest threats ever to prowl the night. Leaf Storm is a fun stab move, great for taking out Ttar, Pert, or just taking an extremely powerful shot in the dark, hoping that I hit something really hard. Hp Fire is my most reliable (but not only way, since all of my other guys have at least one neutral attack) way of getting rid of scizor, something no good team can go without. Recover when I can, to heal off that pesky LO damage, and Earth power to get rid of Tran (because I usually outspeed).
---

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Overheat
- Mach Punch
- U-turn
After much consideration, I have decided that Infernape does fill a very important role on this team as a powerful mixed attacker, and have decided to replace Porygon-Z instead. Infernape's job is basically to fire off ridiculously powerful attacks at slower attackers such as Machamp and Suicune, or to break walls like Blissey and maybe even a Rotom form. Other than that, I might use him to scout with U-Turn. Mach Punch has saved me from Lucario sweeps on countless occasions, and Overheat gives me an overcharged shot in the dark, sometimes netting in some crucial damage for the late game.
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Overheat
- Mach Punch
- U-turn
After much consideration, I have decided that Infernape does fill a very important role on this team as a powerful mixed attacker, and have decided to replace Porygon-Z instead. Infernape's job is basically to fire off ridiculously powerful attacks at slower attackers such as Machamp and Suicune, or to break walls like Blissey and maybe even a Rotom form. Other than that, I might use him to scout with U-Turn. Mach Punch has saved me from Lucario sweeps on countless occasions, and Overheat gives me an overcharged shot in the dark, sometimes netting in some crucial damage for the late game.
Horray! The threat list is finally here! totally stolen, I mean "borrowed" from Philip7086 without his permission. Sorry to him personally, but I liked it. He deserves credit for it.

-SD Variant: Switch out to celebii or ape. If they switch into celebii, kill it with the HP fire because I out speed it. Similar with Ape's Overheat
-CB Variant: Same as SD; it's out-sped by celebi and ape, and is destroyed by both

-MixMence: switch over to Zong, then start Gyroballing
-DD Bulky Mence: again switch to Zong. possibly explode
-SpecsMence: Zong for the explosion of gyroball
-CBMence: again Zong. Are we seeing a trend here?

-Scarf: didn't face one yet, assuming that overheat from Ape will hurt, or go to my own rotom for some rest stalling. If it's caught on thunder bolt, I can go to Evire for a nice scare
-Restalk: Beat it to death with Ape's over heats, Zong's zen headbutts, or if I get desparate any strong attack will do
-SubCharge Beam: same as the above, although slightly less intimidating

-CBTar: Everything on my team has a way to deal with it. Rotom can't kill but can WoW it
-LO Tar: See above
-DDTar: See above
-CurseTar: See above. CC from ape will kill as long as it doesn't get a lot of curses up
-ScarfTar: Rotom will wisp it, rest up, and switch out. No problem really

-Specs: Zong takes damage from the surf, but can explode if things get too dicy
-Scarf: Zong can Gyro ball
-LO Sweeper: Zong will essplode or else gyroball till dead
-CM Latias: Zong will go boom or Vire will ice punch. I really don't want to deal with it

-Lead Shuca/SashTran: Hydro pump + aqua jet for the definite kill. Might even get the rocks up if it goes for them on the first turn
-ScarfTran: annoying, but vire out-speeds. Celebi can also earth power. Ape can CC or mach punch if low enough
-SpecsTran: Ape Vire out-speed. Both can OHKO
-LO Tran: same as above
-SubHeatran: use ape celebi or vire to break the sub, then one of the remaining come in for the kill.

-Leftovers DD: Vire comes in, out-speeds after the DD and Tpuches for the kill
-Life Orb DD: same as above
-Restalk: same as above
-Thunder Wave or Substitute: Vire can kill, if he gets me somehow, he has no DD so celebi comes in for the kill. worst case scenario, stall out with rotom-H

-Lead Gross: Two hydro pumps will kill. EQ is a three hit KO on me. If he gets rocks, I don't take much damage unless I miss one. Still a kill as long as I get 2/3 Hydro pump hits
-CBGross: Celebi can take a hit and HP fire. Ape can kill with Overheat. Rotom-H eats it for breakfast
-MixGross: Can't touch Rotom-H
-Agiligross: see above

-Scarf Jirachi: Can't touch Rotom-H
-Expert Belt Jirachi: see above, Celebi can hit it if Rotom is gone, Ape outspeeds
-CM Jirachi: Ape can cut it off early, but if not I rely on Rotom. Zong can wall for a while and EQ for some damage
-Support Jirachi: see above

-MixApe: I can counter with my own ape, but this makes me wonder if carrying a different move on rotom would be worth it. If not, Evire out-speeds
-Physical Ape: Evire's EQ for massive damage
-ScarfApe: beg god that MY scarfer out-speeds

-SD: Ape with mach punch
-Specs: same as SD

-LO Gengar: Evire for the quick thunder punch or Zong for zen headbutt
-ScarfGengar: Zong's zen headbutt
-SubGengar: combination of Zong and Evire for the kill

-Standard Mixpert: Celebi
-CBPert: Celebi
-Cursepert: Celebi
-lead: Hydro pump will kill before EQ does

-LO Starmie: Evire out-speeds and OHKOs with Tpunch
-Rapid Spinner: Evire
-Choice Starmie: Evire

-WishBliss: Evire and Ape have their way with it
-Non-wish Bliss: Same as above

-Lead Azelf: one Hydro pump puts me in range for the Aqua Jet kill. If it doesn't go for rocks on the first turn, it won't ever get them
-NP Azelf: Evire out-speeds. It's my only hope
-Scarf Azelf: Zong??? I'd have to sack something to get in on a move I resist

-SD Gliscor: celebi for stab Leaf storm, ape's overheat will hurt it bad, and Vire's Ice punch
-Stall Gliscor: same as above, but needs to be weakened for Vire to kill
-BP Gliscor: same as above

-Substitute: Everything can hit it for super effective but my lead
-Scarf: same as above; it'd be pretty dumb to switch in on me

-Spiker: Switch to Rotom and TBolt for kill, or else Overheat from Ape, or even HP fire from Celebi

-ResTalk: Ape's overheat does massive damage, coupled with a CC will kill it off. Can be walled by zong and Celebi if not
-Substitute: use rotom-H to stall out
-Anti-lead: Hydro pump is a 2hKO. If I hit myself, I'll go over to ape for the kill

-WishProtect Vaporeon: Rotom-H for T-bolt, Celebi's leaf storm, Vire's T-punch
-SpecsVaporeon: never seen one I haven't used. Same as above

-SubPuncher: go to rotom-H for sleep fodder then kill with anything accept Empoleon
-ScarfLoom: Kill with Vire, Celebi, or Rotom-H

-Lead: Roar out, I don't want to deal with it. Go out to Vire on the switch in to kill it or scare it off. Vire will get it eventually
-DDNite: Zong, my answer to all dragons
-MixNite: Zong

-Defensive: Vire's Ice punch. Doubt it'll carry much that can hurt it
-Offensive: Vire's Ice punch just does more damage
-Choiced: Vire again, I doubt any zapdos will run maxed speed

-Band/Scarf: Zong comes in on the EQ, then it has to switch. Eventually will die to a powerful stab or Zong's explosion
-Roost LO/Stall: Zong's explosion

-DD Kingdra: rotom and zong can burn/explode respectively
-Rain Dance Mix: never seen it, would give me a lot of trouble. Celebi can use stabbed Leaf Storm, and maybe I can stall with Rotom, but I've never had to deal with it before. Last ditch will be Zong exploding again

-Offensive CMer: Ape's CC does about %66, Zong can explode afterward
-ResTalk: Zong blowing up and then ape killing is my only hope
-Roar: Keep chipping away at it till it dies

-Defensive: Celebi or ape with fire attacks
-CM / CM Pass: roar with empoleon, again with the fire attacks
-SD Pass: fire attacks or roar out
-Choice: fire attacks, rotom can wall, Evire's ice punch

-Specs: Vire switches in for the revenge kill
-Substitute: Vire can take on hit then kill with EQ
-Charge Beam: Vire again

-Lead: set up rocks and then roar it out. The Grass knot isn't doing that much damage. Killed by ape and celebi
-AgilityPetaya: love roaring this sucker out. Vire outspeeds as long as he only gets one agility
-AgilityLife Orb: Vire
-Specs: Vire or Rotom
-SD: Vire or Rotom

-Spinner: Celebi and ape again with the fire attacks

-Standard Leftovers / Light Clay: fire attacks from ape and celebi or else vire's EQ
-CMZong: never seen it. Kill same as above or wall with rotom
-Trick: go to Evire so the choice doesn't matter too much, or give it to ape and kill it off

-Flinch Kiss: rotom's rest will give it a run for its money
-Scarf Trick: after it no longer has the scarf, vire, rotom, and even ape can kill it with respective stabs

-Physical LO: my own Vire will just piss it off
-MixVire: Same. Got to love scarf Vire

-CB: Zong will explode
-Curselax: burn with rotom, CC with ape, Zong's explosion, Vire's cross chop. Requires a sacrifice

-Lead: rocks then hydro pump then Aqua jet. If they get their rocks, Empoleon didn't take much damage. If they didn't or I missed, Empoleon is still alive, albeit with little health
-LO Sweeper: Vire's Tpunch

-Lead: Hydro pump and aqua jet kill, I think
-CB: Vire's cross chop
-SD: Vire's cross chop

-Toxic Spiker: rotom or celebi

-Standard Wall: rotom or ape. The burn renders it useless

-Lead: hydro pump then aqua jet. If the hydro pump misses and they EQ'd on the first turn i'm forced to switch out
-LO: outsped by vire and ape or gyro balled by zong
-CB: same as above

-Lead: set SR and hope for the sleep miss. Not much else I can do
-Non-Lead Spiker: Ape and Celebi
-LO Sweeper: same as above

-Lead: SR or roar. Depends if he's dumb enough not to sleep me
-Belly Drum Pass: same as above

-Wall: Raped by the steel penguin Celebi

-Lead passer: Roar out and watch the other player curse

-CB: Vire and ape are faster. It'll die
-SD: same as above

-Scarf: weaken with anything then kill with Ape's mach punch or Vire's cross chop
-Nasty Plot: might be able to kill with above strat without losing a guy

-Wall: burn, stall, out stall. Not much of a choice here
-Dual: same as above
-Trick: same as above
-Calm Mind: same as above

-Standard wall: Kill with ape
-Mean Look Yawn BPer: No escape without early wake :(