This is Blasphemy! This is Mad

This is Blasphemy! This is Madness!

This is originality, Buddy.

Team capped at 1315 CRE. I'm done trying to improve it; it's just not going well.

Seriously, I am sick and tired of two things: "My first OU RMTs" and similar RMTs that only use the most common pokemon in OU. These teams are hard to rate because they've likely been made by someone in the past, are poorly written, and on top of that I just don't like them.

For this team, I tried to be original (and not completely whore out like I usually do). Plain and simple. That means not using pokes in the top 20 if I can avoid it, and as a personal challenge, bring Pory-Z back into OU. Kind of random, I'll admit, but meh, I was bored.

btw, sorry about that "early post" thing. I was still typing and my hands dragged against the track-pad, hitting submit before I was ready.

Now onto the team.
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Empoleon (M) @ Shuca Berry
Ability: Torrent
EVs: 200 HP/150 Def/4 Spd/156 SAtk
Bold nature (+Def, -Atk)
- Hydro Pump
- Stealth Rock
- Aqua Jet
- Roar

I've specially tailored this lead to have the special attack to take down any other lead that doesn't resist Hydro pump in two hits, barring swampert, and hitting faster leads with aqua jet after one pump, and with the shucca berry, taking at least two EQs from anything that's not called Mamoswine. I get trouble from Machamp, because while Pump does a lot of damage, if I don't get the second one in because I'm confused, I lose my lead, and that's no fun. Baton pass leads get roared out, and I lay rocks usually after the first pump.
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Electivire (M) @ Choice Scarf
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Cross Chop
- Thunderpunch
- Ice Punch
- Earthquake
This guy, I made up on a whim. I noticed how utterly useless it is for Electavire to rely on the motor drive speed boost to rip up teams, so by putting the choice scarf on, he gets the speed without the nasty bit of prediction. Electavire works wonders as revenge killer, getting bolt beam coverage with the punches, EQ for further coverage, and Cross chop for whatever I can't hit with the other moves. Scarftar is in for a nasty surprise when I hit it with a cross chop or EQ, and gyara can't outspeed after one DD, and for some reason stays in to get roasted by a nice thunderpunch. On average, he'll get one kill per game, only; because no one expects the scarf; I DO NOT NEED TO SWITCH INTO AN ELECTRIC ATTACK FOR THIS SET TO WORK!!!!!
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Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/ 120 Def/ 136 SpD
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-O-Wisp
- Thunderbolt
In this spot I originally had a Porgon-Z, but I noticed that it really wasn't doing all that much for me; I hardly ever used it and the sweep almost never came off for me. In the end, I realized that my team was missing a decent wall that wasn't Bronzong, which was consistently going down early in the game to stop a dragon sweep (before someone comments on that, that's Bronzong's purpose: to mess with the flow of my opponent's offensive rythem), so I needed something with considerable bulk and levitate (or flying attributes, but then it'd be wrecked by stealth rocks). Not feeling very creative, I chose Rotom-H and had immediate success. Will-O-Wisp stops attacker like Tyranitar and Scizor cold, then allows me to rest stall + fire off random overheats with Sleep talk them into submission. Watching scarf Flygon miss it's EQ is also very satisfying.
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Adamant nature (+Atk, -SAtk)
- Gyro Ball
- Earthquake
- Explosion
- Zen Head butt
Bronzong is an interesting pokemon indeed. I personally use it because I need a dragon resist and I need something that resists earthquake. Bronzong does an amazing job of beating back those filthy beasts, taking less than %50 from even their boosted stab moves, and at most taking %72-85 from Mence's Fire Blast. Gyro Ball is for stab, EQ is for coverage, Explosion is my only way to deal with Mence and other assorted baddies (it's really multifaceted) and Zen head butt allows me to hit something slow in the late game without exploding. Besides sitting in a dragon's way of a sweep, Zong works for walling anything without Fire blast, helping me late game if he hasn't already been brought down for the sake of killing Mence.
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Celebi @ Life Orb
Ability: Natural Cure
EVs: 78 HP/180 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Recover
- Earth Power
Celebii has great synergy with the rest of my team. It's great for switching into ground and fighting types that might harass Vire and Pory, and provides some vital checks on some of the biggest threats ever to prowl the night. Leaf Storm is a fun stab move, great for taking out Ttar, Pert, or just taking an extremely powerful shot in the dark, hoping that I hit something really hard. Hp Fire is my most reliable (but not only way, since all of my other guys have at least one neutral attack) way of getting rid of scizor, something no good team can go without. Recover when I can, to heal off that pesky LO damage, and Earth power to get rid of Tran (because I usually outspeed).
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Overheat
- Mach Punch
- U-turn
After much consideration, I have decided that Infernape does fill a very important role on this team as a powerful mixed attacker, and have decided to replace Porygon-Z instead. Infernape's job is basically to fire off ridiculously powerful attacks at slower attackers such as Machamp and Suicune, or to break walls like Blissey and maybe even a Rotom form. Other than that, I might use him to scout with U-Turn. Mach Punch has saved me from Lucario sweeps on countless occasions, and Overheat gives me an overcharged shot in the dark, sometimes netting in some crucial damage for the late game.​


Horray! The threat list is finally here! totally stolen, I mean "borrowed" from Philip7086 without his permission. Sorry to him personally, but I liked it. He deserves credit for it.

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Scizor:
-SD Variant: Switch out to celebii or ape. If they switch into celebii, kill it with the HP fire because I out speed it. Similar with Ape's Overheat
-CB Variant: Same as SD; it's out-sped by celebi and ape, and is destroyed by both

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Salamence:
-MixMence: switch over to Zong, then start Gyroballing
-DD Bulky Mence: again switch to Zong. possibly explode
-SpecsMence: Zong for the explosion of gyroball
-CBMence: again Zong. Are we seeing a trend here?

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Rotom-A:
-Scarf: didn't face one yet, assuming that overheat from Ape will hurt, or go to my own rotom for some rest stalling. If it's caught on thunder bolt, I can go to Evire for a nice scare
-Restalk: Beat it to death with Ape's over heats, Zong's zen headbutts, or if I get desparate any strong attack will do
-SubCharge Beam: same as the above, although slightly less intimidating

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Tyranitar:
-CBTar: Everything on my team has a way to deal with it. Rotom can't kill but can WoW it
-LO Tar: See above
-DDTar: See above
-CurseTar: See above. CC from ape will kill as long as it doesn't get a lot of curses up
-ScarfTar: Rotom will wisp it, rest up, and switch out. No problem really

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Latias:
-Specs: Zong takes damage from the surf, but can explode if things get too dicy
-Scarf: Zong can Gyro ball
-LO Sweeper: Zong will essplode or else gyroball till dead
-CM Latias: Zong will go boom or Vire will ice punch. I really don't want to deal with it

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Heatran:
-Lead Shuca/SashTran: Hydro pump + aqua jet for the definite kill. Might even get the rocks up if it goes for them on the first turn
-ScarfTran: annoying, but vire out-speeds. Celebi can also earth power. Ape can CC or mach punch if low enough
-SpecsTran: Ape Vire out-speed. Both can OHKO
-LO Tran: same as above
-SubHeatran: use ape celebi or vire to break the sub, then one of the remaining come in for the kill.

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Gyarados:
-Leftovers DD: Vire comes in, out-speeds after the DD and Tpuches for the kill
-Life Orb DD: same as above
-Restalk: same as above
-Thunder Wave or Substitute: Vire can kill, if he gets me somehow, he has no DD so celebi comes in for the kill. worst case scenario, stall out with rotom-H

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Metagross:
-Lead Gross: Two hydro pumps will kill. EQ is a three hit KO on me. If he gets rocks, I don't take much damage unless I miss one. Still a kill as long as I get 2/3 Hydro pump hits
-CBGross: Celebi can take a hit and HP fire. Ape can kill with Overheat. Rotom-H eats it for breakfast
-MixGross: Can't touch Rotom-H
-Agiligross: see above

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Jirachi:
-Scarf Jirachi: Can't touch Rotom-H
-Expert Belt Jirachi: see above, Celebi can hit it if Rotom is gone, Ape outspeeds
-CM Jirachi: Ape can cut it off early, but if not I rely on Rotom. Zong can wall for a while and EQ for some damage
-Support Jirachi: see above

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Infernape:
-MixApe: I can counter with my own ape, but this makes me wonder if carrying a different move on rotom would be worth it. If not, Evire out-speeds
-Physical Ape: Evire's EQ for massive damage
-ScarfApe: beg god that MY scarfer out-speeds

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Lucario:
-SD: Ape with mach punch
-Specs: same as SD

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Gengar:
-LO Gengar: Evire for the quick thunder punch or Zong for zen headbutt
-ScarfGengar: Zong's zen headbutt
-SubGengar: combination of Zong and Evire for the kill

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Swampert:
-Standard Mixpert: Celebi
-CBPert: Celebi
-Cursepert: Celebi
-lead: Hydro pump will kill before EQ does

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Starmie:
-LO Starmie: Evire out-speeds and OHKOs with Tpunch
-Rapid Spinner: Evire
-Choice Starmie: Evire

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Blissey:
-WishBliss: Evire and Ape have their way with it
-Non-wish Bliss: Same as above

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Azelf:
-Lead Azelf: one Hydro pump puts me in range for the Aqua Jet kill. If it doesn't go for rocks on the first turn, it won't ever get them
-NP Azelf: Evire out-speeds. It's my only hope
-Scarf Azelf: Zong??? I'd have to sack something to get in on a move I resist

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Gliscor:
-SD Gliscor: celebi for stab Leaf storm, ape's overheat will hurt it bad, and Vire's Ice punch
-Stall Gliscor: same as above, but needs to be weakened for Vire to kill
-BP Gliscor: same as above

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Magnezone:
-Substitute: Everything can hit it for super effective but my lead
-Scarf: same as above; it'd be pretty dumb to switch in on me

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Skarmory:
-Spiker: Switch to Rotom and TBolt for kill, or else Overheat from Ape, or even HP fire from Celebi

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Machamp:
-ResTalk: Ape's overheat does massive damage, coupled with a CC will kill it off. Can be walled by zong and Celebi if not
-Substitute: use rotom-H to stall out
-Anti-lead: Hydro pump is a 2hKO. If I hit myself, I'll go over to ape for the kill

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Vaporeon:
-WishProtect Vaporeon: Rotom-H for T-bolt, Celebi's leaf storm, Vire's T-punch
-SpecsVaporeon: never seen one I haven't used. Same as above

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Breloom:
-SubPuncher: go to rotom-H for sleep fodder then kill with anything accept Empoleon
-ScarfLoom: Kill with Vire, Celebi, or Rotom-H

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Dragonite:
-Lead: Roar out, I don't want to deal with it. Go out to Vire on the switch in to kill it or scare it off. Vire will get it eventually
-DDNite: Zong, my answer to all dragons
-MixNite: Zong

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Zapdos:
-Defensive: Vire's Ice punch. Doubt it'll carry much that can hurt it
-Offensive: Vire's Ice punch just does more damage
-Choiced: Vire again, I doubt any zapdos will run maxed speed

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Flygon:
-Band/Scarf: Zong comes in on the EQ, then it has to switch. Eventually will die to a powerful stab or Zong's explosion
-Roost LO/Stall: Zong's explosion

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Kingdra:
-DD Kingdra: rotom and zong can burn/explode respectively
-Rain Dance Mix: never seen it, would give me a lot of trouble. Celebi can use stabbed Leaf Storm, and maybe I can stall with Rotom, but I've never had to deal with it before. Last ditch will be Zong exploding again

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Suicune:
-Offensive CMer: Ape's CC does about %66, Zong can explode afterward
-ResTalk: Zong blowing up and then ape killing is my only hope
-Roar: Keep chipping away at it till it dies

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Celebi:
-Defensive: Celebi or ape with fire attacks
-CM / CM Pass: roar with empoleon, again with the fire attacks
-SD Pass: fire attacks or roar out
-Choice: fire attacks, rotom can wall, Evire's ice punch

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Jolteon:
-Specs: Vire switches in for the revenge kill
-Substitute: Vire can take on hit then kill with EQ
-Charge Beam: Vire again

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Empoleon:
-Lead: set up rocks and then roar it out. The Grass knot isn't doing that much damage. Killed by ape and celebi
-AgilityPetaya: love roaring this sucker out. Vire outspeeds as long as he only gets one agility
-AgilityLife Orb: Vire
-Specs: Vire or Rotom
-SD: Vire or Rotom

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Forretress:
-Spinner: Celebi and ape again with the fire attacks

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Bronzong:
-Standard Leftovers / Light Clay: fire attacks from ape and celebi or else vire's EQ
-CMZong: never seen it. Kill same as above or wall with rotom
-Trick: go to Evire so the choice doesn't matter too much, or give it to ape and kill it off

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Togekiss:
-Flinch Kiss: rotom's rest will give it a run for its money
-Scarf Trick: after it no longer has the scarf, vire, rotom, and even ape can kill it with respective stabs

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Electivire:
-Physical LO: my own Vire will just piss it off
-MixVire: Same. Got to love scarf Vire

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Snorlax:
-CB: Zong will explode
-Curselax: burn with rotom, CC with ape, Zong's explosion, Vire's cross chop. Requires a sacrifice

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Aerodactyl:
-Lead: rocks then hydro pump then Aqua jet. If they get their rocks, Empoleon didn't take much damage. If they didn't or I missed, Empoleon is still alive, albeit with little health
-LO Sweeper: Vire's Tpunch

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Weavile:
-Lead: Hydro pump and aqua jet kill, I think
-CB: Vire's cross chop
-SD: Vire's cross chop

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Tentacruel:
-Toxic Spiker: rotom or celebi

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Dusknoir:
-Standard Wall: rotom or ape. The burn renders it useless

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Mamoswine:
-Lead: hydro pump then aqua jet. If the hydro pump misses and they EQ'd on the first turn i'm forced to switch out
-LO: outsped by vire and ape or gyro balled by zong
-CB: same as above

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Roserade:
-Lead: set SR and hope for the sleep miss. Not much else I can do
-Non-Lead Spiker: Ape and Celebi
-LO Sweeper: same as above

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Smeargle:
-Lead: SR or roar. Depends if he's dumb enough not to sleep me
-Belly Drum Pass: same as above

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Hippowdon:
-Wall: Raped by the steel penguin Celebi

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Ninjask:
-Lead passer: Roar out and watch the other player curse

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Heracross:
-CB: Vire and ape are faster. It'll die
-SD: same as above

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Porygon-Z:
-Scarf: weaken with anything then kill with Ape's mach punch or Vire's cross chop
-Nasty Plot: might be able to kill with above strat without losing a guy

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Cresselia:
-Wall: burn, stall, out stall. Not much of a choice here
-Dual: same as above
-Trick: same as above
-Calm Mind: same as above

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Umbreon:
-Standard wall: Kill with ape
-Mean Look Yawn BPer: No escape without early wake :(
 
I would recommend a small set change on Empoleon. With some HP investment, Empoleon will survive all common ground attacks in the lead position, (bar the odd Mamoswine) bringing you into torrent range. Therefore, I would suggest Chople berry as the item, to beat Infernape, and stand a chance against Machamp. I would suggest a spread of 156hp 252spatk 100spe, modest, as this will give you optimum power and bulk whilst outrunning most Metagross. You could consider using a coverage move like Grass Knot or Ice Beam.

Electivire makes a pretty terrible choice scarf user, failing to outrun positive base 100s, packing fairly weak attacks, and having weak defenses. A scarfer like Flygon, Latias or Rotom-A would be much more effective, Using a scarf prevents electivire from taking advantage of its excellent coverage as usual.

You Bronzong is doing little for you at the moment, walling stuff and not fighting back. If you opt for one of the three suggested scarfers, all of whom are immune to ground, you can afford to use another sweeper like Agility metagross. Otherwise you should consider using Bronzong to set up screens to support your team.

Good team and good luck.
 
I would like to say now, Vire is working for me Ohkoing dragons and Gyaras that are stupid enough to stay in on it. "hmm, a vire switched in on me... It must be death fodder! derp derp derp." Then it kills them. To put it in perspective, I haven't played a game yet where it hasn't netted me a kill.

Zong doesn't need a further purpose than to sponge off that dragon attack and then explode, or else payback that stupid latias. EQing in late game is always helpful on a wall. What I'm really looking for here is the Ape replacement.
 
I used to run a vire set like yours, but then i noticed that choice scarf was pretty dumb, expecially if you switch into a t-wave or something and get a speed boost, i suggest you go with the mixed attacker set, and change zong to Skarmory to lay down spikes for your team
 
I would give Zong levitate, simply beacuse 4 of your team members take SE damage from ground and Celebi is your only resist and it isn't capable of switching into some of the common EQuake users such as Salamence.
 
Thanks for pointing that out. It's supposed to be levitate, but I forgot to fix that; I was running Heat proof to see how it would work, not that well. Maybe I'm not being clear enought with the Vire set and should fix it. This vire is NOT meant to switch into an electric move. I CAN do that, but I don't have to because of the scarf. It really just functions as a revenge killer and a safe switch after a double down.
 
I'm sure I've battled you before. Have a look at my RMT and see if you recognise it.

http://www.smogon.com/forums/showthread.php?t=71408

Onto your team. It's really nice to see someone else who doesn't completely whore. Cool points for starters.

You seem a little vulnerable to a Choice Scarf Heatran. Only one pokemon isn't weak to Fire/Ground in Porygon-z, and he won't be taking hits for you any time soon. Electivire is faster than Heatran, but it can't be relied on as a switch in or as an effective counter.

Payback is an interesting move on Bronzong. I see the logic behind it and all, but one thought. What does it hit harder than Gyro Ball? Rotom-A is one, but a looming Overheat/WoW would force you out.

My calcs say:

Bronzong (238Atk) Gyro Ball vs Latias (302HP/296SpD/350Spe) = 54% - 63.9%
Bronzong (238Atk) Payback vs Latias (302HP/296SpD) = 52.3% - 61.6%

Sure, might help with PP, but it's not a better option attacking wise than Gyro Ball. Maybe against slower opponents like Dusknoir, Payback would help, but against Gengar and Latias, which are the two main pokemon I assume you want to hit, it wouldn't be an improvement. They might carry Choice Scarf as well, further inproving Gyro Ball's standing.

Like your lead, haven't seen that spread before, and looks like it could take on some leads with ease. Can see it losing to Tyranitar (Sand Stream), Roserade, and Jirachi, among others, so I'm not sure if it's the most adept to take on all leads, but it looks fairly solid.

E-Vire probably isn't the greatest CS Sweeper, but that's stats wise. It may lul some into a false state of security, so that works in your favour.

Not sure if there's much more to say. Good Luck.
 
Something that i noticed is that your Porygon is using Adamant as its nature, it may pay to change that to Modest or Timid.
 
Thanks to both of you, but I decided to change out Pory right after the bump, sorry about that. Thanks for the calc; I'll change Payback to gyro ball. And I'll check out your team right now.
 
You need to rework your entire threat list. For almost every OU threat you ignore the most important aspect of actually being able to counter it: switching in. You keep saying "if X Pokemon and Y Pokemon face off one-on-one, I can super effective hit". It doesn't work that way. Infernape is going to die switching into Close Combat so you can't call it a Lucario counter. Specs Luke roughs up your entire team pretty badly too and all Infernape can do is scare it off after it gets a kill.

Among many others, one of your biggest problems is your choice of walls. For starters, I can't even describe how bad that Rotom set is. It doesn't counter Gyara, it's going to have a hard time with Ttar because of its gimped defense, and that sp. def investment is useless. You should can run a set with 2 attacks, Pain Split, and Will-o-Wisp, maxed out HP and Def, of course. If you can catch TTar on the switch, you can keep it from ruining you too bad, but otherwise, you'll have to take the fall.

You need some reliable walls/Pursuiters. You are severely underestimating how hard some of OU's top threats hit and you hardly have anything to switch in on them. Once your opponent gains any offensive momentum, you're done for. I can see plenty of OUs getting an easy sweep on this team.

Your concept doesn't seem to be anything but "don't use any top OUs I don't like" which isn't going to work if you actually want to win. Use the best to counter the best. Gimmicks like CS Electivire won't work in the long run and once you start losing horribly, you'll realize this and change your strategy up a bit.

Tl;dr: Your concept is fundamentally flawed and your team relies far too heavily on bad gimmicks. Get some proper experience with your team and fine-tune it before bringing it in for a rate.
 
You need to rework your entire threat list. For almost every OU threat you ignore the most important aspect of actually being able to counter it: switching in. You keep saying "if X Pokemon and Y Pokemon face off one-on-one, I can super effective hit". It doesn't work that way. Infernape is going to die switching into Close Combat so you can't call it a Lucario counter. Specs Luke roughs up your entire team pretty badly too and all Infernape can do is scare it off after it gets a kill.

Among many others, one of your biggest problems is your choice of walls. For starters, I can't even describe how bad that Rotom set is. It doesn't counter Gyara, it's going to have a hard time with Ttar because of its gimped defense, and that sp. def investment is useless. You should can run a set with 2 attacks, Pain Split, and Will-o-Wisp, maxed out HP and Def, of course. If you can catch TTar on the switch, you can keep it from ruining you too bad, but otherwise, you'll have to take the fall.

You need some reliable walls/Pursuiters. You are severely underestimating how hard some of OU's top threats hit and you hardly have anything to switch in on them. Once your opponent gains any offensive momentum, you're done for. I can see plenty of OUs getting an easy sweep on this team.

Your concept doesn't seem to be anything but "don't use any top OUs I don't like" which isn't going to work if you actually want to win. Use the best to counter the best. Gimmicks like CS Electivire won't work in the long run and once you start losing horribly, you'll realize this and change your strategy up a bit.

Tl;dr: Your concept is fundamentally flawed and your team relies far too heavily on bad gimmicks. Get some proper experience with your team and fine-tune it before bringing it in for a rate.

Sir, I take major offense from this. This team has taken tweaks over weeks and weeks, fine tuning the sets, which I admit, I don't update enough due to the frequent changes that I have to make to it. Plus I'm lazy, so sue me.

Perhaps a war story would be fitting here, assuming you need further convincing of this teams worth.

Bottom line: just because YOU don't use these sets and pokemon doesn't mean that they don't work. I'll have some war stories up for this team by this time tomorrow.
 
Sir, I take major offense from this. This team has taken tweaks over weeks and weeks, fine tuning the sets, which I admit, I don't update enough due to the frequent changes that I have to make to it. Plus I'm lazy, so sue me.

Perhaps a war story would be fitting here, assuming you need further convincing of this teams worth.

Bottom line: just because YOU don't use these sets and pokemon doesn't mean that they don't work. I'll have some war stories up for this team by this time tomorrow.

Yes, but when NOBODY uses the sets, it's an indication of a problem. The issue you have is that none of your pokemon can switch into anything. The only thing that can reliably switch into your generic threat is Bronzong, and he doesnt last long without reliable recovery.

Just look at your response to CB scizor, the most common poke on the ladder: You switch to Celebi or Infernape. Celebi flat out dies to UTurn and Infernape takes a hefty chunk and your opponent switches to a counter. Celebi is 2HKO'ed by bullet punch and Infernape is as well with a bit of residual damage.
 
You need to rework your entire threat list. For almost every OU threat you ignore the most important aspect of actually being able to counter it: switching in. You keep saying "if X Pokemon and Y Pokemon face off one-on-one, I can super effective hit". It doesn't work that way. Infernape is going to die switching into Close Combat so you can't call it a Lucario counter. Specs Luke roughs up your entire team pretty badly too and all Infernape can do is scare it off after it gets a kill.

Among many others, one of your biggest problems is your choice of walls. For starters, I can't even describe how bad that Rotom set is. It doesn't counter Gyara, it's going to have a hard time with Ttar because of its gimped defense, and that sp. def investment is useless. You should can run a set with 2 attacks, Pain Split, and Will-o-Wisp, maxed out HP and Def, of course. If you can catch TTar on the switch, you can keep it from ruining you too bad, but otherwise, you'll have to take the fall.

You need some reliable walls/Pursuiters. You are severely underestimating how hard some of OU's top threats hit and you hardly have anything to switch in on them. Once your opponent gains any offensive momentum, you're done for. I can see plenty of OUs getting an easy sweep on this team.

Your concept doesn't seem to be anything but "don't use any top OUs I don't like" which isn't going to work if you actually want to win. Use the best to counter the best. Gimmicks like CS Electivire won't work in the long run and once you start losing horribly, you'll realize this and change your strategy up a bit.

Tl;dr: Your concept is fundamentally flawed and your team relies far too heavily on bad gimmicks. Get some proper experience with your team and fine-tune it before bringing it in for a rate.

If you're going to rate teams, could you actually say something useful? All you ever do is pick apart noob teams without offering any advice besides "give up". Not just this team either. ALL of your rates say absolutely nothing that helps.


Sorry 3v3rnoob, I'll give you an in-depth rate later. But for now..

Maybe try Payback over Zen Headbutt on Bronzong. Latias hate Gyro Ball, but Starmie and Rotom take tons of damage from Payback. Run Sassy with max HP and Special Defense because honestly the EVs you have now don't manage any KOs or any defense points that Sassy won't. The 10% drop in attack ends with a 10% boost in Gyro Ball's power. Sassy lets you fight off Starmie, Latias, Gengar, Salamence and most other special attacks. Even Heatran Fire Blast never OHKOs. Maybe try Earthquake somewhere to hit Magnezone, Heatran and Infernape hard. If you feel confident against Rotom and Starmie Earthquake is a fine choice over Zen Headbutt.

Have you tried Discharge on Rotom? Paralyzing a Scarf Tyranitar, Latias, Heatran or Salamence can be more beneficial than burning in many cases and really makes Rotom hard to switch into. You still OHKO Gyarados and 2HKO Lucario so the power drop isn't really that important.

I can appreciate that Scarf Electivire will get some surprise kills, but it lacks the power and utility that most other scarfers have. Scarf Latias is faster, stronger and bulkier. It also gets perfect coverage with just Draco Meteor and Surf, and can Trick Blissey a Scarf when it gets weak.
 
Scarf electivire is a great idea, people have never put a scarf on him because of his ability, but like you said, getting a speed boost is not the most reliable thing. Genius

That bronzong believe it or not, needs a choice band + trick. Trick band bronzong may seem like the dumbest thing to have walked the earth, but. Gyro with a choice band vs a standard salamence, after a dragon dance, will OHKO after life orb recoil. He will get recoil from using flame-thrower and go down. Secondly, trick ruins pokemon like heatran and walls that like to switch into bronzong. Also a choice band powers up explosion, which means it will pretty much destroy anything.
 
If you're going to rate teams, could you actually say something useful? All you ever do is pick apart noob teams without offering any advice besides "give up". Not just this team either. ALL of your rates say absolutely nothing that helps.
So what you're saying is that you didn't actually read my post, you just got mad because I told him what was wrong with his team and how he could improve his chances at winning? That's exactly what a rater is supposed to do. I'm not going to waste my time telling him to change his entire team because that just means he needs to overhaul it and get a new focus.

If the idea doesn't work, it doesn't work. The reason we still have so many newbies low on the ladder is because idiots like you encourage them by telling them exactly what they want to hear. "omg so cool, so original!!!" Yeah, my ass.

You can be cool and original and still win some matches. But you need to make sure the idea works first. In fact, I fined tuned this one guy's Magmortar + Evire combo team a while ago and it worked like a charm. Neither Pokemon was horrible and the team was well constructed enough to where I can suggest a few changes and it'd work.

I always try out teams that seem remotely successful before I give them a good and proper evaluation. But when you get shit like this, you have to tell them the cold and harsh truth or they'll keep thinking it's okay to make the same mistakes. A PZ-centric is reasonable, but his other stipulations are too arbitrary to work with.

It's people like you that make me wonder why we even have an RMT section.
 
Thanks Cherubi and George. I'll try it out and report back when I have a reasonable amount of data collected.

SJCrew, I think that you just be trollin'. Maybe you haven't noticed, but Evire has more attack than Jirachi, and the nearly identical speed stat and considerably more powerful attacks makes up for the lack of bulk, which is still considerable. I understand the validity of the comment that Rotom needs an attacking move that is not overheat, and have changed it accordingly. However, that was the ONLY useful thing in your earlier post. I'll get that war story up soon just to prove to you that originality is no crime, and that just because you didn't think of it, or some Shoddy mod didn't think of it, the idea has no chance of working. Isn't that how all of our current OU sets were made? Somebody having a crazy idea and having the courage to try it out.
 
Maybe you haven't noticed, but Evire has more attack than Jirachi, and the nearly identical speed stat and considerably more powerful attacks makes up for the lack of bulk, which is still considerable.
I didn't say anything about Jirachi, but while we're at it, here are a few reasons why Scarfrachi is better than Scarf Evire:

- Jirachi hits an important speed stat in OU: 100. That means you get to use him to check things like DD Mence and Flygon

- It has better bulk and typing along with an SR resist, allowing it to switch in on plenty of things, rather than waiting for something else to die.

- Iron Head has a 60% chance of making your opponent do nothing. That's one of the key reasons to even use Scarf Jirachi.

Electivire is notoriously easy to wall because its only useful STAB is weak. Giving him a scarf compromises the shock value and coverage it thrives on, making it completely useless. There are better scarfers who are faster, bulkier, and have stronger moves to threaten not only the Pokemon in, but others that switch in, something Evire can't effectively do. Once people know you're scarfed, (which could be right away, since you've stated quite proudly how you densely switch it in on DD Gyara), they're going to play you like a fiddle.

If you're going to use it at all, get some use out of Motor Drive. Sure it isn't quite as convenient, but more importantly, it gives you the same speed while allowing it to switch moves and apply that power much more effectively.

I'll get that war story up soon just to prove to you that originality is no crime
No shit, Sherlock, read my post:

You can be cool and original and still win some matches. But you need to make sure the idea works first.

Once again, I must reiterate that being original doesn't mean anything unless it's founded on a sound concept. And speaking of which, what's the gameplan for this team? You don't have any stat-up sweepers, wallbreakers, or any particular form of powerful offense. You're very likely to get overwhelmed by the opposition at this rate, regardless of what it is.

just because you didn't think of it, or some Shoddy mod didn't think of it, the idea has no chance of working.
That's not the problem here. The problem has been outlined throughout this topic with points from myself and others that you've conveniently ignored. They are as follows:

- Electivire is a mediocre scarfer and gets set up on extremely easily.
- Your team's defensive synergy is bad, overly reliant on two walls that aren't particularly potent and will be worn down easy by a standard offensive team
- You don't have a game plan or strong offense to overcome your opponent's. You just have a team of six random Pokemon that don't necessarily work well together.

These are huge, glaring flaws that make your team unworkable via simple suggestions or replacements. You just need to rework your strategy altogether, or better yet, actually create one so that we'll have something to go by when we rate it and suggest changes.
 
I like his Electivire. It makes a good scarfer when it comes to killing things like Flygon, Salamence, Tyranitar, Heatran, blah blah... It packs a suprise, and originality. So people should read the first paragraph in his post before suggesting he uses the same old common OU pokemon. Although if you find yourself getting lots of electric attacks thrown at you, then I would probably go with a choice band/life orb/expert belt... Once the opponment figures out a scarf they can just wall you (e.g. swampert blocks thunderpunch, Scizor blocks Ice Punch) and use you as their setup bitch.
 
I hate to say it, but at this point, I have to say that at least half of what you say is correct. I know that the Evire set is not the best, and I do personally enjoy using scarf Rachi. This team capped at about 1315 CRE, which in itself is not immensely impressive, but still nothing to scoff at. This team had a nice run, but now I feel that it's time to start anew. On top of that, I'm rather tired of arguing with you. Perhaps my next team will hold better in your favor.
 
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