Disclaimer: this is a Glaceon team. I'm built it because I like Glaceon. I would not bring this to a tournament or anything like a tournament because this team would get destroyed. I know Glaceon isn't great to say the least but I wanted a team based around it where I could battle my friends and hopefully not get completely run over. Its more of a casual team but still slightly competitive if that makes sense.
Glaceon@Choice Specs
EVs: 4 HP 252 SpA 252 Spe
nature: Modest
ability: Ice Body
Ice beam
HP Ground
Shadow Ball
Baton Pass
Chose him because I want a team around Glaceon.
Pretty much using him to kill things, not much of a sweeper though. He is a pretty decent wall breaker.
Ice beam is the main move for damage.
I use HP ground for coverage against steel and fire mostly used if I predict one of them switching in. It 2hkos most fire types.
Shadow ball is also for coverage can 2hko Slowbro.
Baton Pass is for when I predict a switch, I can bring in something to counter.
Gengar@Black Sludge
EVs: 4 HP 252 SpA 252 Spe
nature: Timid
ability: Levitate
Shadow Ball
Sludge Bomb
Substitute
Will-o-wisp
Chose Gengar for an alternate lead and so he revenge kill some things and maybe a sweep.
Pretty much need him to be a fast special attacker and for some status. He is also a possible switch in for a fighting type.
Shadow ball is for other ghost types and psychic types. it also hits neutral on steels
Sludge Bomb is the main damaging move due it having high power and its for azumaril.
Substitute helps keep him from being one shoted by priority or faster pokes.
Will-o-wisp shuts down bulky physical attackers and helps deal with walls.
Blastoise@Leftovers
EVs: 252 HP 4 Def 252 SpD
nature: Calm
ability: Torrent
Scald
Toxic
Rest
Rapid Spin
Chose Blastoise because I need a rapid spinner for this team and I wanted one that is bulky.
Using him for stalling as well.
Scald for a stab move that can burn.
Toxic for stalling and getting people to switch.
Rapid Spin to get rid of hazards because Glaceon does not like stealth rocks and they break Galvantula's focus sash.
Rest and leftovers for recovery.
Garchomp@Rocky Helmet
EVs: 240 HP 176 Def 92 Spd
nature: Impish
ability: Rough Skin
Earthquake
Dragon Tail
Stealth Rock
Protect
Chose tankchomp for a physical tank and something that can deal with Bisharp because they are a threat to most of my team.
Also using him to damage some of Glaceon's weaknesses.
Earthquake is super effective against rock, fire and steel.
Dragon Tail for phasing and making things take damage from stealth rocks.
Stealth rock to help deal with fire types like talonflame or charizard.
Protect to scout moves.
Galvantula@Focus Sash
EVs: 4HP 252 SpA 252 Spe
nature: Timid
ability: Compound Eyes
Sticky Web
Volt Switch
Bug Buzz
Thunder wave
Chose him for a fast sticky web lead.
Using him mostly as a lead for setting up sticky web. If I don't lead with him, I can maybe paralyze something.
Volt switch is to gain some momentum.
Sticky web helps because Glaceon is slow and it makes it easier for Metagross or Gengar to sweep. Thunder wave so i can paralyze things and make them get outsped by everything.
Bug buzz is for a good damaging move.
Metagross@Metagrossite
EVs: 4HP 252 Atk 252 Spe
nature: Jolly
ability: Tough Claws
Meteor Mash
Ice Punch
Earthquake
Pursuit
Chose him because I need a good physical sweeper and he helps deal with fairies.
Also using him for a revenge killer.
Meteor mash hits anything that doesn't resist it like a truck.
Ice Punch to deal with Garchomp and other ground types.
Earthquake for fire and steel coverage.
Pursuit for when they want to switch out.
Like I said in the top, this is kind of a casual team that's used against friends that are slightly competitive. Unfortunately, half of this team is weak to fire and Bisharp, Charizard x, and Garchomp still are major threats. I also have nothing to deal with status.
Glaceon@Choice Specs
EVs: 4 HP 252 SpA 252 Spe
nature: Modest
ability: Ice Body
Ice beam
HP Ground
Shadow Ball
Baton Pass
Chose him because I want a team around Glaceon.
Pretty much using him to kill things, not much of a sweeper though. He is a pretty decent wall breaker.
Ice beam is the main move for damage.
I use HP ground for coverage against steel and fire mostly used if I predict one of them switching in. It 2hkos most fire types.
Shadow ball is also for coverage can 2hko Slowbro.
Baton Pass is for when I predict a switch, I can bring in something to counter.
Gengar@Black Sludge
EVs: 4 HP 252 SpA 252 Spe
nature: Timid
ability: Levitate
Shadow Ball
Sludge Bomb
Substitute
Will-o-wisp
Chose Gengar for an alternate lead and so he revenge kill some things and maybe a sweep.
Pretty much need him to be a fast special attacker and for some status. He is also a possible switch in for a fighting type.
Shadow ball is for other ghost types and psychic types. it also hits neutral on steels
Sludge Bomb is the main damaging move due it having high power and its for azumaril.
Substitute helps keep him from being one shoted by priority or faster pokes.
Will-o-wisp shuts down bulky physical attackers and helps deal with walls.
Blastoise@Leftovers
EVs: 252 HP 4 Def 252 SpD
nature: Calm
ability: Torrent
Scald
Toxic
Rest
Rapid Spin
Chose Blastoise because I need a rapid spinner for this team and I wanted one that is bulky.
Using him for stalling as well.
Scald for a stab move that can burn.
Toxic for stalling and getting people to switch.
Rapid Spin to get rid of hazards because Glaceon does not like stealth rocks and they break Galvantula's focus sash.
Rest and leftovers for recovery.
Garchomp@Rocky Helmet
EVs: 240 HP 176 Def 92 Spd
nature: Impish
ability: Rough Skin
Earthquake
Dragon Tail
Stealth Rock
Protect
Chose tankchomp for a physical tank and something that can deal with Bisharp because they are a threat to most of my team.
Also using him to damage some of Glaceon's weaknesses.
Earthquake is super effective against rock, fire and steel.
Dragon Tail for phasing and making things take damage from stealth rocks.
Stealth rock to help deal with fire types like talonflame or charizard.
Protect to scout moves.
Galvantula@Focus Sash
EVs: 4HP 252 SpA 252 Spe
nature: Timid
ability: Compound Eyes
Sticky Web
Volt Switch
Bug Buzz
Thunder wave
Chose him for a fast sticky web lead.
Using him mostly as a lead for setting up sticky web. If I don't lead with him, I can maybe paralyze something.
Volt switch is to gain some momentum.
Sticky web helps because Glaceon is slow and it makes it easier for Metagross or Gengar to sweep. Thunder wave so i can paralyze things and make them get outsped by everything.
Bug buzz is for a good damaging move.
Metagross@Metagrossite
EVs: 4HP 252 Atk 252 Spe
nature: Jolly
ability: Tough Claws
Meteor Mash
Ice Punch
Earthquake
Pursuit
Chose him because I need a good physical sweeper and he helps deal with fairies.
Also using him for a revenge killer.
Meteor mash hits anything that doesn't resist it like a truck.
Ice Punch to deal with Garchomp and other ground types.
Earthquake for fire and steel coverage.
Pursuit for when they want to switch out.
Like I said in the top, this is kind of a casual team that's used against friends that are slightly competitive. Unfortunately, half of this team is weak to fire and Bisharp, Charizard x, and Garchomp still are major threats. I also have nothing to deal with status.