Hey there I just constructed my first team and I'd like some feedback. It has worked moderately well so far (10 games or so), but there have been a couple of problems with it I've been unable to fix thus far.
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz
Suicide lead. I copied the set on the dex. I've noticed Flair Blitz to be pretty useless, so I'm thinking of switching it to something else. I'm not sure what yet though. Explosion and Toxic seem like good options.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Psychic
I think this is self-explanatory.
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 28 Def / 228 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Nasty Plot
- Focus Blast
Meant to kill things. The main problem I've encountered is that it's hard to switch in and get it set up.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 140 Def / 116 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Body Press
- Flash Cannon
- Toxic
This thing has worked surprisingly well. It's a steel type remover, and the Choice Scarf gives it a nice unexpected boost. I figured Body Press would be nice against opposing Ferrothorn and Excadrill (assuming it doesn't also use choice scarf).
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Shadow Claw
To kill things obviously. The Stealth Rock hasn't been used so far so I guess I could replace it with something else. Shadow Claw is for Dragapult and other psychics, but for the former it hasn't proved very useful unfortunately.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- Ice Punch
I needed something to deal with fire types and ground types.
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Weaknesses I've noticed are pokemon that successfully set up substitute and start setting up, dragon types (Dragapult in particular I have no real answer to), Ghost types and sticky web. Also if Volcarona goes down, I have nothing that can properly take down grass, bug, and dark types (ie the stuff Volcarona is good against). Primarina is also a pain if it manages to set up.
Some advice would be helpful. I'm completely new to team building and this is my first try.
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz
Suicide lead. I copied the set on the dex. I've noticed Flair Blitz to be pretty useless, so I'm thinking of switching it to something else. I'm not sure what yet though. Explosion and Toxic seem like good options.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Psychic
I think this is self-explanatory.
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 28 Def / 228 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Nasty Plot
- Focus Blast
Meant to kill things. The main problem I've encountered is that it's hard to switch in and get it set up.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 140 Def / 116 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Body Press
- Flash Cannon
- Toxic
This thing has worked surprisingly well. It's a steel type remover, and the Choice Scarf gives it a nice unexpected boost. I figured Body Press would be nice against opposing Ferrothorn and Excadrill (assuming it doesn't also use choice scarf).
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Shadow Claw
To kill things obviously. The Stealth Rock hasn't been used so far so I guess I could replace it with something else. Shadow Claw is for Dragapult and other psychics, but for the former it hasn't proved very useful unfortunately.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- Ice Punch
I needed something to deal with fire types and ground types.
------------
Weaknesses I've noticed are pokemon that successfully set up substitute and start setting up, dragon types (Dragapult in particular I have no real answer to), Ghost types and sticky web. Also if Volcarona goes down, I have nothing that can properly take down grass, bug, and dark types (ie the stuff Volcarona is good against). Primarina is also a pain if it manages to set up.
Some advice would be helpful. I'm completely new to team building and this is my first try.