This team started out with every Pokemon I could think of that the opponent really hates. It really wasn't supposed to be successful but it turned out not too bad after all. I guess it's really gimmicky, and usually it's hit or miss. But it's loads of fun to play, and if I can get help to make it better but still keeps the overall theme, that would be great. ^_^
Ambipom@Silk Scarf
Adamant - 252 Attack / 252 Speed / 4 HP
+Technician+
~Fake Out
~Return
~U-Turn
~Taunt
Agh, why do I have to start with the weakest link? Well, he's not all bad. Ambipom as a lead is either hit or miss. But everyone knows what to expect, which is usually the problem. Taunt is to stop rocks or TWaves if I predict them. Fake Out + Return can do a lot of damage, and if he survives late game this combo can also make a good revenge kill. U-Turn was for scouting or just plain escaping alive, but I may replace it with something that can hit ghost or steel types. He's not meant to last, he's meant for quick unexpected damage. But if anyone is replaced it's him. :/
Breloom@Choice Scarf
Adamant - 252 Attack / 252 Speed / 4 HP
+Effect Spore+
~Spore
~Seed Bomb
~Stone Edge
~Sky Uppercut
So, I try to have at least one Scarf Pokemon on each of my teams. Breloom has always been one of my favorite scarf users, a quick spore to the face is unexpected, and if my first attack doesn't give away my scarf a quick revenge kill later is always valued. An avenging Spore is always useful too. Though Spore is what he is known for, he still has mountainous attack power and a swift attack from him is always appreciated. Oh, and having Effect Spore or Poison Heal hasn't really been a factor so far, I guess Poison Heal could be useful if they lay Toxic Spikes but Effect Spore could help me if an enemy is sweeping me and all of a sudden is paralyzed or falls asleep.
Jirachi@Expert Belt
Naive - 252 Attack / 252 Speed / 4 HP
+Serene Grace+
~Fire Punch
~Ice Punch
~Iron Head
~Thunderbolt
Ever since I first found this build while rummaging through the Jirachi analysis, I really liked the idea. When I started using it, I fell in love with it. People expect CM or Scarf versions, so bluffing can be useful. They never know the full set until I reveal it, so sweeping several Pokemon in a row is always fun. People also underestimate his speed, at an above average 100 base. Getting Serene Grace's Iron Head hAx is fun too, and can help in a pinch. All in all Jirachi has probably paid off the most in this team.
Kingdra@Lum Berry
Adamant - 252 Attack / 252 Speed / 4 HP
+Sniper+
~Dragon Dance
~Disable
~Waterfall
~Outrage
This Kingdra..let's see..I don't remember where I first saw the idea! But it fares very well. Send it in on a switch. Dragon Dance. Kingdra's bulk (and I need help re-EVing him for more bulk, as I said it's not my original idea) and typing make it so that whatever move the opponent will have to do damage to him won't OHKO, usally not even 3HKO. So I Disable that move, and DD again as they use a weak move or switch. If it's a wall with only 1 attack they can be screwed over completely. Lum Berry helps me scout Thunder Waves or WoWs and Disable those before they can cripple me. All in all it's kinda gimmicky but it works.
Machamp@Leftovers
Adamant - 252 HP / 252 Attack / 4 HP
+No Guard+
~Dynamicpunch
~Substitute
~Stone Edge
~Bullet Punch
This Machamp surprisingly hasn't paid off too well. Maybe it's been the situations, or I don't know how to use him correctly. Though, I never regreat maxing HP, the bulk has kept me alive for the Bullet Punch KO so many times I don't know if I'll ever run anything else. But I've probably had more trouble with enemy Machamps than my opponents have with mine.
Togekiss@Leftovers
Calm - 200 Sp. Defense / 252 HP / 56 Sp. Attack
+Serene Grace+
~Air Slash
~Thunder Wave
~Water Pulse
~Roost
Like Machamp and Ambipom, this Togekiss hasn't paid off as much as I'd like. It's the standard FlincHax Togekiss really except I run Water Pulse over Aura Sphere for the Parafusion effect along with flinch. It can be a really nasty combo if it works out, which unfortunately, it doesn't often.
So, this is the team I've been running for a bit. Definitely the most fun team I've run. And way more successful than I expected. I just need help fine tuning it for fun and success. :) Thanks.

Ambipom@Silk Scarf
Adamant - 252 Attack / 252 Speed / 4 HP
+Technician+
~Fake Out
~Return
~U-Turn
~Taunt
Agh, why do I have to start with the weakest link? Well, he's not all bad. Ambipom as a lead is either hit or miss. But everyone knows what to expect, which is usually the problem. Taunt is to stop rocks or TWaves if I predict them. Fake Out + Return can do a lot of damage, and if he survives late game this combo can also make a good revenge kill. U-Turn was for scouting or just plain escaping alive, but I may replace it with something that can hit ghost or steel types. He's not meant to last, he's meant for quick unexpected damage. But if anyone is replaced it's him. :/

Breloom@Choice Scarf
Adamant - 252 Attack / 252 Speed / 4 HP
+Effect Spore+
~Spore
~Seed Bomb
~Stone Edge
~Sky Uppercut
So, I try to have at least one Scarf Pokemon on each of my teams. Breloom has always been one of my favorite scarf users, a quick spore to the face is unexpected, and if my first attack doesn't give away my scarf a quick revenge kill later is always valued. An avenging Spore is always useful too. Though Spore is what he is known for, he still has mountainous attack power and a swift attack from him is always appreciated. Oh, and having Effect Spore or Poison Heal hasn't really been a factor so far, I guess Poison Heal could be useful if they lay Toxic Spikes but Effect Spore could help me if an enemy is sweeping me and all of a sudden is paralyzed or falls asleep.

Jirachi@Expert Belt
Naive - 252 Attack / 252 Speed / 4 HP
+Serene Grace+
~Fire Punch
~Ice Punch
~Iron Head
~Thunderbolt
Ever since I first found this build while rummaging through the Jirachi analysis, I really liked the idea. When I started using it, I fell in love with it. People expect CM or Scarf versions, so bluffing can be useful. They never know the full set until I reveal it, so sweeping several Pokemon in a row is always fun. People also underestimate his speed, at an above average 100 base. Getting Serene Grace's Iron Head hAx is fun too, and can help in a pinch. All in all Jirachi has probably paid off the most in this team.

Kingdra@Lum Berry
Adamant - 252 Attack / 252 Speed / 4 HP
+Sniper+
~Dragon Dance
~Disable
~Waterfall
~Outrage
This Kingdra..let's see..I don't remember where I first saw the idea! But it fares very well. Send it in on a switch. Dragon Dance. Kingdra's bulk (and I need help re-EVing him for more bulk, as I said it's not my original idea) and typing make it so that whatever move the opponent will have to do damage to him won't OHKO, usally not even 3HKO. So I Disable that move, and DD again as they use a weak move or switch. If it's a wall with only 1 attack they can be screwed over completely. Lum Berry helps me scout Thunder Waves or WoWs and Disable those before they can cripple me. All in all it's kinda gimmicky but it works.

Machamp@Leftovers
Adamant - 252 HP / 252 Attack / 4 HP
+No Guard+
~Dynamicpunch
~Substitute
~Stone Edge
~Bullet Punch
This Machamp surprisingly hasn't paid off too well. Maybe it's been the situations, or I don't know how to use him correctly. Though, I never regreat maxing HP, the bulk has kept me alive for the Bullet Punch KO so many times I don't know if I'll ever run anything else. But I've probably had more trouble with enemy Machamps than my opponents have with mine.

Togekiss@Leftovers
Calm - 200 Sp. Defense / 252 HP / 56 Sp. Attack
+Serene Grace+
~Air Slash
~Thunder Wave
~Water Pulse
~Roost
Like Machamp and Ambipom, this Togekiss hasn't paid off as much as I'd like. It's the standard FlincHax Togekiss really except I run Water Pulse over Aura Sphere for the Parafusion effect along with flinch. It can be a really nasty combo if it works out, which unfortunately, it doesn't often.
So, this is the team I've been running for a bit. Definitely the most fun team I've run. And way more successful than I expected. I just need help fine tuning it for fun and success. :) Thanks.