This OU team needs some help.

At A Glance:
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General Strategy: Jirachi is the support of the team, setting up Wish and Reflect for the other members. Metragross is the main sweeper, with Dugtrio as the standard revenge-killer and Weezing and Regice as walls.


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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/14 Atk/92 Def/152 Spd
Impish nature (+Def, -SAtk)
- Zen Headbutt
- Wish
- U-turn
- Reflect

The standard support role. I haven't had much trouble with Jirachi, but Infernape is a huge problem, as well as anything with a fire attack, HP Fire included.

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Metagross @ Life Orb
Ability: Clear Body
EVs: 132 HP/252 Atk/124 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Agility
- Grass Knot

This bulky Metagross does wonders even without the Agility setup. Life Orb gives him that extra bang, and with Agility, he's unstoppable. He can survive non-STAB earthquakes with his EV spread.

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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Surf
- Stealth Rock
- Ice Beam

The standard bulky Pert. He doesn't do much, though. Looking for a replacement.


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Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Sludge Bomb
- Pain Split
- Haze
- Will-o-wisp

Classic. Will-o-Wisp takes out physical attackers, while Haze is used to ruin set-ups. Pain Split is his main attacking move when low on health, and Sludge Bomb for the STAB.


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Dugtrio (M) @ Choice Band
Ability: Arena Trap
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Rock Slide
- Sucker Punch

Standard revenge-killer. He's amazing. I always get at least a kill with him, sometimes two. Not much to say here.

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Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Def/6 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Rest
- Thunderbolt
- Sleep Talk

Special wall and sleep absorber, with the BoltBeam combo. BoltBeam covers a lot, and with 200 base SpDef, he's pretty hard to take down.

Problems: Stealth rocks are pretty bad against this team, as they take Regice down 25%. Also, fire moves take down three of my members, and ground moves suck a bit, as well. Garchomp and Infernape are issues, too.

Basically, I need a bunch of help here, since I'm new at team making. This team was the first one I did alone, and basically I looked up counters and tried to cover them, but it didn't turn out so well.
 
on my metagross i put 20 def evs so that it survives garchomps e-quake. lose grass knot on gross and give it bullet punch so that after 1 metor mash it can priority ko the standard garchomp. i dont really know too much about the others seeing as ive never used any(other than gross) hope i helped
 
Infernape lols at this team.

Actually, he can hit all of them for SE except Weezing I believe.

I'd replace Jirachi/Metagross for Garchomp or some other dragon. Gliscor could work too.
 
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