AAA This Pokemon Feels Like It Should Be Banned (Aerilate Dragonite) [QC 2/2] [GP 1/1]

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Theia

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[SET]
Dragon Dance (Dragonite) @ Life Orb / Sharp Beak / Heavy-Duty Boots
Ability: Aerilate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake / Low Kick
- Roost

[SET COMMENTS]
Dragonite is a potent revenge killer, able to OHKO fast offensive threats like Iron Moth and Ogerpon-H with unboosted Extreme Speed thanks to its high Attack and Aerilate. Earthquake easily threatens almost everything that resists Extreme Speed, able to reliably OHKO Heatran and non-Earth Eater Empoleon, as well as hitting Gholdengo and Azelf, while Low Kick can be run instead to OHKO Hisuian Goodra and 2HKO Garganacl, as well as hitting Steel-types with Earth Eater. Dragon Dance skyrockets Dragonite's offensive potency, allowing it to OHKO Zamazenta-C with Earthquake as well as 2HKO Regenerator Manaphy and defensive Garchomp sets with Extreme Speed at +1. Investing in HP gives Dragonite some bulk to set up more safely, and it doesn't need Speed investment due to its primary method of dealing damage being a priority move. Life Orb increases Dragonite's power across the board in exchange for dealing recoil damage, while Sharp Beak powers up Extreme Speed slightly less in exchange for better longevity and less damage with Low Kick and Earthquake; alternatively, Dragonite can run Heavy-Duty Boots to repeatedly switch in without worrying about chip damage from Stealth Rock. Dragonite struggles against dedicated physical walls like Intimidate Corviknight, Fluffy Zapdos, and Unaware Scream Tail, so it appreciates teammates like Iron Moth and Chien-Pao that can remove them. Psychic Surge Azelf is particularly threatening to Dragonite, blocking Extreme Speed and outspeeding +2 Dragonite with Choice Scarf, so dedicated counters like Greninja and Weavile are a must. Additionally, if not running Heavy-Duty Boots, entry hazard removers like Corviknight and Great Tusk are needed to keep Dragonite healthy through repeated switches. Dragonite also benefits from hazard setters like Garchomp and Heatran wearing down the opposing team and making them easier to sweep through. Bulky pivots like Corviknight and Empoleon that can safely bring Dragonite onto the field without it taking damage are also highly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 

Isaiah

Here today, gone tomorrow
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[SET]
Dragon Dance (Dragonite) @ Life Orb / Sharp Beak / Heavy-Duty Boots
Ability: Aerilate
EVs: 120248 HP / 252 Atk / 4 Def / 132 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Low Kick / Earthquake On second thought, we should probably mention a move that does more than literally 5 to Azelf just to be safe; would insert a mention about this somewhere too
- Roost

[SET COMMENTS]
Dragonite is a potent revenge killer, able to OHKO fast offensive threats like Iron Moth and Ogerpon-H with an unboosted Extreme Speed thanks to its high Attack and Aerilate. Low Kick easily threatens almost everything that resists Extreme Speed, able to OHKO Hisuian Goodra and 2HKO Heatran and Empoleon. Dragon Dance skyrockets Dragonite's offensive potency, allowing it to OHKO Garganacl with Low Kick as well as 2HKO Regenerator Manaphy and defensive Garchomp sets with Extreme Speed at +1. something something about how dnite doesn't need speed since espeed is broken + bulk makes it easier to set up132 Speed EVs also allows Dragonite to outspeed and OHKO max Speed Iron Treads after Dragon Dance. Life Orb increases Dragonite's power across the board in exchange for recoil damage, while Sharp Beak powers up Extreme Speed slightly less in exchange for better longevity; alternatively, Dragonite can run Heavy-Duty Boots to repeatedly switch in without worrying about chip damage from Stealth Rock. Despite its strong offensive presence, Dragonite still falters against dedicated physical walls like Intimidate Corviknight, Fluffy Zapdos, and Unaware Scream Tail, as well as Psychic Surge Azelf, so it appreciates teammates like Iron Moth and Chien-Pao that can remove them. Additionally, if not running Heavy-Duty Boots, hazard removers like Corviknight and Great Tusk are needed to keep Dragonite healthy through repeated switches. Dragonite also benefits from hazard setters like Garchomp and Heatran wearing down the opposing team and making them easier to sweep through. maybe be more explicit about how blasted it gets by psychic surge azelf, I guess? that matchup is very tough bc even if you're adamant 252 Speed EVs at +2, scarf azelf is still faster

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
Grammar checked by:

QC 1/2
Isaiah2_Small.gif
 

Theia

Programmed for the final function
is a Tournament Directoris a Site Content Manageris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Admin Alumnus
User Safety Lead
[SET]
Dragon Dance (Dragonite) @ Life Orb / Sharp Beak / Heavy-Duty Boots
Ability: Aerilate
EVs: 120248 HP / 252 Atk / 4 Def / 132 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Low Kick / Earthquake On second thought, we should probably mention a move that does more than literally 5 to Azelf just to be safe; would insert a mention about this somewhere too
- Roost

[SET COMMENTS]
Dragonite is a potent revenge killer, able to OHKO fast offensive threats like Iron Moth and Ogerpon-H with an unboosted Extreme Speed thanks to its high Attack and Aerilate. Low Kick easily threatens almost everything that resists Extreme Speed, able to OHKO Hisuian Goodra and 2HKO Heatran and Empoleon. Dragon Dance skyrockets Dragonite's offensive potency, allowing it to OHKO Garganacl with Low Kick as well as 2HKO Regenerator Manaphy and defensive Garchomp sets with Extreme Speed at +1. something something about how dnite doesn't need speed since espeed is broken + bulk makes it easier to set up132 Speed EVs also allows Dragonite to outspeed and OHKO max Speed Iron Treads after Dragon Dance. Life Orb increases Dragonite's power across the board in exchange for recoil damage, while Sharp Beak powers up Extreme Speed slightly less in exchange for better longevity; alternatively, Dragonite can run Heavy-Duty Boots to repeatedly switch in without worrying about chip damage from Stealth Rock. Despite its strong offensive presence, Dragonite still falters against dedicated physical walls like Intimidate Corviknight, Fluffy Zapdos, and Unaware Scream Tail, as well as Psychic Surge Azelf, so it appreciates teammates like Iron Moth and Chien-Pao that can remove them. Additionally, if not running Heavy-Duty Boots, hazard removers like Corviknight and Great Tusk are needed to keep Dragonite healthy through repeated switches. Dragonite also benefits from hazard setters like Garchomp and Heatran wearing down the opposing team and making them easier to sweep through. maybe be more explicit about how blasted it gets by psychic surge azelf, I guess? that matchup is very tough bc even if you're adamant 252 Speed EVs at +2, scarf azelf is still faster

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
Grammar checked by:

QC 1/2
View attachment 565233
Implemented, thank you!
 

Gimmicky

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is a Smogon Discord Contributoris a Contributor to Smogon
[SET]
Dragon Dance (Dragonite) @ Life Orb / Sharp Beak / Heavy-Duty Boots
Ability: Aerilate
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Low Kick / Earthquake Earthquake / Low Kick earthquake is more reliable than low kick across the board, especially with the omnipresence of gholdengo and having a move that stops azelf coming in free is really nice
- Roost

[SET COMMENTS]
Dragonite is a potent revenge killer, able to OHKO fast offensive threats like Iron Moth and Ogerpon-H with an unboosted Extreme Speed thanks to its high Attack and Aerilate. Low Kick easily threatens almost everything that resists Extreme Speed, able to OHKO Hisuian Goodra and 2HKO Heatran and Empoleon, while Earthquake can be run instead to hit foes like Gholdengo and Psychic Surge Azelf. swap these around to reflect EQ being the primary move and low kick being an option to better damage hoodra and garg before setting p. also, EQ does more to both heatran and non-EE empoleon Dragon Dance skyrockets Dragonite's offensive potency, allowing it to OHKO Garganacl with Low Kick since low kick is now the secondary move, mention a relevant roll with earthquake at +1 instead, such as OHKOing zama-c as well as 2HKO Regenerator Manaphy and defensive Garchomp sets with Extreme Speed at +1. Investing in HP gives Dragonite some bulk to set up more safely, since it doesn't need Speed investment due to its primary method of dealing damage being a priority move. Life Orb increases Dragonite's power across the board in exchange for recoil damage maybe mention a roll that needs life orb, while Sharp Beak powers up Extreme Speed slightly less in exchange for better longevity and it also lowers the damage on EQ/LK; alternatively, Dragonite can run Heavy-Duty Boots to repeatedly switch in without worrying about chip damage from Stealth Rock. Despite its strong offensive presence, Dragonite still faltersstruggles it can work past many of these with chip and/or roost, falters is a bit harsh against dedicated physical walls like Intimidate Corviknight, Fluffy Zapdos, and Unaware Scream Tail, so it appreciates teammates like Iron Moth and Chien-Pao that can remove them. Psychic Surge Azelf is particularly threatening to Dragonite, as Psychic Terrain blocks Extreme Speed and Dragonite is slower than Choice Scarf Azelf even at +2 Speed blocking Extreme Speed and outspeeding Dragonite at +2 with a Choice Scarf, so dedicated counters like Greninja and Weavile are a must. Additionally, if not running Heavy-Duty Boots, hazard removers like Corviknight and Great Tusk are needed to keep Dragonite healthy through repeated switches. Dragonite also benefits from hazard setters like Garchomp and Heatran wearing down the opposing team and making them easier to sweep through. I'd also mention how dragonite appreciates bulky pivots who can get it onto the field without taking a hit-- these aren't a *need*, but they're highly appreciated

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:

QC 2/2!
Gimmickyasitgets.gif
 

Theia

Programmed for the final function
is a Tournament Directoris a Site Content Manageris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Admin Alumnus
User Safety Lead
[SET]
Dragon Dance (Dragonite) @ Life Orb / Sharp Beak / Heavy-Duty Boots
Ability: Aerilate
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Low Kick / Earthquake Earthquake / Low Kick earthquake is more reliable than low kick across the board, especially with the omnipresence of gholdengo and having a move that stops azelf coming in free is really nice
- Roost

[SET COMMENTS]
Dragonite is a potent revenge killer, able to OHKO fast offensive threats like Iron Moth and Ogerpon-H with an unboosted Extreme Speed thanks to its high Attack and Aerilate. Low Kick easily threatens almost everything that resists Extreme Speed, able to OHKO Hisuian Goodra and 2HKO Heatran and Empoleon, while Earthquake can be run instead to hit foes like Gholdengo and Psychic Surge Azelf. swap these around to reflect EQ being the primary move and low kick being an option to better damage hoodra and garg before setting p. also, EQ does more to both heatran and non-EE empoleon Dragon Dance skyrockets Dragonite's offensive potency, allowing it to OHKO Garganacl with Low Kick since low kick is now the secondary move, mention a relevant roll with earthquake at +1 instead, such as OHKOing zama-c as well as 2HKO Regenerator Manaphy and defensive Garchomp sets with Extreme Speed at +1. Investing in HP gives Dragonite some bulk to set up more safely, since it doesn't need Speed investment due to its primary method of dealing damage being a priority move. Life Orb increases Dragonite's power across the board in exchange for recoil damage maybe mention a roll that needs life orb, while Sharp Beak powers up Extreme Speed slightly less in exchange for better longevity and it also lowers the damage on EQ/LK; alternatively, Dragonite can run Heavy-Duty Boots to repeatedly switch in without worrying about chip damage from Stealth Rock. Despite its strong offensive presence, Dragonite still faltersstruggles it can work past many of these with chip and/or roost, falters is a bit harsh against dedicated physical walls like Intimidate Corviknight, Fluffy Zapdos, and Unaware Scream Tail, so it appreciates teammates like Iron Moth and Chien-Pao that can remove them. Psychic Surge Azelf is particularly threatening to Dragonite, as Psychic Terrain blocks Extreme Speed and Dragonite is slower than Choice Scarf Azelf even at +2 Speed blocking Extreme Speed and outspeeding Dragonite at +2 with a Choice Scarf, so dedicated counters like Greninja and Weavile are a must. Additionally, if not running Heavy-Duty Boots, hazard removers like Corviknight and Great Tusk are needed to keep Dragonite healthy through repeated switches. Dragonite also benefits from hazard setters like Garchomp and Heatran wearing down the opposing team and making them easier to sweep through. I'd also mention how dragonite appreciates bulky pivots who can get it onto the field without taking a hit-- these aren't a *need*, but they're highly appreciated

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:

QC 2/2!
View attachment 565746
Implemented, thank you!

Good morning GP Team :blobpex:
 
add remove comment

[SET]
Dragon Dance (Dragonite) @ Life Orb / Sharp Beak / Heavy-Duty Boots
Ability: Aerilate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake / Low Kick
- Roost

[SET COMMENTS]
Dragonite is a potent revenge killer, able to OHKO fast offensive threats like Iron Moth and Ogerpon-H with an unboosted Extreme Speed thanks to its high Attack and Aerilate. Earthquake easily threatens almost everything that resists Extreme Speed, able to reliably OHKO Heatran and (double space) non-Earth Eater Empoleon, as well as hit hitting Gholdengo and Azelf, while Low Kick can be run instead to OHKO Hisuian Goodra and 2HKO Garganacl, as well as hit hitting Steel-types with Earth Eater. Dragon Dance skyrockets Dragonite's offensive potency, allowing it to OHKO Zamazenta-C with Earthquake as well as 2HKO Regenerator Manaphy and defensive Garchomp sets with Extreme Speed at +1. Investing in HP gives Dragonite some bulk to set up more safely, since and it doesn't need Speed investment due to its primary method of dealing damage being a priority move. Life Orb increases Dragonite's power across the board in exchange for dealing recoil damage, while Sharp Beak powers up Extreme Speed slightly less in exchange for better longevity and less damage from with Low Kick and Earthquake; alternatively, Dragonite can run Heavy-Duty Boots to repeatedly switch in without worrying about chip damage from Stealth Rock. Dragonite struggles against dedicated physical walls like Intimidate Corviknight, Fluffy Zapdos, and Unaware Scream Tail, so it appreciates teammates like Iron Moth and Chien-Pao that can remove them. Psychic Surge Azelf is particularly threatening to Dragonite, blocking Extreme Speed and outspeeding +2 Dragonite at +2 with a Choice Scarf, so dedicated counters like Greninja and Weavile are a must. Additionally, if not running Heavy-Duty Boots, entry hazard removers like Corviknight and Great Tusk are needed to keep Dragonite healthy through repeated switches. Dragonite also benefits from hazard setters like Garchomp and Heatran wearing down the opposing team and making them easier to sweep through. Bulky pivots like Corviknight and Empoleon that can safely bring Dragonite onto the field without it taking damage are also highly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:

GP Team done
 

Theia

Programmed for the final function
is a Tournament Directoris a Site Content Manageris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Admin Alumnus
User Safety Lead
add remove comment

[SET]
Dragon Dance (Dragonite) @ Life Orb / Sharp Beak / Heavy-Duty Boots
Ability: Aerilate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake / Low Kick
- Roost

[SET COMMENTS]
Dragonite is a potent revenge killer, able to OHKO fast offensive threats like Iron Moth and Ogerpon-H with an unboosted Extreme Speed thanks to its high Attack and Aerilate. Earthquake easily threatens almost everything that resists Extreme Speed, able to reliably OHKO Heatran and (double space) non-Earth Eater Empoleon, as well as hit hitting Gholdengo and Azelf, while Low Kick can be run instead to OHKO Hisuian Goodra and 2HKO Garganacl, as well as hit hitting Steel-types with Earth Eater. Dragon Dance skyrockets Dragonite's offensive potency, allowing it to OHKO Zamazenta-C with Earthquake as well as 2HKO Regenerator Manaphy and defensive Garchomp sets with Extreme Speed at +1. Investing in HP gives Dragonite some bulk to set up more safely, since and it doesn't need Speed investment due to its primary method of dealing damage being a priority move. Life Orb increases Dragonite's power across the board in exchange for dealing recoil damage, while Sharp Beak powers up Extreme Speed slightly less in exchange for better longevity and less damage from with Low Kick and Earthquake; alternatively, Dragonite can run Heavy-Duty Boots to repeatedly switch in without worrying about chip damage from Stealth Rock. Dragonite struggles against dedicated physical walls like Intimidate Corviknight, Fluffy Zapdos, and Unaware Scream Tail, so it appreciates teammates like Iron Moth and Chien-Pao that can remove them. Psychic Surge Azelf is particularly threatening to Dragonite, blocking Extreme Speed and outspeeding +2 Dragonite at +2 with a Choice Scarf, so dedicated counters like Greninja and Weavile are a must. Additionally, if not running Heavy-Duty Boots, entry hazard removers like Corviknight and Great Tusk are needed to keep Dragonite healthy through repeated switches. Dragonite also benefits from hazard setters like Garchomp and Heatran wearing down the opposing team and making them easier to sweep through. Bulky pivots like Corviknight and Empoleon that can safely bring Dragonite onto the field without it taking damage are also highly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:

GP Team done
Implemented, thank you!

And uploaded https://www.smogon.com/dex/sv/pokemon/dragonite/almost-any-ability/
 
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