This RMT Eats You If You Don't Rate It

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Team Slawter is Up And Running!

At A Glance:

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392.png
442.png
143.png
466.png
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In Detail:

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Wish Maker/Jirach@ Choice Scarf
Impish w/ Serene Grace
EVs: 240 HP / 56 Atk / 76 Def / 136 Spd
-U-Turn
-Drain Punch
-Stealth Rock
-Wish

Amazing. Simply Amazing. This hits 448 Speed with Choice Scarf, which means it sets up rocks in a pinch. It outspeeds any form of T-Tar, 2HKOs with Drain Punch (which hits the same as a STAB'd Iron Head) and only get's 2HKOed by a CB Earthquake. THis makes it a surefire counter, and if there is no T-Tar (which I put this in for countering), I can set up some rocks or U-Turn out if there is danger. I say it again: Amazing. And I'm saying that after a month of testing.

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Die Munkey/Infernape@ Life Orb
Naive w/ Blaze
EVs: 26 Atk / 232 SpA / 252 Spd
-Flamethrower
-Close COmbat
-Grass Knot
-HP [Ice], 70

THis is standard but always works wonders. He wipes steels with Flamethrower, smashes Blissey with Close Combat, Sinks bulky waters with Grass Knot, HP Ice deals with Mence switch ins, but I have one with Electric power 70, I'm not sure whether to use that, help me with this.

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Espirito/Spiritomb@ Leftovers
Sassy w/ Pressure
EVs: 252 HP / 129 Def / 129 SDef
-Sucker Punch
-Pursuit
-Will-o-Wisp
-Pain Split

This is simply horrible to ghosts and psychics who think they can decimate my team, particularly Gengar and Azelf. If they saty in to attack then they get Sucker Punched in the face, and if they switch they get Pursuited to high heaven. Will-O-Wisp to cripple pretty much anything, and Pain Split for some form of healing.

143-f.png

Winstone (don't ask)/Snorlax@ Chesto Berry
Careful w/ Thick Fat
EVs: 252 HP / 60 Atk / 192 SDef
-Return
-Earthquake
-Pursuit
-Rest

This is a special hits absorber, and it can hit quite well too. Return for STAB, EQ for T-tar and Heatran, Pursuit for switch outers to physical sweepers, rest for healing myself up (working in tandem with Chesto Berry. This loves status too, has two useful resistances from thick fat, and due to being normal type, has only one weakness.

466-f.png

Hug...AAAH/Electivire@ Choice Band
Jolly w/ Motor Drive
EVs: 6 HP / 252 Atk / 252 Spd
-Thunderpunch
-Ice Punch
-Cross Chop
-Earthquake

Standard physical choice sweeper. Jolly to outspeed +speed nature Luke, and a variety of other stuff. Thunderpunch for STAB, Ice Punch for dragons and Gliscor, Cross Chop for Blissey and T-Tar, Earthquake for Heatran and enemy electrics.

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The Boss/Gyarados@ Leftovers
Adamant w/ Intimidate
EVs: 212 HP / 16 Atk / 180 Def / 100 Spd
-Waterfall
-Stone Edge
-Dragon DAnce
-Taunt

Standard BulkyGyara is the last member of my team to prevent Infernape wrecking my team. DD for boosting so he can sweep, Waterfall for STAB, Stone Edge for Mence/Nite and enemy Gyara, Taunt to prevent Phazing and Statusing.

Previous Members:

NOne as of yet, if I replace any, then I will add to this.

Threats I can see:

1. Zapdos: He can dela with my team, my only way around him is some general switching (I generally get to Gyara ASAP without getting done by TBolt and then switch to Vire)
2. Scizor: My only chance is to get him before he boosts, as he has done HUGE damage to my team in the past after one SD.

THose are the only major problems I can see, but if any are pointed out I will add them.​
 
I don't really know why you're running Drain Punch when it deals the same amount to Tyranitar, and you already have Wish. Fine, it hits Magnezone and Heatran, but you hit 252 HP Heatran for 26% maximum, where it OHKOs with Fire Blast. Same goes for Magnezone, but you do a little more to that one. Iron Head however gives suicide-leads only 40% chance of laying down their rocks, and the flinch-rate is generally what makes Jirachi such a wonderful lead. I've personally managed to kill a Magnezone switch-in with Iron Head, so IMO, the flinch-rate is WAY better than hitting Heatran and Magnezone for less than 30%.

Also, since you already have Pursuit in Spiritomb, I don't see the need for it on Snorlax. Either replace it with Curse, and set up after Spiritomb killed Gengar, or switch to Sleep Talk and go with Leftovers over Chesto.

Scizor is taken care of by Gyarados mostly, but if you find it hard to counter him, try a defensive Gyara;
@Leftovers
[impish]
216 HP, 252 Def, 40 SpDef
- DD
- Waterfall
- Rest
- Sleep Talk
This Gyara is #1 counter to the two most used Pokémon in Pt: Heatran and Scizor.
Secondly, to Zapdos. If you have Curselax, Zapdos is pretty much setup-fodder. I would strongly recommend doing this.

I also think that powerful Ground-attacks might hurt, with only Gyarados as a resistant and 3 weak, but Gyarados is usually a good enough counter for the Grounded Pokémon, so it might not be a problem?
 
If you're going to run a lead Jirachi that's scarved, you might as well consider having Iron Head in there, as well. I don't know what move you'd really want to get rid of, but T-Tar leads are far less common than the suicide leads you could stop easily with Iron Head's 60% Flinchax chance...Actually, I think you should swap Iron Head with Drain Punch, because you'd attack first anway, so you wouldn't even get your recovery from using it.

Gyrados handles Scizor adequately enough, in my opinion, and if it dies, you could always burn it with WoW on your Spiritomb...

I think it's a fine team, rather "same-y", but I really think you'd be better served with Iron Head over Drain Punch or something else, because it allows you to all (well, all of the common) leads in addition to T-Tar.
 
Yeah, Drain Punch is going, so I will edit that.

i have also given Jirachi Leftovers and made Lax a RestTalk set with Leftovers after the advice here and some from Marriland.
 
Team Slawter is Up And Running!

Note: for some reason I can't edit the OP so I will post this again, sorry about that.

At A Glance:
385.png
392.png
442.png
143.png
466.png
130.png


In Detail:
385.png

Wish Maker/Jirachi@ Leftovers
Impish w/ Serene Grace
EVs: 240 HP / 56 Atk / 76 Def / 136 Spd
-U-Turn
-Iron Head
-Stealth Rock
-Wish
Leftovers because of reasons explained in my reply to Polelover and Fastball.
Amazing. Simply Amazing. This hits 448 Speed with Choice Scarf, which means it sets up rocks in a pinch. It outspeeds any form of T-Tar, 2HKOs with Drain Punch (which hits the same as a STAB'd Iron Head) and only get's 2HKOed by a CB Earthquake. THis makes it a surefire counter, and if there is no T-Tar (which I put this in for countering), I can set up some rocks or U-Turn out if there is danger. I say it again: Amazing. And I'm saying that after a month of testing.
392-f.png

Die Munkey/Infernape@ Life Orb
Naive w/ Blaze
EVs: 26 Atk / 232 SpA / 252 Spd
-Flamethrower
-Close COmbat
-Grass Knot
-HP [Ice], 70
THis is standard but always works wonders. He wipes steels with Flamethrower, smashes Blissey with Close Combat, Sinks bulky waters with Grass Knot, HP Ice deals with Mence switch ins, but I have one with Electric power 70, I'm not sure whether to use that, help me with this.
442-f.png

Espirito/Spiritomb@ Leftovers
Sassy w/ Pressure
EVs: 252 HP / 129 Def / 129 SDef
-Sucker Punch
-Pursuit
-Will-o-Wisp
-Pain Split
This is simply horrible to ghosts and psychics who think they can decimate my team, particularly Gengar and Azelf. If they saty in to attack then they get Sucker Punched in the face, and if they switch they get Pursuited to high heaven. Will-O-Wisp to cripple pretty much anything, and Pain Split for some form of healing.
143-f.png

Winstone (don't ask)/Snorlax@ Leftovers
Careful w/ Thick Fat
EVs: 252 HP / 60 Atk / 192 SDef
-Return
-Earthquake
-Sleep Talk
-Rest
Sleep Talk set rather than with Chesto Berry and Pursuit like before.
This is a special hits absorber, and it can hit quite well too. Return for STAB, EQ for T-tar and Heatran, Pursuit for switch outers to physical sweepers, rest for healing myself up (working in tandem with Chesto Berry. This loves status too, has two useful resistances from thick fat, and due to being normal type, has only one weakness.
466-f.png

Hug...AAAH/Electivire@ Choice Band
Jolly w/ Motor Drive
EVs: 6 HP / 252 Atk / 252 Spd
-Thunderpunch
-Ice Punch
-Cross Chop
-Earthquake
Standard physical choice sweeper. Jolly to outspeed +speed nature Luke, and a variety of other stuff. Thunderpunch for STAB, Ice Punch for dragons and Gliscor, Cross Chop for Blissey and T-Tar, Earthquake for Heatran and enemy electrics.
130-f.png

The Boss/Gyarados@ Leftovers
Adamant w/ Intimidate
EVs: 212 HP / 16 Atk / 180 Def / 100 Spd
-Waterfall
-Stone Edge
-Dragon DAnce
-Taunt
Standard BulkyGyara is the last member of my team to prevent Infernape wrecking my team. DD for boosting so he can sweep, Waterfall for STAB, Stone Edge for Mence/Nite and enemy Gyara, Taunt to prevent Phazing and Statusing.
Previous Members:
NOne as of yet, if I replace any, then I will add to this.
Threats:
1. Zapdos: He can dela with my team, my only way around him is some general switching (I generally get to Gyara ASAP without getting done by TBolt and then switch to Vire)
2. Scizor: My only chance is to get him before he boosts, as he has done HUGE damage to my team in the past after one SD.
THose are the only major problems I can see, but if any are pointed out I will add them.​
 
The reason that you cant edit the OP is because you centralised your mons sets, I don't know how but it makes editing an issue, oh well... Anyway on to the team!

Id be interested to know the reasons why Leftovers was put on Jirachi, it seems to me that Choice Scarf would be the handier option. I would either run the standard Choice Scarf set (Iron Head / Fire Punch / Ice Punch /Trick [I think thats it =/]) or run this sort of lead you are running but perhaps with Zen Heabutt, so you have some more coverage against Bulky Waters, but remember you will be giving Aerodactyl the chance to set up Rocks easily with that first set. I guess it simply depends whether you want it to be an anti-lead or a utility lead.

I fail to see why you are running Choice Band on Electivire, as you would hate to get the sweep boost for a potential sweep, but have to be forced out because you cant switch moves, Life Orb would be much better, or Expert Belt if you dislike the recoil. Also run Body Slam on Snorlax, as it will help you deal better with "bulky" Sweepers switching in and the paralysis support is generally preferred on bulkier Snorlax sets. As for the Hidden Power on Infernape you should make the descision based on what you have had more troubke with, Gyarados or Salamence, simply because you are equally "weak" to both of them, but of course Spiritomb doesn't do too badly against either. Electric may be better as Gyarados will actually think they can set up on Infernape, whereas Salamence will fear non-lead Ape anyway. The argument for the other side is that you dont have a Steel for if Spiritomb is weakened (and can be finished off with a +1 LO Outrage) then you will be in trouble. So there are the arguments for both sides, but youll have to make the descision for yourself, testing noth might help =)

I'm not sure what youre saying about the Scizor Weakness really, Gyarados does well against it, as does Electivire, Spiritomb can burn it, and Infernape can survive Bullet Punch quite well. If you are really that scared, run Fire Punch over Iron Head on Jirachi, but it shouldn't be an issue. And moving finally on to Zapdos, why not try running Curselax, it makes Zapdos excellent set up fodder and with Curse and Rest, Snorlax will become a formidable late game sweeper if they are depending on Zapdos. (CB will also do well against it)

Overall, your team looks quite well made and I congratulate you for that, a few problems with Bulky Waters (read Swampert) but Gyarados and Snorlax will do well enough against non-roar varients anyway, and Spiritomb can come into burn it, HP Grass on Electivire will fix it if nessecary (You might want to try MixVire anyway, I find it to be superior to Standard Vire) But apart from that only a few minor nitpicks and help there so congrats =) and good luck with it.
 
I put lefties because it needs to be able to switch moves, and already outspeeds any t-Tar unless they are Scarfed. Although I have been seeing those recently. But I might put Scarv back on for utility leading, and change Drain Punch for Iron head. And I don't actually have a Curselax, but I might get one. I can't be bothered to breed, so I might get a trade.

Oh, and by the way, Polelover and Fastball are people on marriland, I just copied and pasted it from there, sorry for any confusion.

Anyway, thanks for the help, I am gonna get this locked now, as I want to post another RMT. Bye!
 
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