So basically I was in the mood decided to build this team all be it rushed. I just really like Mamoswine love the way it hits and thought I'd give it a shot. Hoooooo did I fail horribly. Any recommendations would really help lets get into it.
Mamaswine (Mamoswine) (F) @ Choice Band
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stone Edge
The big mama itself Mamoswine (ik very creative nickname). I tried building the team around this mon bc it is insane. It hits like a truck and asks questions later. It's speed isn't horrible but I wanted it more bulky taking more hits and thought really what does it need to outspeed. It's base speed is great itself outspeeding alot of walls and thats kind just it's role. Everything else on the team can go but this is what I want built around.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Volt Switch
- Thunder Wave
- Thunderbolt
Offensive Tapu Koko is next and it's kind meh. Really I'm just trying this as an offensive pivot seeing if I prefer it or Zeraora and this thing doesn't stand up. Taunt and Thunderwave were to kinda help it as a piviot and they do come in handy. I still wanted it to hit as hard as it could, so I opted for Thunderbolt instead of Dazzling Gleam along with Volt Switch. It's kinda just too straight forward for me and not getting Moonblast really doesn't help it in my opinion. ]
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- High Horsepower
- U-turn
All honesty this is my third iteration of this team and here on out I just didn't know what I was doing. Rillaboom honestly another one of my favorites but is just pretty redundant. It's the same concept as Mamoswine. Bulky physical attacker that wrecks shit on sight and asks questions later. It's a bit more versatile with U-turn really but isn't the biggest improvement. Here's where my insanity trying to build this team really kicks in. The 52 speed to exactly out speed the zero speed investment Lando-T THE BIGGEST THREAT OU HAS SEEN IN A WHILE. Yeah I've gone insane incase you couldn't tell.
Hatterene @ Kasib Berry
Ability: Magic Bounce
Shiny: Yes
EVs: 232 HP / 212 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Draining Kiss
- Mystical Fire
- Calm Mind
This Hatterene set is an anti-lead for this team. This is just a mon I really like using and my preferred bulky fair although I am debating it. It checks a lot reall if it can stay healthy it deals with so much. The Kasib berry helps deal with dragpult if it gets out of hand. Mystical fire stops setup mons and helps deal with things like Lele and would be steal checks. Also clefable things it can get plus 6 and after you wreck it with Psyshock you have an unkillable force. Except Heatran but we don't talk about heatran.
Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Future Sight
- Ice Beam
- Flamethrower
My attempt at trying to fit Slowking onto a team is here. Assault vest helps keep it as a special wall and helps it keep offensive pressure with special investment. Future sight is great for forcing out maybe steel or dark types or special walls which is great in theory. With this team though it just doesn't work. It's awkward pivioting into something to take out those walls that isn't itself walled. Flamethrower beam coverage is nice tho.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
Lastly just a standard dragapult. This is by far just the most solid member of the team. Hits hard and hits fast and is just the only thing I could thing to put here. Not much to say here really. It's nice is also kinda the special backbone here. Seeing as the theme was bulky physical attackers it's needed variety. Expirements with physical Dragapult turned out pretty well too but just too many physical attackers.
I just want this to work. Counters to the team where do I even begin. Scarf kartana is just a scoop on spot. Tapu Lele, Volcarona, Kyurem its just never ending. I just want a functional team built around Mamoswine so please help. I've been extremely tired overall using this team and making this thread so idk maybe I'm just fried and making mistakes but doubt it. Here's the paste if you want it for some reason. Idk maybe you're a masochist. https://pokepast.es/8a7fc0af28056123
Mamaswine (Mamoswine) (F) @ Choice Band
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stone Edge
The big mama itself Mamoswine (ik very creative nickname). I tried building the team around this mon bc it is insane. It hits like a truck and asks questions later. It's speed isn't horrible but I wanted it more bulky taking more hits and thought really what does it need to outspeed. It's base speed is great itself outspeeding alot of walls and thats kind just it's role. Everything else on the team can go but this is what I want built around.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Volt Switch
- Thunder Wave
- Thunderbolt
Offensive Tapu Koko is next and it's kind meh. Really I'm just trying this as an offensive pivot seeing if I prefer it or Zeraora and this thing doesn't stand up. Taunt and Thunderwave were to kinda help it as a piviot and they do come in handy. I still wanted it to hit as hard as it could, so I opted for Thunderbolt instead of Dazzling Gleam along with Volt Switch. It's kinda just too straight forward for me and not getting Moonblast really doesn't help it in my opinion. ]
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- High Horsepower
- U-turn
All honesty this is my third iteration of this team and here on out I just didn't know what I was doing. Rillaboom honestly another one of my favorites but is just pretty redundant. It's the same concept as Mamoswine. Bulky physical attacker that wrecks shit on sight and asks questions later. It's a bit more versatile with U-turn really but isn't the biggest improvement. Here's where my insanity trying to build this team really kicks in. The 52 speed to exactly out speed the zero speed investment Lando-T THE BIGGEST THREAT OU HAS SEEN IN A WHILE. Yeah I've gone insane incase you couldn't tell.
Hatterene @ Kasib Berry
Ability: Magic Bounce
Shiny: Yes
EVs: 232 HP / 212 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Draining Kiss
- Mystical Fire
- Calm Mind
This Hatterene set is an anti-lead for this team. This is just a mon I really like using and my preferred bulky fair although I am debating it. It checks a lot reall if it can stay healthy it deals with so much. The Kasib berry helps deal with dragpult if it gets out of hand. Mystical fire stops setup mons and helps deal with things like Lele and would be steal checks. Also clefable things it can get plus 6 and after you wreck it with Psyshock you have an unkillable force. Except Heatran but we don't talk about heatran.
Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Future Sight
- Ice Beam
- Flamethrower
My attempt at trying to fit Slowking onto a team is here. Assault vest helps keep it as a special wall and helps it keep offensive pressure with special investment. Future sight is great for forcing out maybe steel or dark types or special walls which is great in theory. With this team though it just doesn't work. It's awkward pivioting into something to take out those walls that isn't itself walled. Flamethrower beam coverage is nice tho.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
Lastly just a standard dragapult. This is by far just the most solid member of the team. Hits hard and hits fast and is just the only thing I could thing to put here. Not much to say here really. It's nice is also kinda the special backbone here. Seeing as the theme was bulky physical attackers it's needed variety. Expirements with physical Dragapult turned out pretty well too but just too many physical attackers.
I just want this to work. Counters to the team where do I even begin. Scarf kartana is just a scoop on spot. Tapu Lele, Volcarona, Kyurem its just never ending. I just want a functional team built around Mamoswine so please help. I've been extremely tired overall using this team and making this thread so idk maybe I'm just fried and making mistakes but doubt it. Here's the paste if you want it for some reason. Idk maybe you're a masochist. https://pokepast.es/8a7fc0af28056123