Standard Rate My Team Thread. Reply with any adjustments you'd make or what you rate this team out of ten. It has a scarfer, bander, def wall, SpD wall, aromatherapy, stealth rocks, rapid spinner, and 2 knock off. so please leave any help! I am most uncertain about the EV Spreads and Natures, that's where I think the biggest difference can be made. Thanks!
Flareon @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Return
- Superpower
- Iron Tail
Flareon for the fire typing. Great for Vileplume. Great for revenge kills. You can swap in on a dusknoir willowisp for the flash fire.
Kingler @ Choice Band
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Rock Slide
- Superpower
Kingler for the water typing. It also carries the famed knock off. Crabhammer is a great stab move. Rock slide and superpower for coverage. Superpower also recks kang, and others.
Kangaskhan (F) @ Assault Vest
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch
- Drain Punch
- Sucker Punch
- Return
Assault vest for a little extra bulk. Also serves as a nice setup sweeper and can take down pesky ghost types. Drain punch for a little regen.
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Aromatherapy
- Synthesis
- Sludge Bomb
- Energy Ball
Vileplume is a good wall. Carries aroma to heal toxics and burns. and has synthesis for needed health regen. sludge bomb and energy ball gives good range.
Cryogonal @ Leftovers
Ability: Levitate
EVs: 200 HP / 104 SpD / 204 Spe
Calm Nature
- Rapid Spin
- Knock Off
- Frost Breath
- Recover
GREAT SpD wall. carries knock off to dispatch off items. frost breath always crits so it can reck peoples set ups. recover for health regen and rapid spin to get rid of rocks, which hurt flareon pretty bad.
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 244 Def / 12 Spe
Adamant Nature
- Stealth Rock
- Hammer Arm
- Stone Edge
- Earthquake
About the best Def wall in NU. Carries rocks to hurt the enemies in the long run. But has a weakness to feraligatr. EQ hits vileplume and dragalge well. Stone edge for other flying types. Hammer arm instead of drain punch to do more damage and I don't want the debuffs from superpower.
Flareon @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Return
- Superpower
- Iron Tail
Flareon for the fire typing. Great for Vileplume. Great for revenge kills. You can swap in on a dusknoir willowisp for the flash fire.
Kingler @ Choice Band
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Rock Slide
- Superpower
Kingler for the water typing. It also carries the famed knock off. Crabhammer is a great stab move. Rock slide and superpower for coverage. Superpower also recks kang, and others.
Kangaskhan (F) @ Assault Vest
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch
- Drain Punch
- Sucker Punch
- Return
Assault vest for a little extra bulk. Also serves as a nice setup sweeper and can take down pesky ghost types. Drain punch for a little regen.
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Aromatherapy
- Synthesis
- Sludge Bomb
- Energy Ball
Vileplume is a good wall. Carries aroma to heal toxics and burns. and has synthesis for needed health regen. sludge bomb and energy ball gives good range.
Cryogonal @ Leftovers
Ability: Levitate
EVs: 200 HP / 104 SpD / 204 Spe
Calm Nature
- Rapid Spin
- Knock Off
- Frost Breath
- Recover
GREAT SpD wall. carries knock off to dispatch off items. frost breath always crits so it can reck peoples set ups. recover for health regen and rapid spin to get rid of rocks, which hurt flareon pretty bad.
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 244 Def / 12 Spe
Adamant Nature
- Stealth Rock
- Hammer Arm
- Stone Edge
- Earthquake
About the best Def wall in NU. Carries rocks to hurt the enemies in the long run. But has a weakness to feraligatr. EQ hits vileplume and dragalge well. Stone edge for other flying types. Hammer arm instead of drain punch to do more damage and I don't want the debuffs from superpower.
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