XY NU This Team is Doing Wonders

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Standard Rate My Team Thread. Reply with any adjustments you'd make or what you rate this team out of ten. It has a scarfer, bander, def wall, SpD wall, aromatherapy, stealth rocks, rapid spinner, and 2 knock off. so please leave any help! I am most uncertain about the EV Spreads and Natures, that's where I think the biggest difference can be made. Thanks!


Flareon @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Return
- Superpower
- Iron Tail

Flareon for the fire typing. Great for Vileplume. Great for revenge kills. You can swap in on a dusknoir willowisp for the flash fire.

Kingler @ Choice Band
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Rock Slide
- Superpower

Kingler for the water typing. It also carries the famed knock off. Crabhammer is a great stab move. Rock slide and superpower for coverage. Superpower also recks kang, and others.

Kangaskhan (F) @ Assault Vest
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch
- Drain Punch
- Sucker Punch
- Return

Assault vest for a little extra bulk. Also serves as a nice setup sweeper and can take down pesky ghost types. Drain punch for a little regen.

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Aromatherapy
- Synthesis
- Sludge Bomb
- Energy Ball

Vileplume is a good wall. Carries aroma to heal toxics and burns. and has synthesis for needed health regen. sludge bomb and energy ball gives good range.

Cryogonal @ Leftovers
Ability: Levitate
EVs: 200 HP / 104 SpD / 204 Spe
Calm Nature
- Rapid Spin
- Knock Off
- Frost Breath
- Recover

GREAT SpD wall. carries knock off to dispatch off items. frost breath always crits so it can reck peoples set ups. recover for health regen and rapid spin to get rid of rocks, which hurt flareon pretty bad.

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 244 Def / 12 Spe
Adamant Nature
- Stealth Rock
- Hammer Arm
- Stone Edge
- Earthquake

About the best Def wall in NU. Carries rocks to hurt the enemies in the long run. But has a weakness to feraligatr. EQ hits vileplume and dragalge well. Stone edge for other flying types. Hammer arm instead of drain punch to do more damage and I don't want the debuffs from superpower.
 
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May I suggest flash cannon on Cryo over knock off? It doesn't remove items but will punish rock/fairies and hits way harder than knock off.
Also you might want to try freeze dry over frost breath as it improves Cryo's coverage and keeps it from being walled by water types.
 
ur team seems to be kinda weak to lead archeops, may i suggest scarf klinklang to take it out before it taunts or gets up stealth rock! not even the worst of players will have thought of it and predicted it.
 
you need at least three lines of description for each pokemon in order to explain the choices in the pokemon and sets. having short descriptions of what the moves literally do don't explain why you chose them over other pokemon or moves that led you to end up with this entire team or what it achieves. take a look at the rmt rules and other rmts to see what's expected
 
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