Hey guys ShiningSnivy here for a PU RMT. I felt like making this team after a quick skulk around the smogon pokedex, I found out that Dwebble had a use as a set up Pokemon on hyper offense teams. PU is one of my favorite tiers to play, so I decided to give it a whirl. The team has won its fair share of battles, and also lost its fair share, so if anyone is more versed in hyper offense than I am, I'd love some advice.
At a glance:
In depth:
Dwebble (M) @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Rock Blast
- Spikes
Dwebble's main use is to set up hazards. Therefore, he is my usual lead. Stealth Rock and Spikes are pretty obvious choices, Knock Off is for utility, and Rock Blast is STAB and can break Focus Sash. Custap is there so I can guarantee at least one layer of hazards and possibly a Knock Off. EVs are spread to capitilize on Dwebbles hazard setting capabilities.
Kadabra (M) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Shadow Ball
- Encore
I don't know about you guys, but Kadabra is one of my favorite Pokes to use in PU. This one's running a fairly standard Magic Guard set with Life orb. Psychic for STAB, Dazzling Gleam and Shadow Ball for coverage, and Encore for utility against slower set-up sweepers. Max Special Attack and Speed allow Kadabra to outspeed many things and hit them hard while doing so. I also went with Timid over Modest because I think the Life Orb makes up for the loss on Special Attack, and extra Speed is always nice
Barbaracle (M) @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Earthquake
Ah Barbaracle. One of the better Shell Smashers imo. So I of course decided to capitalize on that. Shell Smash boosts stats while White Herb takes care of the lowered defenses. Razor Shell and Stone Edge are the best STAB options, with Earthquake for coverage. Max Attack and Speed are pretty obvious for the EV spread. Barbaracle also compliments the rest of the team quite well.
Machoke (M) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Knock Off
- Poison Jab
Eviolite Machoke is a fun Pokemon. Thanks to the Eviolite, Machoke can tank hits very well from the Physical side or the Special side. With Machoke's below average speed, that boost to its bulk is a godsend. Dynamic Punch is the STAB of choice with No Guard behind it. Bullet Punch is good for picking off weakened targets, Knock Off is good for utility annd/or Psychic types, and Poison Jab is for Fairies. As for the Evs, max Attack for the most damage possible, 216 speed puts Machoke in a decent, albiet not very high, speed tier, while the 40 HP helps pad out its bulk a bit.
Electrode @ Choice Specs
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Signal Beam
- Hidden Power [Ice]
This one, I admit I added on a whim. The Evs and Choice Specs allow Electrode to outspeed almost anything, while doing very good damage. Thunderbolt and Volt Switch are pretty obvious, Signal Beam is semi there for coverage and semi there because Electrode's movepool isn't exactly vast. H.P. Ice is for ground types and bulky grass Pokemon. Aftermath is a fun ability, as (if the opponent makes contact) they lose 25% of their health. Thanks to the Choice Specs, Electrode can potentially get a knock out from the Aftermath damage.
Gogoat (F) @ Assault Vest
Ability: Sap Sipper
EVs: 200 Atk / 200 SpA / 108 Spe
Hasty Nature
- Horn Leech
- Earthquake
- Surf
- Hidden Power [Fire]
Gogoat was added for one main reason; mixed attacking. Gogoat has nice stats and a good movepool to do so. So the EVs are set to give a good boost its damage while also increasing its speed. Assault Vest gives a nice Special Defense boost to allow for more switch in opportunities. As for the moves, Horn Leech drains HP to keep Gogoat healthy, Earthquake and Surf make for amazing coverage, and H.P. Fire is good for Ice Pokemon.
IMPORTABLE
http://pastebin.com/7jTvpNHb
So, what do you guys think? Any and all constructive criticism is greatly appreciated! Thank you in advance.
At a glance:






In depth:

Dwebble (M) @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Rock Blast
- Spikes
Dwebble's main use is to set up hazards. Therefore, he is my usual lead. Stealth Rock and Spikes are pretty obvious choices, Knock Off is for utility, and Rock Blast is STAB and can break Focus Sash. Custap is there so I can guarantee at least one layer of hazards and possibly a Knock Off. EVs are spread to capitilize on Dwebbles hazard setting capabilities.

Kadabra (M) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Shadow Ball
- Encore
I don't know about you guys, but Kadabra is one of my favorite Pokes to use in PU. This one's running a fairly standard Magic Guard set with Life orb. Psychic for STAB, Dazzling Gleam and Shadow Ball for coverage, and Encore for utility against slower set-up sweepers. Max Special Attack and Speed allow Kadabra to outspeed many things and hit them hard while doing so. I also went with Timid over Modest because I think the Life Orb makes up for the loss on Special Attack, and extra Speed is always nice

Barbaracle (M) @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Earthquake
Ah Barbaracle. One of the better Shell Smashers imo. So I of course decided to capitalize on that. Shell Smash boosts stats while White Herb takes care of the lowered defenses. Razor Shell and Stone Edge are the best STAB options, with Earthquake for coverage. Max Attack and Speed are pretty obvious for the EV spread. Barbaracle also compliments the rest of the team quite well.

Machoke (M) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Knock Off
- Poison Jab
Eviolite Machoke is a fun Pokemon. Thanks to the Eviolite, Machoke can tank hits very well from the Physical side or the Special side. With Machoke's below average speed, that boost to its bulk is a godsend. Dynamic Punch is the STAB of choice with No Guard behind it. Bullet Punch is good for picking off weakened targets, Knock Off is good for utility annd/or Psychic types, and Poison Jab is for Fairies. As for the Evs, max Attack for the most damage possible, 216 speed puts Machoke in a decent, albiet not very high, speed tier, while the 40 HP helps pad out its bulk a bit.

Electrode @ Choice Specs
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Signal Beam
- Hidden Power [Ice]
This one, I admit I added on a whim. The Evs and Choice Specs allow Electrode to outspeed almost anything, while doing very good damage. Thunderbolt and Volt Switch are pretty obvious, Signal Beam is semi there for coverage and semi there because Electrode's movepool isn't exactly vast. H.P. Ice is for ground types and bulky grass Pokemon. Aftermath is a fun ability, as (if the opponent makes contact) they lose 25% of their health. Thanks to the Choice Specs, Electrode can potentially get a knock out from the Aftermath damage.

Gogoat (F) @ Assault Vest
Ability: Sap Sipper
EVs: 200 Atk / 200 SpA / 108 Spe
Hasty Nature
- Horn Leech
- Earthquake
- Surf
- Hidden Power [Fire]
Gogoat was added for one main reason; mixed attacking. Gogoat has nice stats and a good movepool to do so. So the EVs are set to give a good boost its damage while also increasing its speed. Assault Vest gives a nice Special Defense boost to allow for more switch in opportunities. As for the moves, Horn Leech drains HP to keep Gogoat healthy, Earthquake and Surf make for amazing coverage, and H.P. Fire is good for Ice Pokemon.
IMPORTABLE
http://pastebin.com/7jTvpNHb
So, what do you guys think? Any and all constructive criticism is greatly appreciated! Thank you in advance.