Unsure if I can post links -- I don't leave the sim much:
TLDW: Showdown currently has "[Holder] was burned!" instead of "[Holder] was burned by its Flame Orb!" as the proc message. This is inconsistent with base game and can lead to some simulation inaccurate, albeit niche, set prediction when playing metagames such as Doubles OU. By attacking last in a turn and using a move such as Scald against an opponent's Conkeldurr, should Conkeldurr be holding a Flame Orb and the move's burn not proc, a Showdown player would still have to guess if it is an Iron Fist set -- as opposed to a base game player, who would already have this information should Scald not have burned by seeing that the Flame Orb was in fact what caused the burn.
PS: If this is the wrong thread, please let me know and I'll repost in the correct place.
TLDW: Showdown currently has "[Holder] was burned!" instead of "[Holder] was burned by its Flame Orb!" as the proc message. This is inconsistent with base game and can lead to some simulation inaccurate, albeit niche, set prediction when playing metagames such as Doubles OU. By attacking last in a turn and using a move such as Scald against an opponent's Conkeldurr, should Conkeldurr be holding a Flame Orb and the move's burn not proc, a Showdown player would still have to guess if it is an Iron Fist set -- as opposed to a base game player, who would already have this information should Scald not have burned by seeing that the Flame Orb was in fact what caused the burn.
PS: If this is the wrong thread, please let me know and I'll repost in the correct place.
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