SM OU Three Fairies and a Birb.

Greetings! My name is Arial, and this is my very first RMT here, hope I do not disappoint.
I have a quite short life as a competitive player; I was aware of the competitive scene and played a few games here and there, but I started taking the whole thing more seriously at the release of SM. But this is a story for another time, onto the team them!

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Introduction

I made this team a few days ago, twiddled with it, until it became what you see here. I managed to ladder to around 1400 with this; not very impressive per your standards, but it is quite a landmark for me. However, I got stuck in a limbo, not being able to progress from this position, and as such, I feel that this team need a little bit of an upgrade, hence this post.

Teambuilding Process

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I started with Lele as I enjoy her as a stallbreaker, she hits quite hard unboosted, and because she's my favourite Tapu.
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Heatran was next, so it is able to cover Lele's weaknesses and provide SR, aside from constant chip damage.
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Torn-T, because this thing is a God sent blessing, so much utility and pivot-y goodness in one mon, not to mention resistances/immunity.
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AV Bulu was the next since it is another answer to Ground-types, a solid answer to Electric-types and another pivot.
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50% Berry Rotom-W is another good wall/pivot, is my defogger and another Ground immunity.
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I didn't decide which mon shall ocuppy this slot; as of now, Mawile is an interesting fit, able to massacrate the tier with powerful attacks, and/or soften up the opposing team for a easier time later on.

The Team

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Ability- Psychic Surge
EVs- 252 SpA | 4 SpD | 252 Spe
Nature- Timid

Psychic | Moonblast | Taunt | Focus Blast​
Fightnium Z Lele is a blast to use, pun intended. Her Psychic Surge makes her Psychics super strong, heavily denting important walls such as Lando-T. She also has Moonblast to ease the matchup against Dark-types such as Ash-Gren and Tyranitar, aside from being a good alternate stab; also, thanks to her confortable speed tier, Lele can function as a stallbreaker, shutting off the more passive walls like Chansey and Toxapex. However, the icing in the cake is Z-Focus Blast, which allow her to OHKO Heatran and Ferrothorn after SR. It also can bluff a Choice set to play mind games and force switches.

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Ability- Flash Fire
EVs- 4 HP | 252 SpA | 252 Spe
IVs- 0 Atk
Nature- Modest

Stealth Rock | Earth Power | Lava Plume | Flash Cannon​
When I first used Modest Tran, I fell in love with it. Here, I'm using a variation that switches Air Baloon over Steelium Z, seeing that Lele is the Z-Move user; however, I am not sure that this is an optimal choice, so, feel free to change if you so deem it so. Tran is my SR setter, being to reliably set it even in front of the king of OU himself, thanks to the balloon. Lava Plume is chosen over Magma Storm because of the better accuracy and the chance of burn, Earth Power gets other Heatran and Toxapex and Flash Cannon is there to cover annoying fairies such as Clefable.

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Ability- Regenerator
EVs- 252 HP | 4 SpA | 252 Spe
Nature- Timid

Hurricane | Knock Off | Taunt | U-turn​
Tornadus Therian is a blessing from Arceus himself to us players: pivot, makeshift wall, stallbreaker, lead; take your pick. If the versatility isn't enough to cement this birb as a divine gift, then a reliable ability in Regenerator allows Torn-T to forgo Leftovers for a Rocky Helmet, effectively punishing U-Turn and Fake Out usage and pshysical hits in general. Hurricane, albeit unreliable, deals solid damage to important targets such as Lando-T and Koko, and maims Grass-types such as AV Tangrowth and Tapu Bulu. Knock Off cripples opponents by removing their item, effectively removing passive recovery/boosts, and Taunt is used to prevent hazards and status, aside from shutting down passive walls. Finally, U-Turn rounds it up by allowing Torn-T to pivot out of harm's way.

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Ability- Grassy Surge
EVs- 244 HP | 60 Atk | 4 Def | 52 SpD | 148 Spe
Nature- Adamant

Horn Leech | Wood Hammer
| Nature's Madness | Superpower​
AV Bulu is a very optimal pick for this team, since it's special bulk allows him to act as a sponge for most special hits; in a pinch, it can tank unboosted Fire Blast from Blacephalon if so needed. This same bulk allows him to be an effective pivot, taking hits with confortable ease. Horn Leech and Wood Hammer is his choice of STABs, putting some serious dents on anything not resistant to it; personally, I rarely click Wood Hammer, so you can switch it for Stone Edge if the Zapdos matchup is too hard. Superpower is for Steel-types, 2HKOing Heatran, for example, and Nature's Madness is there for anything that tanks the other moves all day, such as Celesteela and Tangrowth

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Ability- Levitate
EVs- 252 HP | 200 Def | 56 Spe
IVs- 0 Atk
Nature- -

Hydro Pump | Will-O-Wisp | Volt Switch | Defog​
Rotom-W was chosen as the the team's defogger because of his typing, that provides excelent resistances, coupled with his ability and interesting movepool. Hydro Pump is there as a solid way of damage dishing and a means to end ground/rock types reign. Volt Switch allows Rotom to pivot out and bring a teammate that can handle the situation. Defog is there because it helps solve function composition..get it? Because it is notated fog, and the move DEfogs... oh nevermind... Defog clears away hazards and Screens, and Will-o-Wisp punishes physical attackers such as Zygarde, Tyranitar and M-Medicham. Thanks to its reasonable bulk, he can tank some important hits, and have an extra 50% of life thanks to Iapapa Berry; it wont work, however, if he's Knocked Off.

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Ability- Intimidate
EVs- 92 HP | 252 Atk | 164 Spe
Nature- Bold

Swords Dance | Play Rough | Sucker Punch | Knock Off​
M-Mawile can be described in one word. One acronym, to be more precise: OHKO. Don't let it's cuteness fool you, this thing can deal some serious damage. Play Rough is reliable to the point of having very few drawbacks to clicking it; worst case scenario, it does 20-24% to uninvested Heatran. Swords Dance makes it's already high attack skyrocket; +2 Knock Off have a 31,3% chance to OHKO Ferrothorn.To round up, it has Sucker Punch to mitigate it's low speed, and Knock Off as a move that hits most Fairy resists, removing their items as a bonus.

Conclusion

Whew, got it all done! Thanks for coming this far, and I ask that you folks review this and voice your opinion about this team. Also, if you enjoyed, feel free to use it as you see fit.

Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Taunt
- Focus Blast

Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Flash Cannon

Birb (Tornadus-Therian) @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Taunt
- U-turn

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 244 HP / 60 Atk / 4 Def / 52 SpD / 148 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Nature's Madness
- Superpower

Carnot (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Defog

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off
 
Yo bruh, I like the concept of building on Lele + MMawile especially on balanced teams. They have a very wide coverage, moreover I hope that my version can help you especially against some threats present in the current metagame.


WEAKNESSES:
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<=> It's a very heavy wallbreaker for your team as you do not have any entrance to its fire under the sun and little chance of damaging it with Tornadus or the Sucker Punch of MMawile.
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<=> The solution of assigning air ballon to heatran is original, but unreliable since its mates are pivoters equipped with defogger like Tornadus and you should force entry and break it all up.
Once it dances the game it turns out to be hard to recover and put it to victory for you.
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<=> In particular, the version of SubDD completely walls you, can stall the bulu soil and boost the defense until you can no longer break the substitutes.
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<=> Reuniclus can wallare your team against Lele's taunt, as it does not have recovery.
Moreover, it can hit the terrein with inertia with the stab and in the worst case it has been set up with Calm Mind.



Major CHANGES
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Heatran in those conditions can not do anything against CharX, especially if the instrument breaks down. I propose ScarfLando-T to guarantee you greater speed control and a better response against MegaMedicham and MegaAlakazam thanks to the fact that it can use U-turn and guarantee momentum.
Since Reuniclus can become a considerable threat to the team, I would add a Punishment slot to counter it best once the boost has become uncontrollable.
EQ allows you to sweep in late game and Stone Edge is a valid alternative to Explosion against MegaPinsir- MegaCharY.
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In the defensive coverage you need revenue on CharY and the Stab of MegaLatios, always remaining a control of Greninja both BB and Protean. Setter of the team as well as Wishpasser excellent for a core with MegaMawile and allow him to recover PS on the revenue of Bulu or SpecsLele.
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It is to have another water resist against the Rain Teams and check SD Kartana better without running into Hurricane misses and as previously mentioned Zygarde in every form.
Sleep Power is to make it even more annoyer on the opponent's revenue in switches.
Sludge Bomb is to avoid the boost of Tapu Bulu, Grass Knot is to break the Sub of Zygarde and HP Fire is for Kartana and win the 1vs1 in front of Ferrothorn.



Minor CHANGES:
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Psyshock>Psychic allows you to be a mixer attacker vs Chansey, AvMagearna, AvBulu and AvTang.
I would risk the option of using it with Calm Mind to increase its destructive power against the stall.
Besides, if you are in a +1 position on Celesteela, you could shoot the Z with a nice 66.4 - 78.3%.
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In this regard there is the possibility that the land is invalidating the priority attacks of MMawile.
I would use 4atks to hit Toxapex, Celesteela, Skarmory, Ferrothorn, Gliscor and DefLando-T on the switches.





NEW THREATS

Strong Wallbreakers.
MegaMedicham n MegaMawile can be really dangerous for the team, hit with the powerful stab to put pressure on late-game sweeps.


How to use ?

The team is very intuitive to use, Lele is the opposing team flanked by two pivots like ScarfLando-T and Rotom.The offensive coverage of the opposing team will be joined by the defensive core Chansey + Tangrowht but avoiding status on the latter (Burn / Toxic).
 
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Whew man, thanks a lot for the changes, I'll make sure to try them and change the original post, as I am on cellphone by the time of this post, and making any change would be a royal pain. Once again, thanks man!
 
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