Greetings! My name is Arial, and this is my very first RMT here, hope I do not disappoint.
I have a quite short life as a competitive player; I was aware of the competitive scene and played a few games here and there, but I started taking the whole thing more seriously at the release of SM. But this is a story for another time, onto the team them!
I made this team a few days ago, twiddled with it, until it became what you see here. I managed to ladder to around 1400 with this; not very impressive per your standards, but it is quite a landmark for me. However, I got stuck in a limbo, not being able to progress from this position, and as such, I feel that this team need a little bit of an upgrade, hence this post.
I started with Lele as I enjoy her as a stallbreaker, she hits quite hard unboosted, and because she's my favourite Tapu.
Heatran was next, so it is able to cover Lele's weaknesses and provide SR, aside from constant chip damage.
Torn-T, because this thing is a God sent blessing, so much utility and pivot-y goodness in one mon, not to mention resistances/immunity.
AV Bulu was the next since it is another answer to Ground-types, a solid answer to Electric-types and another pivot.
50% Berry Rotom-W is another good wall/pivot, is my defogger and another Ground immunity.
I didn't decide which mon shall ocuppy this slot; as of now, Mawile is an interesting fit, able to massacrate the tier with powerful attacks, and/or soften up the opposing team for a easier time later on.
@
Ability- Psychic Surge
EVs- 252 SpA | 4 SpD | 252 Spe
Nature- Timid
Psychic | Moonblast | Taunt | Focus Blast
@
Ability- Flash Fire
EVs- 4 HP | 252 SpA | 252 Spe
IVs- 0 Atk
Nature- Modest
Stealth Rock | Earth Power | Lava Plume | Flash Cannon
@
Ability- Regenerator
EVs- 252 HP | 4 SpA | 252 Spe
Nature- Timid
Hurricane | Knock Off | Taunt | U-turn
@
Ability- Grassy Surge
EVs- 244 HP | 60 Atk | 4 Def | 52 SpD | 148 Spe
Nature- Adamant
Horn Leech | Wood Hammer
| Nature's Madness | Superpower
@
Ability- Levitate
EVs- 252 HP | 200 Def | 56 Spe
IVs- 0 Atk
Nature- -
Hydro Pump | Will-O-Wisp | Volt Switch | Defog
@
Ability- Intimidate
EVs- 92 HP | 252 Atk | 164 Spe
Nature- Bold
Swords Dance | Play Rough | Sucker Punch | Knock Off
Whew, got it all done! Thanks for coming this far, and I ask that you folks review this and voice your opinion about this team. Also, if you enjoyed, feel free to use it as you see fit.
I have a quite short life as a competitive player; I was aware of the competitive scene and played a few games here and there, but I started taking the whole thing more seriously at the release of SM. But this is a story for another time, onto the team them!






Introduction
I made this team a few days ago, twiddled with it, until it became what you see here. I managed to ladder to around 1400 with this; not very impressive per your standards, but it is quite a landmark for me. However, I got stuck in a limbo, not being able to progress from this position, and as such, I feel that this team need a little bit of an upgrade, hence this post.
Teambuilding Process

I started with Lele as I enjoy her as a stallbreaker, she hits quite hard unboosted, and because she's my favourite Tapu.


Heatran was next, so it is able to cover Lele's weaknesses and provide SR, aside from constant chip damage.



Torn-T, because this thing is a God sent blessing, so much utility and pivot-y goodness in one mon, not to mention resistances/immunity.




AV Bulu was the next since it is another answer to Ground-types, a solid answer to Electric-types and another pivot.





50% Berry Rotom-W is another good wall/pivot, is my defogger and another Ground immunity.






I didn't decide which mon shall ocuppy this slot; as of now, Mawile is an interesting fit, able to massacrate the tier with powerful attacks, and/or soften up the opposing team for a easier time later on.
The Team

@

Ability- Psychic Surge
EVs- 252 SpA | 4 SpD | 252 Spe
Nature- Timid
Psychic | Moonblast | Taunt | Focus Blast
Fightnium Z Lele is a blast to use, pun intended. Her Psychic Surge makes her Psychics super strong, heavily denting important walls such as Lando-T. She also has Moonblast to ease the matchup against Dark-types such as Ash-Gren and Tyranitar, aside from being a good alternate stab; also, thanks to her confortable speed tier, Lele can function as a stallbreaker, shutting off the more passive walls like Chansey and Toxapex. However, the icing in the cake is Z-Focus Blast, which allow her to OHKO Heatran and Ferrothorn after SR. It also can bluff a Choice set to play mind games and force switches.
@

Ability- Flash Fire
EVs- 4 HP | 252 SpA | 252 Spe
IVs- 0 Atk
Nature- Modest
Stealth Rock | Earth Power | Lava Plume | Flash Cannon
When I first used Modest Tran, I fell in love with it. Here, I'm using a variation that switches Air Baloon over Steelium Z, seeing that Lele is the Z-Move user; however, I am not sure that this is an optimal choice, so, feel free to change if you so deem it so. Tran is my SR setter, being to reliably set it even in front of the king of OU himself, thanks to the balloon. Lava Plume is chosen over Magma Storm because of the better accuracy and the chance of burn, Earth Power gets other Heatran and Toxapex and Flash Cannon is there to cover annoying fairies such as Clefable.
@

Ability- Regenerator
EVs- 252 HP | 4 SpA | 252 Spe
Nature- Timid
Hurricane | Knock Off | Taunt | U-turn
Tornadus Therian is a blessing from Arceus himself to us players: pivot, makeshift wall, stallbreaker, lead; take your pick. If the versatility isn't enough to cement this birb as a divine gift, then a reliable ability in Regenerator allows Torn-T to forgo Leftovers for a Rocky Helmet, effectively punishing U-Turn and Fake Out usage and pshysical hits in general. Hurricane, albeit unreliable, deals solid damage to important targets such as Lando-T and Koko, and maims Grass-types such as AV Tangrowth and Tapu Bulu. Knock Off cripples opponents by removing their item, effectively removing passive recovery/boosts, and Taunt is used to prevent hazards and status, aside from shutting down passive walls. Finally, U-Turn rounds it up by allowing Torn-T to pivot out of harm's way.
@

Ability- Grassy Surge
EVs- 244 HP | 60 Atk | 4 Def | 52 SpD | 148 Spe
Nature- Adamant
Horn Leech | Wood Hammer
| Nature's Madness | Superpower
AV Bulu is a very optimal pick for this team, since it's special bulk allows him to act as a sponge for most special hits; in a pinch, it can tank unboosted Fire Blast from Blacephalon if so needed. This same bulk allows him to be an effective pivot, taking hits with confortable ease. Horn Leech and Wood Hammer is his choice of STABs, putting some serious dents on anything not resistant to it; personally, I rarely click Wood Hammer, so you can switch it for Stone Edge if the Zapdos matchup is too hard. Superpower is for Steel-types, 2HKOing Heatran, for example, and Nature's Madness is there for anything that tanks the other moves all day, such as Celesteela and Tangrowth
@

Ability- Levitate
EVs- 252 HP | 200 Def | 56 Spe
IVs- 0 Atk
Nature- -
Hydro Pump | Will-O-Wisp | Volt Switch | Defog
Rotom-W was chosen as the the team's defogger because of his typing, that provides excelent resistances, coupled with his ability and interesting movepool. Hydro Pump is there as a solid way of damage dishing and a means to end ground/rock types reign. Volt Switch allows Rotom to pivot out and bring a teammate that can handle the situation. Defog is there because it helps solve function composition..get it? Because it is notated fog, and the move DEfogs... oh nevermind... Defog clears away hazards and Screens, and Will-o-Wisp punishes physical attackers such as Zygarde, Tyranitar and M-Medicham. Thanks to its reasonable bulk, he can tank some important hits, and have an extra 50% of life thanks to Iapapa Berry; it wont work, however, if he's Knocked Off.
@

Ability- Intimidate
EVs- 92 HP | 252 Atk | 164 Spe
Nature- Bold
Swords Dance | Play Rough | Sucker Punch | Knock Off
M-Mawile can be described in one word. One acronym, to be more precise: OHKO. Don't let it's cuteness fool you, this thing can deal some serious damage. Play Rough is reliable to the point of having very few drawbacks to clicking it; worst case scenario, it does 20-24% to uninvested Heatran. Swords Dance makes it's already high attack skyrocket; +2 Knock Off have a 31,3% chance to OHKO Ferrothorn.To round up, it has Sucker Punch to mitigate it's low speed, and Knock Off as a move that hits most Fairy resists, removing their items as a bonus. Conclusion
Whew, got it all done! Thanks for coming this far, and I ask that you folks review this and voice your opinion about this team. Also, if you enjoyed, feel free to use it as you see fit.
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Taunt
- Focus Blast
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Flash Cannon
Birb (Tornadus-Therian) @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Taunt
- U-turn
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 244 HP / 60 Atk / 4 Def / 52 SpD / 148 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Nature's Madness
- Superpower
Carnot (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Defog
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Taunt
- Focus Blast
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Flash Cannon
Birb (Tornadus-Therian) @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Taunt
- U-turn
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 244 HP / 60 Atk / 4 Def / 52 SpD / 148 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Nature's Madness
- Superpower
Carnot (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Defog
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off