'Sup Smogon,
So, no long intro. Just want to say that I played pokemon competitively since the BW era. I played a decent amount, and really liked Volt-Turn, and all the momentum and such. This team is not perfect, but has been doing well. So, without further ado, Three-Headed Volt-Turn.
At a glance:
It all started out with this guy. He's quite underrated, and is pretty useful. When Genesect got banned, I had no reason not to use Hydreigon.
Aegislash has perfect synergy with Hydreigon. In fact, together, they resist every single type in the entire game. What a perfect core we have here.
So, Hydreigon gets U-Turn. I thought making a Volt-Turn team with him would be kind of cool, so I added the very unique, original, creative, Rotom-W. Good synergy too.
Going along with the Volt-Turn idea, I added Landorus-T, who has always been a Volt-Turn staple for intimidate and SR.
I needed Defog. Since the team was pretty weak to Aegislash, Mandibuzz seemed like the best option as both a defogger and Aegislash counter.
(He doesn't move)
I struggled with the mega. I did need a few resistances, and looking deeper, I narrowed down to Mawile and Scizor. Not sure which one, but Scizor cut it for now.
In depth:
Hydreigon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
Hydreigon. He's quite good actually, despite low usage. He seems to take anything from Rotom-W really well (WoW doesn't hurt that much), and is a great scarf user. His woes of being 1 speed point below Genesect doesn't matter anymore; Hydreigon is now able to outspeed the entire unboosted/not scarfed metagame with the sole exception of Deoxys-S. In addition, he has some great resistances in ghost and dark, Fire Blasting Aegislash and Bisharp and the like while resisting Sucker Punch/Shadow Sneak/Shadow Ball, although Sacred Sword really hurts.
EVs maximize Special attack and Speed, putting the remaining four in attack, as Hydreigon is primarily a revenge killer with special moves but can also scout or gain momentum with U-turn.
Draco Meteor is used just for its insane power, which outweighs the Satk drop in my opinion. Fire Blast is coverage, Dark Pulse for STAB, and U-turn is just for scouting and Volt-Turning in general.
Scizor (F) @ Scizorite
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Mega Scizor is a great setup sweeper. He's being used above Mega Mawile, but both are good and if Mega Mawile seems better, I'll go with it. He's my only setup sweeper at the moment, but does it really well if he doesn't get burned. His natural bulk allows him to Swords Dance easily and trademark Technician STAB Bullet Punch has always been good, and is still good this gen with the added ability of destroying fairies. The only unfortunate part is that U-Turn is not viable as it would get rid of SD boosts.
The EVs currently are invested in bulk and attack, but I would like to creep the Sdef to survive certain 2HKOs, if anyone can help there.
Bug Bite > X-Scissor as Technician makes t more powerful while eating a berry and potentially stopping a Harvest Trevenant or something. Bullet Punch is self explanatory, as is Swords Dance, and I opted for Roost for recovery, as I find it more useful than Pursuit trapping, since Scizor doesn't get much recovery and the gradual damage hurts.
Rotom-W @ Chesto Berry
Trait: Levitate
EVs:252 HP / 252 Def / 4 SAtk 248 HP / 252 Def / 8 SAtk
Bold Nature (+Def, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
Rotom-W is on practically every Volt-Turn team, and is overused like heck, but with good reason. His typing gives great synergy, he has acceptable bulk, has access to solid moves, and counters Talonflame amazingly.
EVs are invested in physical bulk to counter Talonflame as best possible. Suggestions here?
As for the set, just a standard ChestoRest set. Its much more reliable than Pain Split and such, which is key in laddering I guess. Volt Switch is the obvious choice for Volt-Turn, while WoW cripples physical attackers like Azumarill and Hydro Pump as the primary STAB offensive move.
Thanks Nog for the minor, but important EV change.
Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Foul Play
- Defog
- Roost
- Taunt
Mandibuzz brought two key things to this team. 1. Defog, and 2. an Aegislash counter (and 3. a very dizzying gif). Aside from Mandibuzz, Aegislash tears apart most of the team, as the other ghost resist, Hydreigon, cannot take Sacred Sword too well.
EVs are physically defensive, with 248 EVs for a good Stealth Rock number. It makes Mandibuzz take Aegislash no problem.
252+ Atk Aegislash-Blade Sacred Sword vs. 248 HP / 252+ Def Mandibuzz: 84-99 (19.8 - 23.4%) -- possible 6HKO after Leftovers recovery
The moveset is standard, with Taunt over Knock Off to destroy defensive pokemon. I'm not sure if Knock Off is better though, as I can see where it would be a safe option to really hurt a mon's recovery, or knock off eviolite, though the latter is much more situational.
(Aw no gif)
Aegislash (M) @ Spooky Plate
Trait: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Aegislash really stands out as one of the best pokemon of this generation. Unpredictable, powerful, and bulky. Amazing. If you play him right, you play a base 720 pokemon with 60 / 150 / 150 / 150 / 150 / 60 stats. However, he is the king of mind games and predictions, so it can be really annoying to have to play one step ahead of your opponent mentally. I chose the mixed set over SD or other similar sets, as I don't like the burn, and I not mind too much if I accidentally mispredict a Will-o-Wisp.
EVs are specially oriented, as Shadow Ball will be the strongest move with Spooky Plate. I don't know if I should invest in physical offense though, as two moves are physical moves.
The set is a pretty standard Spooky Plate mixed attacker. King's Shield is obligatory, Shadow ball is the primary attack. Sacred sword gives Aegislash the perfect neutral coverage of Ghost / Fighting, and Shadow Sneak is used to finish pokemon that are brought down to 15% ish (or anywhere within KO range).
Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs:252 HP / 252 Atk / 4 SDef 248 HP / 24 Atk / 236 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Landorus-T is part of the Volt-Turn part of this team. He is the primary SR setter, and also a bulky pivot. Every team needs rocks at this point, especially with the popularity of Talonflame, and if no other hazards are used, SR is still mandatory on most teams. Even with the defog buff, SR still remains incredibly influential. Intimidate really helps as a bulky pivot, allowing Lando-T to soak up or continue to force out physical attackers.
Landorus is literally as slow as possible. I run 0IV on speed, with Brave Nature to be slower than many pokemon to U-turn after they attack. This allows me to safely switch in say Mega Scizor to setup and gain some momentum. Standard bulky attacker EV spread, but suggestions are welcome.
Earthquake and Stone Edge give great EdgeQuake coverage. U-turn keeps/creates momentum, and SR certainly helps a lot forcing Defog before Talonflame is switched in.
Once again, Nog with the EV change. It works much better as a physical bulky pivot now.
Threat list coming soon.
Thank you all for reading. Post your thoughts in the comments, and have a great day!
So, no long intro. Just want to say that I played pokemon competitively since the BW era. I played a decent amount, and really liked Volt-Turn, and all the momentum and such. This team is not perfect, but has been doing well. So, without further ado, Three-Headed Volt-Turn.
At a glance:







It all started out with this guy. He's quite underrated, and is pretty useful. When Genesect got banned, I had no reason not to use Hydreigon.


Aegislash has perfect synergy with Hydreigon. In fact, together, they resist every single type in the entire game. What a perfect core we have here.



So, Hydreigon gets U-Turn. I thought making a Volt-Turn team with him would be kind of cool, so I added the very unique, original, creative, Rotom-W. Good synergy too.




Going along with the Volt-Turn idea, I added Landorus-T, who has always been a Volt-Turn staple for intimidate and SR.





I needed Defog. Since the team was pretty weak to Aegislash, Mandibuzz seemed like the best option as both a defogger and Aegislash counter.






I struggled with the mega. I did need a few resistances, and looking deeper, I narrowed down to Mawile and Scizor. Not sure which one, but Scizor cut it for now.
In depth:

Hydreigon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
Hydreigon. He's quite good actually, despite low usage. He seems to take anything from Rotom-W really well (WoW doesn't hurt that much), and is a great scarf user. His woes of being 1 speed point below Genesect doesn't matter anymore; Hydreigon is now able to outspeed the entire unboosted/not scarfed metagame with the sole exception of Deoxys-S. In addition, he has some great resistances in ghost and dark, Fire Blasting Aegislash and Bisharp and the like while resisting Sucker Punch/Shadow Sneak/Shadow Ball, although Sacred Sword really hurts.
EVs maximize Special attack and Speed, putting the remaining four in attack, as Hydreigon is primarily a revenge killer with special moves but can also scout or gain momentum with U-turn.
Draco Meteor is used just for its insane power, which outweighs the Satk drop in my opinion. Fire Blast is coverage, Dark Pulse for STAB, and U-turn is just for scouting and Volt-Turning in general.

Scizor (F) @ Scizorite
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Mega Scizor is a great setup sweeper. He's being used above Mega Mawile, but both are good and if Mega Mawile seems better, I'll go with it. He's my only setup sweeper at the moment, but does it really well if he doesn't get burned. His natural bulk allows him to Swords Dance easily and trademark Technician STAB Bullet Punch has always been good, and is still good this gen with the added ability of destroying fairies. The only unfortunate part is that U-Turn is not viable as it would get rid of SD boosts.
The EVs currently are invested in bulk and attack, but I would like to creep the Sdef to survive certain 2HKOs, if anyone can help there.
Bug Bite > X-Scissor as Technician makes t more powerful while eating a berry and potentially stopping a Harvest Trevenant or something. Bullet Punch is self explanatory, as is Swords Dance, and I opted for Roost for recovery, as I find it more useful than Pursuit trapping, since Scizor doesn't get much recovery and the gradual damage hurts.

Rotom-W @ Chesto Berry
Trait: Levitate
EVs:
Bold Nature (+Def, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
Rotom-W is on practically every Volt-Turn team, and is overused like heck, but with good reason. His typing gives great synergy, he has acceptable bulk, has access to solid moves, and counters Talonflame amazingly.
EVs are invested in physical bulk to counter Talonflame as best possible. Suggestions here?
As for the set, just a standard ChestoRest set. Its much more reliable than Pain Split and such, which is key in laddering I guess. Volt Switch is the obvious choice for Volt-Turn, while WoW cripples physical attackers like Azumarill and Hydro Pump as the primary STAB offensive move.
Thanks Nog for the minor, but important EV change.

Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Foul Play
- Defog
- Roost
- Taunt
Mandibuzz brought two key things to this team. 1. Defog, and 2. an Aegislash counter (and 3. a very dizzying gif). Aside from Mandibuzz, Aegislash tears apart most of the team, as the other ghost resist, Hydreigon, cannot take Sacred Sword too well.
EVs are physically defensive, with 248 EVs for a good Stealth Rock number. It makes Mandibuzz take Aegislash no problem.
252+ Atk Aegislash-Blade Sacred Sword vs. 248 HP / 252+ Def Mandibuzz: 84-99 (19.8 - 23.4%) -- possible 6HKO after Leftovers recovery
The moveset is standard, with Taunt over Knock Off to destroy defensive pokemon. I'm not sure if Knock Off is better though, as I can see where it would be a safe option to really hurt a mon's recovery, or knock off eviolite, though the latter is much more situational.

Aegislash (M) @ Spooky Plate
Trait: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Aegislash really stands out as one of the best pokemon of this generation. Unpredictable, powerful, and bulky. Amazing. If you play him right, you play a base 720 pokemon with 60 / 150 / 150 / 150 / 150 / 60 stats. However, he is the king of mind games and predictions, so it can be really annoying to have to play one step ahead of your opponent mentally. I chose the mixed set over SD or other similar sets, as I don't like the burn, and I not mind too much if I accidentally mispredict a Will-o-Wisp.
EVs are specially oriented, as Shadow Ball will be the strongest move with Spooky Plate. I don't know if I should invest in physical offense though, as two moves are physical moves.
The set is a pretty standard Spooky Plate mixed attacker. King's Shield is obligatory, Shadow ball is the primary attack. Sacred sword gives Aegislash the perfect neutral coverage of Ghost / Fighting, and Shadow Sneak is used to finish pokemon that are brought down to 15% ish (or anywhere within KO range).

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs:
Brave Nature (+Atk, -Spd)
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Landorus-T is part of the Volt-Turn part of this team. He is the primary SR setter, and also a bulky pivot. Every team needs rocks at this point, especially with the popularity of Talonflame, and if no other hazards are used, SR is still mandatory on most teams. Even with the defog buff, SR still remains incredibly influential. Intimidate really helps as a bulky pivot, allowing Lando-T to soak up or continue to force out physical attackers.
Landorus is literally as slow as possible. I run 0IV on speed, with Brave Nature to be slower than many pokemon to U-turn after they attack. This allows me to safely switch in say Mega Scizor to setup and gain some momentum. Standard bulky attacker EV spread, but suggestions are welcome.
Earthquake and Stone Edge give great EdgeQuake coverage. U-turn keeps/creates momentum, and SR certainly helps a lot forcing Defog before Talonflame is switched in.
Once again, Nog with the EV change. It works much better as a physical bulky pivot now.
Hydreigon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
Scizor (F) @ Scizorite
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature (+Def, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Foul Play
- Defog
- Roost
- Taunt
Aegislash (M) @ Spooky Plate
Trait: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 24 Atk / 236 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
Scizor (F) @ Scizorite
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature (+Def, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Foul Play
- Defog
- Roost
- Taunt
Aegislash (M) @ Spooky Plate
Trait: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 24 Atk / 236 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Threat list coming soon.
Thank you all for reading. Post your thoughts in the comments, and have a great day!
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