Introduction
Salamence had just been banned, and so Shaymin usage was on the rise. I went to the BL section of Smogon to look at it's analysis and just below it I saw Raikou, who I had not touched since it left UU. Out of curiosity, I clicked the analysis and looked around. It seemed to be a frailer but more powerful FastCune. I wasn't fond of Fast Cune because of it's lack of Speed but Raikou had that. I thought for a minute then decided to make a team around it. I chose the Sub CM set as it was the set I used while Raikou was in UU and it still works fabulously in OU. I decided the set would work with Toxic Spikes, therefore it turned somewaht into a semi stall team. This RMT is probably my best yet, so I hope you'll rate it. Anyway, enough talking, on with the team.
The Team



Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Hidden Power [Ice]
- Leaf Storm
Roserade is a key member, with luck it can disable an opponents team member with it's 75% accuracy sleep move and set up Toxic Spikes. The rest of the team rely on Roserade so a strong start with Roserade is vital. Leaf Storm packs a Punch and can KO a lot of neutral foes, severely damaging the others. HP Ice helps me against other Roserade leads because HP Fire is the standard, and lowers their Speed IV. That means I can sleep them before they sleep me.



Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Trick
Gengar is my revenge killer and one of my weapons against stall teams. Shadow Ball hurts coming off a Base 130 Special Attack, and can KO a lot of weakened foes. The Ghost typing helps me get take Explosions without Metagross taking a huge hit. Thunderbolt helps me revenge killer Gyara with one DD and hit Bulky Waters respectably hard. Focus Blast is for Steel types that resist Gengars primary STAB, although the accuracy is a huge turn off. Why can't Gengar have Aura Sphere? Trick can lock Pokes into set up moves, and Gengar can often gain Leftovers out of them.



Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Roost
- Stealth Rock
This thing is really what saves the team against stall. Taunt stops Blissey from statusing my team, and can absorb Thunderwaves on the switch in. It is also responable for setting up my final hazard, Stealth Rock, a must have for every team. Earthquake is my only attack, but I'm considering putting in U-Turn here. Roost helps Gliscor stay healthy. He is also my primary counter for SD Lucario, even though Agility Luke kills him with Ice Punch.



Metagross @ Shuca Berry
Ability: Clear Body
EVs: 252 HP/80 Atk/176 SDef
Adamant nature (+Spd, -SAtk)
- Meteor Mash
- Thunderpunch
- Bullet Punch
- Ice Punch
This thing was a late edition, and pretty much the backbone of the team. I tested SubCM Rachi here, but found this thing functions better. I found this on ST's Pokemorphs RMT. It checks a lot of stuff, Meteor Mash and Bullet Punch KO a lot of Pokemon, and with a possible Attack boost anything that doesn't resist it isn't gonna like it, with the highest attack of any OU Pokemon it really Punches holes. However it's main purpose is to counter threats, Gyarados and Dragonite at +1 get taken down by Thunder Punch and Ice Punch, for example. It's just a really good Pokemon in general.



Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk/88 Def/168 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Bounce
This seems odd, but it works. Bounce causes switches, meaning Toxic Spikes affect more Pokemon, and make them lose more HP. Make it a boosted hit and nothing's gonna be too happy unless it's a Skarmory. waterfall is for STAB and Earthquake hit's not floating Steels. The EVs allow Gyara to outsepped Timid Jolteton after a Dragon Dance. This thing is the secondery sweeper of my team and works amazingly with Raikou and Roserade.


Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Substitute
-Hidden Power [Ice]
Setting up a Sub is priority over getting up Calm Minds, as the Substitue stops me from being Toxiced, and allows me to scout out foes. With a few CMs the Subs are hard to break with the special side. And with a very nice speed, and a high Special Attack, Thunderbolt will rip though teams. Hidden Power Ice may be something I cchange to deal with Swampert, as most Flygon’s are Scarfed, and Dragonite is hurt enough by Thunderbolt already, but I’m not sure.
Threat List


































