So this team packs some heat in physical thundurus dont use this team if you are looking for a competetive team, also its far from perfect so I would like some comments with what should be better.
team preview:
so first off da HEAT physical Thundurus actually can sweep but cant set up on alot maybe if you make it spdef it can but I like keeping the speed on there. setupfathers can be ferro (+6 is needed to ohko lol), gliscor and choiced mons pretty much any special attack breaks your sub but once you have some defence boosts you can 1v1 defensive landos. also because you have flying stab you can attempt to revenge kill lops and mega chams as they switch.
Thundurus @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Fly
- Substitute
- Bulk Up
second member of the squad is standard av Torn to switch in to lati twins and hyper voices or moonblasts since the team is super weak to these dragon killers which is why sludge bomb helps but doesnt take care of spdef sylveon and CM clef. also it keeps up the volt turn action with double regenerator.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Hippo just for stealth cocks and the only reliably real fat on the team nothing more to say. gr8 wall I r8 8/8
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
M-Manectric to get some intimidates of another electric immunity befor mega evolution because the team is kinda weak to electric types, gives you another talon switch in if its will o and keeps the volt turn train going.
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Starmie is good for hazard control and is our only ice resist and secondary ice stab so keep this in the back for ice and keldeo resist. i went natural cure over analytic because the team was already offensive and i needed something to stop looms spores not 100% of the time but descently and i needed will-o switches.
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin
so Mienshao is her once again for offense, speed, regen and volt turn. i went poison jab over knock to attempt not to lose against CM Clef and fairies is general.
Mienshao @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Stone Edge
- U-turn
- Poison Jab
threats:
Azu: as i made this i noticed i get 6-0'ed by it rip
Clef, Sylveon, Gardevoir: destroy you so play around it carefully
Hoopa-U
Kyurem B: as most teams do (I have a self soft reset 18-19/31/31/31/30/31 naive dusk ball one if interested)
Cansey and M-Sab
team preview:






so first off da HEAT physical Thundurus actually can sweep but cant set up on alot maybe if you make it spdef it can but I like keeping the speed on there. setupfathers can be ferro (+6 is needed to ohko lol), gliscor and choiced mons pretty much any special attack breaks your sub but once you have some defence boosts you can 1v1 defensive landos. also because you have flying stab you can attempt to revenge kill lops and mega chams as they switch.

Thundurus @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Fly
- Substitute
- Bulk Up
second member of the squad is standard av Torn to switch in to lati twins and hyper voices or moonblasts since the team is super weak to these dragon killers which is why sludge bomb helps but doesnt take care of spdef sylveon and CM clef. also it keeps up the volt turn action with double regenerator.

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Hippo just for stealth cocks and the only reliably real fat on the team nothing more to say. gr8 wall I r8 8/8

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
M-Manectric to get some intimidates of another electric immunity befor mega evolution because the team is kinda weak to electric types, gives you another talon switch in if its will o and keeps the volt turn train going.

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Starmie is good for hazard control and is our only ice resist and secondary ice stab so keep this in the back for ice and keldeo resist. i went natural cure over analytic because the team was already offensive and i needed something to stop looms spores not 100% of the time but descently and i needed will-o switches.

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin
so Mienshao is her once again for offense, speed, regen and volt turn. i went poison jab over knock to attempt not to lose against CM Clef and fairies is general.

Mienshao @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Stone Edge
- U-turn
- Poison Jab
threats:
Azu: as i made this i noticed i get 6-0'ed by it rip
Clef, Sylveon, Gardevoir: destroy you so play around it carefully
Hoopa-U
Kyurem B: as most teams do (I have a self soft reset 18-19/31/31/31/30/31 naive dusk ball one if interested)
Cansey and M-Sab