Gen 7 Thundurus-Therian [QC 1/2]

[overview]
**Draft Order**: Round 4 onwards

**Price Range**: 12-13 points

**Overview**: Thundurus-T boasts one of the highest Special Attack stats in the meta, making it and incredibly potent wallbreaker that also has the option to be a reliable win condition thanks to it's deep movepool and setup options. It also has a serviceable Attack stat with strong coverage moves available that can be used to deal with specially defensive opponents. Despite all that it has going for it, Thundurus-Therian has a hard time getting drafted due to the competition it has to face with faster and more flexible Electric-types such as Tapu Koko and Zeraora as well as its weakness to Stealth Rock hampering its ability to pivot frequently.


[strategy comments]
Common Roles
========
**Wallbreaker**: With its incredible Special Attack stat and viable coverage options, Thundurus-T can be a devastating wallbreaker thats further boosted by damaging boosting items and Z-Crystals.

**Setup Sweeper**: Thundurus-T can use Agility and Nasty Plot, individually of combined, to be used as a threatening win condition by being able to outspeed most offensive teams and breaking through most walls with the help of Z-Moves.

**Offensive Pivot**: The offensive pressure generated by Thundurus-T can be used as a way to gain initiative against slower foes by using pivoting moves such as U-turn and Volt Switch and, with a Choice Scarf it can also be used as a cleaner as well.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Volt Switch, Discharge

**Setup Moves**: Agility, Nasty Plot

**Utility Moves**: U-turn, Thunder Wave, Toxic, Defog, Knock Off, Brick Break, Taunt, Substitute, Protect

**Coverage**: Sludge Bomb, Sludge Wave, Flash Cannon, Grass Knot, Hidden Power, Focus Blast, Dark Pulse, Psychic

Niche Moves
========
**Fly**: Fly, in combination with a Z-Crystal, can give Thundurus-T a strong option to hit Grass-types that normally are able to take multiple Thunderbolts.

**Superpower**: Thundurus-T can opt to use a strong move like Superpower as a way to hit some specially defensive foes that are weak to fighting.

Common Items
========
**Z-Crystal**: A Z-Crystal can help Thundurus-T by giving it the option to break through more specially defensive foes, be it with an Electric STAB move or one of its coverage options.

**Damage-Boosting Items**: By using a Choice Specs, Expert Belt or a Magnet, Thundurus-T can further boost its damage output without being a one time use boost like a Z-Move.

**Choice Scarf**: A Choice Scarf can be used in more offensive matchups to make it able to outspeed common faster foes and threaten them with its high Special Attack stat.

Niche Items
========
**Leftovers**: Thanks to its typing and Volt Absorb ability, Thundurus-T can use Substitute sets reliably against most Electric-types and Leftovers greatly helps with longevity in those matchups.

**Resistance Berries**: With its amazing Special Attack stat, Thundurus-T can act as a lure if needed with the help of berries like Yache Berry or Charti Berry so it can hit the foe back with a Hidden Power to exploit a weakness.

Draft Strategy
========
Thundurus-T is a very reliable option to cover the role of a wallbreaker that can also be a setup sweeper, however it is not great at doing more than that so it ends as a very demanding partner, needing several roles to be covered during a draft so it can perform well.

**Reliable Pivots**: Thundurus-T needs as many turns as possible so it can make progress as a wallbreaker, so a reliable pivot like Uxie, Scizor or Landorus-T can go a long way at supporting it.

**Entry Hazard Removal**: It's weakness to Stealth Rock can prove to be quite the problem, limiting the number of turns it can make progress. Removal options like Tapu Fini, Mega Scizor and Latios can compliment it very well.

**Entry Hazard Setters**: As is the case with most strong attackers, entry hazards can make a huge difference at pressuring defensive plays from the opponent, and in the case of Thundurus-T it is specially helpful at wearing down Electric-resistant foes. Entry hazard setters such as Garchomp, Nidoqueen and Skarmory can set them up reliably.

**Speed Control**: Although Thundurus-T has an above average Speed Stat, It appreciates having other fast options like Greninja, Mega Lopunny and Serperior so It can actually freely as a wallbreaker or a setup sweeper instead of being forced to be a offensive check with the help of a Choice Scarf.

Checks and Counters
========
**Electric Resists**: Despite its offensive capability, Thundurus-T lacks real options for its secondary STAB moves, leaving It to depend on its Electric-type STAB moves to do most of its damage. Electric-resistant foes such as Nidoqueen, Zeraora and Kyurem-B can take hits safely, especially if its holding a Choice item, while also being able to threaten It back.

**Faster Threats**: Faster foes like Garchomp, Tapu Koko and Mega Lopunny can limit it's offensive capabilities quite a lot by keeping offensive pressure against It.

**Specially Bulky Walls**: Specially defensive foes such as Snorlax, Alolan Muk and Reuniclus with a neutral matchup against Thundurus-T can prove to be quite annoying If built with the intent of dealing with It.

[credits]
Written by:
https://www.smogon.com/forums/members/odinrm.613514/
Quality checked by:
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Grammar checked by:
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Last edited:
AMQC, I think it is very solid at this point already, but I found some things I would personally mention

ADD
REMOVE
COMMENT

Not sure if I should mention this but it feels like it is capitalized a lot where it's unnecessary


[overview]
**Draft Order**: Round 4 onwards

**Price Range**: 12-13 points

**Overview**: Thundurus-T boasts one of the highest Special Attack stats in the meta, making it and incredibly potent wallbreaker that also has the option to be a reliable win condition thanks to its deep movepool and setup options. It also has a serviceable Attack stat with strong coverage moves available that can be used to deal with specially defensive opponents. Despite all that it has going for it, Thundurus-Therian has a hard time getting drafted due to the competition it has to face with faster and more flexible Electric-types such as Tapu Koko and Zeraora.
Maybe mention something about the lack of a good flying STAB

[strategy comments]
Common Roles
========
**Wallbreaker**: With its incredible Special Attack stat and viable coverage options, Thundurus-T can be a devastating wallbreaker that's further boosted by damaging-boosting items and Z-Crystals.

**Setup Sweeper**: Thundurus-T can use Agility and Nasty Plot, individually on or combined, to be used as a threatening win condition by being able to outspeed most offensive teams and breaking through most walls with the help of Z-Moves.

**Offensive Pivot**: The offensive pressure generated by Thundurus-T can be used as a way to gain initiative against slower foes by using pivoting moves such as U-turn and Volt Switch.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Volt Switch, Discharge

**Setup Moves**: Agility, Nasty Plot

**Utility Moves**: U-turn, Thunder Wave, Toxic, Defog, Knock Off, Brick Break, Taunt, Substitute, Protect

**Coverage**: Sludge Bomb, Sludge Wave, Flash Cannon, Grass Knot, Hidden Power, Focus Blast, Dark Pulse, Psychic

Niche Moves
========
**Fly**: Fly, in combination with a Z-Crystal, can give Thundurus-T a strong option to hit Grass-types that normally are able to take multiple Thunderbolts.

**Superpower**: Thundurus-T can opt to use a strong move like Superpower as a way to hit some specially defensive foes that are weak to fighting.

Common Items
========
**Z-Crystal**: A Z-Crystal can help Thundurus-T by giving it the option to break through more specially defensive foes, be it with an Electric STAB move or one of its coverage options.

**Damage-Boosting Items**: By using a Choice Specs, Expert Belt or a Magnet, Thundurus-T can further boost its damage output without being a one time use boost like a Z-Move. I would maybe make this purely Choice Specs and move other Damage Boosting items to the top of Niche Items

**Choice Scarf**: A Choice Scarf can be used in more offensive matchups to make it able to outspeed common faster foes and threaten them with its high Special Attack stat.

Niche Items
========
**Leftovers**: Thanks to its typing and Volt Absorb ability, Thundurus-T can use Substitute sets reliably against most Electric-types and Leftovers greatly helps with longevity in those matchups.

**Resistance Berries**: With its amazing Special Attack stat, Thundurus-T can act as a lure if needed with the help of berries like Yache Berry or Charti Berry so it can hit the foe back with a Hidden Power to exploit a weakness.

Draft Strategy
========
Thundurus-T is a very reliable option to cover the role of a wallbreaker that can also be a setup sweeper, however, it is not great at doing more than that so it ends up as a very demanding partner, needing several roles to be covered during a draft so it can perform well.

**Reliable Pivots**: Thundurus-T needs as many turns as possible so it can make progress as a wallbreaker, so a reliable pivot like Uxie, Scizor or Landorus-T can go a long way at supporting it.

**Entry Hazard Removal**: It's Thunderus-Ts weakness to Stealth Rock can prove to be quite the problem, limiting the number of turns it can make progress. Removal options like Tapu Fini, Mega Scizor, and Latios can compliment complement it very well.

**Entry Hazard Setters**: As is the case with most strong attackers, entry hazards can make a huge difference at pressuring defensive plays from the opponent, and in the case of Thundurus-T it is especially helpful at wearing down Electric-resistant foes. Entry hazard setters such as Garchomp, Nidoqueen, and Skarmory can set them up reliably.

**Speed Control**: Although Thundurus-T has an above average Speed Stat, it appreciates having other fast options like Greninja, Mega Lopunny, and Serperior so it can actually freely act as a wallbreaker or a setup sweeper instead of being forced to be a an offensive check with the help of a Choice Scarf.

Checks and Counters
========
**Electric Resists**: Despite its offensive capability, Thundurus-T lacks real options for its secondary STAB moves, leaving it to depend on its Electric-type STAB moves to do most of its damage. Electric-resistant foes such as Nidoqueen, Zeraora, and Kyurem-B can take hits safely while also being able to threaten it back.

**Faster Threats**: Faster foes like Garchomp, Tapu Koko, and Mega Lopunny can limit its offensive capabilities quite a lot by keeping offensive pressure against It.

**Bulky Specially Defensive Walls**: Specially defensive foes such as Snorlax, Alolan Muk, and Reuniclus with a neutral matchup against Thundurus-T can prove to be quite annoying If built with the intent of dealing with It. This feels redundant as you are already talking about Checks and Counters here.

[credits]
Written by:
https://www.smogon.com/forums/members/odinrm.613514/
Quality checked by:
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Grammar checked by:
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qc 1/2
add remove comments
[overview]
**Draft Order**: Round 4 onwards

**Price Range**: 12-13 points

**Overview**: Thundurus-T boasts one of the highest Special Attack stats in the meta, making it and incredibly potent wallbreaker that also has the option to be a reliable win condition thanks to it's deep movepool and setup options. It also has a serviceable Attack stat with strong coverage moves available that can be used to deal with specially defensive opponents. Despite all that it has going for it, Thundurus-Therian has a hard time getting drafted due to the competition it has to face with faster and more flexible Electric-types such as Tapu Koko and Zeraora as well as its weakness to Stealth Rock hampering its ability to pivot frequently.


[strategy comments]
Common Roles
========
**Wallbreaker**: With its incredible Special Attack stat and viable coverage options, Thundurus-T can be a devastating wallbreaker thats further boosted by damaging boosting items and Z-Crystals.

**Setup Sweeper**: Thundurus-T can use Agility and Nasty Plot, individually of combined, to be used as a threatening win condition by being able to outspeed most offensive teams and breaking through most walls with the help of Z-Moves.

**Offensive Pivot**: The offensive pressure generated by Thundurus-T can be used as a way to gain initiative against slower foes by using pivoting moves such as U-turn and Volt Switch. mention that these sets use scarf really well and can turn it into a revenge killer / cleaner as well

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Volt Switch, Discharge

**Setup Moves**: Agility, Nasty Plot

**Utility Moves**: U-turn, Thunder Wave, Toxic, Defog, Knock Off, Brick Break, Taunt, Substitute, Protect

**Coverage**: Sludge Bomb, Sludge Wave, Flash Cannon, Grass Knot, Hidden Power, Focus Blast, Dark Pulse, Psychic

Niche Moves
========
**Fly**: Fly, in combination with a Z-Crystal, can give Thundurus-T a strong option to hit Grass-types that normally are able to take multiple Thunderbolts.

**Superpower**: Thundurus-T can opt to use a strong move like Superpower as a way to hit some specially defensive foes that are weak to fighting.

Common Items
========
**Z-Crystal**: A Z-Crystal can help Thundurus-T by giving it the option to break through more specially defensive foes, be it with an Electric STAB move or one of its coverage options.

**Damage-Boosting Items**: By using a Choice Specs, Expert Belt or a Magnet, Thundurus-T can further boost its damage output without being a one time use boost like a Z-Move.

**Choice Scarf**: A Choice Scarf can be used in more offensive matchups to make it able to outspeed common faster foes and threaten them with its high Special Attack stat.

Niche Items
========
**Leftovers**: Thanks to its typing and Volt Absorb ability, Thundurus-T can use Substitute sets reliably against most Electric-types and Leftovers greatly helps with longevity in those matchups.

**Resistance Berries**: With its amazing Special Attack stat, Thundurus-T can act as a lure if needed with the help of berries like Yache Berry or Charti Berry so it can hit the foe back with a Hidden Power to exploit a weakness.

Draft Strategy
========
Thundurus-T is a very reliable option to cover the role of a wallbreaker that can also be a setup sweeper, however it is not great at doing more than that so it ends as a very demanding partner, needing several roles to be covered during a draft so it can perform well.

**Reliable Pivots**: Thundurus-T needs as many turns as possible so it can make progress as a wallbreaker, so a reliable pivot like Uxie, Scizor or Landorus-T can go a long way at supporting it.

**Entry Hazard Removal**: It's weakness to Stealth Rock can prove to be quite the problem, limiting the number of turns it can make progress. Removal options like Tapu Fini, Mega Scizor and Latios can compliment it very well.

**Entry Hazard Setters**: As is the case with most strong attackers, entry hazards can make a huge difference at pressuring defensive plays from the opponent, and in the case of Thundurus-T it is specially helpful at wearing down Electric-resistant foes. Entry hazard setters such as Garchomp, Nidoqueen and Skarmory can set them up reliably.

**Speed Control**: Although Thundurus-T has an above average Speed Stat, It appreciates having other fast options like Greninja, Mega Lopunny and Serperior so It can actually freely as a wallbreaker or a setup sweeper instead of being forced to be a offensive check with the help of a Choice Scarf.

Checks and Counters
========
**Electric Resists**: Despite its offensive capability, Thundurus-T lacks real options for its secondary STAB moves, leaving It to depend on its Electric-type STAB moves to do most of its damage. Electric-resistant foes such as Nidoqueen, Zeraora and Kyurem-B can take hits safely, especially if it's holding a Choice item, while also being able to threaten It back.

**Faster Threats**: Faster foes like Garchomp, Tapu Koko and Mega Lopunny can limit it's offensive capabilities quite a lot by keeping offensive pressure against It.

**Specially Bulky Walls**: Specially defensive foes such as Snorlax, Alolan Muk and Reuniclus with a neutral matchup against Thundurus-T can prove to be quite annoying If built with the intent of dealing with It.

add stealth rock / chip damage here

[credits]
Written by:
https://www.smogon.com/forums/members/odinrm.613514/
Quality checked by:
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Grammar checked by:
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