

Intro
Hey, so after making the Thundy team a few weeks ago, I knew that I would inevitably have to recreate it after eleki, chien, zama etc were banned. After A LOT of experimentation I have decided that this version of the squad is my favourite. Just a reminder, this team is HEAVILY centred around enamorus' healing wish - I see a lot of people that use this team who, in my opinion, do not use it to its fullest extent because they never really use enamorus for healing wish. Whenever I play this team, I always choose 1 of my offensive mons (e.g. thundurus) and lead with it, breaking open holes early game, and healing them up late game. Basically what I'm saying is that when using the team, choose a mon that you will healing wish up later before the game even begins. Anyways, thank you for using my team and all the best on ladder.
Pokepaste
https://pokepast.es/2aba15f44f78ea1d
New Team Members
Since this is a part 2 from my original RMT, I will only be going over the 2 new team members, as well as small changes below.
Blue Eyes @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch
Kingambit is such a nice fit onto this type of team - it is a great lure for doubling out into your thundurus (e.g on tusk) and more importantly, has amazing synergy with healing wish. You can either use this mon to chip the tusk/physical wall early game and heal it up later, or fuck around with the other 5 and use healing wish to charge supreme overlord. My favourite interaction has to be clicking hwish on enam expecting glowking to switch in, and sending in kingambit to clean. Tera dark + lefties isn't seen that often since you normally either run tera dark + glasses or tera flying/etc + lefties/lum etc. However, I like lefties since this allows Kingambit to act as the team's Dragapult switchin a few times. You don't care about potential wisp as much since you have healing wish, and the extra power given by tera dark is really valuable. Plus, you still lose your ground weakness and fighting 4x weakness, so you can still 1v1 a weakened tusk. This is also why the Kingambit has a lotta HP evs, since it's part of the team's defensive structure.
Fragile @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Toxic
- Slack Off
- Chilly Reception
Slowking-G has gotten several buffs that make it a top tier mon in gen 9; I was really conflicted on what to put on this slot since I needed (ideally) a fast, bulky, potential wincon mon that could replace zama-c. Unfortunately, no such mon exists aside from zama-regular (which I did not want to build with since it's gonna get banned anyways) so I decided to tone down the team's offense in favour of a bulky backbone. Physdef glowking is awesome since you can catch greedy tusks who try to SR on your face, since EQ from defensive tusk bounces off. Toxic is a cool adaptation to beat dnite, tera zama, and in general put offensive mons on a timer. If it's tera steel zama + sub you pretty much have to click x unless you can tera back, like on volcanion. Tera water to shit all over rain and sun.
Misc Changes
- Every mon that can be female is female because of enamorus. Which sucks since KINGambit and slowKING have to be female to be optimal
- I added more speed to Volc to outspeed max speed 50s (luna and azu), some people suggested EP which is nice but I like sludge so tera fairy garg doesnt become a huge problem, also hits rotom and azu
Replays
Baxcalibur HO






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Broken Zamazenta MU






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