Hello all! After taking a break from tier shift for a few weeks I came back a few days ago with a new team I made together with the help and feedback from SpartanMalice. Surprisingly enough this team turned out to be just great getting me to #1 on the ladder (screenshot attached) and netting me a big win/loss ratio.
I also played this team on the nick CookieMonstah, so the games on the nick in the screenshot are not all of them.
The team in depth
I was kinda tired of all the weather in Tier Shift and how it is pretty imbalanced in my opinion. Some chlorophyll users are NU and get a +15 boost in TS but this isnt representative because most auto-weather is only available in OU. If Drought/Drizzle/Sand Stream was available in NU, RU and/or UU then things like Victreebel, Swanna, Sawsbuck, etc. would no way be NU. So I grabbed my courage and decided to go for a weatherless teams to punish all them weather ponies!
MowMowMow
Rotom-C @ Choice Scarf
Levitate
252 SpA/252 Spe/4 SpD
Modest Nature
- Leaf Storm
- Volt Switch
- Trick
- HP Fire
When I decided to build a weatherless team, my first thought was: "How do I counter rain's biggest threats?". And here we are! Rotom-C is a hurdle not to be taken lightly for rain teams as his Leaf Storm OHKOes most Politoeds, he doesnt care about Whiscash, revenge kills Swanna with no sweat and will mess with Tentacruel and Lapras. Rotom-formes have always been nasty guys and this one here is no exception, furthermore with a +10 boost in Tier Shift this guy can wreak havoc and made it even more an option on this team than Rotom-W.
The few weatherless teams that are played at the top are full stall teams. Against these teams this guy is invaluable as well giving me momentum with Volt Switch and being able to trick a Scarf on anything that doesnt like it.
Against balanced teams I dont trick the scarf unless I know I dont need it (anymore), because Rotom fulfills a 3rd role: the one of revenge killer. My team is not all that fast so that in some situations I have to preserve the Rotoom (and his scarf) until a certain opposing threat has been dealt with.
All in all this guy is really underrated, I wasnt too sure about him at the start but I can see his power now and I'm amazed that he doesnt get a spot on some sun teams. This guy is rain's worst nightmare fellas!
I chose a modest nature so that I get more damage out of my volt switches and leaf storms. Although a Timid nature could be run as it still OHKOes standard Politoed, not sure what it outspeeds when Timid tho, I just like the extra power on Volt Switches mainly.
(BAN ME PLEASE)
Heatran @ Leftovers
Flash Fire
252 HP/252 SpD/4 SpA
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Roar
The second thought wasn't very farfetched either: "How do I counter sun's biggest threats?". Well Heatran still does it's job well being the prime guy to take grass and fire attacks. On top of that it has great synergy with Rotom as it resists (or is immune to) all weakness Rotom-C has; even better Rotom-C is immune to Ground attacks aimed at Heatran and can take Water attacks as well. The only type dat these two cannot cover is Fighting.
The set is fairly standard. I choose to run Earth Power over stuff like Protect or Toxic for opposing Heatran, Ninetales and Tentacruel. Roar is to force out certain Calm Minders and Quiver Dancers like Cresselia, Liligant and Swoobat and to counter BP teams (notably the ones using Shedinja or Ninjask) and other thins like Sigilyph. Lava Plume is mandatory STAB and to fish for some burns.
Like I said Heatran's main job is to give sun teams a hard time. Victreebel and Liligant cannot touch Heatran at all, although I have to look out for Sleep Powder. Worst case scenario the Victreebel carries HP Ground (but I havent seen one of them), but then it misses out on a different coverage move.
Heatran also has an easy time switching into things like Ferrothorn and Forretress and can scare them out while putting up rocks.
FishTank
Alomomola @ Leftovers
Regenerator
252 HP/252 Def/4 Atk
Impish Nature
- Waterfall
- Toxic
- Wish
- Protect
With Heatran covering most of the special attackers I needed something to take on the physical side and who else but this guy? This FishTank takes physical attacks all day and makes Wishpassing as easy as taking candy from a baby. The synergy it has with Heatran, Ferrothorn and Rotom is amazing. Countless times have I been able to get 20% mons back to 100 because of a fishwish. It does not care too much for status because of Regenerator, altho if all hazards are up it can get worn down since I have no spinner.
Toxic is for opposing Alomomola and other stallish Pokemon like Tangela that try to switch in and feast on it with Leech Seed or Giga Drain, Cresselia and so on.
Even tho Sand does not worry me too much this guy deals with it as TTar, Stoutland and Sandslash all succumb to it.
Great Pokémon in TS, it actually deserves to be suspect even.... Although it is big Ferrothorn bait.
BOOM!
Golurk @ Leftovers
Iron Fist
252 HP/252 Atk/4 SpD
Adamant Nature
- Substitute
- Focus Punch
- Earthquake
- Ice Punch
"Lord there are no good spinners in this tier."
Well Tentacruel is a good one if you're running rain but because I felt that adding a spinner to my team would set me back too much so I decided not to run one. And I thought by myself "If I can't spin, then no one can". And tadaaa, here's SubPunch Golurk. Golurk can set up a substitute on most of the tier's spinners (Tentacruel will try to scald him but it will fail to 2HKO and he will have to hope for a burn while he gets an EQ to the face) and then is ready for a Focus Punch (or in other words: BOOM!).
It also sets up easily on things like Chansey, Ferrothorn and Scizor while being a defensive check to things like Mienshao and (the rare) Terrakion.
He dislikes status a lot and because Alomomola has an easy time switching in this guy is probably my least useful poke, but he has done some jobs. He has great bulk making him able to revenge kill some threats, he spinblocks pretty good and no one seems to expect this set netting him a lot of KOes in some games.
I chose Ice Punch over Shadow Punch because the latter has low BP anyway and doesnt hit that much stuff for SE damage.
The Stache
Alakazam @ Focus Sash
Magic Guard
252 SpA/252 Spe/4 HP
Modest Nature
- Psyshock
- Focus Blast
- Shadow Ball
- HP Fire
This guy is my "Plan B", standard Sash Zam. If something is likely to sweep me then this guy comes in to revenge it by use of his sash. If I lost my Heatran somehow vs a sun team and there's a Victreebel running rampant then Psyshock takes care of it, Sawsbuck set up and ready to go? Focus Blast (if it doesnt miss) to the rescue. HP Fire is the choice to hit some more Chloromobbers with boosted sunlight power and for Scizor, Skarmory, Ferrothorn, Forretress, and on and on.
He has done great and I wouldnt switch him for anything. He is a true nightmare for stall teams as well as he hits pretty much all stallmons for SE damage. He also fits the team great as I dont want any hazard-weak mons and this guy dont care, at all.
Modest nature is for biggest possible power as I dont necessarily need to outspeed some regulars, I just need to kill them. Especially cuz with the various TS boosts and with Chlorophyll and Sand Rush around, a speed boosting nature might be useless anyway.
Knock Knock
Ferrothorn @ Leftovers
Iron Barbs
252 HP/88 Def/168 SpD
Relaxed Nature
- Leech Seed
- Power Whip
- Gyro Ball
- Spikes
Who's there? The cause of much ragequitting in Tier Shift. Countering various threats in rain, sun and sand he just has to be on a weatherless team. A non-exhaustive list: Sawsbuck, Whiscash, Lapras, Jynx, Stoutland, Sandslash,... On top of that it gets a free switch into Alomomola to lay some hazards (after all I got a spinblocker).
I made him a mixed wall using his set of resistances and his leech seed shenanigans to the best possible effect. Ferrothorn never seems to disappoint.
He actually completes a Fire/Water/Grass core with Heatran and Alomomola although in some game it's more as if Rotom-C is my grass core and Thorny just lays hazards hehe. With Alomomola WishPassing so easily I am not very desperate to leech seed as much and I can lay my spikes way earlier and even get in some attacks with this guy. I found myself clicking leech seed a bit too much when I played Thorny on other teams.
Thanks for checking out the team and leave a like/reply if you want to. If any questions about the team (like how I hande certain threats) or any suggestions for improvement, just reply (or send me a PM) and I will analyze them thoroughly for you.
I've gotten my no.1 spot so the team can be stolen and used for own amusement.
I also played this team on the nick CookieMonstah, so the games on the nick in the screenshot are not all of them.
The team at a glance
The team in depth
I was kinda tired of all the weather in Tier Shift and how it is pretty imbalanced in my opinion. Some chlorophyll users are NU and get a +15 boost in TS but this isnt representative because most auto-weather is only available in OU. If Drought/Drizzle/Sand Stream was available in NU, RU and/or UU then things like Victreebel, Swanna, Sawsbuck, etc. would no way be NU. So I grabbed my courage and decided to go for a weatherless teams to punish all them weather ponies!

MowMowMow
Rotom-C @ Choice Scarf
Levitate
252 SpA/252 Spe/4 SpD
Modest Nature
- Leaf Storm
- Volt Switch
- Trick
- HP Fire
When I decided to build a weatherless team, my first thought was: "How do I counter rain's biggest threats?". And here we are! Rotom-C is a hurdle not to be taken lightly for rain teams as his Leaf Storm OHKOes most Politoeds, he doesnt care about Whiscash, revenge kills Swanna with no sweat and will mess with Tentacruel and Lapras. Rotom-formes have always been nasty guys and this one here is no exception, furthermore with a +10 boost in Tier Shift this guy can wreak havoc and made it even more an option on this team than Rotom-W.
The few weatherless teams that are played at the top are full stall teams. Against these teams this guy is invaluable as well giving me momentum with Volt Switch and being able to trick a Scarf on anything that doesnt like it.
Against balanced teams I dont trick the scarf unless I know I dont need it (anymore), because Rotom fulfills a 3rd role: the one of revenge killer. My team is not all that fast so that in some situations I have to preserve the Rotoom (and his scarf) until a certain opposing threat has been dealt with.
All in all this guy is really underrated, I wasnt too sure about him at the start but I can see his power now and I'm amazed that he doesnt get a spot on some sun teams. This guy is rain's worst nightmare fellas!
I chose a modest nature so that I get more damage out of my volt switches and leaf storms. Although a Timid nature could be run as it still OHKOes standard Politoed, not sure what it outspeeds when Timid tho, I just like the extra power on Volt Switches mainly.

(BAN ME PLEASE)
Heatran @ Leftovers
Flash Fire
252 HP/252 SpD/4 SpA
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Roar
The second thought wasn't very farfetched either: "How do I counter sun's biggest threats?". Well Heatran still does it's job well being the prime guy to take grass and fire attacks. On top of that it has great synergy with Rotom as it resists (or is immune to) all weakness Rotom-C has; even better Rotom-C is immune to Ground attacks aimed at Heatran and can take Water attacks as well. The only type dat these two cannot cover is Fighting.
The set is fairly standard. I choose to run Earth Power over stuff like Protect or Toxic for opposing Heatran, Ninetales and Tentacruel. Roar is to force out certain Calm Minders and Quiver Dancers like Cresselia, Liligant and Swoobat and to counter BP teams (notably the ones using Shedinja or Ninjask) and other thins like Sigilyph. Lava Plume is mandatory STAB and to fish for some burns.
Like I said Heatran's main job is to give sun teams a hard time. Victreebel and Liligant cannot touch Heatran at all, although I have to look out for Sleep Powder. Worst case scenario the Victreebel carries HP Ground (but I havent seen one of them), but then it misses out on a different coverage move.
Heatran also has an easy time switching into things like Ferrothorn and Forretress and can scare them out while putting up rocks.

FishTank
Alomomola @ Leftovers
Regenerator
252 HP/252 Def/4 Atk
Impish Nature
- Waterfall
- Toxic
- Wish
- Protect
With Heatran covering most of the special attackers I needed something to take on the physical side and who else but this guy? This FishTank takes physical attacks all day and makes Wishpassing as easy as taking candy from a baby. The synergy it has with Heatran, Ferrothorn and Rotom is amazing. Countless times have I been able to get 20% mons back to 100 because of a fishwish. It does not care too much for status because of Regenerator, altho if all hazards are up it can get worn down since I have no spinner.
Toxic is for opposing Alomomola and other stallish Pokemon like Tangela that try to switch in and feast on it with Leech Seed or Giga Drain, Cresselia and so on.
Even tho Sand does not worry me too much this guy deals with it as TTar, Stoutland and Sandslash all succumb to it.
Great Pokémon in TS, it actually deserves to be suspect even.... Although it is big Ferrothorn bait.

BOOM!
Golurk @ Leftovers
Iron Fist
252 HP/252 Atk/4 SpD
Adamant Nature
- Substitute
- Focus Punch
- Earthquake
- Ice Punch
"Lord there are no good spinners in this tier."
Well Tentacruel is a good one if you're running rain but because I felt that adding a spinner to my team would set me back too much so I decided not to run one. And I thought by myself "If I can't spin, then no one can". And tadaaa, here's SubPunch Golurk. Golurk can set up a substitute on most of the tier's spinners (Tentacruel will try to scald him but it will fail to 2HKO and he will have to hope for a burn while he gets an EQ to the face) and then is ready for a Focus Punch (or in other words: BOOM!).
It also sets up easily on things like Chansey, Ferrothorn and Scizor while being a defensive check to things like Mienshao and (the rare) Terrakion.
He dislikes status a lot and because Alomomola has an easy time switching in this guy is probably my least useful poke, but he has done some jobs. He has great bulk making him able to revenge kill some threats, he spinblocks pretty good and no one seems to expect this set netting him a lot of KOes in some games.
I chose Ice Punch over Shadow Punch because the latter has low BP anyway and doesnt hit that much stuff for SE damage.

The Stache
Alakazam @ Focus Sash
Magic Guard
252 SpA/252 Spe/4 HP
Modest Nature
- Psyshock
- Focus Blast
- Shadow Ball
- HP Fire
This guy is my "Plan B", standard Sash Zam. If something is likely to sweep me then this guy comes in to revenge it by use of his sash. If I lost my Heatran somehow vs a sun team and there's a Victreebel running rampant then Psyshock takes care of it, Sawsbuck set up and ready to go? Focus Blast (if it doesnt miss) to the rescue. HP Fire is the choice to hit some more Chloromobbers with boosted sunlight power and for Scizor, Skarmory, Ferrothorn, Forretress, and on and on.
He has done great and I wouldnt switch him for anything. He is a true nightmare for stall teams as well as he hits pretty much all stallmons for SE damage. He also fits the team great as I dont want any hazard-weak mons and this guy dont care, at all.
Modest nature is for biggest possible power as I dont necessarily need to outspeed some regulars, I just need to kill them. Especially cuz with the various TS boosts and with Chlorophyll and Sand Rush around, a speed boosting nature might be useless anyway.

Knock Knock
Ferrothorn @ Leftovers
Iron Barbs
252 HP/88 Def/168 SpD
Relaxed Nature
- Leech Seed
- Power Whip
- Gyro Ball
- Spikes
Who's there? The cause of much ragequitting in Tier Shift. Countering various threats in rain, sun and sand he just has to be on a weatherless team. A non-exhaustive list: Sawsbuck, Whiscash, Lapras, Jynx, Stoutland, Sandslash,... On top of that it gets a free switch into Alomomola to lay some hazards (after all I got a spinblocker).
I made him a mixed wall using his set of resistances and his leech seed shenanigans to the best possible effect. Ferrothorn never seems to disappoint.
He actually completes a Fire/Water/Grass core with Heatran and Alomomola although in some game it's more as if Rotom-C is my grass core and Thorny just lays hazards hehe. With Alomomola WishPassing so easily I am not very desperate to leech seed as much and I can lay my spikes way earlier and even get in some attacks with this guy. I found myself clicking leech seed a bit too much when I played Thorny on other teams.
Goodbyes and Importable
Thanks for checking out the team and leave a like/reply if you want to. If any questions about the team (like how I hande certain threats) or any suggestions for improvement, just reply (or send me a PM) and I will analyze them thoroughly for you.
I've gotten my no.1 spot so the team can be stolen and used for own amusement.
MowMowMow (Rotom-Mow) @ Choice Scarf
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Leaf Storm
- Volt Switch
- Trick
- Hidden Power [Fire]
(BAN ME PLEASE) (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Roar
- Stealth Rock
- Lava Plume
- Earth Power
BOOM! (Golurk) @ Leftovers
Trait: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Substitute
- Ice Punch
- Focus Punch
- Earthquake
FishTank (Alomomola) @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic
- Waterfall
- Wish
- Protect
Knock Knock (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Power Whip
- Spikes
- Gyro Ball
The Stache (Alakazam) (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Psyshock
- Focus Blast
- Hidden Power [Fire]
- Shadow Ball
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Leaf Storm
- Volt Switch
- Trick
- Hidden Power [Fire]
(BAN ME PLEASE) (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Roar
- Stealth Rock
- Lava Plume
- Earth Power
BOOM! (Golurk) @ Leftovers
Trait: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Substitute
- Ice Punch
- Focus Punch
- Earthquake
FishTank (Alomomola) @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic
- Waterfall
- Wish
- Protect
Knock Knock (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Power Whip
- Spikes
- Gyro Ball
The Stache (Alakazam) (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Psyshock
- Focus Blast
- Hidden Power [Fire]
- Shadow Ball