Exciting title right?
Anyway, I'm not very good at competitive battling, but the Tier Shift format intrigues me, so I've been fiddling around with it. I pretty much decided on rain randomly.. haha.
I've been having mixed success with this team, but I'll talk about that more at the end. I'll try to explain what I'm trying to accomplish with each Pokemon I guess. Again, not very good at this.
The Drizzle! (Politoed) @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Focus Blast
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
So obviously this is the standard for bringing rain onto the field.
I chose bulkyspecs because with the power it provides, if your opponent leaves their weather lead in, Politoed will most likely OHKO it.
HP Grass rips Whiscash a new butthole, among other water/ground types
So High Right Now (Parasect) @ Leftovers
Trait: Dry Skin
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Aromatherapy
- Leech Seed
- Spore
- X-Scissor
I really like Parasect! In the rain with leftovers it heals so much already, and with leech seed it just gets insane. This combined with the incredibly accurate spore, he's just so super annoying.
I have him functioning as support with Aromatherapy.
Uncertain about the EVs, I just went with the suggestions on Showdown.
Cons with him is that he's so incredibly slow and even with maxed out special defense EVs he dies so easily to Fire/Flying attacks. That and a weakness to SR.
Colonic (Blastoise) @ Leftovers
Trait: Rain Dish
EVs: 252 Def / 252 HP / 4 Atk
- Roar
- Rapid Spin
- Scald
- Toxic
With 2 pokemon weak to SR, a spinner is absolutely necessary. Blastoise is a champ at taking hits and with Rain dish he can heal back damage rather quickly.
I chose this set to deal with people trying to set up boosts. Blastoise can usually take neutral hits from a once or twice boosted pokemon then phase them out with Roar.
Azelf @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Stealth Rock
- U-turn
- Thunder
- Psyshock
Azelf was suggested below and I'm currently testing it out. It sets up hazards, is pretty fast and has awesome offenses.
It can't really take a hit though.
Thunderbolt Me (Swanna) @ Life Orb
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hurricane
- Roost
- Surf
- Ice Beam
My special attacker. Hurricane is just so fantastic and Swanna tears holes in so many things.
Starbucks (Cinccino) @ Choice Band
Trait: Skill Link
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Bullet Seed
- Rock Blast
- Tail Slap
- U-turn
The heavy hitter. Fast and deadly, this thing is fun to use.
It has trouble when people switch into ferrothorn or Rough skin pokemon (Or rough skin pokemon WITH rocky helmet. Yep that happened to me.)
It also can't take a hit at all.
Conclusion:
Mostly what I've been having trouble with is fast, hard hitting pokemon. Scarfed Sawk and Stoutland in sand in particular.
Ferrothorn is also a bit of an annoyance considering the reduced effectiveness of fire.
There is also a distinct lack of entry hazards that I would like to fix. Something with rocks or spikes to replace Rotom maybe?
Any advice you guys could give would be great.
Anyway, I'm not very good at competitive battling, but the Tier Shift format intrigues me, so I've been fiddling around with it. I pretty much decided on rain randomly.. haha.
I've been having mixed success with this team, but I'll talk about that more at the end. I'll try to explain what I'm trying to accomplish with each Pokemon I guess. Again, not very good at this.
The Drizzle! (Politoed) @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Focus Blast
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
So obviously this is the standard for bringing rain onto the field.
I chose bulkyspecs because with the power it provides, if your opponent leaves their weather lead in, Politoed will most likely OHKO it.
HP Grass rips Whiscash a new butthole, among other water/ground types
So High Right Now (Parasect) @ Leftovers
Trait: Dry Skin
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Aromatherapy
- Leech Seed
- Spore
- X-Scissor
I really like Parasect! In the rain with leftovers it heals so much already, and with leech seed it just gets insane. This combined with the incredibly accurate spore, he's just so super annoying.
I have him functioning as support with Aromatherapy.
Uncertain about the EVs, I just went with the suggestions on Showdown.
Cons with him is that he's so incredibly slow and even with maxed out special defense EVs he dies so easily to Fire/Flying attacks. That and a weakness to SR.
Colonic (Blastoise) @ Leftovers
Trait: Rain Dish
EVs: 252 Def / 252 HP / 4 Atk
- Roar
- Rapid Spin
- Scald
- Toxic
With 2 pokemon weak to SR, a spinner is absolutely necessary. Blastoise is a champ at taking hits and with Rain dish he can heal back damage rather quickly.
I chose this set to deal with people trying to set up boosts. Blastoise can usually take neutral hits from a once or twice boosted pokemon then phase them out with Roar.
Azelf @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Stealth Rock
- U-turn
- Thunder
- Psyshock
Azelf was suggested below and I'm currently testing it out. It sets up hazards, is pretty fast and has awesome offenses.
It can't really take a hit though.
Thunderbolt Me (Swanna) @ Life Orb
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hurricane
- Roost
- Surf
- Ice Beam
My special attacker. Hurricane is just so fantastic and Swanna tears holes in so many things.
Starbucks (Cinccino) @ Choice Band
Trait: Skill Link
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Bullet Seed
- Rock Blast
- Tail Slap
- U-turn
The heavy hitter. Fast and deadly, this thing is fun to use.
It has trouble when people switch into ferrothorn or Rough skin pokemon (Or rough skin pokemon WITH rocky helmet. Yep that happened to me.)
It also can't take a hit at all.
Conclusion:
Mostly what I've been having trouble with is fast, hard hitting pokemon. Scarfed Sawk and Stoutland in sand in particular.
Ferrothorn is also a bit of an annoyance considering the reduced effectiveness of fire.
There is also a distinct lack of entry hazards that I would like to fix. Something with rocks or spikes to replace Rotom maybe?
Any advice you guys could give would be great.