Pet Mod Tier Sovereign [Gen 9 Natdex] [Micro Slate 1: Type / Abils] (Open for Submissions!)

Orangesodapop

I rode the escalator seven times
:kings_rock:TIER SOVEREIGN:kings_rock:


You are an evil scientist and you are tasked with creating an invasive species in an environment that is most suitable for it. This meta revolves around the tier sovereign. The sovereign isn’t made yet so this post will be updated to include its meta role.

Tier Sovereign Slate:
As the beginning of this mod, the tier sovereign will take up the first slate. This slate will be split into three “micro slates” to allow for multiple voices to be input into the creation of the tier sovereign, rather than a winner takes all and one players vision controlling the remainder of the metagame. Depending on the result of the three micro slates, a fourth additional one will be held to add anything missed as a discussion forum, rather than a proper voting slate.

As of right now, three micro slates will go as follows (Subject to change potentially)
Stats, Name and Flavoring will be decided this slate, and will run over 3 days to garner the initial participation. The reason why stats name and flavoring will be the first to be decided is to give a proper base, and to decide the power level of all future decisions. Stats I believe are the most vital and important aspects of this mod, as even the lowest bst viable mons with good abilities that thrive and dominate the meta all have well placed stats that allow it to preform well and take control of a meta. Except this time it is intentional and depending on the spread, the role that will allow it to be extremely centralizing will be decided here.

Example Submission:
Stats: 100/100/100/100/100/100
Name: Baseball React
Flavor: ⚾
Explanation: baseball react will be expected to get every move, ability and type in the game so it will get every stat in the game

Note: do not do this or I will legitimately veto on the advent of you posting this, this is a bad idea and uninteresting but nonetheless is a perfect example, a true cry to the duality in everything one sees.

Example Template:

Stats:
Name:
Flavor:
Explanation:
This slate is a bit simpler but holds the greatest impact imo. This essentially will be the future restriction on types and abilities submitted, Ie: Tier sovereign is a fatmon, I give it normal type, and now all future fighting types will be placed under heavy restrictions due to it being one thing that essentially beats the tier sovereign.

Example Submission:
Type: Normal / Bug / Steel / Ghost (You technically are allowed to submit more than 2 types, although idk how applicable this is in builder, because this makes the sovereign that much more interesting)
Abilities: Magic Bounce / Scrappy | Flash Fire (Customs will be allowed here despite next micro slate also being customs, customs introduced here will be deepened there)
Explanation: I am evil.

note: do not do this either

Example Template:
Type:
Ability:
Flavor Extension (Optional):
Explanation:
This will cover the full movepool and potential customs the sovereign will have. This can expand on the above two categories depending on coding viability


Example Template:
Moves:
Customs:
Flavor Extension (Optional):
Explanation:
Once the tier sovereign is created, the power level will be decided already based on the previous factors, and future mons will strive to stay below that power level / viability. Additionally for fun, future mons will somehow be related / branch off the original lore of the tier sovereign idea. This part will be optional in order to not deter people who just casually sub and don’t wanna write lore and rather focus on the pokemon itself.

Future Submission Template:
Pokemon:
Type:
Abilities:
Stats:
Viable Moves:
Full Movepool:
Flavor (Optional):
Weight:
Explanation of Role:
Rules of Submission:
  • Submissions past the tier sovereign will conform to below rules.
  • Submissions should roughly a tier below in viability to the sovereign and not anything higher.
  • Submissions will be heavily restricted to infringe on the tier sovereign’s team role.
  • Submissions will be heavily restricted in having types or moves that would be good vs it.
  • Submissions will be limited in the amount of optimized moves they have (see any of beaf cultist’s or anaconja’s pet mod submissions).
  • Any Custom aspect of a Pokemon must have proper reasoning to be allowed, and should first be resorted to use vanilla aspects for ease of implementation.
  • Past a certain point, around where 10-15 Pokemon are present, future submissions will require (1) replay, you don’t have to win or lose but just to prove you have a basic understanding of the current meta to avoid uneducated submissions that could throw off balance.
  • Submissions that can potentially violate this will be vetoed and changes will be suggested by council.

  • As most micrometas are, the amount of pokemon is subject to change, but the current projection is around 10-15 submission slates with 3 winners each, leading to around 31-46 Pokemon in the metagame.
  • If a certain Pokemon is shown to be broken, or isn’t good enough, changes will be decided based on both council and player voices to get a proper adjustment to where it can fit back into the metagame. While changes will be done to increase viability, it will be less common than dealing with actual problematic mons to the tier structuring, as less viable mons that are harder to use is an inevitability and simply cannot be avoided.
  • The power level is subject to change but the tier sovereign should be at a rough OU level while others should be UU or below level. This is applicable in a distant sense, so if the tier sovereign is PU level, the victims are ZU level. However both are fake tiers. And don’t get me started on SZU
TLDR: Submissions overall should either strive to work for or against the tier sovereign, with checks/counters to the sovereign being somewhat limited, to preserve fundamentals and allow for a unique competitive environment to develop.

Council:
Orangesodapop :golisopod:
CoruptedUsername:shinx:
Any one else who wanna help (PLEASE)

IMPORTANT LINKS:
Discord < please ensure that you join the discord if you intend to submit to the mod as it will be heavily competitive based and wanton submissions can easily sidetrack the format
Spreadsheet < lmao I’m not doing this (I’m kidding but we got no mons yet, I’ll get a shell done sometime soon)
 
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Reserved too
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Slate 0: Deciding course of creation
My personal belief is that the topic of creation of the sovereign should be something that can be discussed, so while I prepare everything else feel free to discuss the current options listed in the discord, and the current one in the initial post.
I believe it best for people who will be submitting in the future to have some say in the creation process, especially with how integral the sovereign is to this mod.
While I say slate, I am using slate as a buzz word in order for people to talk about it as the creation of the tier sovereign will govern all future aspects of the tier. The actual “slate” is the current vote in the discord as an initial opinion / option. Sorry ! You’ve been duped.

Be sure to join the
Discord!

And with that, feel free to post! (No submissions yet unfortunately)
 
I really don't wanna see a hyper-optimized utility guy with oodles of longevity as our tier sovereign. I find that mons tend to centralize in-game decision making; carefully managing a stopgap's health and going for bold double switches becomes a lot less necessary when you have a slow Regenerator pivot who can noncommittally sponge hits and bring in your breaker without risk. If our omnipresent tier sovereign allows and encourages safe, noncommittal play, our meta's gonna turn out real boring.

Two mons that exemplify what I'd prefer to see are Primal Groudon and Mega Metagross. These mons possess valuable defensive profiles that allow them to keep key threats in check (Xerneas, Mewtwo, Weavile, MLop), but they lack the longevity to do so unconditionally, and therefore demand that the pilot keep them healthy, be it by solid navigation of the hazard game or creative application of teammates to handle threats that might force the guy in question to spread itself too thin. They also lack pivoting options, and so capitalizing on forced switches means making an informed call-out.
 
Micro Slate 1: The Base
This slate is a bit simple but holds the greatest impact. This essentially will be the future restriction on types and abilities submitted, Ie: Tier sovereign is a fatmon, I give it normal type, and now all future fighting types will be placed under heavy restrictions due to it being one thing that essentially beats the tier sovereign.

In this slate, you will be required to submit three things. Up to 3 separate submissions will be allowed, but do remember only 1 will win

Type: can be whatever combination of vanilla types you can think of, but be reasonable
Abilities: abilities, CAN be custom.
Explanation of Role: explain your initial impression of where this will go, don’t need a full explanation as it’s only a piece of the puzzle, but have some REASON.
Example Submission:
Type: Normal / Bug / Steel / Ghost (You technically are allowed to submit more than 2 types, although idk how applicable this is in builder, because this makes the sovereign that much more interesting)
Abilities: Magic Bounce / Scrappy | Flash Fire (Customs will be allowed here despite next micro slate also being customs, customs introduced here will be deepened there)
Explanation of Role: I am evil. (Please put REASON)

note: do not do this either

Example Template:
Type: https://play.pokemonshowdown.com/sprites/types/Bug.png (here’s the funky link, just replace bug with whatever type you want)
Ability:
Explanation of Role:

And with that slate open for submissions ! Edit: slate is open for 3 days as it is a shorter slate, so be aware of this
 
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(tell me if i interpreted the example/submission format wrong)

Type :
Ghost.png
(no secondary type)
Abilities : Black Hole (Psychic-/Fairy*-type moves against this Pokemon deal damage with a halved offensive stat)
*Fairy can be replaced by another type in the next slate.
Explanation of Role : Fat defensive glue with limited offensive power

For the Sovereign, I think the best course of action is to 1) pick a type combination with limited weaknesses to have more freedom in the later slates (if we pick Rock or something, we're nuking 5 types out of the meta.), and 2) make it a defensive mon. SV OU is a good proof for how powerful but limited fat glues like :ting-lu: :zamazenta:, and even :great-tusk: can reduce a lot of burden in the teambuilder and allows many differents threats to stay balanced in the metagame.

Only two types have only one weakness : Normal and Electric. The Ghost type technically allows us to have another option with limited weaknesses, being only weak to Dark and itself (so other Ghost types are already taken care of). Unlike Normal and Electric, it has more interesting resists in Bug (U-turn), Fighting and Normal (and Poison i guess). The Dark weakness also allows us to get a metagame with limited users of Knock-Off.

Offensively, the Ghost type is a nightmare to deal with when against strong attackers, with only Normal and Dark resisting it. This is why I think it's a good type for the Sovereign to go with, that steers future submissions towards more defensive profiles (it can still do damage to switch-ins, but the Ghost stab should not be a powerful move)

(edit : the ghost stab needs to be weak/non existent/utility based anyway so we don't have 50/50 between two Sovereigns every 2 matches)

The custom ability Black Hole allows the Sovereign to gain 2 additional resists to fill even more defensive niches. The most notable is Psychic, allowing the Sovereign to check them in a meta in place of the weakened Dark-types. These resists should incite the Sovereign to at least be a defensive switch-in against other threats.
 
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Type: Ground / Dragon
Abilities: Sheer Force / Natural Cure
Explanation of Role: Jack of all trades with good physical attack, the typical Pseudo-Legendary spread, speed could either be middling or fast depending on how bulky it is, somewhere on a spectrum from Tyranitar to Garchomp. The Role would be a bulky attacker, with the ability choice allowing you to either spec more as a wallbreaker or as a highly resilient tank. Rocks are maybe fine but I wouldn't give it Spikes or Rapid Spin, since it would probably end up playing too similar to vanilla Garchomp or Tusk if the hazard game was too key to its identity.

My primary inspiration for this is Garchomp, a mon notorious for being overpowered both in-game and in competitive. Ground/Dragon is honestly a really healthy typing to be the Sovereign now that fairy has been added to the game.
- It's intrinsically very good offensively, with the natural synergy of Ground hitting Steel-Types and threatening OHKOes with the many types it hits super effectively while Dragon boasts amazing neutral coverage to catch anything that switches in on the Ground move.
- It's really good defensively as well, with the weaknesses being Ice, the type that would likely be highly restricted. Fairy, which tends to only give out 80 base power moves for coverage (Moonblast's distribution on non-fairies is very weak) while Fairy-Types themselves tend to be on the slower end and physically frail. Dragon also exists but the Sovereign will likely out-stat any other Dragon Types and force them out unless they're scarf. It boasts a hanful of very useful resistances like fire and rock. The electric immunity allows us to build some fun electrics with water or grass coverage.
- Despite that, the typing suffers from both STAB types having an immunity. This means that it's possible to stop choiced sets in their tracks with superior play, and depending on how the speed tiers work out even non-choiced sets can struggle. The Sovereign shouldn't have to struggle with this though, and that's where my idea for the choice of abilities comes in.

Up until now, this mon sounds pretty much just like Vanilla Garchomp right, but here's where I wanted to differentiate it substantially. Garchomp's sets tend towards being either a physically defensive mon taking advantage of Rough Skin, or a setup sweeper with double dance through Scale Shot. The abilities I'm suggesting either make the Sovereign into a terrifying attacker with options for everything but a reliance on predictions and some 4MSS, or a frustratingly durable tank with semi reliable recovery.

On one hand, you've got Sheer Force. The interesting thing with Sheer Force is that Ground and Dragon don't actually have any physical moves to take advantage of it outside of the unreliable Dragon Rush and the more or less irrelevant Bulldoze and Bone Club (although Bone Club could be pretty neat if the flavor ends up being something like a skeletal dragon? Ground is pretty strongly associated to bones after all, bit of a tangent but it's an idea that came to mind.) But anyway the point is Sheer Force encourages either mixed sets using Earth Power and a variety of strong Special moves like the gen 1 normals get, or physical sets with boosted coverage like Rock Slide, Iron Head or Blaze Kick or something, to deal with typical walls. These sets would be pretty much impossible to wall but Life Orb wouldn't be nullified when using your main physical Stabs or any pivoting moves, so the longevity would be questionable when using Orb.

Now the other option is Natural Cure. I think this one is really fun for bulky mons because Rest + Natural Cure is a ton of fun. Natcure obviously prevents it from being worn down by status or crippled by a burn or glare, useful since it can switch in well on fires and bulky waters. Rest Natural Cure allows it to heal freely, but not really stay in after healing, so you can't just run a bulky unstoppable setup sweeper. Instead you'd maybe want to run something like 3 attacks or stabs + some utility move depending on what we give it.

So essentially you get the choice between being nearly impossible to wall but possible to chip down, or being pretty much impossible to cripple or chip, but only being pretty good offensively. Regardless though it would be able to come in on plenty of things through raw bulk and useful type matchups and force out a lot thanks to Ground stab. This makes the Sovereign easy to slot on any team since it can play different equally valuable roles.
I'm worried this might be considered kind of boring, since both the typing and statline are pretty similar to an existing vanilla mon, but I think that there's no reason to massively change a winning formula, and a tier built around it could look very interesting with a dynamic of powerful electrics that the Sovereign is the only reliable check to, weak fairies and dragons with the latter enables by barely any ice coverage.
 
Type:
1753548292159.png
1753548305034.png

Ability: Heatproof / Water Absorb / Iron Barbs
Explanation of Role: Defensive glue with slow pivot

My primary inspiration for the flavor of this mon is the Scaly-Foot Gastropod, a snail that lives in hydrothermal vents that reach 400 degrees celcius, and which is covered in iron that it gets from the mineral-rich water. These two things give it its typing and ability options.

As far as the typing is concerned, it is an excellent defensive typing, having a total of 8 weaknesses (including common attacking types like Fairy, Ice, and Psychic) as well as an immunity to Poison. All this while having only one weakness, a quad weakness to Fire. But, with the option of Heatproof, you can drop that to only a standard weakness, which would make it so that the tier doesn't need to be quite as anti-fire type as it otherwise would (although fire types should still be limited).

But, if you aren't particularly worried about fire types, say we end up adding something like Carracosta that has a 4x resistance to fire, you can instead choose to either gain an immunity to Water type moves with Water Absorb, or deal some chip to your opponents with Iron Barbs.

Offensively, this sovereign wouldn't have any exceptionally strong stats (Bug/Steel isn't exactly the most offensive type combo), but moves like Steam Eruption as thematic coverage would help with that.

Also as the general role mentions, giving it U-Turn, some form of Recovery (perhaps a move similar to Trash Compactor from Paleomons?), and other defensive moves like that would allow it to fill a very helpful niche of allowing other more fast/offensive mons to get in safely, creating a hopefully very dynamic positioning-focused meta as opposed to one about just dealing big numbers to each other.
 
Type:
Water.png
Flying.png

Abilities: Wonder Guard
Explanation of Role: Pre-nerf Shedigiri warped the FEDD meta in a really quirky way, and I loved playing that mod (though I’ll admit the mon was a bit overtuned), so I’d love to replicate that meta. The idea here is a Wonder Guard mon with limited weaknesses, allowing it to be used as a utility mon/offensive threat while also defensively answering a bunch of dudes and forcing mons to run weird coverage/status moves just to hit it.

One thing I wanted to encourage with this design is the usage of passive damage, which is why I chose a typing that isn’t immune to most forms of passive damage, and that actually has a weakness to Stealth Rock, forcing it to choose between items like Heavy-Duty Boots and Lum Berry.

I’m unsure if we’d want this mon to have 1 HP or not, I think there’s arguments both ways, but my main concern is it’d be too easy to snipe with passive damage if it only had 1 HP - the ideal would probably be very low bulk to diminish the effects of passive damage while encouraging SE coverage.

Also this should be obvious but this mon should get no recovery. Taking it out should be a challenge, but that challenge shouldn’t involve draining recovery PP.
 
Type:
Normal.png

Ability: Imposter
Explanation of Role: Chansey Imposter BH I Love BH

Type:
Water.png
Ground.png
Steel.png
Flying.png

Ability: Enraged (This Pokemon cannot use status moves.)
Explanation of Role: mon with no weaknesses but also no recovery or setup or status utility

Type:
Dark.png
Ghost.png

Ability: Dynamaxer (This Pokemon can Dynamax.)
Explanation of Role: ripped from akira's touhoumons, being the only mon who can dynamax is a significant boon but presumably no fighting/poison/flying moves means it cant snowball out of control, though its stab max moves lowering defenses could help other mons maybe
 
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Type: Fire/Ground
Abilities: Guts/Contrary
Explanation of Role: Heavy Hitter with Guts on the Attack side, and Contrary on Special Attack. It's up to you.

Type: Steel/Fairy
Abilities: Stamina
Explanation of Role: IronPress shenanigans. Statline would be way less oppressive than Archaludon.


Type: Dark/Flying
Abilities: Magic Guard/Aerilate
Explanation of Role: Hazard Removal/general MGuard fun or an attacker who won't have to settle on low accuracy moves like Hurricane.
 
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Type:
Fairy.png
Electric.png

Abilities
: Regenerator | Ruinous Rubber (This Pokemon is immune to attacking pivoting moves)
Explanation of Role: elec fairy is notably one of the strongest types, and while its main weakness of ground is definitely prevalent, the limitation of grounds allows for volt switch to be incredibly powerful. The ability to block pivoting out (especially U-turn) is also incredibly powerful, able to shut down momentum, also while controlling momentum. This would lead to a world of controlled momentum. Additionally, to fluff out other defensive sets, it will be given the notoriously strong regenerator ability. The two faced tier sovereign is a successful sovereign!
 
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