

You are an evil scientist and you are tasked with creating an invasive species in an environment that is most suitable for it. This meta revolves around the tier sovereign. The sovereign isn’t made yet so this post will be updated to include its meta role.
Tier Sovereign Slate:
As the beginning of this mod, the tier sovereign will take up the first slate. This slate will be split into three “micro slates” to allow for multiple voices to be input into the creation of the tier sovereign, rather than a winner takes all and one players vision controlling the remainder of the metagame. Depending on the result of the three micro slates, a fourth additional one will be held to add anything missed as a discussion forum, rather than a proper voting slate.
As of right now, three micro slates will go as follows (Subject to change potentially)
Stats, Name and Flavoring will be decided this slate, and will run over 3 days to garner the initial participation. The reason why stats name and flavoring will be the first to be decided is to give a proper base, and to decide the power level of all future decisions. Stats I believe are the most vital and important aspects of this mod, as even the lowest bst viable mons with good abilities that thrive and dominate the meta all have well placed stats that allow it to preform well and take control of a meta. Except this time it is intentional and depending on the spread, the role that will allow it to be extremely centralizing will be decided here.
Example Submission:
Stats: 100/100/100/100/100/100
Name: Baseball React
Flavor:
️
Explanation: baseball react will be expected to get every move, ability and type in the game so it will get every stat in the game
Note: do not do this or I will legitimately veto on the advent of you posting this, this is a bad idea and uninteresting but nonetheless is a perfect example, a true cry to the duality in everything one sees.
Example Template:
Stats:
Name:
Flavor:
Explanation:
Example Submission:
Stats: 100/100/100/100/100/100
Name: Baseball React
Flavor:

Explanation: baseball react will be expected to get every move, ability and type in the game so it will get every stat in the game
Note: do not do this or I will legitimately veto on the advent of you posting this, this is a bad idea and uninteresting but nonetheless is a perfect example, a true cry to the duality in everything one sees.
Example Template:
Stats:
Name:
Flavor:
Explanation:
This slate is a bit simpler but holds the greatest impact imo. This essentially will be the future restriction on types and abilities submitted, Ie: Tier sovereign is a fatmon, I give it normal type, and now all future fighting types will be placed under heavy restrictions due to it being one thing that essentially beats the tier sovereign.
Example Submission:
Type: Normal / Bug / Steel / Ghost (You technically are allowed to submit more than 2 types, although idk how applicable this is in builder, because this makes the sovereign that much more interesting)
Abilities: Magic Bounce / Scrappy | Flash Fire (Customs will be allowed here despite next micro slate also being customs, customs introduced here will be deepened there)
Explanation: I am evil.
note: do not do this either
Example Template:
Type:
Ability:
Flavor Extension (Optional):
Explanation:
Example Submission:
Type: Normal / Bug / Steel / Ghost (You technically are allowed to submit more than 2 types, although idk how applicable this is in builder, because this makes the sovereign that much more interesting)
Abilities: Magic Bounce / Scrappy | Flash Fire (Customs will be allowed here despite next micro slate also being customs, customs introduced here will be deepened there)
Explanation: I am evil.
note: do not do this either
Example Template:
Type:
Ability:
Flavor Extension (Optional):
Explanation:
This will cover the full movepool and potential customs the sovereign will have. This can expand on the above two categories depending on coding viability
Example Template:
Moves:
Customs:
Flavor Extension (Optional):
Explanation:
Example Template:
Moves:
Customs:
Flavor Extension (Optional):
Explanation:
Once the tier sovereign is created, the power level will be decided already based on the previous factors, and future mons will strive to stay below that power level / viability. Additionally for fun, future mons will somehow be related / branch off the original lore of the tier sovereign idea. This part will be optional in order to not deter people who just casually sub and don’t wanna write lore and rather focus on the pokemon itself.
Future Submission Template:
Pokemon:
Type:
Abilities:
Stats:
Viable Moves:
Full Movepool:
Flavor (Optional):
Weight:
Explanation of Role:
Future Submission Template:
Pokemon:
Type:
Abilities:
Stats:
Viable Moves:
Full Movepool:
Flavor (Optional):
Weight:
Explanation of Role:
- Submissions past the tier sovereign will conform to below rules.
- Submissions should roughly a tier below in viability to the sovereign and not anything higher.
- Submissions will be heavily restricted to infringe on the tier sovereign’s team role.
- Submissions will be heavily restricted in having types or moves that would be good vs it.
- Submissions will be limited in the amount of optimized moves they have (see any of beaf cultist’s or anaconja’s pet mod submissions).
- Any Custom aspect of a Pokemon must have proper reasoning to be allowed, and should first be resorted to use vanilla aspects for ease of implementation.
- Past a certain point, around where 10-15 Pokemon are present, future submissions will require (1) replay, you don’t have to win or lose but just to prove you have a basic understanding of the current meta to avoid uneducated submissions that could throw off balance.
- Submissions that can potentially violate this will be vetoed and changes will be suggested by council.
- As most micrometas are, the amount of pokemon is subject to change, but the current projection is around 10-15 submission slates with 3 winners each, leading to around 31-46 Pokemon in the metagame.
- If a certain Pokemon is shown to be broken, or isn’t good enough, changes will be decided based on both council and player voices to get a proper adjustment to where it can fit back into the metagame. While changes will be done to increase viability, it will be less common than dealing with actual problematic mons to the tier structuring, as less viable mons that are harder to use is an inevitability and simply cannot be avoided.
- The power level is subject to change but the tier sovereign should be at a rough OU level while others should be UU or below level. This is applicable in a distant sense, so if the tier sovereign is PU level, the victims are ZU level. However both are fake tiers. And don’t get me started on SZU
Council:
Orangesodapop

CoruptedUsername

Any one else who wanna help (PLEASE)
IMPORTANT LINKS:
Discord < please ensure that you join the discord if you intend to submit to the mod as it will be heavily competitive based and wanton submissions can easily sidetrack the format
Spreadsheet < lmao I’m not doing this (I’m kidding but we got no mons yet, I’ll get a shell done sometime soon)
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