

You are an evil scientist and you are tasked with creating an invasive species in an environment that is most suitable for it. This meta revolves around the tier sovereign. The sovereign isn’t made yet so this post will be updated to include its meta role.
Tier Sovereign Slate:
As the beginning of this mod, the tier sovereign will take up the first slate. This slate will be split into three “micro slates” to allow for multiple voices to be input into the creation of the tier sovereign, rather than a winner takes all and one players vision controlling the remainder of the metagame. Depending on the result of the three micro slates, a fourth additional one will be held to add anything missed as a discussion forum, rather than a proper voting slate.
As of right now, three micro slates will go as follows (Subject to change potentially)
This slate is a bit simple but holds the greatest impact. This essentially will be the future restriction on types and abilities submitted, Ie: Tier sovereign is a fatmon, I give it normal type, and now all future fighting types will be placed under heavy restrictions due to it being one thing that essentially beats the tier sovereign.
In this slate, you will be required to submit three things. Up to 3 separate submissions will be allowed, but do remember only 1 will win
Type: can be whatever combination of vanilla types you can think of, but be reasonable
Abilities: abilities, CAN be custom.
Explanation of Role: explain your initial impression of where this will go, don’t need a full explanation as it’s only a piece of the puzzle, but have some REASON.
In this slate, you will be required to submit three things. Up to 3 separate submissions will be allowed, but do remember only 1 will win
Type: can be whatever combination of vanilla types you can think of, but be reasonable
Abilities: abilities, CAN be custom.
Explanation of Role: explain your initial impression of where this will go, don’t need a full explanation as it’s only a piece of the puzzle, but have some REASON.
Example Submission:
Type: Normal / Bug / Steel / Ghost (You technically are allowed to submit more than 2 types, although idk how applicable this is in builder, because this makes the sovereign that much more interesting)
Abilities: Magic Bounce / Scrappy | Flash Fire (Customs will be allowed here despite next micro slate also being customs, customs introduced here will be deepened there)
Explanation of Role: I am evil. (Please put REASON)
note: do not do this either
Example Template:
Type: https://play.pokemonshowdown.com/sprites/types/Bug.png (here’s the funky link, just replace bug with whatever type you want)
Ability:
Explanation of Role:
Type: Normal / Bug / Steel / Ghost (You technically are allowed to submit more than 2 types, although idk how applicable this is in builder, because this makes the sovereign that much more interesting)
Abilities: Magic Bounce / Scrappy | Flash Fire (Customs will be allowed here despite next micro slate also being customs, customs introduced here will be deepened there)
Explanation of Role: I am evil. (Please put REASON)
note: do not do this either
Example Template:
Type: https://play.pokemonshowdown.com/sprites/types/Bug.png (here’s the funky link, just replace bug with whatever type you want)
Ability:
Explanation of Role:
Micro Slate 2: The Grinder Lunch
This slate is lengthy movepool slate to account for usable moves and flavor, as the sovereign should be quite versatile yet powerful in its roles. Moves are a staple of a Pokemon, and the sovereign will control a majority of the moves available in the tier. Moves you add will have a slight restriction in future slates to send home the importance of the sovereign. Do remember that you should include universal moves, which are already added in the template.Important Moves: include custom moves here regardless, just put details in below prompt. Be sure to instate every important move that could be used in a set, and make sure it has most of what the sovereign would need theoretically
filler moves shouldn’t be too expansive but big enough to include flavor. But try to hide them
Type:
Category:
BP:
PP:
Flags:
Effect:
Reasoning: explain your point in this set of moves / custom additions to the previous base. Note: as this bases abilities have a rather specific usage, ability additions will not be permitted here as it already encompasses a wide variety of roles
I’m not typing out a movepool
Example Template:
Important Moves: include custom moves here regardless, just put details in below prompt
Custom (Optional):
Type:https://play.pokemonshowdown.com/sprites/types/Bug.png funny link
Category:
BP:
PP:
Flags:
Effect:
Reasoning:
Example Template:
Important Moves: include custom moves here regardless, just put details in below prompt
Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast, Hidden Power, Attract (assumed universals)
Type:https://play.pokemonshowdown.com/sprites/types/Bug.png funny link
Category:
BP:
PP:
Flags:
Effect:
Reasoning:


now with all the lame details out there way, we now get to decide what the face of this mod is, and how strong everything else will be. Stats and pretty much anything else that is needed will be decided here.
Sprite Reference: doesn’t need to be pretty but has to be reasonably translatable by me or an artist (yes you might get to see an osp classic if you desire)
Name: the name
Stats: the stats
Weight: this stat is strangely very important: see fakemon frontier
Lore: why is the sovereign this way, what is it and what does it stand for?
Updated Explanation: Explain why these stats and power level work with what we already have.
Sprite Reference: (just put it at the top to garner image votes, or if you want me to do it leave it blank and tell me to)
Name:
Stats:
Weight:
Lore:
Updated Explanation:
Name:
Stats:
Weight:
Lore:
Updated Explanation:
Pokemon: the tier sovereign as we know it
Type: Ground / Dragon
Abilities: Sheer Force | Natural Cure
Stats: idk bru
Viable Moves:
Bone Rush, Dragon Darts, Scale Shot, Dragon Tail, Rock Tomb, Thunder Fang, Brick Break, Reversal, Dual Wingbeat, Crunch, Throat Chop, Sucker Punch
Dragon Breath, Earth Power, Calamity Quake, Fire Blast, Flamethrower, Mystical Fire, Power Gem, Sludge Bomb, Venoshock, Dark Pulse, Weather Ball, Terrain Pulse
Stealth Rock, Roar, Baton Pass, Court Change, Corrosive Gas, Rest, Substitute
Full Movepool:
Flavor (now not Optional!):
Weight:
Explanation of Role: Status resistant and status spreader versatile rocker, breaker, and pivot with usable hazard and item control.
Type: Ground / Dragon
Abilities: Sheer Force | Natural Cure
Stats: idk bru
Viable Moves:

Bone Rush, Dragon Darts, Scale Shot, Dragon Tail, Rock Tomb, Thunder Fang, Brick Break, Reversal, Dual Wingbeat, Crunch, Throat Chop, Sucker Punch

Dragon Breath, Earth Power, Calamity Quake, Fire Blast, Flamethrower, Mystical Fire, Power Gem, Sludge Bomb, Venoshock, Dark Pulse, Weather Ball, Terrain Pulse

Stealth Rock, Roar, Baton Pass, Court Change, Corrosive Gas, Rest, Substitute
Full Movepool:
Acrobatics, Aerial Ace, Ancient Power, Attract, Baton Pass, Beat Up,Bone Rush, Brick Break, Brutal Swing, Burning Jealousy, Calamity Quake, Corrosive Gas, Court Change, Crunch, Crush Claw, Darkest Lariat, Dark Pulse, Dig, Double Edge, Dragon Breath, Dragon Claw, Dragon Darts, Dragon Rage, Dragon Tail, Dual Chop, Dual Wingbeat, Earth Power, Embargo, Endure, Feint, Fire Blast, Fissure, Flail, Flamethrower, Fling, Giga Impact, Growl, Grudge, Helping Hand, Hex, Hyper Beam, Imprison, Incinerate, Mud Bomb, Mud Shot, Mystical Fire, Ominous Wind, Payback, Poison Gas, Power Gem, Power Trip, Protect, Rest, Retaliate, Revenge, Reversal, Roar, Rock Tomb, Sand Tomb, Scale Shot, Sleep Talk, Sludge, Sludge Bomb, Smog, Snarl, Snatch, Snore, Spite,Stealth Rock, Substitute, Sucker Punch, Swagger, Terrain Pulse, Thief, Thrash, Throat Chop, Thunder Fang, Uproar, Venoshock, Weather Ball
Weight:
Explanation of Role: Status resistant and status spreader versatile rocker, breaker, and pivot with usable hazard and item control.
Once the tier sovereign is created, the power level will be decided already based on the previous factors, and future mons will strive to stay below that power level / viability. Additionally for fun, future mons will somehow be related / branch off the original lore of the tier sovereign idea. This part will be optional in order to not deter people who just casually sub and don’t wanna write lore and rather focus on the pokemon itself.
Future Submission Template:
Pokemon:
Type:
Abilities:
Stats:
Viable Moves:
Full Movepool:
Flavor (Optional):
Weight:
Explanation of Role:
Future Submission Template:
Pokemon:
Type:
Abilities:
Stats:
Viable Moves:
Full Movepool:
Flavor (Optional):
Weight:
Explanation of Role:
- Submissions past the tier sovereign will conform to below rules.
- Submissions should roughly a tier below in viability to the sovereign and not anything higher.
- Submissions will be heavily restricted to infringe on the tier sovereign’s team role.
- Submissions will be heavily restricted in having types or moves that would be good vs it.
- Submissions will be limited in the amount of optimized moves they have (see any of beaf cultist’s or anaconja’s pet mod submissions).
- Any Custom aspect of a Pokemon must have proper reasoning to be allowed, and should first be resorted to use vanilla aspects for ease of implementation.
- Past a certain point, around where 10-15 Pokemon are present, future submissions will require (1) replay, you don’t have to win or lose but just to prove you have a basic understanding of the current meta to avoid uneducated submissions that could throw off balance.
- Submissions that can potentially violate this will be vetoed and changes will be suggested by council.
- As most micrometas are, the amount of pokemon is subject to change, but the current projection is around 10-15 submission slates with 3 winners each, leading to around 31-46 Pokemon in the metagame.
- If a certain Pokemon is shown to be broken, or isn’t good enough, changes will be decided based on both council and player voices to get a proper adjustment to where it can fit back into the metagame. While changes will be done to increase viability, it will be less common than dealing with actual problematic mons to the tier structuring, as less viable mons that are harder to use is an inevitability and simply cannot be avoided.
- The power level is subject to change but the tier sovereign should be at a rough OU level while others should be UU or below level. This is applicable in a distant sense, so if the tier sovereign is PU level, the victims are ZU level. However both are fake tiers. And don’t get me started on SZU
Council:
Orangesodapop

CoruptedUsername

Any one else who wanna help (PLEASE)
IMPORTANT LINKS:
Discord < please ensure that you join the discord if you intend to submit to the mod as it will be heavily competitive based and wanton submissions can easily sidetrack the format
Spreadsheet < lmao I’m not doing this (I’m kidding but we got no mons yet, I’ll get a shell done sometime soon)
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