Because sometimes you feel tired,
feel weak, and when you feel weak, you feel like you wanna just give up.
But you gotta search within you, you gotta find that inner strength
and just pull that shit out of you and get that motivation to not give up
and not be a quitter, no matter how bad you wanna just fall flat on your face and collapse.
Till I Collapse
Hey everyone, Bowl Cut here again, and here with my first Gen4 RMT in a while! I recently got back into this Generation and found it funner than I remember, maybe because Generation V has Reuniclus crap everywhere and needs to be cleaned. Honestly I didn't expect to do THAT well considering I haven't played Gen4 in like... 6 months? But you know what? It did excellent in my opinion. I managed to get to page 2 on the PO server and then got haxed back down to page 4, but if it hadn't been for the hax I would definitely stay strong on page 2, but no one cares about ranking, it's about the team, I just wanted to brag a little bit cause I consider it good for not playing for 6 months. This team is named after one of my favorite rap songs of all time, even though I am not the kind of guy who loves rap, but I thought it would fit how this team is based on Mixed Flygon, and Flygon taking out it's biggest enemies just fits the song perfectly.
Team Building Process
I was looking at some really good teams and I always saw a big Mixed Flygon weakness. I really don't know why, it didn't seem that powerful considering it's 100 base attack and 80 base special attack, but unlike Dragonite, one of my favorite mixed attackers in OU, it does not have a stealth rock weakness and has two immunities to common types in the OU metagame, so I was immediately inspired to use one.
I needed something that had good synergy with Flygon. Jirachi came to mind because it takes dragon and ice moves aimed at Flygon, and Flygon takes ground and fire attacks aimed at Jirachi. I decided to try out Superachi as it is another set I have doubted somewhat and takes care of Swampert nicely.
The two Pokemon I had on my team had a big Mixed Infernape weakness. To fix this, I added Scarfed Rotom Wash to the team as it can take an Overheat and live (if Blaze isn't activated) and kill it off with Hydro Pump or Thunderbolt depending on how low on HP the Infernape is (that or if I don't want to risk the Hydro Pump miss). This was pretty much the core of my team.
I now needed an anti-lead and a Pokemon that could set up stealth rocks. Heatran and Swampert seemed like a good idea at the time as most people taunt the Heatran expecting it to set rocks up, and then get cooked by a specs boosted whatever, and Swampert was my trusty Pokemon to set up stealth rocks and phaze anything it wants to away. The combination of both Heatran and Swampert can take out a good number of leads bar Life Orb Starmie, for example.
Speaking of Starmie, God is it annoying, but I have not lost hope for Kingdra is here! Kingdra is a good way to bait Thunderbolts to give me a good opportunity to go into Rotom Wash, and considering how rare Scarfed Rotom Wash is, Starmie users will almost never expect it. Once Kingdra's counters are down, it is time to set up some Dragon Dances, ChestoRest off the damage and then sweep.
Changes were made to the team. I used to have a huge Breloom weakness where if my Jirachi and Heatran were dead it could pretty much destroy the rest of my team, and a good Breloom player could even destroy my team with Jirachi and Heatran alive. I have changed Jirachi to Calm Mind Celebi to fix that weakness and handle Breloom much better as well as take out Swampert and everything else Jirachi could bar Heatran. I also changed SpecsTran to Life Orb SR Tran and Tank MixPert to CursePert to fix the Mixed Dragonite weakness, now that I only have one steel type.
Now that the team building process is out of the way, it's time to get into the team!
A Closer Look
Heatran @ Life Orb
Trait: Flash Fire
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Overheat
- Hidden Power [Grass]
- Taunt
Sacrificing the ability to hit hard but having to keep using that move until you switch out for the ability to not hit as hard as it used to but the ability to change moves around is the better choice here. Overheat still does practically the same damage as before, so I'm happy about that. Ok, so I either Taunt or attack first turn depending on the situation, usually just attack though, I only Taunt if I face some sort of Stall team. The only problem I have is that I'm worried I might not hit too hard to kill other leads, but I have the Damage Calculator by my side, so I am prepared.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 40 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Ice Punch
- Rest
CursePert is a baller, it sponges pretty much every hit it takes after one Curse and hits hard enough for anything to be scared. The only problem with Swampert is that it is the biggest Breloom magnet in the world, as well as other grass types, but now that I have Celebi I can easily take Breloom out. Earthquake and Ice Punch gives me enough coverage to hit what resists ground with Ice Punch and what resists ice with Earthquake. Rest is there for the recovery, even though I REALLY wish Swampert had a more reliable one. All in all this Swampert set is pretty cool and fun to use, personally.
Kingdra @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 40 SDef / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Rest
My primary Starmie switch in. ChestoRest Kingdra isn't exactly the strongest sweeper in the OU metagame, but it's definitely one of my favorites. Unlike Lucario, which is a force to be reckoned with in OU, Kingdra has a reliable one time use only recovery - Rest. With a Chesto Berry, Rest is as close to a Godsend that Kingdra can get, so even after a few Toxic turns when you're thinking Yes! I am not gonna get swept by Dragon Dancing Kingdra!, think again as it rests and rapes your hopes of saving yourself. This demonstration is of course after Kingdra's counters are gone. Kingdra, like I said before, is good enough bait for Starmie's Thunderbolt so I can switch into Scarfed Rotom Wash and kill off Starmie. It also kind of helps Flygon in killing Suicune if I have to resort to it. Holy crap that was long. Anyway, I Dragon Dance until I am low enough to die to anything and then Rest off the damage and start spamming either Waterfall or Outrage. Simple yet effective.
Flygon @ Life Orb
Trait: Levitate
EVs: 40 Atk / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
The big bad Mixed Flygon is here. You can hide on top of a mountain (I personally wouldn't, this thing can fly), you can hide underground (I personally wouldn't, this thing can learn Dig), you can hide in your bedroom closet, but no matter where you are, or what you are, Flygon will hunt you down and set things straight with you and your oh so good Flygon switch in - Gliscor. Yeah, send it in on an Earthquake, that won't save you, cause Flygon can summon meteors from the sky. That's right, you heard me - METEORS. Huh, what? Not enough? Fine. Send in your Skarmory on this Flygon. I don't care. This mofo can breathe fire to save it's life from stupid metal birds and bagworms that can set up every hazard in the game. What? Flygon has been weakened? Fear not as Flygon has life insurance - Roost. Yeah, this thing is good. That's all I can say. It's as if you're facing a weaker Mixed Dragonite with better typing.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Grass Knot
- Hidden Power [Fire]
Not only does this take care of my Swampert problems, but it takes care of my current Breloom problem too! Bulky Calm Mind Celebi is a pretty cool Pokemon, as it can take two big problems in my team and sponge hits too. If a Breloom is out and something is asleep, this Celebi will get at least one Calm Mind and can kill pretty much everything Superachi could for the team bar Heatran. HOPEFULLY the opponent's Heatran will be taken out when I send Celebi into the field, as it walls this set very nicely and kills Celebi off with a STAB Fire Blast or Overheat.
Rotom-W @ Choice Scarf Trait: Levitate
EVs: 248 HP / 44 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Another late game cleaner as well as my main Infernape check. Seeing as I can live any hit from physical MixApe that isn't Blaze boosted and/or a crit, I can almost safely kill it off with either Thunderbolt or Hydro Pump depending on if I am in the mood of risking the bad Hydro Pump accuracy. Shadow Ball is there for opposing Rotom and ghosts in general as well as Celebi which walls this set completely. Trick is for Blissey users who switch into this Rotom thinking it's a good idea then get a Scarf and literally become Fast Bliss. Rotom, given its great typing, the ability to spin block (as I said, rocks are crucial to this team) and the ability to revenge kill with a Scarf, it has earned a spot in my team. I have given more bulk for the electrical appliance, at least just enough to still hit hard and be fast enough.
Conclusion
This team, in my opinion, can deal with most of today's metagame's threats, but it does have a minor Machamp weakness, as well as a Breloom weakness, but no team is perfect. Feel free to rate this team, as I would like to improve my team, and considering I am trying to get back into Generation 4, it would be a great help to me.
Past Team Members
Jirachi did good in this team, it just didn't do enough though. I mean sure, getting surprise kills was cool, but Celebi does a much better job at getting rid of Swampert and Breloom than Jirachi ever did.
A Final Glimpse At The Team
feel weak, and when you feel weak, you feel like you wanna just give up.
But you gotta search within you, you gotta find that inner strength
and just pull that shit out of you and get that motivation to not give up
and not be a quitter, no matter how bad you wanna just fall flat on your face and collapse.

Till I Collapse
Hey everyone, Bowl Cut here again, and here with my first Gen4 RMT in a while! I recently got back into this Generation and found it funner than I remember, maybe because Generation V has Reuniclus crap everywhere and needs to be cleaned. Honestly I didn't expect to do THAT well considering I haven't played Gen4 in like... 6 months? But you know what? It did excellent in my opinion. I managed to get to page 2 on the PO server and then got haxed back down to page 4, but if it hadn't been for the hax I would definitely stay strong on page 2, but no one cares about ranking, it's about the team, I just wanted to brag a little bit cause I consider it good for not playing for 6 months. This team is named after one of my favorite rap songs of all time, even though I am not the kind of guy who loves rap, but I thought it would fit how this team is based on Mixed Flygon, and Flygon taking out it's biggest enemies just fits the song perfectly.
Team Building Process

I was looking at some really good teams and I always saw a big Mixed Flygon weakness. I really don't know why, it didn't seem that powerful considering it's 100 base attack and 80 base special attack, but unlike Dragonite, one of my favorite mixed attackers in OU, it does not have a stealth rock weakness and has two immunities to common types in the OU metagame, so I was immediately inspired to use one.


I needed something that had good synergy with Flygon. Jirachi came to mind because it takes dragon and ice moves aimed at Flygon, and Flygon takes ground and fire attacks aimed at Jirachi. I decided to try out Superachi as it is another set I have doubted somewhat and takes care of Swampert nicely.



The two Pokemon I had on my team had a big Mixed Infernape weakness. To fix this, I added Scarfed Rotom Wash to the team as it can take an Overheat and live (if Blaze isn't activated) and kill it off with Hydro Pump or Thunderbolt depending on how low on HP the Infernape is (that or if I don't want to risk the Hydro Pump miss). This was pretty much the core of my team.





I now needed an anti-lead and a Pokemon that could set up stealth rocks. Heatran and Swampert seemed like a good idea at the time as most people taunt the Heatran expecting it to set rocks up, and then get cooked by a specs boosted whatever, and Swampert was my trusty Pokemon to set up stealth rocks and phaze anything it wants to away. The combination of both Heatran and Swampert can take out a good number of leads bar Life Orb Starmie, for example.






Speaking of Starmie, God is it annoying, but I have not lost hope for Kingdra is here! Kingdra is a good way to bait Thunderbolts to give me a good opportunity to go into Rotom Wash, and considering how rare Scarfed Rotom Wash is, Starmie users will almost never expect it. Once Kingdra's counters are down, it is time to set up some Dragon Dances, ChestoRest off the damage and then sweep.






Changes were made to the team. I used to have a huge Breloom weakness where if my Jirachi and Heatran were dead it could pretty much destroy the rest of my team, and a good Breloom player could even destroy my team with Jirachi and Heatran alive. I have changed Jirachi to Calm Mind Celebi to fix that weakness and handle Breloom much better as well as take out Swampert and everything else Jirachi could bar Heatran. I also changed SpecsTran to Life Orb SR Tran and Tank MixPert to CursePert to fix the Mixed Dragonite weakness, now that I only have one steel type.
Now that the team building process is out of the way, it's time to get into the team!
A Closer Look

Heatran @ Life Orb
Trait: Flash Fire
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Overheat
- Hidden Power [Grass]
- Taunt
Sacrificing the ability to hit hard but having to keep using that move until you switch out for the ability to not hit as hard as it used to but the ability to change moves around is the better choice here. Overheat still does practically the same damage as before, so I'm happy about that. Ok, so I either Taunt or attack first turn depending on the situation, usually just attack though, I only Taunt if I face some sort of Stall team. The only problem I have is that I'm worried I might not hit too hard to kill other leads, but I have the Damage Calculator by my side, so I am prepared.

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 40 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Ice Punch
- Rest
CursePert is a baller, it sponges pretty much every hit it takes after one Curse and hits hard enough for anything to be scared. The only problem with Swampert is that it is the biggest Breloom magnet in the world, as well as other grass types, but now that I have Celebi I can easily take Breloom out. Earthquake and Ice Punch gives me enough coverage to hit what resists ground with Ice Punch and what resists ice with Earthquake. Rest is there for the recovery, even though I REALLY wish Swampert had a more reliable one. All in all this Swampert set is pretty cool and fun to use, personally.

Kingdra @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 40 SDef / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Rest
My primary Starmie switch in. ChestoRest Kingdra isn't exactly the strongest sweeper in the OU metagame, but it's definitely one of my favorites. Unlike Lucario, which is a force to be reckoned with in OU, Kingdra has a reliable one time use only recovery - Rest. With a Chesto Berry, Rest is as close to a Godsend that Kingdra can get, so even after a few Toxic turns when you're thinking Yes! I am not gonna get swept by Dragon Dancing Kingdra!, think again as it rests and rapes your hopes of saving yourself. This demonstration is of course after Kingdra's counters are gone. Kingdra, like I said before, is good enough bait for Starmie's Thunderbolt so I can switch into Scarfed Rotom Wash and kill off Starmie. It also kind of helps Flygon in killing Suicune if I have to resort to it. Holy crap that was long. Anyway, I Dragon Dance until I am low enough to die to anything and then Rest off the damage and start spamming either Waterfall or Outrage. Simple yet effective.

Flygon @ Life Orb
Trait: Levitate
EVs: 40 Atk / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
The big bad Mixed Flygon is here. You can hide on top of a mountain (I personally wouldn't, this thing can fly), you can hide underground (I personally wouldn't, this thing can learn Dig), you can hide in your bedroom closet, but no matter where you are, or what you are, Flygon will hunt you down and set things straight with you and your oh so good Flygon switch in - Gliscor. Yeah, send it in on an Earthquake, that won't save you, cause Flygon can summon meteors from the sky. That's right, you heard me - METEORS. Huh, what? Not enough? Fine. Send in your Skarmory on this Flygon. I don't care. This mofo can breathe fire to save it's life from stupid metal birds and bagworms that can set up every hazard in the game. What? Flygon has been weakened? Fear not as Flygon has life insurance - Roost. Yeah, this thing is good. That's all I can say. It's as if you're facing a weaker Mixed Dragonite with better typing.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Grass Knot
- Hidden Power [Fire]
Not only does this take care of my Swampert problems, but it takes care of my current Breloom problem too! Bulky Calm Mind Celebi is a pretty cool Pokemon, as it can take two big problems in my team and sponge hits too. If a Breloom is out and something is asleep, this Celebi will get at least one Calm Mind and can kill pretty much everything Superachi could for the team bar Heatran. HOPEFULLY the opponent's Heatran will be taken out when I send Celebi into the field, as it walls this set very nicely and kills Celebi off with a STAB Fire Blast or Overheat.

Rotom-W @ Choice Scarf Trait: Levitate
EVs: 248 HP / 44 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Another late game cleaner as well as my main Infernape check. Seeing as I can live any hit from physical MixApe that isn't Blaze boosted and/or a crit, I can almost safely kill it off with either Thunderbolt or Hydro Pump depending on if I am in the mood of risking the bad Hydro Pump accuracy. Shadow Ball is there for opposing Rotom and ghosts in general as well as Celebi which walls this set completely. Trick is for Blissey users who switch into this Rotom thinking it's a good idea then get a Scarf and literally become Fast Bliss. Rotom, given its great typing, the ability to spin block (as I said, rocks are crucial to this team) and the ability to revenge kill with a Scarf, it has earned a spot in my team. I have given more bulk for the electrical appliance, at least just enough to still hit hard and be fast enough.
Conclusion
This team, in my opinion, can deal with most of today's metagame's threats, but it does have a minor Machamp weakness, as well as a Breloom weakness, but no team is perfect. Feel free to rate this team, as I would like to improve my team, and considering I am trying to get back into Generation 4, it would be a great help to me.
Past Team Members

Jirachi did good in this team, it just didn't do enough though. I mean sure, getting surprise kills was cool, but Celebi does a much better job at getting rid of Swampert and Breloom than Jirachi ever did.
A Final Glimpse At The Team





