Till I Collapse - Gen4 OU RMT

Because sometimes you feel tired,
feel weak, and when you feel weak, you feel like you wanna just give up.
But you gotta search within you, you gotta find that inner strength
and just pull that shit out of you and get that motivation to not give up
and not be a quitter, no matter how bad you wanna just fall flat on your face and collapse.



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Till I Collapse


Hey everyone, Bowl Cut here again, and here with my first Gen4 RMT in a while! I recently got back into this Generation and found it funner than I remember, maybe because Generation V has Reuniclus crap everywhere and needs to be cleaned. Honestly I didn't expect to do THAT well considering I haven't played Gen4 in like... 6 months? But you know what? It did excellent in my opinion. I managed to get to page 2 on the PO server and then got haxed back down to page 4, but if it hadn't been for the hax I would definitely stay strong on page 2, but no one cares about ranking, it's about the team, I just wanted to brag a little bit cause I consider it good for not playing for 6 months. This team is named after one of my favorite rap songs of all time, even though I am not the kind of guy who loves rap, but I thought it would fit how this team is based on Mixed Flygon, and Flygon taking out it's biggest enemies just fits the song perfectly.

Team Building Process

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I was looking at some really good teams and I always saw a big Mixed Flygon weakness. I really don't know why, it didn't seem that powerful considering it's 100 base attack and 80 base special attack, but unlike Dragonite, one of my favorite mixed attackers in OU, it does not have a stealth rock weakness and has two immunities to common types in the OU metagame, so I was immediately inspired to use one.

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I needed something that had good synergy with Flygon. Jirachi came to mind because it takes dragon and ice moves aimed at Flygon, and Flygon takes ground and fire attacks aimed at Jirachi. I decided to try out Superachi as it is another set I have doubted somewhat and takes care of Swampert nicely.

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The two Pokemon I had on my team had a big Mixed Infernape weakness. To fix this, I added Scarfed Rotom Wash to the team as it can take an Overheat and live (if Blaze isn't activated) and kill it off with Hydro Pump or Thunderbolt depending on how low on HP the Infernape is (that or if I don't want to risk the Hydro Pump miss). This was pretty much the core of my team.

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I now needed an anti-lead and a Pokemon that could set up stealth rocks. Heatran and Swampert seemed like a good idea at the time as most people taunt the Heatran expecting it to set rocks up, and then get cooked by a specs boosted whatever, and Swampert was my trusty Pokemon to set up stealth rocks and phaze anything it wants to away. The combination of both Heatran and Swampert can take out a good number of leads bar Life Orb Starmie, for example.

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Speaking of Starmie, God is it annoying, but I have not lost hope for Kingdra is here! Kingdra is a good way to bait Thunderbolts to give me a good opportunity to go into Rotom Wash, and considering how rare Scarfed Rotom Wash is, Starmie users will almost never expect it. Once Kingdra's counters are down, it is time to set up some Dragon Dances, ChestoRest off the damage and then sweep.

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Changes were made to the team. I used to have a huge Breloom weakness where if my Jirachi and Heatran were dead it could pretty much destroy the rest of my team, and a good Breloom player could even destroy my team with Jirachi and Heatran alive. I have changed Jirachi to Calm Mind Celebi to fix that weakness and handle Breloom much better as well as take out Swampert and everything else Jirachi could bar Heatran. I also changed SpecsTran to Life Orb SR Tran and Tank MixPert to CursePert to fix the Mixed Dragonite weakness, now that I only have one steel type.

Now that the team building process is out of the way, it's time to get into the team!

A Closer Look

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Heatran @ Life Orb
Trait: Flash Fire
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Overheat
- Hidden Power [Grass]
- Taunt

Sacrificing the ability to hit hard but having to keep using that move until you switch out for the ability to not hit as hard as it used to but the ability to change moves around is the better choice here. Overheat still does practically the same damage as before, so I'm happy about that. Ok, so I either Taunt or attack first turn depending on the situation, usually just attack though, I only Taunt if I face some sort of Stall team. The only problem I have is that I'm worried I might not hit too hard to kill other leads, but I have the Damage Calculator by my side, so I am prepared.


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Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 40 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Ice Punch
- Rest

CursePert is a baller, it sponges pretty much every hit it takes after one Curse and hits hard enough for anything to be scared. The only problem with Swampert is that it is the biggest Breloom magnet in the world, as well as other grass types, but now that I have Celebi I can easily take Breloom out. Earthquake and Ice Punch gives me enough coverage to hit what resists ground with Ice Punch and what resists ice with Earthquake. Rest is there for the recovery, even though I REALLY wish Swampert had a more reliable one. All in all this Swampert set is pretty cool and fun to use, personally.

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Kingdra @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 40 SDef / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Rest


My primary Starmie switch in. ChestoRest Kingdra isn't exactly the strongest sweeper in the OU metagame, but it's definitely one of my favorites. Unlike Lucario, which is a force to be reckoned with in OU, Kingdra has a reliable one time use only recovery - Rest. With a Chesto Berry, Rest is as close to a Godsend that Kingdra can get, so even after a few Toxic turns when you're thinking Yes! I am not gonna get swept by Dragon Dancing Kingdra!, think again as it rests and rapes your hopes of saving yourself. This demonstration is of course after Kingdra's counters are gone. Kingdra, like I said before, is good enough bait for Starmie's Thunderbolt so I can switch into Scarfed Rotom Wash and kill off Starmie. It also kind of helps Flygon in killing Suicune if I have to resort to it. Holy crap that was long. Anyway, I Dragon Dance until I am low enough to die to anything and then Rest off the damage and start spamming either Waterfall or Outrage. Simple yet effective.


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Flygon @ Life Orb
Trait: Levitate
EVs: 40 Atk / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost


The big bad Mixed Flygon is here. You can hide on top of a mountain (I personally wouldn't, this thing can fly), you can hide underground (I personally wouldn't, this thing can learn Dig), you can hide in your bedroom closet, but no matter where you are, or what you are, Flygon will hunt you down and set things straight with you and your oh so good Flygon switch in - Gliscor. Yeah, send it in on an Earthquake, that won't save you, cause Flygon can summon meteors from the sky. That's right, you heard me - METEORS. Huh, what? Not enough? Fine. Send in your Skarmory on this Flygon. I don't care. This mofo can breathe fire to save it's life from stupid metal birds and bagworms that can set up every hazard in the game. What? Flygon has been weakened? Fear not as Flygon has life insurance - Roost. Yeah, this thing is good. That's all I can say. It's as if you're facing a weaker Mixed Dragonite with better typing.


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Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Grass Knot
- Hidden Power [Fire]

Not only does this take care of my Swampert problems, but it takes care of my current Breloom problem too! Bulky Calm Mind Celebi is a pretty cool Pokemon, as it can take two big problems in my team and sponge hits too. If a Breloom is out and something is asleep, this Celebi will get at least one Calm Mind and can kill pretty much everything Superachi could for the team bar Heatran. HOPEFULLY the opponent's Heatran will be taken out when I send Celebi into the field, as it walls this set very nicely and kills Celebi off with a STAB Fire Blast or Overheat.

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Rotom-W @ Choice Scarf Trait: Levitate
EVs: 248 HP / 44 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick

Another late game cleaner as well as my main Infernape check. Seeing as I can live any hit from physical MixApe that isn't Blaze boosted and/or a crit, I can almost safely kill it off with either Thunderbolt or Hydro Pump depending on if I am in the mood of risking the bad Hydro Pump accuracy. Shadow Ball is there for opposing Rotom and ghosts in general as well as Celebi which walls this set completely. Trick is for Blissey users who switch into this Rotom thinking it's a good idea then get a Scarf and literally become Fast Bliss. Rotom, given its great typing, the ability to spin block (as I said, rocks are crucial to this team) and the ability to revenge kill with a Scarf, it has earned a spot in my team. I have given more bulk for the electrical appliance, at least just enough to still hit hard and be fast enough.

Conclusion

This team, in my opinion, can deal with most of today's metagame's threats, but it does have a minor Machamp weakness, as well as a Breloom weakness, but no team is perfect. Feel free to rate this team, as I would like to improve my team, and considering I am trying to get back into Generation 4, it would be a great help to me.

Past Team Members

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Jirachi did good in this team, it just didn't do enough though. I mean sure, getting surprise kills was cool, but Celebi does a much better job at getting rid of Swampert and Breloom than Jirachi ever did.

A Final Glimpse At The Team

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Hi Fossul. Really solid team, and you've included a lot of my favorite sets. I think Jirachi would be better off with HP Fire to hit Skarmory and Celebi. Psychic / Grass Knot / HP Fire is generally superior in terms of type coverage, and HP Ground isn't as necessary since you have a lot of Heatran checks.

You may want to try a bulkier spread on Rotom to help against things like Pursuit trappers paired with Infernape, maybe with Will-O-Wisp added in to catch Tyranitar or Scizor on the switch. It's not a major problem though, especially if you're careful about locking yourself into Shadow Ball. All in all, the team is quite well-built. Nice work!
 
Great team, but there are a few things that could be annoying to take down. Even with mixgon, Blissey can wall most of your team. Grass types like Shaymin / Celebi can also wall or KO most of your team. Even with Rotom, certain fighting types like Breloom or Infernape can punch some holes in your team.

The first thing I would do is run a life orb on Heatran and replace dragon pulse with explosion. This will give you a chance to destroy Blissey and make it more difficult for things like Kingdra and DDnite, who can survive a t-bolt from Rotom, to set up on you. HP electric is an option as well for all of the Gyarados who will try to set up on you, as Swampert is somewhat uncommon. Next, as suggested above, run HP fire > Hp ground. This will allow you beat Celebi, as tinkerbell can be really tough to deal with for your team. The last thing to test would be to run a Gliscor over Swampert. Gliscor can help with stall teams, check Tyranitar, and help alot with fighting types. Gliscor does leave you a little open to Gengar and Gyarados, so running HP electric is advised on Heatran, while cutting Jirachi's speed down to beat jolly luke and putting the remaining EVs into SpDf can help with Gengar.
 
Hi Dan, excellent team. It does have some weaknesses though, but it's my job as a team rater to help out on that!

First off, just a nitpick - Flygon wants a spread of 40 Atk / 252 SpA / 216 Spe with a Naive nature. Reason being, even with max special attack, you're not OHKOing Gliscor, who will outspeed you if you're running 176 EVs, proceeding to Roost in your face and the surprise of Draco Meteor will be ruined. 216 EVs outspeed even the fastest Jolly Gliscor so you can surprise 2HKO it, whereas with 176 they'd go 'oh, Draco Meteor! well, that hurt, but I can just Roost it off because I'm faster! commence Toxic+Life Orb stall!' 80 HP is really unnecessary, it doesn't really help you survive any notable hits, and 40 attack EVs really help out when using Earthquake. If you really feel you need to at least speed tie with opposing Superachi and outspeed LO HP Fire Shaymin, you can just max speed and throw 4 EVs in attack - it's not the biggest difference in the world and likely won't be game-changing, I just like to pack a more powerful EQ, seeing as Flygon doesn't exactly have the greatest attack stat in the world.

Now for the big replacement - I noticed that this team is quite weak to Breloom. You are carrying the biggest Loom magnet known to man in Swampert, without any reliable counter. Your best option is to let something fall asleep and then break its sub with Jirachi's Psychic, but Focus Punch is a 2HKO, meaning you can only do this once. Every time Loom comes in after that, something will die, and a good Breloom player will just outright beat you like this. I believe you should try running a Calm Mind Celebi over your Calm Mind Jirachi for two reasons. One, Celebi not only beats Breloom, but it sets up Calm Minds on it. Two, it is a more reliable Swampert killer than your Jirachi - you don't really have a safe switchin to Pert at the moment, seeing as Heatran or Jirachi can't really come in for fear of Earthquake. Rachi's Grass Knot does not even OHKO. Celebi, on the other hand, can switch into Pert for days on end, recover HP when needed, and easily OHKO with its own Grass Knot.

Next, I would recommend Life Orb Heatran over Specs Heatran, and using a Curse set on Swampert. My reasoning is that you need a decent answer to mixed Dragonite now that you have lost a steel (Jirachi) to take Draco Meteors and cut its SpA so the rest of your team can deal with it. CursePert can take it on surprisingly well thanks to heavy SpD investment, and is a major threat to most teams nowadays once the grass type is eliminated (which isn't very hard to do when you consider the fact that you're packing Heatran+HP Fire Celebi). It also gives you a nearly perfect answer against standard stall - let everything else die so they can't phaze you, and start boosting. Rest when necessary. Rinse and repeat. Many stall teams nowadays lack a win condition to get rid of last Pokemon setup sweepers like this (for example Kevin Garret stall, Taylor stall, Earthworm stall), so it is a very solid option (although you're already doing pretty good vs stall with things like MixGon and CM Celebi). As for Life Orb Heatran, it is the superior option over Choice Specs Heatran (in the lead slot at least) for its ability to set up Stealth Rock (which you lose by running Curse on Swampert) without being locked into it by the Specs while still being able to KO lead Machamp, Swampert, and Occa Metagross.

tl;dr
-Calm Mind Celebi > Jirachi
-Life Orb SR Heatran > Specs Heatran
-CursePert > SR Pert


Sets
Celebi @ Leftovers | Bold | EVs: 252 HP / 252 Def / 4 SpA
Calm Mind / Recover / Grass Knot / Hidden Power Fire
Heatran @ Life Orb | Modest | 252 SpA / 216 Spe / 40 HP
Stealth Rock / Overheat / Hidden Power Grass / Taunt
Swampert @ Leftovers | Careful | EVs: 252 HP / 40 Def / 216 SDef
Curse / Earthquake / Ice Punch / Rest

Just some things to consider. Great team, especially considering you haven't played this gen seriously in awhile. Good luck!
 
Thanks for all the positive feedback, guys! I tried out all of your sugegstions, mostly BKC's because I needed a good Breloom switch in. Life Orb on Heatran has done quite well, so has CursePert, so I am going to update the RMT in a sec or so. Keep posting rates, please!

EDIT: Updating later because for some reason the side went down for a bit after I updated and it didn't pull through, and I'm tired as hell so I'm going to bed.
 
The Heatran Lead

Sorry, this will be a short nitpick (too lazy to do a full rate, unlike those above me).

I'd like to ask, what can Heatran viably taunt that either a. he doesn't already beat or b. he risks getting smacked by an earthquake or something?

Since Heatran is Modest, that means Smeargle still outspeeds you and sleeps you. Opposing Heatran leads also outspeed you, and worse, may Earth Power you.

Skarmory, Metagross, and Swampert are all OHKOed by the appropriate move. Machamp takes heavy damage from overheat (it might OHKO or maim, I believe?), but then again you shouldn't be taunting that anyway.

While it's nice to prevent Hippowdon from setting up SR, you run a significant risk that it will EQ you. Plus, you can HP grass for a 2HKO, so if it decides to set up rocks first turn you can then set up rocks as it switches out.

Finally, you tie in speed with bulky gyarados (that might occasionally lead), and you risk facing a taunt, a waterfall, or even an earthquake.

The rest of the good leads, I believe, are faster.

For these reasons, I suggest giving Heatran either Earth Power or Explosion. Earth Power can hurt other Heatran coming in on Overheat and gives Heatran great midgame utility. Explosion can easily take out a problem Pokemon for you and has the added benefit of ripping Blissey to shreds, allowing you to more easily dominate with CM Celebi and Mix-Flygon.

Okay, that was probably a little more comprehensive (and ranty) than I thought. If you find a way taunt works that I missed, please point that out.

All that said, great team and good luck with improving it! :)

Edit: Actually, taunt works really decently with a +speed nature. In fact, I suggest running Timid regardless of what choice you end up making. If you run Modest, then you are giving Smeargle a free sleep and two layers of entry hazards (if Heatran was the one received sleep, then SR won't be going up anytime soon either); that will put you at a severe disadvantage. It's also cool to note that with the standard Swampert EVs, Heatran will always OHKO with LO HP Grass, even with Timid.

Unfortunately, if you run Timid your chances of OHKOing Machamp with Overheat drops significantly, so here's a tip against Smeargle if you want to keep Heatran Modest: you can allow it to set up entry hazards, but bring in one of your three set-up Pokemon and start setting up. If the opponent is good, he/she will switch Smeargle out, but by then you can have, say, a +2 DD Kingdra that is ready to start wreaking havoc. Alternatively, if Smeargle gets greedy, you'll get even more boosts and can sweep the opposing team, if not severely dent a defensive core.
 
words why taunt isn't good on non +spe nature tran

Taunt is actually extremely useful in breaking down stall. ResTalk Gyarados comes in, takes SR damage, gets smacked for ~50% by Overheat and is at ~25%, basically forced to Rest, but you hit it with Taunt, prevent it from healing, and it's basically dead the next time it comes in unless Bowl Cut plays it badly. Same deal with Blissey. You're not dealing as much damage, but you can stop it from Wishing up to heal something, getting an Aromatherapy up to help a crippled teammate, or spreading Thunder Waves all over the place. Explosion is nice but it's really a one-time thing that a good stall player can take advantage of with a switch to Rotom. I've watched him play with Taunt, and can say it definitely is more useful than Explosion.
 
Solid team, I managed to beat it just then with KG stall, but the last pokemon cursepert gave me some trouble, not to mention that flygon and celebi carried fire moves (which I thankfully scouted) 111 turn match, god.

Well, I can't really add anything as the other raters seem to have covered it, but perhaps you are a bit over-reliant on scarf rotom to revenge kill, especially with the lack of damage output it has due to the defensive EV investment.
 
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