





Introduction
Hey there! I'm a relatively new player to showdown, and this is my first RMT :)
Hey there! I'm a relatively new player to showdown, and this is my first RMT :)
This team is supposed to honour the finale of one of my favourite shows, Adventure Time. The show has impacted me a lot since young, and I find it very important in my life. Without further ado, here's the team:
Teambuilding Process

This team was built around Specs Lele, because I felt that Lele had a rather interesting role in the current metagame, wallbreaking, stallbreaking and looking cool. With Choice Specs, this thing is hitting like a truck.


Landorus was chosen in the second slot, as with rocks, Lele can 2HKO Celesteela with Hidden Power Fire upon switchin, guarantee a 2HKO on offensive Heatran with Psychic. Defensive Landorus acts as a slow pivot with U-Turn to bring in Lele, and as a secondary Zygarde check.



Rotom-Wash was chosen as a defogger, and provide speed control with Thunder Wave (As the team has no scarfer) and provide some hax with para. It acts as a secondary ground immunity, as a safety precaution if Lando gets too weakened.




Ash Gren is the premier spiker at the moment in the current metagame, and brought about a lot of offensive pressure. It cleans up after Lele has broken a team, with its great speed tier and Water Shuriken priority if needed.





Tangrowth acts as a Zygarde check, and a essential pivot if needed. As the team is based around a mon that has a big weakness with its speed tier, this mon is the defensive backbone to take the hits from the likes of Kartana's Leaf Blade, Keldeo's Hydro Pumps, Greninja's water moves, etc.






Finally, Heatran was picked as another way to beat stall, trapping the likes of Chansey, Toxapex, to pave the way for a Greninja victory. It being S Tier is another merit, truely showing its prowess as a supreme pick.
The Team

❤︎bubblegum


Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Lele is my favourite Tapu at the moment, easily getting up her terrain against Koko, breaking teams, and looking feisty. For example:
252 SpA Choice Specs Tapu Lele Psyshock vs. 244 HP / 252+ Def Eviolite Chansey in Psychic Terrain: 390-460 (55.5 - 65.5%) -- guaranteed 2HKO
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 0 SpD Landorus-Therian in Psychic Terrain: 399-469 (104.4 - 122.7%) -- guaranteed OHKO
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 4 SpD Clefable in Psychic Terrain: 360-424 (91.3 - 107.6%) -- 50% chance to OHKO after Leftovers recovery
Specs allows it to OHKO or 2HKO almost all fat mons. (Something Scarf can never do)
Furthermore, after rocks,
252 SpA Choice Specs Tapu Lele Psychic vs. 0 HP / 4 SpD Heatran in Psychic Terrain: 156-185 (48.2 - 57.2%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Tapu Lele Hidden Power Fire vs. 248 HP / 156 SpD Celesteela: 168-198 (42.3 - 49.8%) -- 35.5% chance to 2HKO after Stealth Rock and Leftovers recovery
Just stop this girl.
Its primary weaknesses are its unfortunate speed tier, losing out against Kartana, Greninja, Koko, etc. However, one can bluff the scarf by playing around with Lele aggressively.
pre jake (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
252 SpA Choice Specs Tapu Lele Psyshock vs. 244 HP / 252+ Def Eviolite Chansey in Psychic Terrain: 390-460 (55.5 - 65.5%) -- guaranteed 2HKO
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 0 SpD Landorus-Therian in Psychic Terrain: 399-469 (104.4 - 122.7%) -- guaranteed OHKO
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 4 SpD Clefable in Psychic Terrain: 360-424 (91.3 - 107.6%) -- 50% chance to OHKO after Leftovers recovery
Specs allows it to OHKO or 2HKO almost all fat mons. (Something Scarf can never do)
Furthermore, after rocks,
252 SpA Choice Specs Tapu Lele Psychic vs. 0 HP / 4 SpD Heatran in Psychic Terrain: 156-185 (48.2 - 57.2%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Tapu Lele Hidden Power Fire vs. 248 HP / 156 SpD Celesteela: 168-198 (42.3 - 49.8%) -- 35.5% chance to 2HKO after Stealth Rock and Leftovers recovery
Just stop this girl.
Its primary weaknesses are its unfortunate speed tier, losing out against Kartana, Greninja, Koko, etc. However, one can bluff the scarf by playing around with Lele aggressively.

pre jake (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
Landorus is an essential slow pivot out into Lele or Gren, to break their teams. Rocks is essential in securing KOes, and it is another Zygarde Check, only taking a minimal amount from thousand arrows and 2HKOing or 3HKOing with Hidden Power Ice dependent on the set.
140+ Atk Zygarde Thousand Arrows vs. 252 HP / 240+ Def Landorus-Therian: 96-114 (25.1 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery (against Sub + DDance)
252+ Atk Zygarde Outrage vs. 252 HP / 240+ Def Landorus-Therian: 141-166 (36.9 - 43.4%) -- 99.5% chance to 3HKO after Leftovers recovery (against Offensive DDance)
68 Atk Zygarde Thousand Arrows vs. 252 HP / 240+ Def Landorus-Therian: 82-97 (21.4 - 25.3%) -- possible 5HKO after Leftovers recovery (against RestTalk)
216+ Atk Zygarde Thousand Arrows vs. 252 HP / 240+ Def Landorus-Therian: 102-121 (26.7 - 31.6%) -- 34.6% chance to 4HKO after Leftovers recovery (against Double Dance)
These are important calcs for you to determine Zygarde's set.
bmo (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Hydro Pump
- Thunder Wave
140+ Atk Zygarde Thousand Arrows vs. 252 HP / 240+ Def Landorus-Therian: 96-114 (25.1 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery (against Sub + DDance)
252+ Atk Zygarde Outrage vs. 252 HP / 240+ Def Landorus-Therian: 141-166 (36.9 - 43.4%) -- 99.5% chance to 3HKO after Leftovers recovery (against Offensive DDance)
68 Atk Zygarde Thousand Arrows vs. 252 HP / 240+ Def Landorus-Therian: 82-97 (21.4 - 25.3%) -- possible 5HKO after Leftovers recovery (against RestTalk)
216+ Atk Zygarde Thousand Arrows vs. 252 HP / 240+ Def Landorus-Therian: 102-121 (26.7 - 31.6%) -- 34.6% chance to 4HKO after Leftovers recovery (against Double Dance)
These are important calcs for you to determine Zygarde's set.

bmo (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Hydro Pump
- Thunder Wave
Rotom-Wash is a great defogger in my opinion, walling certain Gliscor sets, certain Lando sets, gren choice locked into water move, etc. This allows Rotom to get off either Defog, Thunder Wave or even Volt Switching out. Iapapa Berry over Leftovers to preserve Rotom better, in case you need to get off an emergency Thunder Wave. Thunder Wave over Will o Wisp as a form of speed control as the team has no Scarfer.
bad little boy (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- Spikes

bad little boy (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- Spikes
Greninja is one of the best spikers right now, with its offensive presence, alongside hazards, it picks up easy KOs. Spike support helps Lele break faster, and pressures opponents to click defog, to bring in Lele easily. It acts a speed control with Shuriken priority, and late game cleaner once Lele is done.
post jake (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Hidden Power [Ice]

post jake (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Hidden Power [Ice]
Tangrowth as a Zygarde check, with Hidden Power Ice and its typing to prevent Zygarde for eternally walling mono Thousand Arrows Zygardes. It acts as a defensive pivot and backbone to keep the team alive against Keldeos, Greninjas, even Kartanas. Sludge Bomb over Earthquake, because if Heatran is not z-grass, Rotom walls non Toxic sets. Sludge Bomb helps the matchup against SD/Bulk Up Bulus running amok.
bacon pancakes (Heatran) @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Magma Storm
- Earth Power
- Protect

bacon pancakes (Heatran) @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Magma Storm
- Earth Power
- Protect
Heatran is our z move user, to trap irritating mons like Chansey and Toxapex for Greninja to win late game.
Chansey Seismic Toss vs. 0 HP Heatran: 100-100 (30.9 - 30.9%) -- guaranteed 4HKO
252 SpA Heatran Magma Storm vs. 244 HP / 12 SpD Eviolite Chansey: 103-123 (14.6 - 17.5%) -- guaranteed 4HKO after Stealth Rock and trapping damage
because you are faster, you kill off the Chansey after trap, taunt (to stop soft-boil) then z into second storm.
Toxapex is similar, however we click earth power instead of repeatedly Magma Storming. Drop a taunt in case of SpDef Pex.
Conclusion
Chansey Seismic Toss vs. 0 HP Heatran: 100-100 (30.9 - 30.9%) -- guaranteed 4HKO
252 SpA Heatran Magma Storm vs. 244 HP / 12 SpD Eviolite Chansey: 103-123 (14.6 - 17.5%) -- guaranteed 4HKO after Stealth Rock and trapping damage
because you are faster, you kill off the Chansey after trap, taunt (to stop soft-boil) then z into second storm.
Toxapex is similar, however we click earth power instead of repeatedly Magma Storming. Drop a taunt in case of SpDef Pex.
Conclusion
I feel this team is rather solid, only having issues with the following mons:

Hawlucha is a huge threat if Landorus and Rotom are weakened. Our best counterplay against it is going Landorus to chip away at it, or sac off the Lando for the intimidate, then bring in Rotom to Thunder Wave.
+1 252+ Atk Hawlucha High Jump Kick vs. 248 HP / 204+ Def Rotom-Wash: 196-232 (64.6 - 76.5%) -- guaranteed 2HKO
+1 252+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 240+ Def Landorus-Therian: 183-216 (47.9 - 56.5%) -- 32.8% chance to 2HKO after Leftovers recovery
0- SpA Landorus-Therian Hidden Power Ice vs. 152 HP / 8 SpD Hawlucha: 116-138 (34.6 - 41.1%) -- guaranteed 3HKO after Stealth Rock

Specific Heatran sets, like z-grass or even toxic, when played well can beat off its checks like Rotom after chip or hard z-grass. Rotom also risks Pump if Heatran is too much of a threat, and risking Pump is irritating sometimes. Greninja can live a Magma Storm, but it cannot repeatedly come in.

Opposing Lele is kind of a threat, as Heatran does not have reliable recovery and can get weakened, while Tangrowth in the terrain gets chipped way too easily. There is however counterplay if the Lele set is known. Specs Lele can get rid of opposing Lele with Moonblast easily after hazards. Greninja also can take care of Lele with Dark Pulse after Hazards. (Or Hydro Pump, but that's more risky)
252 SpA Choice Specs Tapu Lele Moonblast vs. 0 HP / 4 SpD Tapu Lele: 205-243 (72.9 - 86.4%) -- 81.3% chance to OHKO after Stealth Rock and 1 layer of Spikes
252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 0 HP / 4 SpD Tapu Lele: 195-231 (69.3 - 82.2%) -- guaranteed 2HKO
+1 252 SpA Greninja Dark Pulse vs. 0 HP / 4 SpD Tapu Lele: 148-175 (52.6 - 62.2%) -- guaranteed 2HKO
+1 252 SpA Greninja Hydro Pump vs. 0 HP / 4 SpD Tapu Lele: 204-240 (72.5 - 85.4%) -- guaranteed 2HKO
252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 0 HP / 4 SpD Tapu Lele: 270-318 (96 - 113.1%) -- 75% chance to OHKO

Finally, Mamoswine hits every mon supereffectively or 2HKOes with its disgusting STAB. However its slow speed tier leads to its downfall, and there is counterplay (Replay against Hail)
Proof of Peak

Replays:
http://replay.pokemonshowdown.com/gen7ou-805452708
(against Chansey Offense)
http://replay.pokemonshowdown.com/gen7ou-805042918
(against Hail Offense)
http://replay.pokemonshowdown.com/gen7ou-805988330
(against Stall)
(against Chansey Offense)
http://replay.pokemonshowdown.com/gen7ou-805042918
(against Hail Offense)
http://replay.pokemonshowdown.com/gen7ou-805988330
(against Stall)
❤︎bubblegum
❤︎ (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]


Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
pre jake (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
bmo (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Hydro Pump
- Thunder Wave
bad little boy (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- Spikes
post jake (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Hidden Power [Ice]
bacon pancakes (Heatran) @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Magma Storm
- Earth Power
- Protect
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
bmo (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Hydro Pump
- Thunder Wave
bad little boy (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- Spikes
post jake (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Hidden Power [Ice]
bacon pancakes (Heatran) @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Magma Storm
- Earth Power
- Protect
Last edited: