I had started on this Team about a week or so ago. My core focus of the team was RP Landorus, with nasty plot pass from a defensive Celebi. I went on looking around and found that Keldeo was also had a great synergy to BP Celebi. I added Banded Scizor and ExpertTar to remove threats what would hinder either Lando or Keldeo sweep, namely things like Lati@s, Jelecent, Celebi. As well as anti weather for Ttar. All was going well, but then... Lando got banned from OU.
It was time to either scrap the team or go with the change:
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Agility
Trait: Technician
EVs: 188 HP / 252 Atk / 68 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Acrobatics
Trait: Sand Stream
EVs: 148 HP / 252 Atk / 108 Spd
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Trait: Natural Cure
EVs: 220 HP / 220 SDef / 68 Spd
Calm Nature
- Nasty Plot
- Baton Pass
- Giga Drain
- Hidden Power [Fire]
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ice]
- Hydro Pump
Comment, Rate, Criticize, Suggest.
I don't know how to make a secret tab so here are the importables:
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Agility
Scizor @ Flying Gem
Trait: Technician
EVs: 188 HP / 252 Atk / 68 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Acrobatics
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 148 HP / 252 Atk / 108 Spd
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 HP / 220 SDef / 68 Spd
Calm Nature
- Nasty Plot
- Baton Pass
- Giga Drain
- Hidden Power [Fire]
Keldeo-Resolute @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ice]
- Hydro Pump
It was time to either scrap the team or go with the change:
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Agility
- Since I wanted to keep the NP-RP core of the team, I replaced Landorus with Agil-Thundurus-T. It is pretty much a copy of Landorus, just with out sheer force and the Elec stab instead of Ground. When it gets the NP boost and gets to set up Agil, almost nothing stops it. I chose Timid over Modest incase I don't get time to set up Agil or don't have to. The attacks are a given, Tbolt for a reliable stab, HP ice to take out pesky dragon or ground switch ins and act as a BoltBeam coverage. Focus Blast to nail Ferrothorn and such, I forwent GrassKnot b/c Celebi can handle Gastros. This has better immidate power than Landorus but I still like the LO cancellation. Another thing is that this adds on to my teams Ice weakness, so that's annoying.
Trait: Technician
EVs: 188 HP / 252 Atk / 68 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Acrobatics
- I started with a classic Banded Scizor, but I kept on being annoyed by Volcorona switching in to resisted hit and burning Scizor. Damn Flame Body. Or Gyarados coming in and setting up DD, etc. Since I was changing the team, thought 'why not deal with that problem?' So in came the AcroZor. KO's Volcorona on the switch, takes out Gyarados, and alot of other Scizor check, plus I can bluff choice set. The Ev's are to out run Jellicent and their scalds or willowisps.
Trait: Sand Stream
EVs: 148 HP / 252 Atk / 108 Spd
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
- With Scizor losing the band, I changed TTar to a banded variant, and moved rocks to Lando-T. It pursuit traps alot of things like the Latis, Jelecent, and other psychic types. It also takes out other weather inducers, especially Ninetails going for Solarbeam, ending the their reign(or in this case sun)-of-terror. The Ev's are the out speed most variants of Jellicent. The main job of the T-tar is to be a anti-meta/ weather, it really doesnt need to win weather wars or any thing like that. Additionally it has a good synergy with Celebi and Keldeo.
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
- I transformed my Lando-I into the smogon offensive pivot Lando-T, set. It is great defensively(other than those damn Ice Shards), and Magic Bouncers rarely switch in, so rocks are almost always going to go up. EdgeQuake combo is almost perfect coverage(>.>Bronzong ). U-Turn is for momentum and scouting around. As much as I like Lando-T, the 4x ice weakness is depressing.
Trait: Natural Cure
EVs: 220 HP / 220 SDef / 68 Spd
Calm Nature
- Nasty Plot
- Baton Pass
- Giga Drain
- Hidden Power [Fire]
- Celebi is probably the star of the team, quite alot is based around it. I had started off making it a defensive variant to survive weaker u-turns and for the surprise(who uses a defensive Celebi any way?) but, changed it to SpeDef once I got Lando-T. It is a tank, soaks hits enough to start Nasty Plotting and passing it on. It is a great Ferrothorn counter as they switch in expecting a Giga drain, instead they see Nasty Plot and most variants get OHKO'd by NP boosted HP fire. I have thought of adding recover some where but, most of its moves are necessary. I might switch it to Mew, for less weakness to bug and lower my Ice weakness count, but Mew doesn't have the same surprise as a Celebi
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ice]
- Hydro Pump
- Keldeo is the only pokemon that hasn't had any changes applied. Once walls like Jellicent and Celebi are taken out, it can wreck havok. It has a great synergy with Celebi, is a great NP reciever. After NP, it can OHKO most variants of Politoads even with resisted Hydropump. It can 2HKO Latios with Secret Sword(w/o rocks), especially as it tries to switch in. Any way, HP Ice is to nail Dragons, the choice of Surf and Hydro Pump are there aid in accuracy v. power situation. All in all, now that Lando-I is gone, this is probably my favorite mon in the team.
Comment, Rate, Criticize, Suggest.
I don't know how to make a secret tab so here are the importables:
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Agility
Scizor @ Flying Gem
Trait: Technician
EVs: 188 HP / 252 Atk / 68 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Acrobatics
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 148 HP / 252 Atk / 108 Spd
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 HP / 220 SDef / 68 Spd
Calm Nature
- Nasty Plot
- Baton Pass
- Giga Drain
- Hidden Power [Fire]
Keldeo-Resolute @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ice]
- Hydro Pump