Guitar Hero Metallica was finally released today, the week after Platinum hit the US. I decided to make a Guitar Hero themed RMT in honor of it.
The main idea of the team is to hurt the opponent as badly as I can while trying to sustain minimal damage myself through my resistances. Every weakness that a Pokemon has is resisted by another Pokemon which will make it hard for the opponent to hurt me while they suffer from residual damage from stealth rock as well as direct damage from my more offensive Pokemon. If I see an opening in the late game, I can send Salamence in and dragon dance before sweeping the opponent's weakened team. I know that Magnezone is usually included on teams based around a dragon sweep, but in this case I felt that there wasn't really any Pokemon I could take out in place of it.
I have noticed a huge Mamoswine Weakness (only Vaporeon isn't weak to either STAB move), but I see it so rarely now that I don't even know if it is worth switching a Pokemon on my team for a reliable counter. If I had to, I suppose switching my lead to Bronzong would be the best way to counter it, but I don't think it is worth it. Starmie also gives me some problems, but I don't know exactly how to counter it easily while keeping my team's synergy intact. The only one's I have seen are really the leads who Breloom can take out with no problem. (I superpower as they SR and hold on with a sash. They either stay in and I kill them with SP or they switch out and die to SR)
And a more detailed look:
Breloom "Knights of Cydonia" @ Choice Scarf
Jolly
Poison Heal
4 HP / 252 Atk / 252 Spe
-Spore
-Seed Bomb
-Stone Edge
-Superpower
Scarf Breloom seems to cripple most common leads. Almost anything except for Ninjask or Lum Berry users will be crippled by this set. The basic idea is to put their lead to sleep, then switch over to Metagross who can usually set up rocks against whoever the switch-in is. Breloom can then come in later to get some revenge kills and maybe even sweep late in the game if it needs to. I almost always disable the opponent's lead while preventing them from using Stealth Rock, and I can come in later for some revenge kills. I am amazed that I don't see this more often as it counters nearly every common lead. I also love to see all of the trick users try to trick a choice scarf on to me.
Named because this thing looks and acts like a warrior from another planet. Cydonia is a region of Mars. Also, Muse is awesome.
Metagross "Master of Puppets" @ Life Orb
Adamant
Clear Body
252 HP / 236 Atk / 12 Def / 8 Spe
-Meteor Mash
-Stealth Rock
-Earthquake
-Explosion
Metagross comes in after Breloom and usually sets up stealth rock unless it is a very bad match-up in which case I either explode or switch out. After setting up rocks, it either switches out so I can switch into outrages later in the game or it explodes. I am using a life orb because it doesn't need to worry about status most of the time because the nobody switches a status inducer into a Breloom so a lum berry would be near useless and this usually doesn't survive more than a few turns. It also boosts explosion while suffering no recoil from the move.
Named because Metagross is a puppet and I am pulling it's strings, controlling all of it's movements. I can also imagine Metagross being controlled by a puppeteers strings literally. Also, doesn't Metagross look like it was just exposed to drugs.
Vaporeon "Bark at the Moon" @ Leftovers
Bold
Water Absorb
188 HP / 252 Def / 68 Spe
-Surf
-Ice Beam
-Roar
-Wish
Good old Vapreon... It helps me take on alot of big threats. Most notably, it provides wish support to the likes of Heatran and Metagross. It also roars away those annoying Ninjask leads who Breloom can't handle. It also switch into most Infernape and can also take on Salamence when it has to. When I am up against something that is obviously going to switch, I can use Roar so their counter is forced to switch out and I pick up some SR damage. This is the standard Wish sed with Roar thrown on oever Protect, but I think that it is worth it in this case.
Named because I couldn't really think of anything else to name it. It has roar and looks like a dog so... yeah.
Heatran "Hot for Teacher" @ Leftovers
Timid
Flash Fire
4 HP / 252 SpA / 252 Spe
-Substitute
-Fire Blast
-Toxic
-Earth Power
Heatran's ice 4x ice resistance is a great asset to my team (which has 3 ice weaknesses). The resistance to dragon moves can also save me. It can come in on something that will switch as it sets up the sub then proceed to hit it with either Fire Blast or Earth Power. If neither of the moves would be effective, then I toxic as they break the sub and switch to Celebi who covers all of Heatran's weaknesses and can probably outstall the opponent with recover.
Isn't the name obviously a terrible pun? HfT is one of my favorite songs to hear, but one of the worst to play. The intro solo of the song on guitar and drums surprises most unsuspecting players just like the lack of a Choice Scarf surprises most players.
Celebi "Mama Kin" @ Leftovers
Bold
Natural Cure
252 HP / 220 Def / 36 Spe
-Leech Seed
-Grass Knot
-Earth Power
-Recover
Celebi saves my team so many times in one game it is crazy. Heatran and Celebi work perfectly, with one's weaknesses being the other's resistances, I can get lots of switches on the opponent's side while I get some stealth rock damage and seed bulky opponents, HP Fire helps me alot with grasses and steels, and Grass Knot just about anything else. Recover is obviously for recovery. The main problem I encounter with Celebi is that it is that Salamence can come in on it and proceed to DD a few times then sweep if Suicune is already down. Meanwhile all I can do is seed it and watch it wear down slowly with leech seed + life orb recoil and that usually takes down at least Celeb as I don't have any reliable switch-ins to a +1 speed Salamence.
It was name Mama Kin because Celebi is part of our family. Without the little thing, signal beam would literally see no usage and it the sole reason for bug attacks (except for U-Turn).
Salamence "Jordan" @ Life Orb
Naive
Intimidate
232 Atk / 24 SpA / 252 Spe
-Dragon Dance
-Fire Blast
-Outrage
-Earthquake
Salamence can sweep a weakened team very easily after a dragon dance. It comes in on a resisted attack or ground attack, the dragon dances before proceeding to finish off the opponent. Outrage is for pure power and STAB. Earthquake takes care of most things that resist outrage and Fire Blast takes down Forretress, Scizor, and Skarmory just to name a few. It also holds a few key resistances on my team and is my only ground immunity.
It was named Jordan because it is simply an unstoppable beast. Any Guitar Hero player who is worth his salt knows that Jordan is easily the hardest song in any Guitar Hero Game. It is in Guitar Hero II and reaches speeds of about 23 for notes per second for an extended period of time with a timing window that is significatntly smaller than those in GH games that followed it. Solo B and Solo C (the 2 insanely fast parts) are too long for a full bar of SP to get you through so you need to have real skill to even think of passing this song. I have only 5 starred this song once and that was with months of practice beforehand.
If you own a Jolly Breloom, a Naive Salamence, a Timid Heatran, or a HP Fire Celebi and wouldn't mind trading it, then check out my trade thread. Thanks for your time.
The team at a glance:






The main idea of the team is to hurt the opponent as badly as I can while trying to sustain minimal damage myself through my resistances. Every weakness that a Pokemon has is resisted by another Pokemon which will make it hard for the opponent to hurt me while they suffer from residual damage from stealth rock as well as direct damage from my more offensive Pokemon. If I see an opening in the late game, I can send Salamence in and dragon dance before sweeping the opponent's weakened team. I know that Magnezone is usually included on teams based around a dragon sweep, but in this case I felt that there wasn't really any Pokemon I could take out in place of it.
I have noticed a huge Mamoswine Weakness (only Vaporeon isn't weak to either STAB move), but I see it so rarely now that I don't even know if it is worth switching a Pokemon on my team for a reliable counter. If I had to, I suppose switching my lead to Bronzong would be the best way to counter it, but I don't think it is worth it. Starmie also gives me some problems, but I don't know exactly how to counter it easily while keeping my team's synergy intact. The only one's I have seen are really the leads who Breloom can take out with no problem. (I superpower as they SR and hold on with a sash. They either stay in and I kill them with SP or they switch out and die to SR)
And a more detailed look:

Breloom "Knights of Cydonia" @ Choice Scarf
Jolly
Poison Heal
4 HP / 252 Atk / 252 Spe
-Spore
-Seed Bomb
-Stone Edge
-Superpower
Scarf Breloom seems to cripple most common leads. Almost anything except for Ninjask or Lum Berry users will be crippled by this set. The basic idea is to put their lead to sleep, then switch over to Metagross who can usually set up rocks against whoever the switch-in is. Breloom can then come in later to get some revenge kills and maybe even sweep late in the game if it needs to. I almost always disable the opponent's lead while preventing them from using Stealth Rock, and I can come in later for some revenge kills. I am amazed that I don't see this more often as it counters nearly every common lead. I also love to see all of the trick users try to trick a choice scarf on to me.
Named because this thing looks and acts like a warrior from another planet. Cydonia is a region of Mars. Also, Muse is awesome.

Metagross "Master of Puppets" @ Life Orb
Adamant
Clear Body
252 HP / 236 Atk / 12 Def / 8 Spe
-Meteor Mash
-Stealth Rock
-Earthquake
-Explosion
Metagross comes in after Breloom and usually sets up stealth rock unless it is a very bad match-up in which case I either explode or switch out. After setting up rocks, it either switches out so I can switch into outrages later in the game or it explodes. I am using a life orb because it doesn't need to worry about status most of the time because the nobody switches a status inducer into a Breloom so a lum berry would be near useless and this usually doesn't survive more than a few turns. It also boosts explosion while suffering no recoil from the move.
Named because Metagross is a puppet and I am pulling it's strings, controlling all of it's movements. I can also imagine Metagross being controlled by a puppeteers strings literally. Also, doesn't Metagross look like it was just exposed to drugs.

Vaporeon "Bark at the Moon" @ Leftovers
Bold
Water Absorb
188 HP / 252 Def / 68 Spe
-Surf
-Ice Beam
-Roar
-Wish
Good old Vapreon... It helps me take on alot of big threats. Most notably, it provides wish support to the likes of Heatran and Metagross. It also roars away those annoying Ninjask leads who Breloom can't handle. It also switch into most Infernape and can also take on Salamence when it has to. When I am up against something that is obviously going to switch, I can use Roar so their counter is forced to switch out and I pick up some SR damage. This is the standard Wish sed with Roar thrown on oever Protect, but I think that it is worth it in this case.
Named because I couldn't really think of anything else to name it. It has roar and looks like a dog so... yeah.

Heatran "Hot for Teacher" @ Leftovers
Timid
Flash Fire
4 HP / 252 SpA / 252 Spe
-Substitute
-Fire Blast
-Toxic
-Earth Power
Heatran's ice 4x ice resistance is a great asset to my team (which has 3 ice weaknesses). The resistance to dragon moves can also save me. It can come in on something that will switch as it sets up the sub then proceed to hit it with either Fire Blast or Earth Power. If neither of the moves would be effective, then I toxic as they break the sub and switch to Celebi who covers all of Heatran's weaknesses and can probably outstall the opponent with recover.
Isn't the name obviously a terrible pun? HfT is one of my favorite songs to hear, but one of the worst to play. The intro solo of the song on guitar and drums surprises most unsuspecting players just like the lack of a Choice Scarf surprises most players.

Celebi "Mama Kin" @ Leftovers
Bold
Natural Cure
252 HP / 220 Def / 36 Spe
-Leech Seed
-Grass Knot
-Earth Power
-Recover
Celebi saves my team so many times in one game it is crazy. Heatran and Celebi work perfectly, with one's weaknesses being the other's resistances, I can get lots of switches on the opponent's side while I get some stealth rock damage and seed bulky opponents, HP Fire helps me alot with grasses and steels, and Grass Knot just about anything else. Recover is obviously for recovery. The main problem I encounter with Celebi is that it is that Salamence can come in on it and proceed to DD a few times then sweep if Suicune is already down. Meanwhile all I can do is seed it and watch it wear down slowly with leech seed + life orb recoil and that usually takes down at least Celeb as I don't have any reliable switch-ins to a +1 speed Salamence.
It was name Mama Kin because Celebi is part of our family. Without the little thing, signal beam would literally see no usage and it the sole reason for bug attacks (except for U-Turn).

Salamence "Jordan" @ Life Orb
Naive
Intimidate
232 Atk / 24 SpA / 252 Spe
-Dragon Dance
-Fire Blast
-Outrage
-Earthquake
Salamence can sweep a weakened team very easily after a dragon dance. It comes in on a resisted attack or ground attack, the dragon dances before proceeding to finish off the opponent. Outrage is for pure power and STAB. Earthquake takes care of most things that resist outrage and Fire Blast takes down Forretress, Scizor, and Skarmory just to name a few. It also holds a few key resistances on my team and is my only ground immunity.
It was named Jordan because it is simply an unstoppable beast. Any Guitar Hero player who is worth his salt knows that Jordan is easily the hardest song in any Guitar Hero Game. It is in Guitar Hero II and reaches speeds of about 23 for notes per second for an extended period of time with a timing window that is significatntly smaller than those in GH games that followed it. Solo B and Solo C (the 2 insanely fast parts) are too long for a full bar of SP to get you through so you need to have real skill to even think of passing this song. I have only 5 starred this song once and that was with months of practice beforehand.
If you own a Jolly Breloom, a Naive Salamence, a Timid Heatran, or a HP Fire Celebi and wouldn't mind trading it, then check out my trade thread. Thanks for your time.