Introduction
For a while now I have been playing competitive Pokemon on Pokemon Showdown. Most of my teams in the past have either been quickly thrown together, or I lost interest in them quickly. But now I've decided to stop being a mediocre player and rise to something more. I had a plan to make a team that would get a rating of higher than 2000. Even though that isn't even top 100, I felt like that was a good milestone where I would be considered a decent player. Here we go!Team Building

I had used scarf-moxie Honchkrow in UU, so I decided to use Salamence for OU.

Since I had a good dragon, I wanted to bring in a good steel type. Heatran worked out.

To compliment the fire type wall, I brought in a water type wall.

I needed a special attacker, so I decided to use Alakazam, mostly for Magic Guard.

I wanted another wall, and Forretress seemed good for his utility.

I wanted another attacker to round out the team, and I settled on Gyarados. I briefly considered going for another scarf-moxie set, but quickly decided it would limit my offensive versatility. These six were the first team I had. I mixed around a few sets at first then decided I needed to make some changes.

I'm not really sure why I did this, but I switched out Heatran for Gliscor. Needless to say, it was a mistake and I switched back very quickly.

I was having some big trouble with Breloom at this point and I wasn't sure what to do. All of a sudden I remembered that magic bounce works on statuses as well as hazards. So I substituted Alakazam for Espeon. The big letdown was loss of magic guard, but I think bounce made up for it. There was also minimal loss of offensive prowess.
Forretress wasn't really working out with the team. He just ended up getting killed way too quickly. Maybe I overestimated his defenses, but anyways I had an extreme weakness to Electric moves, so I needed a ground type, but I also needed something that had good bulk. Landorus T was the perfect candidate for this slot, so I brought him in, and he's worked well so far. So that's the team right now.
Analysis

Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Standard scarf set here. Two stabs, earthquake for another strong move, and Fire blast for covereage. I chose fire blast over Aqua tail because I was having troubles with grass pokemon. The hasty nature is to make sure Special attack isn't lowered, but if you have a better suggestion, please enlighten me.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 180 SDef / 248 HP / 80 Def
Calm Nature
- Recover
- Night Shade
- Taunt
- Will-O-Wisp
WOOOOOOO! This guy is such a mosnter. Eatin up hits all day. But for real, this set is fantastic in normal play, but where it really shines is rain teams. I didn't understand the recommended EV spread, which was purely physical, so I spread the EVs a bit. The way I see it, he'll be taking special hits mostly (t-bolt, energy ball, etc.). Taunt and Night Shade work really well with each other for wall breaking, really this whole set just plays off of taunt. I love it.

Gyarados @ Leftovers
Trait: Moxie
EVs: 88 HP / 248 Atk / 4 Def / 168 Spd
Jolly Nature
- Dragon Dance
- Substitute
- Bounce
- Waterfall
The recommended set here for this behemoth. This has won me many a game with its amazing power and really ease of setting up. I really hate bounce for being a 2 turn move, but its the only flying option. I also learned (the hard way unfortunately) that this set is extremely succeptable to the uncommon but not unseen Ditto. I considered using SubDD Dragonite, but didn't want to put 2 Dragons on the same team. Although I may try that out at some point.

Espeon @ Life Orb
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Grass Knot
- Baton Pass
Since this pink kitty was taking the place of Alakazam, I went with the Offensive set. I still am evenly divided (as I'm sure most people are) between Psyshock and Psychic. But anyways, HP fire to hit those bulky Ferros and Forres. Wow, I just realized those are one letter switch away from each other. Anyways, Grass knot hits Jellicent, Hippowdon, Weakened Tyranitar I guess. Baton pass is there if I need to switch but have a fear of pursuit.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Roar
The one Wall to rule them all, this guy takes any hit that is not of the ground or fighting denomination. Even water moves (other than waterfall) fail to leave this firery behemoth with much more than a few scratches. This set was the recomended specially defensive set, except I switched protect for earthpower. I pretty much know all the EQ or EP users by now, so I know when I need to switch. All protect really did was give me 1 more leftovers heal before I had to switch, so Earth Power makes up for it.

Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Gravity
One word: POWER. This thing, without any EV investment, can eat souls with EQ. I OHKOed a Vaporeon today (not sure what set but still) with this monster. But for real, he checks plenty of Pokemon that could be threats to my team, and he keeps the momentum up with U-turn. I chose Gravity over stealth rocks because I already had a rocker and thought it would be interesting against Skarmorays and levitaters. He he... taters.
Threat List
NOTE: These threats are late game threats if I've already lost key pokemon. I cant really thing of anything I don't have a switch in for.
Breloom: He used to make trouble with spore, but since I added Espeon he's been pretty easy to deal with. I suppose if he went for seed bomb on my switch in it could be bad, but then I would just revenge kill.
SDef Jellicent: Really only a problem because this is the set that Espeon cant 2HKO with Grass Knot. I could try to counter with my own Jellicent, but I'm not sure how well that would work.
Breloom: He used to make trouble with spore, but since I added Espeon he's been pretty easy to deal with. I suppose if he went for seed bomb on my switch in it could be bad, but then I would just revenge kill.
SDef Jellicent: Really only a problem because this is the set that Espeon cant 2HKO with Grass Knot. I could try to counter with my own Jellicent, but I'm not sure how well that would work.
Conclusion
Being the first team I've actually stuck with and worked with for a while makes me pretty proud of it. My current ACRE is somewhere in the 1700s which isn't too bad. But like I said, I'm trying to get above 2000, so please tell me what would be more effective. Here's a nice video of me using this team. Battling starts at 10:00.Exportable
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 180 SDef / 248 HP / 80 Def
Calm Nature
- Recover
- Night Shade
- Taunt
- Will-O-Wisp
Gyarados @ Leftovers
Trait: Moxie
EVs: 88 HP / 248 Atk / 4 Def / 168 Spd
Jolly Nature
- Dragon Dance
- Substitute
- Bounce
- Waterfall
Espeon @ Life Orb
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Grass Knot
- Baton Pass
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Roar
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Gravity
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 180 SDef / 248 HP / 80 Def
Calm Nature
- Recover
- Night Shade
- Taunt
- Will-O-Wisp
Gyarados @ Leftovers
Trait: Moxie
EVs: 88 HP / 248 Atk / 4 Def / 168 Spd
Jolly Nature
- Dragon Dance
- Substitute
- Bounce
- Waterfall
Espeon @ Life Orb
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Grass Knot
- Baton Pass
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Roar
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Gravity