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Ubers Ting-Lu

Manaphy

Banned deucer.
[OVERVIEW]
Ting-Lu's titanic bulk makes it the premier special wall and check to Miraidon in Ubers. Unlike Arceus-Ground and Clodsire, Ting-Lu is able to take on Miraidon and generate momentum in the process thanks to Vessel of Ruin and a fantastic support movepool featuring Spikes, Ruination, and Whirlwind. Other special threats such as Calm Mind Arceus-Ground and offensive Eternatus are hurt in viability by Ting-Lu's presence alone. Ting-Lu's physical bulk should not be underestimated either, as it can take on threats like Dragon Dance Necrozma-DM and Zekrom when needed. These incredible defenses come at the cost of lacking any form of reliable recovery, making Ting-Lu extremely vulnerable to entry hazard damage, Knock Off, and status. As such, some teams may prefer either Clodsire due to its superior role compression in checking Kyogre, absorbing Toxic Spikes, and ability to run Heavy-Duty Boots or Arceus-Ground for its better offensive presence and reliable recovery. Effective use of Ting-Lu requires careful management of its so that it fulfills its role of setting entry hazards early-game and staying healthy enough to check threats late-game.

Special Wall (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
Tera Type: Steel / Fairy / Poison / Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Ruination
- Spikes / Stealth Rock
- Whirlwind / Protect / Stealth Rock

[SET COMMENTS]

Whirlwind prevents opposing setup threats such as Double Dance Miraidon and Calm Mind Arceus-Ground from snowballing out of control. This can also rack up entry hazard damage and is a decent way to maintain momentum against an incoming Gliscor. Protect can also be used in this moveslot, which allows for more Leftovers recovery and scouting of Choice item users and Tera types. Stealth Rock may be chosen in the fourth slot to save moveslots for Ting-Lu's teammates, but it makes Ting-Lu less reliable at checking threats in general. Ting-Lu will very rarely need to Terastallize, as its natural typing provides a strong Electric immunity against Miraidon. Tera Steel provides a Fairy and Dragon resistance, which can be critical for handling Calm Mind + Tera Fairy or Tera Dragon Miraidon sets. It has the additional benefit of an immunity to Toxic from Gliscor and Eternatus. Tera Fairy provides a Dragon immunity against Miraidon, allowing Ting-Lu to better answer Tera Dragon sets holding either Calm Mind or Choice Specs while making Ting-Lu resistant or immune to Koraidon's STAB moves. However, this comes at the expense of not resisting Fairy versus Tera Fairy Miraidon. Tera Poison is useful against Koraidon, Zacian-C, and Tera Fairy Miraidon, and it allows Ting-Lu to absorb Toxic Spikes. Tera Water allows Ting-Lu to take Kyogre's STAB moves while also resisting Koraidon's Flare Blitz and Necrozma-DM's Sunsteel Strike. It also lets Ting-Lu check the rare, but otherwise hard to check, Chi-Yu and Walking Wake.

Ting-Lu struggles against physical threats such as Koraidon, Zacian-C, and Arceus, so it is best paired with Pokemon that can switch into them reliably such as defensive Necrozma-DM, Arceus-Fairy, Gliscor, Arceus-Water, Skeledirge, and Landorus-T. Gliscor deserves special mention, as it can allow Ting-Lu to run Stealth Rock or alternatively allow Gliscor itself to run Toxic Spikes, forming an impressive hazard-stacking core. Necrozma-DM is also notable for having Knock Off, which makes Ting-Lu's Spikes even more deadly. Fairy-types like Arceus-Fairy, Zacian-C, and Flutter Mane are useful for their Dragon immunity, which forces Miraidon to predict between its Dragon- and Electric-type coverage, potentially allowing Ting-Lu to switch in for free. Eternatus and Arceus-Grass are valuable teammates for their ability to take on Kyogre, with Eternatus notably absorbing Toxic Spikes, which severely threaten Ting-Lu. Giratina-O is a great partner that can check Arceus-Ground and Extreme Killer Arceus while providing Defog support, which massively increases Ting-Lu's longevity. Revenge killers like Choice Scarf Koraidon and Miraidon greatly appreciate chip damage from Ting-Lu's Ruination and Spikes for cleaning up weakened teams, and they may take on Miraidon should Ting-Lu not be healthy enough to do so.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots may be run over Leftovers, as it better preserves Ting-Lu's longevity should Spikes be set on its side of the field. However, Leftovers is usually preferred, as Ting-Lu itself likes to tank some hits early-game to set its own Spikes, and Heavy-Duty Boots removes Ting-Lu's only form of healing. Taunt is an option to harass opposing Ting-Lu and prevent setup from incoming Pokemon such as Gliscor, but Whirlwind can achieve similar results and offers more utility for checking threats.

Checks and Counters
====

**Gliscor**: Gliscor is the most notable threat to Ting-Lu, as it can heal off any Ruination damage with Poison Heal and use it as an easy chance to set entry hazards or use Toxic.

**Chip Damage**: Ting-Lu is completely vulnerable to all forms of entry hazard and status effect chip damage, which can rack up quickly thanks to its lack of recovery.

**Knock Off**: Knock Off from Necrozma-DM and Gliscor removes Ting-Lu's only form of recovery, devastating Ting-Lu's longevity.

**Physical Attackers**: Despite Ting-Lu's massive physical bulk, it is vulnerable to super effective coverage from strong physical attackers like Koraidon, Zacian-C, Calyrex-I, Kyurem-B, and Chien-Pao. Also, Ho-Oh is immune to Earthquake and can heal off Ruination damage with Regenerator while being able to cripple Ting-Lu with a burn from Sacred Fire. These threats may come in on Ting-Lu easily with support from U-turn Miraidon.

**Kyogre**: Kyogre is one of the few special attackers that is not bothered by Ting-Lu thanks to its rain-boosted STAB Water-type attacks, although it hates directly switching in.

**Taunt**: Taunt prevents Ting-Lu from using Spikes and Whirlwind, so Taunt users like Arceus-Ground and Landorus-T can prove severely annoying.

[SET CREDITS]
Written by:
[https://www.smogon.com/forums/members/manaphy.50695/]
Quality checked by:
[https://www.smogon.com/forums/members/corvere.306317/]
[https://www.smogon.com/forums/members/aberforth.249382/]
Grammar checked by:
[https://www.smogon.com/forums/members/aurora.109385]
 
Last edited:
comments / add / delete

[OVERVIEW]
Ting-Lu's titanic bulk makes it the premier special wall and check to Miradon in Ubers. Unlike Arceus-Ground or Clodsire, Ting-Lu is able to take on Miraidon and generate momentum in the process, <-remove comma thanks to Vessel of Ruin and a fantastic support movepool featuring Spikes, Ruination, and Whirlwind. Other special threats such as Calm Mind Arceus forms formes (not true vs fairyceus or the rare waterceus. talk about specific formes like ground) or Offensive Eternatus are hurt in viability by Ting-Lu's presence alone. Ting-Lu's physical bulk should not be underestimated either, as it's the best Zekrom check in the tier lando-t better, maybe rephrase, and it can even take on Extremekiller EKiller Arceus maybe? idk, ekiller sd's as tinglu switches in and taunts and tinglu just loses 1v1, Dragon Dance Necrozma-DM, and Last Respects Basculegion and pivot into Last Respects from Basculegion (its never choiced, itll hit u w wave crash after) in a pinch. These incredible defenses come at the cost of lacking any form of reliable recovery or offensive presence outside of Ruination, making Ting-Lu extremely vulnerable to entry hazard damage, Knock Off, or and status. Due to this, effective management of Ting-Lu's HP is critical so that it fulfill its role of clicking entry hazards can set hazards in the early game and stay healthy enough to check threats in the late game. talk about how some teams might prefer clodsire over tinglu for its role compression between water absorb and tspikes / toxic immunity / absorb.

Special Wall (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
Tera Type: Steel / Fairy / Poison / Water -> Poison / Fairy / Water / Steel imo
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Ruination
- Spikes / Stealth Rock
- Whirlwind / Protect / Stealth Rock

[SET COMMENTS]

Whirlwind prevents opposing setup threats such as Double Dance Miraidon and Calm Mind Arceus-Ground from snowballing out of control. This can also rack up entry hazard damage, and is a decent way to maintain momentum against an incoming Gliscor. Protect can also be used in this moveslot, which allows for more Leftovers recovery and scouting of Choice item users and Tera types. Ting-Lu will very rarely need to use its Tera types, as its natural typing provides a strong Electric immunity for Miraidon. Tera Steel is usually preferred, as it provides a Fairy and Dragon resistance which can be critical for handling Calm Mind + Tera Fairy or Tera Dragon Miraidon sets. It has the additional benefit of an immunity to Toxic from Gliscor and Eternatus. Tera Fairy provides a Dragon immunity against Miraidon, allowing Ting-Lu to better answer Tera Dragon sets with Calm Mind or Choice Specs, and Ting-Lu becomes resistant or immune to Koraidon's STAB moves. However, this comes at the expense of not resisting Fairy versus Tera Fairy Miraidon. Poison is useful for Koraidon, Zacian-C, and Tera Fairy Miraidon, and it allows Ting-Lu to absorb Toxic Spikes. Tera Water allows it to take Kyogre STAB moves while also resisting Koraidon's Flare Blitz and Necrozma-DM's Sunsteel Strike. It also lets Ting-Lu check the rare, but otherwise hard to check, Chi-Yu and Walking Wake.

Ting-Lu struggles against physical threats such as Koraidon, Zacian-C, and Arceus, so it is best paired with Pokemon such as defensive Necrozma-DM, Arceus-Fairy, Gliscor, Arceus-Water, Skeledirge, and Landorus-T that can switch into them reliably. Gliscor deserves special mention, as it can allow Ting-Lu to run Stealth Rock, or alternatively allow Gliscor itself to run Toxic Spikes, forming an impressive hazard-stacking core. Necrozma-DM is also notable for having Knock Off, which makes Ting-Lu's Spikes even more deadly. Fairy-types like Arceus-Fairy, Zacian-C, and Flutter Mane are useful for their Dragon-type immunity, which forces Miraidon to predict between its Dragon and Electric-type coverage and may allow Ting-Lu to switch-in for free. Eternatus and Arceus-Grass are valuable teammates for their ability to take on Kyogre, with Eternatus notably absorbing Toxic Spikes which severely threaten Ting-Lu. Giratina-O is a great partner that can check Arceus-Ground and Extremekiller Arceus while providing Defog support, which massively increases Ting-Lu's longevity. Revenge killers like Choice Scarf Koraidon and Miraidon greatly appreciate chip damage from Ting-Lu's Ruination or Spikes for cleaning up weakened teams, and they may take on Miraidon should Ting-Lu not be healthy enough to do so.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots may be run over Leftovers as it better preserves Ting-Lu's longevity if Spikes enter its side of the field. However, Leftovers is usually preferred as Ting-Lu itself likes to tank some hits in the early game to set its own Spikes and Heavy-Duty Boots removes Ting-Lu's only form of healing. Taunt is an option to harass opposing Ting-Lu and prevent set-up from incoming Pokemon such as Gliscor, but Whirlwind can achieve similar results and offers more utility for checking threats.

Checks and Counters
====

**Chip Damage**: Ting-Lu is completely vulnerable to all forms of entry hazard and status effect chip damage, which can rack up quickly thanks to its lack of recovery. Gliscor is the most notable threat to Ting-Lu, as it can heal off any Ruination damage with Poison Heal and use Ting-Lu it as an easy chance to set entry hazards or Toxic. Ho-Oh is similarly immune to Earthquake and can heal off Ruination damage with Regenerator while being able to cripple Ting-Lu with a burn from Sacred Fire. Knock Off from Necrozma-DM can also remove Ting-Lu's only form of recovery.

**Physical Attackers**: Despite Ting-Lu's massive physical bulk, it is vulnerable to super-effective coverage from strong physical attackers like Koraidon, Zacian-C, Calyrex-I, or Kyurem-B. add chienpao

**Kyogre**: Kyogre is one of the few special attackers that is not bothered by Ting-Lu thanks to its rain-boosted STAB Water-type attacks. kyogre absolutely despises switching into tinglu, which this sentence aludes it can do without any trouble. rephrase this

**Taunt**: Taunt prevents Ting-Lu from using Spikes and Whirlwind, making it a severe annoyance for it from Pokemon like Arceus-Ground and Landorus-T. add mirai maybe

[SET CREDITS]
Written by:
[https://www.smogon.com/forums/members/manaphy.50695/]
Quality checked by:
https://www.smogon.com/forums/members/corvere.306317/
[XXXXXX]
Grammar checked by:
[aurora :3]

1/2
downloadfile_1.gif
 
Separate chip damage and Gliscor into two seperate categories in checks. Gliscor deserves its own mention as it combines the threat of chip damage, the threat of taunt and the threat of other thing I'd like to change about this, which is making Knock Off its own section in the checks and counters section, as it completely destroys ting lu's longevity.

Aside from that great write up, QC 2/2.
 
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watch your hyphens...

[OVERVIEW]
Ting-Lu's titanic bulk makes it the premier special wall and check to Miradon Miraidon in Ubers. Unlike Arceus-Ground or and Clodsire, Ting-Lu is able to take on Miraidon and generate momentum in the process thanks to Vessel of Ruin and a fantastic support movepool featuring Spikes, Ruination, and Whirlwind. Other special threats such as Calm Mind Arceus-Ground and Offensive offensive Eternatus are hurt in viability by Ting-Lu's presence alone. Ting-Lu's physical bulk should not be underestimated either, as it can take on threats like Dragon Dance Necrozma-DM and Zekrom when needed. These incredible defenses come at the cost of lacking any form of reliable recovery, making Ting-Lu extremely vulnerable to entry hazard damage, Knock Off, and status. As such, some teams may prefer either Clodsire due to its superior role compression in checking Kyogre, absorbing Toxic Spikes, and ability to run Heavy-Duty Boots, (remove comma) or Arceus-Ground for its better offensive presence and reliable recovery. Effective use of Ting-Lu requires careful management of its HP, (remove comma) so that it fulfills its role of setting entry hazards in the early game early-game and stay staying healthy enough to check threats late-game. in the late game.

Special Wall (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
Tera Type: Steel / Fairy / Poison / Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Ruination
- Spikes / Stealth Rock
- Whirlwind / Protect / Stealth Rock

[SET COMMENTS]

Whirlwind prevents opposing setup threats such as Double Dance Miraidon and Calm Mind Arceus-Ground from snowballing out of control. This can also rack up entry hazard damage, (remove comma) and is a decent way to maintain momentum against an incoming Gliscor. Protect can also be used in this moveslot, which allows for more Leftovers recovery and scouting of Choice item users and Tera types. Stealth Rock may be chosen in the 4th fourth slot to save moveslots for Ting-Lu's teammates, but it makes Ting-Lu less reliable at checking threats in general. Ting-Lu will very rarely need to use its Tera types Terastallize, as its natural typing provides a strong Electric immunity for against Miraidon. Tera Steel provides a Fairy and Dragon resistance, (add comma) which can be critical for handling Calm Mind + Tera Fairy or Tera Dragon Miraidon sets. It has the additional benefit of an immunity to Toxic from Gliscor and Eternatus. Tera Fairy provides a Dragon immunity against Miraidon, allowing Ting-Lu to better answer Tera Dragon sets with holding either Calm Mind or Choice Specs, and while making Ting-Lu becomes resistant or immune to Koraidon's STAB moves. However, this comes at the expense of not resisting Fairy versus Tera Fairy Miraidon. Tera Poison is useful for against Koraidon, Zacian-C, and Tera Fairy Miraidon, and it allows Ting-Lu to absorb Toxic Spikes. Tera Water allows it Ting-Lu to take Kyogre's STAB moves while also resisting Koraidon's Flare Blitz and Necrozma-DM's Sunsteel Strike. It also lets Ting-Lu check the rare, but otherwise hard to check, Chi-Yu and Walking Wake.

Ting-Lu struggles against physical threats such as Koraidon, Zacian-C, and Arceus, so it is best paired with Pokemon that can switch into them reliably such as defensive Necrozma-DM, Arceus-Fairy, Gliscor, Arceus-Water, Skeledirge, and Landorus-T. that can switch into them reliably. Gliscor deserves special mention, as it can allow Ting-Lu to run Stealth Rock, (remove comma) or alternatively allow Gliscor itself to run Toxic Spikes, forming an impressive hazard-stacking core. Necrozma-DM is also notable for having Knock Off, which makes Ting-Lu's Spikes even more deadly. Fairy-types like Arceus-Fairy, Zacian-C, and Flutter Mane are useful for their Dragon-type immunity, which forces Miraidon to predict between its Dragon Dragon- and Electric-type coverage, potentially allowing and may allow Ting-Lu to switch-in switch in for free. Eternatus and Arceus-Grass are valuable teammates for their ability to take on Kyogre, with Eternatus notably absorbing Toxic Spikes, (add comma) which severely threaten Ting-Lu. Giratina-O is a great partner that can check Arceus-Ground and Extremekiller Extreme Killer Arceus while providing Defog support, which massively increases Ting-Lu's longevity. Revenge killers like Choice Scarf Koraidon and Miraidon greatly appreciate chip damage from Ting-Lu's Ruination or and Spikes for cleaning up weakened teams, and they may take on Miraidon should Ting-Lu not be healthy enough to do so.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots may be run over Leftovers, (add comma) as it better preserves Ting-Lu's longevity if Spikes enter its side of the field should Spikes be set on its side of the field. However, Leftovers is usually preferred, (add comma) as Ting-Lu itself likes to tank some hits in the early game early-game to set its own Spikes, (add comma) and Heavy-Duty Boots removes Ting-Lu's only form of healing. Taunt is an option to harass opposing Ting-Lu and prevent set-up setup from incoming Pokemon such as Gliscor, but Whirlwind can achieve similar results and offers more utility for checking threats.

Checks and Counters
====

**Gliscor**: Gliscor is the most notable threat to Ting-Lu, as it can heal off any Ruination damage with Poison Heal and use it as an easy chance to set entry hazards or use Toxic.

**Chip Damage**: Ting-Lu is completely vulnerable to all forms of entry hazard and status effect chip damage, which can rack up quickly thanks to its lack of recovery.

**Knock Off**: Knock Off from Necrozma-DM or and Gliscor can removes (it does remove it) Ting-Lu's only form of recovery, devastating Ting-Lu's longevity.

**Physical Attackers**: Despite Ting-Lu's massive physical bulk, it is vulnerable to super-effective super effective coverage from strong physical attackers like Koraidon, Zacian-C, Calyrex-I, Kyurem-B, and Chien-Pao. Also, Ho-Oh is immune to Earthquake and can heal off Ruination damage with Regenerator while being able to cripple Ting-Lu with a burn from Sacred Fire. These threats may come in on Ting-Lu easily with U-Turn Miraidon support support from U-turn Miraidon.

**Kyogre**: Kyogre is one of the few special attackers that is not bothered by Ting-Lu thanks to its rain-boosted STAB Water-type attacks, although it hates directly switching-in switching in.

**Taunt**: Taunt prevents Ting-Lu from using Spikes and Whirlwind, making it a severe annoyance for it from Pokemon so Taunt users like Arceus-Ground and Landorus-T can prove severely annoying.

[SET CREDITS]
Written by:
[https://www.smogon.com/forums/members/manaphy.50695/]
Quality checked by:
[https://www.smogon.com/forums/members/corvere.306317/]
[https://www.smogon.com/forums/members/aberforth.249382/]
Grammar checked by:
[https://www.smogon.com/forums/members/aurora.109385]

GP Team done
 
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