Hello, I'm daedalus1103, and I am doing my second RMT, with some of the most powerful and underrated pokemon in my favorite tier to date:UU. Even though the team combos and synergy could be better, this team is still a force to be reckoned with. Now, onto the team!
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Fake Out
- Knock Off
- Ice Punch
- Low Kick
This is my lead 99 percent of the time. I use fake out to get some prior damage on anything that comes or stays in, which then are usually KOed by a STAB Knock Off or Ice Punch. The focus sash allows him to get a clean 2HKO on a problematic Scarfer or another threat. He also can just outspeed and finish a weakened Mienshao or heracross, who could run over crucial members of my team. He also doubles as a lure for fire attacks, where I can just switch into Houndoom for flash fire.
Banned to BL, working on replacements
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
Standard Donphan. Not much to say. Gets up rocks, spins away any of my hazards, which can hurt Houndoom and his cleaning abilities. He has ice shard as a form of priority and EQ as STAB. Dolphin can also take at least one hit if there is no good switches as well. Not necessarily fun to use, but a it is very important functioning member of my team.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Spore
- Giga Drain
- Clear Smog
- Synthesis
Amoonguss is a very solid regenerator wall, with his typing giving me a fighting and water type check. Spore is to stop an incoming threat so it can be killed later. I use Giga Drain as a STAB move as well as some recovery. Clear Smog stops setup sweepers, particularly Crocune, while giving a small STAB boost. Synthesis makes Amoonguss almost impossible to kill, completely healing a heavy hit. Amoonguss also lures fire type moves so houndoom can come in.
Suggested By Brawlfest
Slowbro @ Leftovers
Ability: Regenerator
EVs: 244 Def / 248 HP / 16 SAtk
Bold Nature
- Scald
- Calm Mind
- Slack Off
- Psyshock
Slowbro replaces Crocune on my team. He is bulky, has reliable healing, and forms a good Regenerator core with Amoonguss, and able to heal it's health on switching is really good. The one thing that it has that Crocune lacked was a more reliable healing source, and serving better generally as a defensive Pokemon. He also has a little more offensive presence to really give a boost to my team.
Hitmonlee (M) @ Normal Gem
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fake Out
- High Jump Kick
- Stone Edge
- Earthquake
Here is hitmonlee, my primary revenge killer and the one thing almost no one is expecting. Once he gets off that first fake out, he activates the Normal Gem, doubles his speed, and proceeds to outspeed every thing in the tier, minus the two fire type scarfers. High jump kick deals huge damage to everything not resisted, while Stone Edge and Earthquake are there for coverage. This guy can sweep and destroy unprepared teams.
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond
Last, but certainly not least, is the KING of the UU tier, the (nearly) perfect powerhouse archetype. Here's how things usually go. Pokemon uses fire move, I switch in, get flash fire, mega evolve, nasty plot on the switch, than destroy everything. Very little resists both of Mega Houndoom's STAB's, and if it can't kill one pokemon, it brings it down with it with destiny bond. Very few live to see Megadoom for this reason.
So, this is the end of my RMT. Please give constructive criticism to help me make this team the best it can be. Thanks again!
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Fake Out
- Knock Off
- Ice Punch
- Low Kick
This is my lead 99 percent of the time. I use fake out to get some prior damage on anything that comes or stays in, which then are usually KOed by a STAB Knock Off or Ice Punch. The focus sash allows him to get a clean 2HKO on a problematic Scarfer or another threat. He also can just outspeed and finish a weakened Mienshao or heracross, who could run over crucial members of my team. He also doubles as a lure for fire attacks, where I can just switch into Houndoom for flash fire.
Banned to BL, working on replacements

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
Standard Donphan. Not much to say. Gets up rocks, spins away any of my hazards, which can hurt Houndoom and his cleaning abilities. He has ice shard as a form of priority and EQ as STAB. Dolphin can also take at least one hit if there is no good switches as well. Not necessarily fun to use, but a it is very important functioning member of my team.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Spore
- Giga Drain
- Clear Smog
- Synthesis
Amoonguss is a very solid regenerator wall, with his typing giving me a fighting and water type check. Spore is to stop an incoming threat so it can be killed later. I use Giga Drain as a STAB move as well as some recovery. Clear Smog stops setup sweepers, particularly Crocune, while giving a small STAB boost. Synthesis makes Amoonguss almost impossible to kill, completely healing a heavy hit. Amoonguss also lures fire type moves so houndoom can come in.
Suggested By Brawlfest
Slowbro @ Leftovers
Ability: Regenerator
EVs: 244 Def / 248 HP / 16 SAtk
Bold Nature
- Scald
- Calm Mind
- Slack Off
- Psyshock
Slowbro replaces Crocune on my team. He is bulky, has reliable healing, and forms a good Regenerator core with Amoonguss, and able to heal it's health on switching is really good. The one thing that it has that Crocune lacked was a more reliable healing source, and serving better generally as a defensive Pokemon. He also has a little more offensive presence to really give a boost to my team.
Hitmonlee (M) @ Normal Gem
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fake Out
- High Jump Kick
- Stone Edge
- Earthquake
Here is hitmonlee, my primary revenge killer and the one thing almost no one is expecting. Once he gets off that first fake out, he activates the Normal Gem, doubles his speed, and proceeds to outspeed every thing in the tier, minus the two fire type scarfers. High jump kick deals huge damage to everything not resisted, while Stone Edge and Earthquake are there for coverage. This guy can sweep and destroy unprepared teams.

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond
Last, but certainly not least, is the KING of the UU tier, the (nearly) perfect powerhouse archetype. Here's how things usually go. Pokemon uses fire move, I switch in, get flash fire, mega evolve, nasty plot on the switch, than destroy everything. Very little resists both of Mega Houndoom's STAB's, and if it can't kill one pokemon, it brings it down with it with destiny bond. Very few live to see Megadoom for this reason.
So, this is the end of my RMT. Please give constructive criticism to help me make this team the best it can be. Thanks again!
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