Hello there, this is my OU team, and it has only lost one Shoddy battle because I intentionally activated Motor Drive. Anyway- I see it's not perfect, but I just can't pinpoint the flaws. That's my main problem-as are EVs. Heeere we Gooo!
Machamp Lead= Gets beaten by Gallade, Gengar, Azelf, even Gliscor. He helps more late game when everything is paralyzed, and he usually hangs around until late game because I usually switch first turn. Machamp will be the first to go if any.
Rest is nice to have, but encore is fun and can be useful (or a waste of time) Substitute can strongly help or harm me as most moves go. I prefer to have Encore for Spikers or Stat users, or even stick them on a bad move and kill 'em with Dugtrio's Pursuit.
Anyway- That's all I can say, he likes to warm benches.
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Roost and Dragon Pulse are pretty clear, post any concerns you might have with these attacks. I wanted to put Roar on here somewhere but all the other attacks were too important. Heal Bell to limit the effects of Toxic and W-o-W, not to mention Heracross/Machamp using Rest. I suppose Umbreon gets to keep those Curses.(T-wave won't help me there) The speedy group of sweepers today makes T-wave very important. Gliscor and Electivire are some exceptions. Plus- Heracross isn't the fastest beetle ever, so slowing Infernape, Metagross, Gyarados- you know the bunch- is not only important, but it's my favorite thing to do.
Dragonite strongly contributes to my Ice weakness- or more-so, my Bulky water weakness. Namely Swampert.
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That's Fortress for ya. Rocks when necessary. Rapid Spin when, uh, necessary. One note is that he can't hit Levitating ghosts. That is a huge set back, but I can't risk Magnezone destroying me without EQ, and Explosion could be replaced with Payback, because I will be hit before I can Explode. Why not Retaliate then scout the next Poke's attacks? Well- I just thought of that. *Feals Lyke a Idiot*
Still- Explosion has gotten me many victories that I would not have if Gengar slaughtered me when I thought to switch in on it.
Fire types are dealt with by Dugtrio.
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Glance:
Team:






Team:
Lead- Machamp
@Lum Berry
No Guard- Adamant
252 HP; 160 Atk; 96 Sp. Def
~ Substitute/ Rest
~ Encore/ Rest
~ Dynamic Punch
~ PayBack

@Lum Berry
No Guard- Adamant
252 HP; 160 Atk; 96 Sp. Def
~ Substitute/ Rest
~ Encore/ Rest
~ Dynamic Punch
~ PayBack
Machamp Lead= Gets beaten by Gallade, Gengar, Azelf, even Gliscor. He helps more late game when everything is paralyzed, and he usually hangs around until late game because I usually switch first turn. Machamp will be the first to go if any.
Rest is nice to have, but encore is fun and can be useful (or a waste of time) Substitute can strongly help or harm me as most moves go. I prefer to have Encore for Spikers or Stat users, or even stick them on a bad move and kill 'em with Dugtrio's Pursuit.
Anyway- That's all I can say, he likes to warm benches.
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Support- Dragonite
@Leftovers
Inner Focus - Calm
248 HP; 216 Sp. Def; 44 Spe
~ Thunder Wave
~ Heal Bell
~ Roost
~ Dragon Pulse

@Leftovers
Inner Focus - Calm
248 HP; 216 Sp. Def; 44 Spe
~ Thunder Wave
~ Heal Bell
~ Roost
~ Dragon Pulse
Roost and Dragon Pulse are pretty clear, post any concerns you might have with these attacks. I wanted to put Roar on here somewhere but all the other attacks were too important. Heal Bell to limit the effects of Toxic and W-o-W, not to mention Heracross/Machamp using Rest. I suppose Umbreon gets to keep those Curses.(T-wave won't help me there) The speedy group of sweepers today makes T-wave very important. Gliscor and Electivire are some exceptions. Plus- Heracross isn't the fastest beetle ever, so slowing Infernape, Metagross, Gyarados- you know the bunch- is not only important, but it's my favorite thing to do.
Dragonite strongly contributes to my Ice weakness- or more-so, my Bulky water weakness. Namely Swampert.
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Rocks/Spinner - Fortress (ZOMG! Originality!)
@Leftovers
Sturdy - Impish
252 HP; 162 Atk; 96 Def (I think so anyway)
~ Stealth Rocks
~ Rapid Spin
~ Earth Quake
~ Explosion/ Payback

@Leftovers
Sturdy - Impish
252 HP; 162 Atk; 96 Def (I think so anyway)
~ Stealth Rocks
~ Rapid Spin
~ Earth Quake
~ Explosion/ Payback
That's Fortress for ya. Rocks when necessary. Rapid Spin when, uh, necessary. One note is that he can't hit Levitating ghosts. That is a huge set back, but I can't risk Magnezone destroying me without EQ, and Explosion could be replaced with Payback, because I will be hit before I can Explode. Why not Retaliate then scout the next Poke's attacks? Well- I just thought of that. *Feals Lyke a Idiot*
Still- Explosion has gotten me many victories that I would not have if Gengar slaughtered me when I thought to switch in on it.
Fire types are dealt with by Dugtrio.
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Revenge- Dugtrio
@Choice Band
Arena Trap - Jolly
40 HP; 252 Atk; 216 Spe
~ Earthquake
~ Rock Slide
~ Sucker Punch
~ Pursuit

@Choice Band
Arena Trap - Jolly
40 HP; 252 Atk; 216 Spe
~ Earthquake
~ Rock Slide
~ Sucker Punch
~ Pursuit
Trapping Mangnezone and Heatran then finishing them off is an important job for Dugtrio. So I must be careful about who I switch in on, as dying is Dugtrio's favorite hobby.
EQ is the main attack. It rids Heatran, Magnezone, Houndoom, Infernape, and plenty of my electric/steel/fire weaknesses. Sucker Punch is my second most used attack, allowing me to beat Azelf/Gengar trying to predict a Pursuit. And that is what Pursuit is for- to beat ghosts/birds switching out. Bird Pokemon more-so because they don't like Rock Slide. That is what Rock Slide is for- to get at Birds expecting Pursuit.
I find good use of Dugtrio in each match. The ways of countering Dugtrio are so well-known that people are drawn into doing some overly- fancy things: Trying to out predict me and lock me on Sucker Punch, but attack me anyway thinking I'll switch, happens in most matches. And is usually done by NastyPlot-Azelf or Gengar.
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@Leftovers
Guts - Adamant
252 HP; 104 Sp.Def; 152 Spe
~ Rest
~ Sleep Talk
~ Bulk Up
~ Mega Horn/ Brick Break
EQ is the main attack. It rids Heatran, Magnezone, Houndoom, Infernape, and plenty of my electric/steel/fire weaknesses. Sucker Punch is my second most used attack, allowing me to beat Azelf/Gengar trying to predict a Pursuit. And that is what Pursuit is for- to beat ghosts/birds switching out. Bird Pokemon more-so because they don't like Rock Slide. That is what Rock Slide is for- to get at Birds expecting Pursuit.
I find good use of Dugtrio in each match. The ways of countering Dugtrio are so well-known that people are drawn into doing some overly- fancy things: Trying to out predict me and lock me on Sucker Punch, but attack me anyway thinking I'll switch, happens in most matches. And is usually done by NastyPlot-Azelf or Gengar.
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Physical Offense/Status Absorb- Heracross

@Leftovers
Guts - Adamant
252 HP; 104 Sp.Def; 152 Spe
~ Rest
~ Sleep Talk
~ Bulk Up
~ Mega Horn/ Brick Break
Takes physical hits and deals them out. I would want to put Brick Break because of accuracy, but that has not been an issue for two reasons: Mega Horn's base damage is much higher than Brick Break, Bulk Up allows me to take a hit or three, and ThunderWave occasionally makes up for all the misses. Rest and Sleep Talk are just as they look, Rest to heal and power myself up, then randomly yell at people while I snooze.
When a threat comes in, such as a fire poke, I switch to Dugtrio. If it is a psychic I can stay in. Flying attacks are hard to predict, Scisor may have Tech Aerial Ace, and Air Slash is normally a Yanmega thing where I can switch to Dragonite and proceed to annoy him (unless it has HP Ice). Scisor is sadly a big problem for me. With no fire moves I am forced to A. Paralyze it and move from there, or B. Let it spit in my face and crap in my yard.
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When a threat comes in, such as a fire poke, I switch to Dugtrio. If it is a psychic I can stay in. Flying attacks are hard to predict, Scisor may have Tech Aerial Ace, and Air Slash is normally a Yanmega thing where I can switch to Dragonite and proceed to annoy him (unless it has HP Ice). Scisor is sadly a big problem for me. With no fire moves I am forced to A. Paralyze it and move from there, or B. Let it spit in my face and crap in my yard.
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Special Sweeper- Starmie
@Choice Specs
Natural Cure - Modest
6 HP; 252 Sp.Atk; 252 Speed
~ Surf
~ Psychic
~ Ice Beam
~ Thunder Bolt

@Choice Specs
Natural Cure - Modest
6 HP; 252 Sp.Atk; 252 Speed
~ Surf
~ Psychic
~ Ice Beam
~ Thunder Bolt
Starmie beats Salamence, Gyarados, almost all fire Pokemon, Gengar and hits with strong neutral damage. Add Choice Specs and you have an excellent Pokemon that kills common threats better than a Kung-Fu Ninja Samurai. Maybe because that is what it's based after, and it's not surprising. There is always room for Starmie. Once it falls, the team finds itself in a situation, a bad one. Not to lead to certain defeat, but certainly pushes victory away.
Anyway You can't say much about a Pokemon with a mega-standard moveset... but I might put Grass Knot here in place of Psychic for Swampert, but that would offer my ability to take out Gengar and Fighting types.
~~~I will add more as time goes on, and as people rate. Feel free to correct my grammar. ~~~
Anyway You can't say much about a Pokemon with a mega-standard moveset... but I might put Grass Knot here in place of Psychic for Swampert, but that would offer my ability to take out Gengar and Fighting types.
~~~I will add more as time goes on, and as people rate. Feel free to correct my grammar. ~~~





