Title? Hmm... OU Team

Hello there, this is my OU team, and it has only lost one Shoddy battle because I intentionally activated Motor Drive. Anyway- I see it's not perfect, but I just can't pinpoint the flaws. That's my main problem-as are EVs. Heeere we Gooo!

Glance:
mchmp.png
Drngite.png
frtrss.png
drgtr.png
hrcrss.png
strmie.png


Team:

Lead- Machamp
EXLMMachamp.jpg

@Lum Berry
No Guard- Adamant
252 HP; 160 Atk; 96 Sp. Def
~ Substitute/ Rest
~ Encore/ Rest
~ Dynamic Punch
~ PayBack

Machamp Lead= Gets beaten by Gallade, Gengar, Azelf, even Gliscor. He helps more late game when everything is paralyzed, and he usually hangs around until late game because I usually switch first turn. Machamp will be the first to go if any.

Rest is nice to have, but encore is fun and can be useful (or a waste of time) Substitute can strongly help or harm me as most moves go. I prefer to have Encore for Spikers or Stat users, or even stick them on a bad move and kill 'em with Dugtrio's Pursuit.
Anyway- That's all I can say, he likes to warm benches.
------------------------------------------------

Support- Dragonite
EXTRR_D_Dragonite.jpg

@Leftovers
Inner Focus - Calm
248 HP; 216 Sp. Def; 44 Spe
~ Thunder Wave
~ Heal Bell
~ Roost
~ Dragon Pulse

Roost and Dragon Pulse are pretty clear, post any concerns you might have with these attacks. I wanted to put Roar on here somewhere but all the other attacks were too important. Heal Bell to limit the effects of Toxic and W-o-W, not to mention Heracross/Machamp using Rest. I suppose Umbreon gets to keep those Curses.(T-wave won't help me there) The speedy group of sweepers today makes T-wave very important. Gliscor and Electivire are some exceptions. Plus- Heracross isn't the fastest beetle ever, so slowing Infernape, Metagross, Gyarados- you know the bunch- is not only important, but it's my favorite thing to do.

Dragonite strongly contributes to my Ice weakness- or more-so, my Bulky water weakness. Namely Swampert.
-------------------------------------------------

Rocks/Spinner - Fortress (ZOMG! Originality!)
EXUFO_Forretress.png

@Leftovers
Sturdy - Impish
252 HP; 162 Atk; 96 Def (I think so anyway)
~ Stealth Rocks
~ Rapid Spin
~ Earth Quake
~ Explosion/ Payback

That's Fortress for ya. Rocks when necessary. Rapid Spin when, uh, necessary. One note is that he can't hit Levitating ghosts. That is a huge set back, but I can't risk Magnezone destroying me without EQ, and Explosion could be replaced with Payback, because I will be hit before I can Explode. Why not Retaliate then scout the next Poke's attacks? Well- I just thought of that. *Feals Lyke a Idiot*

Still- Explosion has gotten me many victories that I would not have if Gengar slaughtered me when I thought to switch in on it.
Fire types are dealt with by Dugtrio.
----------------------------------------------

Revenge- Dugtrio
Copyofdrgtr.png

@Choice Band
Arena Trap - Jolly
40 HP; 252 Atk; 216 Spe
~ Earthquake
~ Rock Slide
~ Sucker Punch
~ Pursuit

Trapping Mangnezone and Heatran then finishing them off is an important job for Dugtrio. So I must be careful about who I switch in on, as dying is Dugtrio's favorite hobby.

EQ is the main attack. It rids Heatran, Magnezone, Houndoom, Infernape, and plenty of my electric/steel/fire weaknesses. Sucker Punch is my second most used attack, allowing me to beat Azelf/Gengar trying to predict a Pursuit. And that is what Pursuit is for- to beat ghosts/birds switching out. Bird Pokemon more-so because they don't like Rock Slide. That is what Rock Slide is for- to get at Birds expecting Pursuit.

I find good use of Dugtrio in each match. The ways of countering Dugtrio are so well-known that people are drawn into doing some overly- fancy things: Trying to out predict me and lock me on Sucker Punch, but attack me anyway thinking I'll switch, happens in most matches. And is usually done by NastyPlot-Azelf or Gengar.
-------------------------------------------------

Physical Offense/Status Absorb- Heracross
Heracross.jpg

@Leftovers
Guts - Adamant
252 HP; 104 Sp.Def; 152 Spe
~ Rest
~ Sleep Talk
~ Bulk Up
~ Mega Horn/ Brick Break

Takes physical hits and deals them out. I would want to put Brick Break because of accuracy, but that has not been an issue for two reasons: Mega Horn's base damage is much higher than Brick Break, Bulk Up allows me to take a hit or three, and ThunderWave occasionally makes up for all the misses. Rest and Sleep Talk are just as they look, Rest to heal and power myself up, then randomly yell at people while I snooze.

When a threat comes in, such as a fire poke, I switch to Dugtrio. If it is a psychic I can stay in. Flying attacks are hard to predict, Scisor may have Tech Aerial Ace, and Air Slash is normally a Yanmega thing where I can switch to Dragonite and proceed to annoy him (unless it has HP Ice). Scisor is sadly a big problem for me. With no fire moves I am forced to A. Paralyze it and move from there, or B. Let it spit in my face and crap in my yard.
--------------------------------------------

Special Sweeper- Starmie
EXDSStarmie.png

@Choice Specs
Natural Cure - Modest
6 HP; 252 Sp.Atk; 252 Speed
~ Surf
~ Psychic
~ Ice Beam
~ Thunder Bolt

Starmie beats Salamence, Gyarados, almost all fire Pokemon, Gengar and hits with strong neutral damage. Add Choice Specs and you have an excellent Pokemon that kills common threats better than a Kung-Fu Ninja Samurai. Maybe because that is what it's based after, and it's not surprising. There is always room for Starmie. Once it falls, the team finds itself in a situation, a bad one. Not to lead to certain defeat, but certainly pushes victory away.

Anyway You can't say much about a Pokemon with a mega-standard moveset... but I might put Grass Knot here in place of Psychic for Swampert, but that would offer my ability to take out Gengar and Fighting types.

~~~I will add more as time goes on, and as people rate. Feel free to correct my grammar. ~~~
mchmp.png
Drngite.png
frtrss.png
drgtr.png
hrcrss.png
strmie.png

 
Tyranitar: Machamp and more-so Dugtrio. Forretress can Take it down if it lacks fire moves.

Gyarados: Starmie with ThunderBolt. Dragonite can handle it if Starmie is gone.

Infernape: Dugtrio is the main counter, switch in on a fire move, and finish with EarthQuake. Starmie can beat it if necessary, and even Dragonite can squeese a win out, if there's no Thunderpunch, where then I can switch to Dugtrio and Roost off damage later.

Azelf: Having no ghost pokemon leaves me open to Azelf. But Dragonite paralyzes and resists Grass Knot and Flamethrower. Dugtrio has problems switching in, but Pursuit and Sucker Punch work very well. Forretress will have to take the Explosion.

Rhyperior: Starmie can Surf it, if it lacks Megahorn. Forretress can EQ it, and Machamp can Dynamic Punch it if I must.

Electivire: Dugtrio can switch in on an electric move. Forretress can EQ if there are no fire moves.

Heracross: Starmie can Psychic, but the rest of my team has a hard time on the rare Heracross. Trio can Rock Slide but can't switch in, Dragonite can T-wave to slow it before Flame orb activates, but is taken down by SE.

Salamence: Ice Beam on Starmie, Rock Slide/Pursuit on Trio. If all else fails I can Explode with Forretress, which is sad because Mence is so common.

Togekiss: Paralyzing it with Dragonite and then Switching to Starmie or just attacking it with Dragonite, Roosting off the dameage.

Gengar: Starmie and Dugtrio, Paralyze support from Dragonite helps. Payback from Forrtress/Machamp can beat it seeing that Hypnosis is gone.

Lucario: When Dugtrio finds his way in, I can EQ it, Forretress can EQ, Machamp can Dynamic Punch. I still wish I ccould use a fire move.

Tauros: Machamp if he's not Intimidated, same with Forretress, Heracross, Satrmie, Dragonite, and even Dugtrio.

Starmie: Big problems here, Heracross has an 85% chance at victory(MegaHorn's Accuracy) Dugtrio's Sucker Punch, Champ/Tress' Payback. But Champ can't take Psychic.

Weavile: Machamp, Forreress can Handle it sometimes, but Dynamic Punch can sometimes break a SDweavile's focus Sash by confusion. If Weavile has no Flying Attacks Heracross can deal damage. While using Bulk Up.

Dugtrio: My Dugtrio can beat a Life Orb Trio. The only thing that half-fears Trio is Machamp and maybe Forretress. Starmie only has trouble with SuckerPunch.

Alakazam: Trio, Dragonite, and maybe Foretress. Trio only frears Scarf Versions, or Sashes.

Medicham: Pretty Slow, Dugtio, Starmie, Heracross If there is no Fire punch.

Slowbro: Tress, Heracross, Starmie. Never encountered one.

Machamp: Starmie, Dugtrio. Dragonite if it has no Ice Beam.

Jolteon: Tress, more-so Dugtrio. Hut Tress has Hp Grass Immunity.

Aerodactyl: Ice Fang forms hurt me, as does Thunder Fang. Dragonite and Starmie being my best counters.

Snorlax: Dynamic Punch If it's not Cursing(where it probably will.) Heracross could scare it away, and Bulk up, Snorelax can be Problematic.

PorygonZ: The team has trouble here, even if PorygonZ isn't common anymore. My best bet is a barrage of strong neutral moves, Machamp fears Psychic.

Zapdos: Paralyze it, Then do my best to take advantage. Dugtrio to Rock Slide and Forrtress to detect HP Grass/Ice.

Blissey: Machamp, Dragonite to help, Dugtrio to stop Natural Cure. Heracross if it has no Flamethrower or Seismic Toss, But that doesn't mean I enjot Ice Beam.

Suicune: Confused Suicune is only half as good, makeing Machamp useful. Starmie can T-Bolt, and that's all I ever needed to do.

Sceptile: An uncommon threat. Heracross can get non Aireal Ace Versions. And Starmie can get it with Ice Beam before it gets me. Sometimes.

Breloom: Heracross to take sleep, but then switch on the Sub, as Sleep Talk is inaccurate. Bring out Dragonite, A hefty flying type, and use T-wave on what comes in if it's not Grnd. Dragon Pulse if he stays in.

Tangrowth: Heracross +1 Megahorn and Sleep absorb, Ice Beam on Starmie. Umm, Thats all I need.

Ninjask: SR's 50% and every pokemon here but Forretress can break the two Subs and Dragonite can prlyze the incoming poke. If he got a SD in, (where he would need Focus Sash anyway) I could be in trouble.

Metagross: Dugtrio if it's an Offencinve Metagross with no Bullet Punch. Fortress with EQ and Payback.

Heatran: Dugtrio.

Celebi: Heracross, Starmie, Forrtress. They can't OHKO(exluding Megahorn) but they can deal damage.

Jirachi: Dugtrio avoiding Ice attacks. Same with Forretress and fire.

I have a lot of pressure on starmie, but it sticks around for all the time it need to, because of Dragonite, and Foretress taking hits.
 
umm why rock slide on dugtrio? there's stone edge, 100 bp move, 80 accuracy i think, around there, and foretress instead of him maybe try a bronzong, it's an excellent mixed wall that takes hits like a pro, look at the smogon analyses for information. unless you want rapid spin on foretress id reccomend you a zong =]
 
go with Sub and Encore on Machamp along with the other obvious stuff (dynamic punch and payback) if it's a lead off machamp it doesn't need rest especially without sleep talk. you already have a sleep absorber so it's pointless.

the dragonite looks a little funky but you played the team so i won't make any calls about changing it to a standard DDnite.

nice team though
 
boundersting6969- Rock Slide is more Accurate, I can't afford to miss with SE, but if the power becomes necessary, I will switch.

ShiningDragon345- Rest does look unappealing, I agree. I have found some use for it in my battles, but the slowness of Machamp does restrict me from resting at low health, so I will try Encore/Sub for a while.
Yes, Dragonite is funky. I needed a good paralyze inducer.

Thanks, both of you.
 
Back
Top