ORAS UU To much Salad

Hi everyone this is my salamence team. The goal of this team is set up a sweep for salamence in the late game. I hope you enjoy reading this.

Team Building Process
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I started out with Salamence because of its late game cleaning capabilities with a scarf. Salamence can OHKO most pokemon in the UU metagame with Outrage. There are exceptions to this which i covered with my next pokemon. Overall Salamence can be very effective at late game cleaning and it is well worth building a team around.





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Then i realized i needed a pokemon that could get rid of walls like blissey,umbreon and mega aggron. Thease pokemon can take hits from Salamence for days and just recover and wear salamence down. One concerning factor at this point was the large amount of fairy and ice weaknesses.

salamence-2.gif
hydreigon-2.gif
aggron-mega.gif

Enter m-Aggron. M-Aggrron deals with the large amount of fairy and ice weaknesses. One pokemon that did threaten my team was slurpuff but M-Aggron can just body slam or roar and deal with slurpuff easily. M-Aggron can also deal with florges. M-Aggron also offers SR support. Dragon and fighting weaknesses were still present.
salamence-2.gif
hydreigon-2.gif
aggron-mega.gif
florges-yellow.gif

That is where Florges comes in, Florges is immune to dragon types and can take a hit from fighting types. Florges has great synergy with M-Aggron by wish passing and taking special hits that aggron can not. At this point fire types still bothered my team and rocks would damage a potential Salamence sweep.

salamence-2.gif
hydreigon-2.gif
aggron-mega.gif

florges-yellow.gif
tentacruel.gif

Tentacruel offers my team rapid spin support for Salameance and a fire and fairy resist. Tentacruel has great synergy with Hydreigon because Hydreigon is immune to Psychic and Ground types and Tenatcruel can take hits from fairy types and ice types.

salamence-2.gif
hydreigon-2.gif
aggron-mega.gif

florges-yellow.gif
tentacruel.gif
reuniclus.gif


My team lacked a strong special attack and although M-Aggron is immune to poison type attack Nidoking and Nidoqueen threatened my team because they could ice beam Salameance and Hydreigon, Earth power Tentacruel and aggron and poison jab florges. To limit this i added reuniclus who can 2HKO Bothh unless Nidoqueen is defensive.

The Team

Meance.jpg



Saladmence (Salamence) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Iron Tail

The star of my team. Salamence can outspeed most if not all the UU metagame with a choice scarf. This set has Outrage as the main move when sweeping as it OHKO some pokemon and 2HKO most pokemon. Dragon claw is a alternate option for Salamence to use incase there is a fairy type and Salamence does not want to be locked into outrage. With moxie Salameance can set up a fast sweep late game and win me many games.
Dr drei.jpg

Dr Drei (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost
This is the standard wallbreaking set for Hydreigon. With this set as previously mention Hyreigon can 2HKO most walls like umbreon and M-aggron, who give Salamence a hard time. Hydreigon can check spin blockers with dark pulse and switch in on psychic and ground type attacks. I used roost for increased bulk. Draco metor is self explantory and super power is to 2HKO blissey etc.
Aggron.png

Galvatron (Aggron) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Roar
- Heavy Slam
- Earthquake
M-aggron offers my team Hazard support with SR. Roar allow M-aggron to phase set up sweepers. M-aggron walls slurpuff and florges and can deal with them wtih body slam. Earthquake allows M-aggron to deal with Empoleon and Dragalage, as well as other pokemon to.

florges.png

Venus (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
Florges is my main special wall and cleric. Florges gives my team wish passing and aromatherapy. The former allows me to heal Tenatcruel and M-aggron, which is a weakness of theirs. The later allows me to get rid of burns from scald and poison. Burns cripple Salamence so it is important to get rid of them. Florges also is immune to dragon types so i can destroy opposing dragon types.

Tent.png


Summer Camp (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Tentacruel is my rapid spinner. Tenatcruel can deal with threats like infernape and entei. These threats could damage M-aggron and florges. In summary tentacruel gives me a way to deal with them. Tentacruel also gives me another layer of hazards and knock off support. Tentacruel is a key member of my team because he can support more offensive pokemon with hazards and rapid spin.

reuniclus.jpg

Super Glue (Reuniclus) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Reuniclus is the only dedicated special attack on my team. Reuniclus can deal with poision types that threaten florges, fighting types that threaten Hydreigon and M-aggron. It apreciates hydreigons wall breaking so it can get past special walls. After one calm mind reuniclus can become an extreme threat. With focus blast reuniculus can hit hydreigon by baiting the switch if predicted correctly. Recover adds extra bulk to last a couple of attacks whilst calm minding. Reuniclus is appropriately named super glue because it holds my team together.
Threat List:
Slurpuff if M-Agrron and tentacruel faint it can set up and sweep my team.
Entei- if tentacruel faints then it can dismantle my wall core with out much resistance.
Mamoswine- This pokemon is a massieve threat to my team it can ice shard my dragons and earthquake my M-aggron and tenatcruel and deal neutral damage to reuniclus and florges. It is increddibly dificult for my team to deal with and take good prediction to beat.

nidoking/nidoqueen- they can threaten all my team bar reuniclus and if reuniclus is weakend that can successfully sweep my entire team.

Conclusion
I hope you enjoyed reading my team. If you have any suggestions or improvements that could be made with it i would greatly appreciate them.
Thank you for reading!
 
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So after looking over this team for a bit, it looks like it is trying to be two types of team archetypes at once: Balance and Offense. ScarfMence seems out of place with a Florges + Aggron + Tentacruel defensive core. The consequences of this is observed by your large weaknesses to the tier's "balance breakers", such as Nidoqueen and Nidoking, Mamoswine, Entei (Tentacruel is not a good check to it), Feraligatr, Reuniclus, and so on. Basically, every defensive mon has its fair share of free switch ins to offensive threats (as I'm sure you know), so it will be difficult for you to facilitate a ScarfMence sweep when you keep inviting threats in and are put on the defensive.

Don't get me wrong, it is perfectly OK to put a wallbreaker/set up sweeper on a balance team and have it be successful, but ScarfMence is different since it relies heavily on Outrage to do damage, so it really can't come in until the opposing team is softened enough. This is why the Florges/Aggron/Tenta seem out of place; they don't really help weaken the other team outside of setting hazards. Sure Rocks and T-Spikes are nice, and pairing them up with any sweeper is always a great idea. But, they aren't doing anything to eliminate the fat Steels ScarfMence hates (Aggron, Forretress, Doublade) and Fairies can simply switch out without repercussion as Aggron+Tenta have little offensive presence.

I know you may be a bit reluctant to make such changes, but I believe the team can be improved if transitioned to a more bulky offense team rather than a mix of balance/offense. So, I will be swapping out Florges and Aggron with mons with a bit more offensive presence. ScarfMence + Hydreigon is a good offensive core despite the shared weaknesses, and Reuniclus looks like a good partner, although I am thinking of a different set which I will get to later.

First, let's make a list of what gives ScarfMence trouble:

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Some of these aren't that great of a check, whereas some of these mons hard wall Mence to hell and back (looking at you Cresselia). In addition, some of these mons only need to be softened up before Mence can sweep, such as the fat Waters, Chesnaught, and some Steels, whereas some need to be outright killed. This list consists of any fairy, Mamo, and Mega Abomasnow. Thus, we want our team to lure these in and kill them while also softening up the less lethal checks. For this reason, my first change is a small on to Hydreigon: change Superpower to Flash Cannon. Superpower hits Blissey, Umbreon, P2, and Snorlax mainly, but Snorlax and Blissey do not check Salamence, P2 is not 2HKOd by Draco + Superpower, and Umby can be handled by a teammate. Flash Cannon lures in fairies and smacks them. The fact that most Florges run Bold now makes this change a nice one, as shown by this calc:

252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 0 SpD Florges: 153-182 (42.5 - 50.5%) -- 43% chance to 2HKO after Stealth Rock and Leftovers recovery

Just a bit of prior damage 2HKOs it with rocks up.

So our double dragon core leaves us weak to the tier's Ice Shard users, and even with Iron Tail and Flash Cannon, weak to fairies. We also need rocks, so Cobalion immediately comes to mind.

Cobalion @ Shuca Berry/Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Taunt/Volt Switch/Swords Dance
- Iron Head

Taunt is there to prevent Defog + Hazard setup from things like Forry. Volt Switch is for momentum i.e Volt switch on a obvious Doublade Switch to bring Hydreigon. Or if you really want more offensive presence, you can opt for SD. Choose what you like best. I also put Shuca Berry as first slash since Mamo is still a threat and this gives you a one time switch in to it.

Now I want to tweak Reuniclus' set. CM Reuni is great, but I think an even better set for this team is AV Future Sight Reuniclus.

Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 144 HP / 112 SpA / 252 SpD
Modest Nature
- Psyshock
- Future Sight
- Shadow Ball
- Focus Blast

Why use this over CM Reuni? Here is why:

  1. Lures Doublade and smacks it with Shadow Ball, which again, walls Salamence.
  2. Future Sight + Fighting Type is a deadly combo. No dark type in UU wants to 1v1 Cobalion, so if you play it right, you can force something to eat a powerful 120 BP STAB, or eat a CC from Cobalion. Doublade walls Coba, but forcing it to take a Future Sight is great for setting up a Mence Sweep.
  3. AV lets you handle Nidos really well, which hurt you alot otherwise. 252+ SpA Life Orb Sheer Force Nidoqueen Sludge Wave vs. 144 HP / 252 SpD Assault Vest Reuniclus: 118-140 (29.7 - 35.2%) -- guaranteed 3HKO after Stealth Rock
Now really fat waters, mainly Suicune and I guess Quagsire, look to be a problem without CM Reuniclus. A mega that also softens Steels would be nice as well, as there is no such thing as "Too much overload." Mamoswine as well is a big threat, so our next mon is one that checks both Waters, Mamo, and lures Steels: Mega Abomasnow.

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 8 HP / 68 Atk / 252 SpA / 180 Spe
Rash Nature
- Blizzard
- Giga Drain
- Ice Shard
- Growth

You may be wondering why I chose Growth. It is to prevent being walled by Cune at +1, and it boosts both Blizzard and Shard's strength, which turns Aboma into a terrifying nuke. Fire off Blizzards whenever you get Aboma in to weaken Fires and Steels, or Growth when you have a chance to set up. The Speed EVs let you outspeed Relaxed Swampert so it can't Scald burn you.

Lastly, I want to suggest Haze over Knock Off on Tentacruel. Knock Off is great, and prevents Hoopa from freely switching on Tenta, but Slurpuff can set up and win on Tenta barring a burn, so Haze is a must (Hoopa is not even that common).

This completes the team. Entei still seems annoying but Hydreigon, Mence, and Tenta can keep it at bay. Try to keep Rocks up much as possible with double switches when needed. Zapdos can Defog on both hazard setters so have Hydra ready to force it out. If you see a Mamo on the opposing team, don't lead with something like Reuniclus or Tentacruel and give it free turns to break stuff. Also, since I removed Aggron, never, never, NEVER click Draco Meteor if you are facing a Slurpuff team (for obvious reasons). GL with the team and I hope my changes help.
 
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So after looking over this team for a bit, it looks like it is trying to be two types of team archetypes at once: Balance and Offense. ScarfMence seems out of place with a Florges + Aggron + Tentacruel defensive core. The consequences of this is observed by your large weaknesses to the tier's "balance breakers", such as Nidoqueen and Nidoking, Mamoswine, Entei (Tentacruel is not a good check to it), Feraligatr, Reuniclus, and so on. Basically, every defensive mon has its fair share of free switch ins to offensive threats (as I'm sure you know), so it will be difficult for you to facilitate a ScarfMence sweep when you keep inviting threats in and are put on the defensive.

Don't get me wrong, it is perfectly OK to put a wallbreaker/set up sweeper on a balance team and have it be successful, but ScarfMence is different since it relies heavily on Outrage to do damage, so it really can't come in until the opposing team is softened enough. This is why the Florges/Aggron/Tenta seem out of place; they don't really help weaken the other team outside of setting hazards. Sure Rocks and T-Spikes are nice, and pairing them up with any sweeper is always a great idea. But, they aren't doing anything to eliminate the fat Steels ScarfMence hates (Aggron, Forretress, Doublade) and Fairies can simply switch out without repercussion as Aggron+Tenta have little offensive presence.

I know you may be a bit reluctant to make such changes, but I believe the team can be improved if transitioned to a more bulky offense team rather than a mix of balance/offense. So, I will be swapping out Florges and Aggron with mons with a bit more offensive presence. ScarfMence + Hydreigon is a good offensive core despite the shared weaknesses, and Reuniclus looks like a good partner, although I am thinking of a different set which I will get to later.

First, let's make a list of what gives ScarfMence trouble:

latest
205.png
671.png
547.png
683.png
210.png
680.png
245.png
473.png
latest
233.png
488.png
197.png
195.png
652.png
589.png
437.png
465.png
685.png


Some of these aren't that great of a check, whereas some of these mons hard wall Mence to hell and back (looking at you Cresselia). In addition, some of these mons only need to be softened up before Mence can sweep, such as the fat Waters, Chesnaught, and some Steels, whereas some need to be outright killed. This list consists of any fairy, Mamo, and Mega Abomasnow. Thus, we want our team to lure these in and kill them while also softening up the less lethal checks. For this reason, my first change is a small on to Hydreigon: change Superpower to Flash Cannon. Superpower hits Blissey, Umbreon, P2, and Snorlax mainly, but Snorlax and Blissey do not check Salamence, P2 is not 2HKOd by Draco + Superpower, and Umby can be handled by a teammate. Flash Cannon lures in fairies and smacks them. The fact that most Florges run Bold now makes this change a nice one, as shown by this calc:

252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 0 SpD Florges: 153-182 (42.5 - 50.5%) -- 43% chance to 2HKO after Stealth Rock and Leftovers recovery

Just a bit of prior damage 2HKOs it with rocks up.

So our double dragon core leaves us weak to the tier's Ice Shard users, and even with Iron Tail and Flash Cannon, weak to fairies. We also need rocks, so Cobalion immediately comes to mind.

Cobalion @ Shuca Berry/Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Taunt/Volt Switch/Swords Dance
- Iron Head

Taunt is there to prevent Defog + Hazard setup from things like Forry. Volt Switch is for momentum i.e Volt switch on a obvious Doublade Switch to bring Hydreigon. Or if you really want more offensive presence, you can opt for SD. Choose what you like best. I also put Shuca Berry as first slash since Mamo is still a threat and this gives you a one time switch in to it.

Now I want to tweak Reuniclus' set. CM Reuni is great, but I think an even better set for this team is AV Future Sight Reuniclus.

Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 144 HP / 112 SpA / 252 SpD
Modest Nature
- Psyshock
- Future Sight
- Shadow Ball
- Focus Blast

Why use this over CM Reuni? Here is why:

  1. Lures Doublade and smacks it with Shadow Ball, which again, walls Salamence.
  2. Future Sight + Fighting Type is a deadly combo. No dark type in UU wants to 1v1 Cobalion, so if you play it right, you can force something to eat a powerful 120 BP STAB, or eat a CC from Cobalion. Doublade walls Coba, but forcing it to take a Future Sight is great for setting up a Mence Sweep.
  3. AV lets you handle Nidos really well, which hurt you alot otherwise. 252+ SpA Life Orb Sheer Force Nidoqueen Sludge Wave vs. 144 HP / 252 SpD Assault Vest Reuniclus: 118-140 (29.7 - 35.2%) -- guaranteed 3HKO after Stealth Rock
  4. AV Tanks
Now really fat waters, mainly Suicune and I guess Quagsire, look to be a problem without CM Reuniclus. A mega that also softens Steels would be nice as well, as there is no such thing as "Too much overload." Mamoswine as well is a big threat, so our next mon is one that checks both Waters, Mamo, and lures Steels: Mega Abomasnow.

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 8 HP / 68 Atk / 252 SpA / 180 Spe
Rash Nature
- Blizzard
- Giga Drain
- Ice Shard
- Growth

You may be wondering why I chose Growth. It is to prevent being walled by Cune at +1, and it boosts both Blizzard and Shard's strength, which turns Aboma into a terrifying nuke. Fire off Blizzards whenever you get Aboma in to weaken Fires and Steels, or Growth when you have a chance to set up. The Speed EVs let you outspeed Relaxed Swampert so it can't Scald burn you.

Lastly, I want to suggest Haze over Knock Off on Tentacruel. Knock Off is great, and prevents Hoopa from freely switching on Tenta, but Slurpuff can set up and win on Tenta barring a burn, so Haze is a must (Hoopa is not even that common).

This completes the team. Entei still seems annoying but Hydreigon, Mence, and Tenta can keep it at bay. Try to keep Rocks up much as possible with double switches when needed. Zapdos can Defog on both hazard setters so have Hydra ready to force it out. If you see a Mamo on the opposing team, don't lead with something like Reuniclus or Tentacruel and give it free turns to break stuff. Also, since I removed Aggron, never, never, NEVER click Draco Meteor if you are facing a Slurpuff team (for obvious reasons). GL with the team and I hope my changes help.

Thank you for the rate. I have made these changes and my team works a lot better!
 
To add onto Do a Bibarel's excellent rate, I want to add a couple other things.

To me it sort of seems like your Salamence should be the standard Dragon Dance set, with Intimidate to ease setting up. You can even use Life Orb or Yache Berry (prevents the Mamo/Aboma RK) over Lum Berry since you have Florges to heal any burns or other status.
If you take Do a Bibarel's suggestions, Hydreigon will be the perfect partner to open up for a DD Mence sweep.
DD Mence also makes better use of your hazards and gives this team a solid win condition that isn't locked into one move, and considering how bulky your team is for an offensive team you don't have any particular need for an extremely fast scarfer.

If you want to keep Florges I think Calm Mind Florges could work since between Do a Bibarel's suggested Reuniclus and DD Fire Blast Mence you could probably lure out and KO CM Florges' counters and go for a late-game sweep with it as well as making it much less of a passive momentum cockblock and you'd keep Aromatherapy support for your Mence. However, with that set you would lose Wish support, although Aggron was the main beneficiary of that and Do a Bibarel did away with it in his rate.

That's all I have to suggest, hope I helped!
 
To add onto Do a Bibarel's excellent rate, I want to add a couple other things.

To me it sort of seems like your Salamence should be the standard Dragon Dance set, with Intimidate to ease setting up. You can even use Life Orb or Yache Berry (prevents the Mamo/Aboma RK) over Lum Berry since you have Florges to heal any burns or other status.
If you take Do a Bibarel's suggestions, Hydreigon will be the perfect partner to open up for a DD Mence sweep.
DD Mence also makes better use of your hazards and gives this team a solid win condition that isn't locked into one move, and considering how bulky your team is for an offensive team you don't have any particular need for an extremely fast scarfer.

If you want to keep Florges I think Calm Mind Florges could work since between Do a Bibarel's suggested Reuniclus and DD Fire Blast Mence you could probably lure out and KO CM Florges' counters and go for a late-game sweep with it as well as making it much less of a passive momentum cockblock and you'd keep Aromatherapy support for your Mence. However, with that set you would lose Wish support, although Aggron was the main beneficiary of that and Do a Bibarel did away with it in his rate.

That's all I have to suggest, hope I helped!
Thank you i will take a look at yours and bibarels changes and see which works with my team better. They are both good ideas thank you both!
 
Hey man, cool looking team. I kind of always liked the way Dragons and Steels worked together, DragMag was always a favorite of mine @_@. But anyway, I'd like to recommend a couple of things to help out.

  • First off, as you said, your team is weak to Mamoswine and Entei, I think an easy fix to this would be Suicune over Tentacruel. I really think Entei was a huge problem, maybe not so much Mamoswine as you could play around with EQ/Shard shenanigans, but Tenta was really not a longterm check to Entei at all, as it got wore down by Sacred Fires + burn damage. I know you lose your spinner and all, but I'll get to that next. Here's the set I would use on this team, it's pretty much just standard RoarCune
    suicune.gif

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 232 Def / 24 Spe
    Bold Nature
    - Scald
    - Roar
    - Rest
    - Sleep Talk


  • Next, since you lost your hazard removal, I'd like to recommend using Defog Special Salamence over the set you have now, as it still packs that punch as well has keeps nice hazard support for you. Here's what the set looks like, you can opt to run more bulk if you'd like but this is one of the more common sets nowadays.
    salamence.gif


    Salamence @ Life Orb / Leftovers
    Ability: Intimidate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Draco Meteor
    - Fire Blast
    - Roost
    - Defog
But anyway, I hope you consider my recommendations and good luck with your team :] Hope it works out
 
Right so since you said sweeping with Mence is your goal, I'd go with Lord Wallace's suggestion to use a Dragon Dance Salamence.

Bronzong > Mega Aggron
is worth using as it does beat the Nidos (provided they dont have focus blast or fire blast which is really rare) while also providing a check to Slurpuff.

Flash Cannon > Superpower on Hydreigon would be pretty helpful when it comes down to beating mences checks.

Lastly I'd suggest using Mega Aerodactyl > Reuniclus. The change to Bronzong makes your team weaker to mons like beedrill and that's wear Aero comes in. It also helps check Entei, which as you mentioned is a pretty big threat. Also since aero and mence have similar checks and counters aero helps wearing them down so mence can clean up. Acts as a hazard remover as well since tenta is changed.

Try out jellicent > tentacruel, it gives you a decent enough answer to suicune, cobalion, and snorlax (all of which are p scary). Also helps check fires and stall

Wish Florges is kinda nice to keep the steel healthy but Calm Mind would be worth trying out at least to help vs slower balance teams since reun was changed.

Bronzong @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic

Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 232 Atk / 40 Def / 236 Spe
Adamant Nature
- Roost
- Defog
- Stone Edge / Earthquake
- Wing Attack

Salamence @ Lum Berry
Ability: Moxie / Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Iron Tail

Jellicent @ Leftovers / Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Recover
- Scald
- Will-O-Wisp
- Taunt
 
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Hello friend, I've been using your team with my changes and I really like it. I wanted to share this replay with you because it perfectly shows how this team should work.

http://replay.pokemonshowdown.com/uu-299229775

Turn 3 you see how Flash Cannon is a great Florges lure. Hydra takes down Florges after Future Sight and 2 Cannons.

Turns 10-12 Aboma lures Forry, the only thing left standing between a Salamence sweep and kills it with Blizzards.

The game ends in Hydra, not Mence cleaning, but only because I did not want to risk confuse hax
 
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