Toasttyrant and Darksoul, 2v2 doubles at ASB!

Status
Not open for further replies.

Orcinus Duo

Banned deucer.
It's yet another great day at the ASB arena, the sun is (not brightly) shining, spearows fly overhead, and the cool breeze brings about a waft of cinnamon.*

But of course, it wouldn't be a great day without a good battle, and so we have a 2v2 doubles prepared! Darksoul versus toast, who will triumph today?

Rules
Training
2v2 Doubles
ASB Arena
Abilities=One
Switch=Lol

darksoulSP said:
Haunter*
Haunter (Shade)
Male
93.png

*
Type:
*
Poison
Poison shares a lot in common with Normal, at least as far as being generalist and having poor super-effective coverage. It's greatest advantage though is its complete immunity to toxins. Poison types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon, Poison types thrive. Poison types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.
*
Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
*
*
Ghost:
Ghost Pokemon are the most enigmatic type. As a whole they possess a broad range of supernatural abilities from intangibility to various kinds of psychokinesis to mere illusion, however these effectiveness of these strange abilities largely depend on the individual Pokemon. Gastly, Haunter, and Gengar are the least tangible of any ghost, and can pass through walls for a brief period of time without exhausting themselves. Ghost types are particularly adept at a few other tricks, including the ghostly flames of Will-o-Wisp, employing the shock value of Sucker Punch, utilizing Telekinesis and Psychic, and various other Trick-ery.
*
Unfortunately, due to their build, Ghost types with secondary typings (bar Gastly, Haunter, and Gengar) cannot go through walls, however they can briefly become briefly intangible. Most types have evolved around the annoying habit of Ghosts to become intangible and have attached an energy signature to their attacks that strike ghosts in an intangible state. Normal and Fighting types remain the only Pokemon that rely on direct brute force, and Ghosts simply absorb the ki used in some fighting attacks without effect.
*
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
*
*
*
Nature: Timid (+ Speed, - Attack, + 21% Accuracy)
*
*
Stats:
*
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 109
Size Class: 3
Weight Class: 1
Base Rank Total: 15
*
EC: 5/9
MC: 2
DC: N/A
*
*
Hypnosis *
Lick *
Spite *
Mean Look *
Curse *
Confuse Ray *
Night Shade *
Sucker Punch *
Shadow Punch
Dream Eater
Shadow Ball
*
*
Disable *
Will-o-Wisp *
Perish Song *
*
Hidden Power Fire (70) *
Thunderbolt *
Substitute *
*
Total: 16 Attacks
*
*
Machop
Machop (Bruno)*
66.png

Male
*
*
Nature: Adamant (+ Attack, - Sp Attack)
*
Type: Fighting
*
These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.
*
Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
*
*
*
Abilities:
*
Guts:
*
Type: Innate
*
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
*
*
Ability 2:
No Guard:
*
*
Type: Innate
*
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy
*
Dreamworld (LOCKED)
Steadfast:
*
Type: Innate
*
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
*
*
*
*
Stats:
*
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14
*
*
Moves
*
Low Kick *
Leer *
Karate Chop *
Low Sweep *
Foresight *
Seismic Toss *
Revenge *
Vital Throw *
*
Ice Punch *
Encore *
Bullet Punch *
*
*
Stone Edge *
Rest *
Payback *
*
TOTAL MOVES: 14
*
ToastTyrant13 said:
Thanks for reffing!
*
Riolu(*)
447.png
Kayoken (F)*
Nature: Rash (+1 Rank to Special Attack, -1 Rank to Special Defense)


Types: Fighting​
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.*


Abilities: Steadfast, Inner Focus​
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)
Prankster(DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13*

EC: 1/6

MC: 2​
DC: 1/5

Attacks (14)*

Quick Attack​
Foresight
Endure
Counter
Force Palm
Feint
Reversal

Screech​

Substitute*

Earthquake​
Rock Slide


Vacuum Wave​
Blaze Kick
Crunch
Scraggy(*)
559.png
SWAG (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)


Type: Fighting / Dark​
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Shed Skin, Moxie*

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3*

SpA: Rank 1 (-)​
SpD: Rank 3*
Spe: 48
Size Class: 1
Weight Class: 2


Base Rank Total: 15​



EC: 1/6

MC: 2​
DC: 1/5*


Attacks (14)
Leer*
Low Kick
Sand Attack
Faint Attack*
Headbutt
Swagger
Brick Break


Payback​


*
Dragon Claw​


Rock Slide
Double Team

Fire Punch
Ice Punch
Thunderpunch
Scratchet(*)
iaza12878734492800.png
Wood (M)
Nature: Modest (+1 Rank to Special Attack, -1 Rank from Attack)
Type: Normal / Fighting
Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters​

*
Abilities: Scrappy, Prankster
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit: (DW LOCKED) (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.​

*
EC 3/6
MC 5
DC 3/5​

*
Stats
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

*
Attacks
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar​

*
Confuse Ray
Yawn
Roost​

*
Brick Break
Rock Slide
Toxic
~~~~~~~~
Hidden Power Ghost 7
Taunt​

Toast chooses mons and abilities
Darksoul chooses abilities, orders
Toast orders
I ref
Rinse, reverse, repeat.*

*ignore asterix. Stupid iPhone.
 
OOPS, alright, let's see....

"SWAG, show off your shed skin! That'll help against that pesky Haunter!"

"Wood, you haven't been in many battles, but now's your time to shine, you prankster!"
 
Bruno, you are a pretty GUTSy chap. Start off strong with a Vital Throw on Scraggy and a swift Karate Chop in the same direction. Follow with a 3rd Vital Throw.
Haunter, you're boring with ability choice. Go ahead and Shadow Ball x3 the Scrachet. If Scraggy or Scrachet tries to hit you with an attack, avoid it by disappearing into the ground.
 
Alrighty, I'm gonna' have to call DQ, since it's been 4 (8 times the DQ time, oops.....) days and DarkSoul still never edited his actions (Doubles have 3 moves, not 2), and I've even reminded him. Sorry, but I need my slots open. :<
 
Status
Not open for further replies.
Back
Top