Introduction:
Hello, and welcome to my RMT. This is my first RMT on Smogon, so be as hard as possible on it. ;) On to the team building.
Team Building:
So one day I was bored and wanted to make a team about the oh-so-fun ParaFlinch Hax. One of my favorite pokes ever, happened to be pretty good at this, so I decided to build my team around Togekiss.
This wasn't just any Togekiss though. This was Nasty Plot Togekiss, who uses it's teammates to set up the Para part of the strategy then takes care of the Flinch part. So I made a list of pokes who learned T-Wave, and narrowed it down to the best ones (not all the NU and UU ones). Out of the ones I narrowed it down to, I chose Rotom-H and Jirachi, since they resisted Togekiss' weaknesses (electric, ice, rock) and were also capable of surviving hits to hit the opposing poke with a T-Wave.
Now I needed a poke that resisted fire so that my team would have resistance to every type. I chose Dragonite, since he also learned T-Wave.
I decided to add Starmie as my spinner and to resist Water, since only Dragonite resisted it and Gyara is popular these days.
I decided to add another steel so that when Jirachi goes down there's no one to resist ice and rock. The pokemon I chose was Heatran, since he can also put SR down.
After a couple tests, I wanted to replace Dragonite because he seemed like dead weight on my team, other then getting a couple T-Waves in. All he REALLY resisted was fire, so I let Heaty take his spot and add in another steel. I wanted a heavy physical hitter since most of my team was special-based, and I needed one to be able to kill ghosts since pokemon like Scarf Rotom-H were killing my team. Physical heavy hitting steel that can come in and kill ghosts? The choice was obvious.
After a couple more tests, I found out Gyara does heavy damage to me if Rotom and/or Starmie are gone, so I needed another water resist. I decided to put Swampert in over Heaty, since Swampy still resists fire, can basically do the same job Heaty had (set up SR), resists water, and had the added bonus of not being ground weak. He was grass weak though, but Jirachi/Scizor covers that up for him.
So here's the final team...
In-Depth:
Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
252 HP / 252 Def / 4 Atk
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
Comments: Here's my lead, practically standard Mixpert lead. Stealth Rock for obvious reasons, Earthquake to actually hit something, Protect for scouting. I had HP Electric on it to hit Gyara since he can't do anything to Swampy anyways, but for some reason Mence likes to come in and set up on me or Latias comes in to just plain fuck up my day, so for that I considered Ice Beam > HP Electric and Roar > Protect. I'm kinda stuck there. Other than that, Swampy is fairly standard.
Scizor @ Muscle Band
Nature: Adamant
Ability: Technician
248 HP / 252 Atk / 8 Spe
-Pursuit
-Superpower
-Swords Dance
-Bullet Punch
Comments: Basic Scizor here. I run LO > Choice Band so I can switch my moves, since most opponents think I run CB. I'm thinking of changing the item so to not give away that I don't run CB so soon. Scizor also comes in to help ease the damage Rotom can do to my team, since I can Pursuit trap and kill it, unless it runs Overheat.
Starmie @ Life Orb
Nature: Timid
Ability: Natural Cure
252 SpA / 252 Spe / 4 HP
-Rapid Spin
-Recover
-Ice Beam
-Thunderbolt
Comments: I forgot where I saw this version of Starmie, but it works to perfection. Instead of the standard Rapid Spinner set, I put LO on it to trick my opponent into thinking I don't run the Spin set so they won't bring in their spin blocker. It's worked great and I love it, always able to spin away the hazards once their poke who sets it up is gone. Credits to whoever thought up that set.
Rotom-H @ Leftovers
Nature: Bold
Ability: Levitate
252 HP / 120 Def / 136 SpD
-Thunder Wave
-Thunderbolt
-HP Ice
-Overheat
Comments: My spin blocker and one of two T-Wave'rs. He's basically standard Rotom, except I run T-Wave > WoW for obvious reasons and Overheat so Scizor won't come in thinking they have a insta-kill. I run the bulky set since Rotom is one of my T-Wave'rs, he will be coming in and taking hits often.
Jirachi @ Leftovers
Nature: Jolly
Ability: Serene Grace
80 HP / 252 Atk / 176 Spe
-Thunder Wave
-Iron Head
-U-Turn
-Fire Punch
Comments: OMG I LOVE THIS GUY <3 I run the Evs from the lead Rachi set to get off a T-Wave as fast as possible, then it's all fun from there. Rachi can also abuse the ParaFlinch hax goodness with Iron Head and Serene Grace, sometimes I don't even need to bring out Togekiss to get the fun started, Rachi finishes matches for me. Fire Punch to hit Scizor on the switch in. U-Turn to scout, though after T-Wave my U-Turn usually hits first. I can't say how much I love this guy though. :D
The Star of the Show...
(She gets a cool picture because the team's based off her)
Togekiss @ Leftovers
Nature: Modest
Ability: Serene Grace
74 HP / 252 SpA / 180 Spe
-Nasty Plot
-Air Slash
-Aura Sphere
-Roost / Substitute
Comments: Oh yes, ParaFlinch as soon she comes in without having to waste a slot on T-Wave! Nasty Plot to make it's attacks stronger, especially on switches. So not only do they have a VERY small chance of attacking, they're also being repeatedly pummled by powerful attacks. Togekiss loves it, I love it, and most of all, my opponent loves it. I'm thinking of Sub > Roost since my opponent barely hits me anyway, I could just Sub so they'll have an even less chance of hitting me. If only 'Kiss got Confuse Ray, sigghhh..
Conclusion:
So yeah, that's pretty much my team. Please point out as many flaws as you see and any tips to fix them. Thanks for reading! :D
P.S. I'll probably add better pictures later.
Hello, and welcome to my RMT. This is my first RMT on Smogon, so be as hard as possible on it. ;) On to the team building.
Team Building:
So one day I was bored and wanted to make a team about the oh-so-fun ParaFlinch Hax. One of my favorite pokes ever, happened to be pretty good at this, so I decided to build my team around Togekiss.

This wasn't just any Togekiss though. This was Nasty Plot Togekiss, who uses it's teammates to set up the Para part of the strategy then takes care of the Flinch part. So I made a list of pokes who learned T-Wave, and narrowed it down to the best ones (not all the NU and UU ones). Out of the ones I narrowed it down to, I chose Rotom-H and Jirachi, since they resisted Togekiss' weaknesses (electric, ice, rock) and were also capable of surviving hits to hit the opposing poke with a T-Wave.



Now I needed a poke that resisted fire so that my team would have resistance to every type. I chose Dragonite, since he also learned T-Wave.




I decided to add Starmie as my spinner and to resist Water, since only Dragonite resisted it and Gyara is popular these days.





I decided to add another steel so that when Jirachi goes down there's no one to resist ice and rock. The pokemon I chose was Heatran, since he can also put SR down.






After a couple tests, I wanted to replace Dragonite because he seemed like dead weight on my team, other then getting a couple T-Waves in. All he REALLY resisted was fire, so I let Heaty take his spot and add in another steel. I wanted a heavy physical hitter since most of my team was special-based, and I needed one to be able to kill ghosts since pokemon like Scarf Rotom-H were killing my team. Physical heavy hitting steel that can come in and kill ghosts? The choice was obvious.






After a couple more tests, I found out Gyara does heavy damage to me if Rotom and/or Starmie are gone, so I needed another water resist. I decided to put Swampert in over Heaty, since Swampy still resists fire, can basically do the same job Heaty had (set up SR), resists water, and had the added bonus of not being ground weak. He was grass weak though, but Jirachi/Scizor covers that up for him.






So here's the final team...






In-Depth:

Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
252 HP / 252 Def / 4 Atk
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
Comments: Here's my lead, practically standard Mixpert lead. Stealth Rock for obvious reasons, Earthquake to actually hit something, Protect for scouting. I had HP Electric on it to hit Gyara since he can't do anything to Swampy anyways, but for some reason Mence likes to come in and set up on me or Latias comes in to just plain fuck up my day, so for that I considered Ice Beam > HP Electric and Roar > Protect. I'm kinda stuck there. Other than that, Swampy is fairly standard.

Scizor @ Muscle Band
Nature: Adamant
Ability: Technician
248 HP / 252 Atk / 8 Spe
-Pursuit
-Superpower
-Swords Dance
-Bullet Punch
Comments: Basic Scizor here. I run LO > Choice Band so I can switch my moves, since most opponents think I run CB. I'm thinking of changing the item so to not give away that I don't run CB so soon. Scizor also comes in to help ease the damage Rotom can do to my team, since I can Pursuit trap and kill it, unless it runs Overheat.

Starmie @ Life Orb
Nature: Timid
Ability: Natural Cure
252 SpA / 252 Spe / 4 HP
-Rapid Spin
-Recover
-Ice Beam
-Thunderbolt
Comments: I forgot where I saw this version of Starmie, but it works to perfection. Instead of the standard Rapid Spinner set, I put LO on it to trick my opponent into thinking I don't run the Spin set so they won't bring in their spin blocker. It's worked great and I love it, always able to spin away the hazards once their poke who sets it up is gone. Credits to whoever thought up that set.

Rotom-H @ Leftovers
Nature: Bold
Ability: Levitate
252 HP / 120 Def / 136 SpD
-Thunder Wave
-Thunderbolt
-HP Ice
-Overheat
Comments: My spin blocker and one of two T-Wave'rs. He's basically standard Rotom, except I run T-Wave > WoW for obvious reasons and Overheat so Scizor won't come in thinking they have a insta-kill. I run the bulky set since Rotom is one of my T-Wave'rs, he will be coming in and taking hits often.

Jirachi @ Leftovers
Nature: Jolly
Ability: Serene Grace
80 HP / 252 Atk / 176 Spe
-Thunder Wave
-Iron Head
-U-Turn
-Fire Punch
Comments: OMG I LOVE THIS GUY <3 I run the Evs from the lead Rachi set to get off a T-Wave as fast as possible, then it's all fun from there. Rachi can also abuse the ParaFlinch hax goodness with Iron Head and Serene Grace, sometimes I don't even need to bring out Togekiss to get the fun started, Rachi finishes matches for me. Fire Punch to hit Scizor on the switch in. U-Turn to scout, though after T-Wave my U-Turn usually hits first. I can't say how much I love this guy though. :D
The Star of the Show...

(She gets a cool picture because the team's based off her)
Togekiss @ Leftovers
Nature: Modest
Ability: Serene Grace
74 HP / 252 SpA / 180 Spe
-Nasty Plot
-Air Slash
-Aura Sphere
-Roost / Substitute
Comments: Oh yes, ParaFlinch as soon she comes in without having to waste a slot on T-Wave! Nasty Plot to make it's attacks stronger, especially on switches. So not only do they have a VERY small chance of attacking, they're also being repeatedly pummled by powerful attacks. Togekiss loves it, I love it, and most of all, my opponent loves it. I'm thinking of Sub > Roost since my opponent barely hits me anyway, I could just Sub so they'll have an even less chance of hitting me. If only 'Kiss got Confuse Ray, sigghhh..
Conclusion:
So yeah, that's pretty much my team. Please point out as many flaws as you see and any tips to fix them. Thanks for reading! :D
P.S. I'll probably add better pictures later.