RU Togekiss revamp qc 2/2 gp 2/2

Voyager

He didn't notice that the lights had changed
[OVERVIEW]
Togekiss's typing, reliable recovery, and infamous ability to make checks flinch with Serene Grace Air Slash let it thrive as either a wallbreaker or a utility Pokemon. Its bulk and typing allow it to comfortably check common Pokemon like Noivern , and its recovery helps it outlast its offensive checks, most commonly Electric-types. Various move choices give Togekiss answers to some of its usual counterplay, such as Flamethrower and Aura Sphere for Steel-types and Heal Bell for Toxic. However, common Electric-types like Raikou and Xurkitree mean that most teams will have a way to handle Togekiss's Air Slash and potential Thunder Wave. Reliance on Heavy-Duty Boots means that Togekiss greatly dislikes taking Knock Off, making Seismitoad, Incineroar, and Golisopod less favorable matchups than they would appear. Togekiss is a poor check to Fighting-type Pokemon despite its typing because most have a way to get around it, such as Cobalion and Toxicroak threatening it with their other STAB moves; this forces Togekiss's team to find other checks to Fighting-types.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Air Slash
move 3: Flamethrower / Aura Sphere
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower helps Togekiss break through Steel-types like Registeel, Metagross, and Steelix and wears down Electric-types like Xurkitree and Raikou much faster. Aura Sphere hits Stakataka harder but loses out on damage against Metagross, Doublade, and Toxtricity. Heal Bell can be used over coverage to cure Toxic from Pokemon such as Umbreon and Milotic. Maximum HP investment helps Togekiss fulfill its more defensive role, but Special Attack investment can be used on more aggressive teams.

Togekiss is capable of harassing many bulky cores between its recovery and boosted Air Slash, but its biggest annoyances are faster Electric-types. Roserade and Flygon can threaten Xurkitree and Raikou. In return, Togekiss can wear down Steel-types for Roserade. Teammates like Milotic and Metagross threaten Rock-types like Diancie and Stakataka, which are risky to attack with Togekiss alone. Roserade can be an annoying offensive check to Togekiss, so answers to it such as Registeel are appreciated. Pokemon that can switch into Steel-type attacks, such as Volcanion and Gastrodon, are helpful.

[SET]
name: Utility
move 1: Air Slash
move 2: Heal Bell / Wish
move 3: Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower is chosen for more damage against Steel- and Electric-types like Steelix, Metagross, Raikou, and Xurkitree. Aura Sphere is an alternative for hitting Stakataka but misses Metagross, Doublade, and Bronzong. Heal Bell lets Togekiss heal Scald burns and Toxic poisoning from Pokemon like Registeel and Seismitoad. Wish is an option to heal up a teammate if it gets worn down. Defog can be run if your team necessitates it, but Togekiss isn't a great user of the move because it struggles to beat common entry hazard setters like Metagross and Diancie and doesn't have the speed to use Defog in emergencies like Crobat. Thunder Wave is an option for Air Slash synergy and threatens many faster Pokemon like Crobat, Cobalion, and Mimikyu; however, it leaves Togekiss unable to hit Electric-types neutrally.

Electric-types like Raikou, Xurkitree, and Toxtricity will often use Togekiss as a point of entry and a chance to gain momentum; Pokemon immune to Electric like Seismitoad, Steelix, and Flygon can check them and stop their Volt Switch. Seismitoad and Steelix appreciate Wish support, as do other Pokemon without recovery such as Incineroar. Dhelmise resists Electric and is able to remove entry hazards for Togekiss if it loses Heavy-Duty Boots. Togekiss appreciates Pokemon that can switch into Roserade such as Metagross and Registeel. It also appreciates switch-ins to Steel-types such as Starmie and Gastrodon. Vileplume and Starmie check Fighting-types, which often threaten Togekiss.

[STRATEGY COMMENTS]
Other Options
=============

Togekiss can use Toxic to cripple Electric-types andDiancie. Choice Scarf with Trick allows Togekiss to attempt to make faster Pokemon flinch and cripple bulkier switch-ins, but Togekiss will then get worn down by Stealth Rock and struggle to make use of its defensive qualities.

Checks and Counters
===================

**Electric-types**: Electric-types like Raikou and Xurkitree resist Togekiss's most spammable attack and are immune to Thunder Wave, allowing them to outspeed Togekiss reliably and avoid having to risk flinching. Other Electric-types such as and Rotom-C can also outspeed and threaten it, but they are not safe switch-ins. Toxtricity can also act as an offensive Togekiss check but is susceptible to flinching.

**Rock-types**: Stakataka and the rare Tyrantrum can shrug off Air Slash but must be wary of Aura Sphere and, if worn down, repeated flinching. Diancie can check Togekiss no matter what coverage it's running, but it can only beat Togekiss with Toxic.

**Steel-types**: Steel-types like Steelix, Registeel, and Metagross can handle Air Slash while threatening Togekiss in return. Cobalion can't switch in as comfortably but outspeeds Togekiss. Coverage moves can make Steel-type answers much less reliable, however.

**Toxic**: Togekiss sets without Heal Bell are susceptible to being worn down by Toxic from Pokemon like Flygon and Incineroar.

[CREDITS]
- Written by: [[NEON_Voyager, 475994], [Jmash, 363823]]
- Quality checked by: [[zizalith, 410251], [GoldCat, 359771]]
- Grammar checked by: [[CryoGyro, 331519], [dc, 449990]]
 
Last edited:
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[OVERVIEW]
Togekiss's typing, reliable recovery, and infamous ability to flinch through checks with Serene Grace Air Slash let it thrive as either a wallbreaker or a utility Pokemon with access to Defog, Heal Bell, (RC) and Wish. Its bulk and typing allow it to comfortably check threats like Noivern(Maybe add Umbreon here to.) throughout a game, and its recovery helps it outlast its offensive checks, most commonly Electric-types. Various move choices give Togekiss answers to some of its usual counterplay, such as Flamethrower and Aura Sphere for Steel-types, (AC) and Heal Bell for Toxic. However, common Electric-types like Raikou, and Xurkitree mean that most teams will have a way to handle Togekiss's Air Slash and potential Thunder Wave. Reliance on Heavy-Duty Boots means that Togekiss greatly dislikes taking Knock Off, making matchups against Seismitoad, Incineroar, and Golisopod less favorable than they would appear. This susceptibility to Knock Off contributes to Togekiss not being a sufficient Fighting-type check, as Mienshao and Choice Scarf Heracross carry Knock Off and Rock-type moves.(Asides the obvious fact that Mienshao isn't legal anymore every single fighting type except maybe bewear can pretty easily beat Togekiss, Toxicroak and Cobalion threaten it, Guts Heracross can 2HKO with Facade, Pangoro has a strong Iron Fist boosted Bullet Punch so the reasoning behind it being a poor fighting should be changed a bit)

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Air Slash
move 3: Flamethrower / Aura Sphere
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe (This is not a 252 252 EV spread so it should be explained in set comments)

[SET COMMENTS]

Flamethrower helps Togekiss break through Steel-types like Registeel and Steelix and wears down Electric-types like Xurkitree and Raikou much faster. Aura sphere hits Stakataka and Diancie harder,(You are better off trying to flinch Diancie lol perhaps say Aura Sphere is for Stakakaka and has no other common targets) but loses out on damage versus Metagross, and Doublade aswell as letting Toxtricity be an safer offensive Togekiss check. Heal Bell can be run in order to setup in the face of status, however it misses out on crucial coverage.

Togekiss is capable of harassing many bulkier cores between its recovery and ability to boost and flinch through many slower Pokemon, but its biggest annoyances are Electric-types that outspeed it and handle Air Slash. Roserade and Flygon can threaten Xurkitree and Raikou, and in turn Togekiss can wear down Steel-types for Roserade. Teammates like Volcanion(Ok maybe something that isn't rock weak to check rock types.) and Metagross to threaten Rock-types like Diancie are appreciated, as it’s risky to attempt flinching through them with Togekiss. Togekiss's ability to break through bulky Water-types and force damage onto Electric-types like Raikou can be taken advantage of by cleaners like Sharpedo and Mimikyu.(Togekiss isn't really seen on HO where these Pokemon are mainly seen.)

(In terms of what I think should be in the teammates section.)
(Answers to Roserade as despite not being a safe switch in it can be quite annoying to Togekiss.)

(Mention more then just roserade for teammates that appreciate Steel-types being weakened like Arctozolt.)
(Actual Steel-type switch ins for Togekiss)


[SET]
name: Bulky Utility
move 1: Air Slash
move 2: Heal Bell / Wish / Defog (Togekiss is generally worse then other Defog users and its niche over its competition as a defogger is small.)
move 3: Flamethrower / Aura Sphere
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe (Not a 252 252 EV spread should be explained in set comments)

[SET COMMENTS]

Flamethrower is chosen for more damage against Steel- and Electric-types like Steelix, Metagross, Raikou, and Xurkitree. Aura Sphere is an alternative to Flamethrower which hits Diancie and(Aura Sphere doing MORE damage to Diancie isn't very relevant) Stakataka harder, but misses out on damage on certain Steel-types such as Metagross, Doublade, and Bronzong. (You can just say fails to hit any other common targets)Heal Bell lets Togekiss perform as a cleric, healing off status like Scald burns and Toxic poisoning from Pokemon like Registeel and Seismitoad. Wish is an option alongside Roost to either be able to heal up a teammate or heal immediately depending on the situation(Wish doesn't heal immediately so im not sure what you were trying to say here.). Defog can should only be run when your team neccesitates necessitates it, (RC) however because Togekiss isn't a great user of the move as it struggling to beat common hazard setters and doesn't have the speed to Defog in emergencies like Crobat. Thunder Wave is an option with Air Slash's flinch chance and threatens many faster Pokemon like Crobat, Cobalion, and Mimikyu; however it doesn't help with Electric-types and Bullet Punch Metagross. (Can't metagross like Meteor mash you unless you get real lucky?)

Electric-types like Raikou, Xurkitree, and Toxtricity will often use Togekiss as a point of entry and a chance to gain momentum; Pokemon immune to Electric like Seismitoad, and Steelix,(RC) and Alolan Marowak (Awak isn't very relevant nor a prime candidate for wish support)can check them and stop their Volt Switch. All of the aforementioned also appreciate Wish support, since they lack reliable recovery of their own. Togekiss's shaky matchup against Stealth Rock users like Cobalion and Diancie can be shored up with support from Starmie and Gastodon. Dhelmise makes for a good partner as it is able to remove hazards and resists Electric-type attacks for Togekiss. (Togekiss rarely runs Defog so its matchup vs SR setters isn't particularly important)

(Mention answers to Roserade)
(Mention switch ins to Steel-type Pokemon)
(I would advise sepereting the point of Ground-types and Pokemon to pass wish onto, Togekiss can also pass wish to Incineroar which I think is worth mentioning.)

[STRATEGY COMMENTS]
Other Options
=============

Togekiss can use Toxic to poison(Well yes Toxic poisons Pokemon that is its dex info perhaps say cripple Electric-type switches) Electric-types as they switch in as well as allowing it to potentially deal heavy damage to Diancie. Choice Scarf with Trick allows Togekiss to attempt to repeatedly flinch faster Pokemon and cripple bulkier switch-ins, but Togekiss will then get worn down by Stealth Rock and struggle to make use of its defensive qualities.

Checks and Counters
===================

**Electric-types**: The tier's numerous Electric-types like Raikou, Heliolisk,(Heliolisk is seen on sun with Solar Power, 0 SpA Togekiss Flamethrower vs. 0 HP / 0 SpD Dry Skin Heliolisk in Sun: 148-175 (55.8 - 66%) -- guaranteed 2HKO after Dry Skin damage its almost dead afterwards. Remove mention of Heliolisk here and add mention of faster Electric-types such as Arctozolt and Helolisk that can threaten it out but are not safe switches) and Xurkitree resist Togekiss's most spammable attack and are immune to Thunder Wave, allowing them to outspeed Togekiss reliably and avoid having to risk flinching.

**Rock-types**: Diancie, and Stakataka shrug off Air Slash, with Diancie being able to handle all coverage moves. Aura Sphere can catch the other Rock-types off guard though(By "other Rock-types" Stakataka and the rare ttrum so you can probably just mention them and be sure to specify that ttrum is not common), and being slower means that, if worn down, Rock-types should be wary of flinching against a desperate Togekiss.

Specifically mention that Diancie needs Toxic to beat Togekiss otherwise it will lose 1v1.

**Steel-types**: Various Steel-types like Steelix, Registeel, and Metagross can handle Air Slash while threatening Togekiss in return. While they can't switch in as comfortably, especially considering Thunder Wave, Cobalion and Durant are alternatives that are faster and also immediately threaten Togekiss. Coverage moves can make these answers much less reliable, however.

**Toxic**: If Togekiss's set lacks Heal Bell it can be susceptible to being worn down by Toxic from Pokemon like Flygon and Incineroar.

[CREDITS]
- Written by: [[NEON_Voyager, 475994]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[ , ], [ ,]]
 
Last edited:
you haven't written this from scratch so you need to add jmash to the credits, otherwise this plagiarism


[OVERVIEW]
Togekiss's typing, reliable recovery, and infamous ability to flinch through checks with Serene Grace Air Slash let it thrive as either a wallbreaker or a utility Pokemon with access to Heal Bell and Wish. Its bulk and typing allow it to comfortably check common Pokemon like Noivern and Umbreon throughout a game umbreon seems weird to mention here, if you're checking something its usually an offensive threat otherwise its better to say 'takes advantage of', and its recovery helps it outlast its offensive checks, most commonly Electric-types. Various move choices give Togekiss answers to some of its usual counterplay, such as Flamethrower and Aura Sphere for Steel-types, and Heal Bell for Toxic. However, common Electric-types like Raikou, and Xurkitree mean that most teams will have a way to handle Togekiss's Air Slash and potential Thunder Wave. Reliance on Heavy-Duty Boots means that Togekiss greatly dislikes taking Knock Off, making matchups against Seismitoad, Incineroar, and Golisopod less favorable than they would appear. Despite its 4x resistance to Fighting-type moves, Togekiss is a poor check to Fighting-type Pokemon as most have a way to get around it, such as Cobalion and Toxicroak threatening it with their alternate STAB moves. mention that this impacts togekiss teams in the teambuilder cuz it needs real fighting checks

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Air Slash
move 3: Flamethrower / Aura Sphere
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower helps Togekiss break through Steel-types like Registeel and Steelix and wears down Electric-types like Xurkitree and Raikou much faster. Aura sphere only hits Stakataka harder, but loses out on damage versus Metagross, and Doublade as well as letting Toxtricity be a safer offensive Togekiss check. Heal Bell can be run in order to setup in the face of status, however it misses out on crucial coverage. give examples of scenarios where heal bell is useful

Togekiss is capable of harassing many bulkier cores between its recovery and ability to boost and flinch through many slower Pokemon, but its biggest annoyances are Electric-types that outspeed it and handle Air Slash. Roserade and Flygon can threaten Xurkitree and Raikou. Togekiss can wear down Steel-types for the aforementioned Roserade as well as Arctozolt and Ninetales-Alola semi hail is generally too fast paced to include togekiss, use other examples. Teammates like Milotic and Metagross to threaten Rock-types like Diancie are appreciated, as it’s risky to attempt flinching through them with Togekiss. Despite not being able to switch in safely, Roserade can be annoying for Togekiss, so answers to it such as Registeel are appreciated. Pokemon that can switch into Steel-type attacks are helpful, such as Volcanion and Gastrodon.

[SET]
name: Bulky Utility it isn't actually any bulkier than np lol
move 1: Air Slash
move 2: Heal Bell / Wish
move 3: Flamethrower / Aura Sphere
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower is chosen for more damage against Steel- and Electric-types like Steelix, Metagross, Raikou, and Xurkitree. Aura Sphere is an alternative to Flamethrower which hits Stakataka, but misses out on damage on certain Steel-types such as Metagross, Doublade, and Bronzong. Heal Bell lets Togekiss perform as a cleric, healing off status like Scald burns and Toxic poisoning from Pokemon like Registeel and Seismitoad. Wish is an option to heal up a teammate if it gets worn down. Defog should only can be run when if your team necessitates it because but Togekiss isn't a great user of the move as it struggles to beat common hazard setters and doesn't have the speed to Defog in emergencies like Crobat. Thunder Wave is an option with Air Slash's flinch chance and threatens many faster Pokemon like Crobat, Cobalion, and Mimikyu; however it doesn't help with Electric-types. compounds Togekiss' weakness to Electric-types.

Electric-types like Raikou, Xurkitree, and Toxtricity will often use Togekiss as a point of entry and a chance to gain momentum; Pokemon immune to Electric like Seismitoad and Steelix can check them and stop their Volt Switch include flygon here. All of the aforementioned also appreciate Wish support, as do Pokemon such as Incineroar, since they lack reliable recovery of their own. Dhelmise makes for a good partner as it is able to remove hazards and resists Electric-type attacks for Togekiss. Togekiss appreciates Pokemon that can switch into Roserade such as Metagross and Registeel. It also appreciates Pokemon to switch into Steel-type attacks, such as Starmie and Gastrodon.

[STRATEGY COMMENTS]
Other Options
=============

Togekiss can use Toxic to cripple Electric-types as they switch in as well as allowing it to potentially deal heavy damage to Diancie. Choice Scarf with Trick allows Togekiss to attempt to repeatedly flinch faster Pokemon and cripple bulkier switch-ins, but Togekiss will then get worn down by Stealth Rock and struggle to make use of its defensive qualities.

Checks and Counters
===================

**Electric-types**: The tier's numerous Electric-types like Raikou and Xurkitree resist Togekiss's most spammable attack and are immune to Thunder Wave, allowing them to outspeed Togekiss reliably and avoid having to risk flinching. Faster Electric-types such as Arctozolt in hail and Heliolisk can threaten it, but are not safe switches. heliolisk sucks, replace w rotom c instead

**Rock-types**: Stakataka and the rare Tyrantrum can shrug off Air Slash but must be wary of Aura Sphere and being slower means that, if worn down, Rock-types should be wary of flinching against a desperate Togekiss. Diancie can check check Togekiss no matter what coverage its running, but can only beat it if its running Toxic

**Steel-types**: Various Steel-types like Steelix, Registeel, and Metagross can handle Air Slash while threatening Togekiss in return. While they can't switch in as comfortably, especially considering Thunder Wave, Cobalion and Durant are alternatives that are faster and also immediately threaten Togekiss. Coverage moves can make these answers much less reliable, however.

**Toxic**: If Togekiss' set lacks Heal Bell it can be susceptible to being worn down by Toxic from Pokemon like Flygon and Incineroar.

[CREDITS]
- Written by: [[NEON_Voyager, 475994]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[ , ], [ ,]]

QC 1/2
 

GoldCat

BOSSARU CUP WINNER
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[OVERVIEW]

Togekiss's typing, reliable recovery, and infamous ability to flinch through checks with Serene Grace Air Slash let it thrive as either a wallbreaker or a utility Pokemon. Its bulk and typing allow it to comfortably check common Pokemon like Noivern throughout a game, and its recovery helps it outlast its offensive checks, most commonly Electric-types. Various move choices give Togekiss answers to some of its usual counterplay, such as Flamethrower and Aura Sphere for Steel-types, and Heal Bell for Toxic. However, common Electric-types like Raikou, (RC) and Xurkitree mean that most teams will have a way to handle Togekiss's Air Slash and potential Thunder Wave. Reliance on Heavy-Duty Boots means that Togekiss greatly dislikes taking Knock Off, making matchups against Seismitoad, Incineroar, and Golisopod less favorable than they would appear. Despite its 4x resistance to Fighting-type moves, Togekiss is a poor check to Fighting-type Pokemon as most have a way to get around it, such as Cobalion and Toxicroak threatening it with their alternate STAB moves; this impacts the teams Togekiss is used on as it needs good Fighting-type checks.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Air Slash
move 3: Flamethrower / Aura Sphere
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower helps Togekiss break through Steel-types like Registeel, Metagross, and Steelix and wears down Electric-types like Xurkitree and Raikou much faster. Aura sphere only hits Stakataka harder, (RC. Mention why it's important to just hit Staktaka harder.) but loses out on damage versus Metagross, and Doublade as well aswell as letting Toxtricity be a safer offensive Togekiss check. Heal Bell can be used to prevent Pokemon such as Umbreon and Milotic crippling Togekiss with status conditions, however, (AC) it misses out on crucial coverage. (Explain why a bulky spread is preferred and how an offensive one is viable as well.)

Togekiss is capable of harassing many bulkier cores between its recovery and ability to boost its Special Attack and flinch through many slower Pokemon, but its biggest annoyances are Electric-types that outspeed it and handle Air Slash. Roserade and Flygon can threaten Xurkitree and Raikou. In return, Togekiss can wear down Steel-types for Roserade and Gardevoir. (You can go on and mention other Pokemon that appreciate Togekiss weakening Steel-types, though maybe not Gardevoir.) Teammates like Milotic and Metagross to threaten Rock-types like Diancie and Stakataka are appreciated, as it’s risky to attempt flinching through them with Togekiss. Despite not being able to switch in safely, Roserade can be annoying for Togekiss, so answers to it such as Registeel are appreciated. Pokemon that can switch into Steel-type attacks are helpful, such as Volcanion and Gastrodon.

[SET]
name: Utility
move 1: Air Slash
move 2: Heal Bell / Wish
move 3: Flamethrower / Aura Sphere (Ziza removed it last QC)
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower is chosen for more damage against Steel- and Electric-types like Steelix, Metagross, Raikou, and Xurkitree. Aura Sphere is an alternative to Flamethrower, which hits Stakataka, but misses out on damage on certain Steel-types such as Metagross, Doublade, and Bronzong. Heal Bell lets Togekiss perform as a cleric, healing off status like Scald burns and Toxic poisoning from Pokemon like Registeel and Seismitoad. Wish is an option to heal up a teammate if it gets worn down. Defog can be run if your team necessitates it but Togekiss isn't a great user of the move as it struggles to beat common entry hazard setters (like?) and doesn't have the speed to Defog in emergencies like Crobat. Thunder Wave is an option with Air Slash's flinch chance and threatens many of the faster Pokemon like Crobat, Cobalion, and Mimikyu; however, (AC) it compounds Togekiss's weakness to Electric-types. (Not quite clear enough, say how it leaves Togekiss without a move to hit the Electric-types neutrally.)

Electric-types like Raikou, Xurkitree, and Toxtricity will often use Togekiss as a point of entry and a chance to gain momentum; Pokemon immune to Electric like Seismitoad, Steelix, and Flygon can check them and stop their Volt Switch. Seismitoad and Steelix appreciate Wish support, as do Pokemon such as Incineroar, (RC) since they lack reliable recovery of their own. Dhelmise makes for a good partner as it is able to remove entry hazards (hazards don't matter for Togekiss unless it's hit by Knock Off so clarify that.) and resists Electric-type attacks for Togekiss. Togekiss appreciates Pokemon that can switch into Roserade such as Metagross and Registeel. It also appreciates Pokemon to switch into Steel-type attacks, such as Starmie and Gastrodon. (Mention some Pokemon that appreciate cleric support. In the OP you mention how teams with Togekiss need other Fighting-types checks, but you haven't mentioned any here.)

[STRATEGY COMMENTS]
Other Options
=============

Togekiss can use Toxic to cripple Electric-types as they switch in as well as allowing it to potentially deal heavy damage to Diancie. Choice Scarf with Trick allows Togekiss to attempt to repeatedly flinch faster Pokemon and cripple bulkier switch-ins, but Togekiss will then get worn down by Stealth Rock and struggle to make use of its defensive qualities.

Checks and Counters
===================

**Electric-types**: The tier's numerous Electric-types like Raikou and Xurkitree resist Togekiss's most spammable attack and are immune to Thunder Wave, allowing them to outspeed Togekiss reliably and avoid having to risk flinching. Faster Other Electric-types such as Arctozolt in hail and Rotom-C can also outspeed and threaten it, (RC) but are not safe switch-ins switches. (Mention Toxtricity somewhere here as well.)

**Rock-types**: Stakataka and the rare Tyrantrum can shrug off Air Slash but must be wary of Aura Sphere and being slower means that, if worn down, Rock-types should be wary of flinching against a desperate Togekiss. Diancie can check check Togekiss no matter what coverage it's its running, but can only beat it if it's its running Toxic. (AP)

**Steel-types**: Various Steel-types like Steelix, Registeel, and Metagross can handle Air Slash while threatening Togekiss in return. While they can't switch in as comfortably, especially considering Thunder Wave, Cobalion and Durant are alternatives that are faster and also immediately threaten Togekiss. Coverage moves can make these answers much less reliable, however.

**Toxic**: If Togekiss's set lacks Heal Bell it can be susceptible to being worn down by Toxic from Pokemon like Flygon and Incineroar.

[CREDITS]
- Written by: [[NEON_Voyager, 475994], [Jmash, 363823]]
- Quality checked by: [[zizalith, 410251], [, ]]
- Grammar checked by: [[ , ], [ ,]]
QC 2/2
 
Last edited:
GP 1/2
[OVERVIEW]
Togekiss's typing, reliable recovery, and infamous ability to flinch through checks with Serene Grace Air Slash let it thrive as either a wallbreaker or a utility Pokemon. Its bulk and typing allow it to comfortably check common Pokemon like Noivern throughout a game, and its recovery helps it outlast its offensive checks, most commonly Electric-types. Various move choices give Togekiss answers to some of its usual counterplay, such as Flamethrower and Aura Sphere for Steel-types, (comma) and Heal Bell for Toxic. However, common Electric-types like Raikou and Xurkitree mean that most teams will have a way to handle Togekiss's Air Slash and potential Thunder Wave. Reliance on Heavy-Duty Boots means that Togekiss greatly dislikes taking Knock Off, making matchups against Seismitoad, Incineroar, and Golisopod less favorable matchups than they would appear. Despite its 4x resistance to Fighting-type moves, Togekiss is a poor check to Fighting-type Pokemon as despite its typing because most have a way to get around it, such as Cobalion and Toxicroak threatening it with their alternate other STAB moves; this impacts the teams Togekiss is used on as it needs good Fighting-type checks forces Togekiss's team to find other Fighting-type checks.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Air Slash
move 3: Flamethrower / Aura Sphere
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower helps Togekiss break through Steel-types like Registeel, Metagross, and Steelix and wears down Electric-types like Xurkitree and Raikou much faster. Aura Sphere only hits Stakataka harder, (comma) which would otherwise wall Togekiss, (no recovery and doesn't wanna get burned) but loses out on damage versus Metagross, and Doublade as well as letting Toxtricity be a safer offensive Togekiss check against Metagross, Doublade, and Toxtricity. Heal Bell can be used over coverage to prevent cure Toxic from Pokemon such as Umbreon and Milotic crippling Togekiss with status conditions, however, it misses out on crucial coverage. (it shouldn't be crucial if heal bell's an option worth discussing) A bulky EV spread is used as it lets Togekiss fufill a defensive role and giving it as much of a chance to outlast its checks as possible. A more offensive spread can be run and allows Togekiss to be more immediately threatening. Maximum HP helps Togekiss fulfill its more defensive role, but Special Attack investment can be used on more aggressive teams.

Togekiss is capable of harassing many bulkier bulky cores between its recovery and ability to boost its special attack and flinch through slower Pokemon boosted Air Slash, but its biggest annoyances are faster Electric-types that outspeed it and handle Air Slash. Roserade and Flygon can threaten Xurkitree and Raikou. In return, Togekiss can wear down Steel-types for Roserade and Toxtricity. Teammates like Milotic and Metagross to threaten Rock-types like Diancie and Stakataka are appreciated, which are risky to attack with Togekiss alone as it’s risky to attempt flinching through them with Togekiss. Despite not being able to switch in safely, Roserade can be an annoying offensive check to for Togekiss, so answers to it such as Registeel are appreciated. Pokemon that can switch into Steel-type attacks are helpful, such as Volcanion and Gastrodon, (comma) are helpful.

[SET]
name: Utility
move 1: Air Slash
move 2: Heal Bell / Wish
move 3: Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower is chosen for more damage against Steel- and Electric-types like Steelix, Metagross, Raikou, and Xurkitree. Aura Sphere is an alternative to Flamethrower, which hits Stakataka but misses out on damage on certain Steel-types such as for hitting Stakataka but misses Metagross, Doublade, and Bronzong. Heal Bell lets Togekiss perform as a cleric, healing off status like heal Scald burns and Toxic poisoning from Pokemon like Registeel and Seismitoad. Wish is an option to heal up a teammate if it gets worn down. Defog can be run if your team necessitates it, (comma) but Togekiss isn't a great user of the move as because ("as" in this sense needs a preceding comma, which would be bad here) it struggles to beat common entry hazard setters like Metagross and Diancie and doesn't have the speed to use Defog in emergencies like Crobat. (isn't beating roserade the biggest crobat plus?) Thunder Wave is an option with Air Slash's flinch chance for Air Slash synergy and threatens many of the faster Pokemon like Crobat, Cobalion, and Mimikyu; however, (comma) it leaves Togekiss unable to hit Electric-types neutrally it compounds Togekiss's weakness to Electric-types, leaving it without a move to hit them neutrally.

Electric-types like Raikou, Xurkitree, and Toxtricity will often use Togekiss as a point of entry and a chance to gain momentum; Pokemon immune to Electric like Seismitoad, Steelix, and Flygon can check them and stop their Volt Switch. Seismitoad and Steelix appreciate Wish support, as do other Pokemon without recovery such as Incineroar since they lack reliable recovery of their own. Dhelmise makes for a good partner as it resists Electric and is able to remove entry hazards for Togekiss if its it loses Heavy-Duty Boots are removed, and resists Electric-type attacks for Togekiss. Togekiss appreciates Pokemon that can switch into Roserade such as Metagross and Registeel. It also appreciates Pokemon to switch into Steel-type attacks, Steel switch-ins such as Starmie and Gastrodon. Pokemon that appreciate the cleric support Togekiss provides such as Incineroar and Gastrodon make good partners. Togekiss struggles to check fighting-types so checks to them like Vileplume and Starmie. Vileplume and Starmie check Fighting-types, which often threaten Togekiss.

[STRATEGY COMMENTS]
Other Options
=============

Togekiss can use Toxic to cripple Electric-types as they switch in as well as allowing it to potentially deal heavy damage to and Diancie. Choice Scarf with Trick allows Togekiss to attempt to repeatedly flinch make faster Pokemon flinch and cripple bulkier switch-ins, but Togekiss will then get worn down by Stealth Rock and struggle to make use of its defensive qualities.

Checks and Counters
===================

**Electric-types**: The tier's numerous Electric-types like Raikou and Xurkitree resist Togekiss's most spammable attack and are immune to Thunder Wave, allowing them to outspeed Togekiss reliably and avoid having to risk flinching. Other Electric-types such as Arctozolt in hail and Rotom-C can also outspeed and threaten it, but are not safe switch-ins. Toxtricity can also act as an offensive Togekiss check however it but is susceptible to being flinched down flinching.

**Rock-types**: Stakataka and the rare Tyrantrum can shrug off Air Slash but must be wary of Aura Sphere and, (comma) if worn down, repeated flinching being slower means that, if worn down, Rock-types should be wary of flinching against a desperate Togekiss. Diancie can check Togekiss no matter what coverage it's running, but can only beat it if it's running with Toxic.

**Steel-types**: Various Steel-types like Steelix, Registeel, and Metagross can handle Air Slash while threatening Togekiss in return. While they can't switch in as comfortably, especially considering Thunder Wave, Cobalion and Durant are alternatives that are faster and also immediately threaten Togekiss Cobalion can't switch in as comfortably but outspeeds Togekiss. Coverage moves can make these Steel-type answers much less reliable, however.

**Toxic**: If Togekiss's set lacks Heal Bell it can be Togekiss sets without Heal Bell are susceptible to being worn down by Toxic from Pokemon like Flygon and Incineroar.

[CREDITS]
- Written by: [[NEON_Voyager, 475994], [Jmash, 363823]]
- Quality checked by: [[zizalith, 410251], [GoldCat, 359771]]
- Grammar checked by: [[ , ], [ ,]]
 

DC

Kpop Main, No Brain
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Top Smogon Media Contributor Alumnus
Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[OVERVIEW]
Togekiss's typing, reliable recovery, and infamous ability to flinch through make checks flinch with Serene Grace Air Slash let it thrive as either a wallbreaker or a utility Pokemon. Its bulk and typing allow it to comfortably check common Pokemon like Noivern(removed space), and its recovery helps it outlast its offensive checks, most commonly Electric-types. Various move choices give Togekiss answers to some of its usual counterplay, such as Flamethrower and Aura Sphere for Steel-types and Heal Bell for Toxic. However, common Electric-types like Raikou and Xurkitree mean that most teams will have a way to handle Togekiss's Air Slash and potential Thunder Wave. Reliance on Heavy-Duty Boots means that Togekiss greatly dislikes taking Knock Off, making Seismitoad, Incineroar, and Golisopod less favorable matchups than they would appear. Togekiss is a poor check to Fighting-type Pokemon as despite its typing because most have a way to get around it, such as Cobalion and Toxicroak threatening it with their other STAB moves; this forces Togekiss's team to find other Fighting-type checks to Fighting-types.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Air Slash
move 3: Flamethrower / Aura Sphere
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower helps Togekiss break through Steel-types like Registeel, Metagross, and Steelix and wears down Electric-types like Xurkitree and Raikou much faster. Aura Sphere hits Stakataka harder but loses out on damage against Metagross, Doublade, and Toxtricity. Heal Bell can be used over coverage to cure Toxic from Pokemon such as Umbreon and Milotic. Maximum HP investment helps Togekiss fulfill its more defensive role, but Special Attack investment can be used on more aggressive teams.

Togekiss is capable of harassing many bulky cores between its recovery and boosted Air Slash, but its biggest annoyances are faster Electric-types. Roserade and Flygon can threaten Xurkitree and Raikou. In return, Togekiss can wear down Steel-types for Roserade. Teammates like Milotic and Metagross threaten Rock-types like Diancie and Stakataka, which are risky to attack with Togekiss alone. Roserade can be an annoying offensive check to Togekiss, so answers to it such as Registeel are appreciated. Pokemon that can switch into Steel-type attacks, such as Volcanion and Gastrodon, are helpful.

[SET]
name: Utility
move 1: Air Slash
move 2: Heal Bell / Wish
move 3: Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

Flamethrower is chosen for more damage against Steel- and Electric-types like Steelix, Metagross, Raikou, and Xurkitree. Aura Sphere is an alternative for hitting Stakataka but misses Metagross, Doublade, and Bronzong. Heal Bell lets Togekiss heal Scald burns and Toxic poisoning from Pokemon like Registeel and Seismitoad. Wish is an option to heal up a teammate if it gets worn down. Defog can be run if your team necessitates it, but Togekiss isn't a great user of the move because it struggles to beat common entry hazard setters like Metagross and Diancie and doesn't have the speed to use Defog in emergencies like Crobat. Thunder Wave is an option with Air Slash's flinch chance for Air Slash synergy and threatens many of the faster Pokemon like Crobat, Cobalion, and Mimikyu; however, it leaves Togekiss unable to hit Electric-types neutrally.

Electric-types like Raikou, Xurkitree, and Toxtricity will often use Togekiss as a point of entry and a chance to gain momentum; Pokemon immune to Electric like Seismitoad, Steelix, and Flygon can check them and stop their Volt Switch. Seismitoad and Steelix appreciate Wish support, as do other Pokemon without recovery such as Incineroar. Dhelmise resists Electric and is able to remove entry hazards for Togekiss if it loses Heavy-Duty Boots. Togekiss appreciates Pokemon that can switch into Roserade such as Metagross and Registeel. It also appreciates Steel switch-ins to Steel-types such as Starmie and Gastrodon. Vileplume and Starmie check Fighting-types, which often threaten Togekiss.

[STRATEGY COMMENTS]
Other Options
=============

Togekiss can use Toxic to cripple Electric-types as they switch in as well as allowing it to potentially deal heavy damage to and Diancie. Choice Scarf with Trick allows Togekiss to attempt to repeatedly flinch make faster Pokemon flinch and cripple bulkier switch-ins, but Togekiss will then get worn down by Stealth Rock and struggle to make use of its defensive qualities.

Checks and Counters
===================

**Electric-types**: The tier's Electric-types like Raikou and Xurkitree resist Togekiss's most spammable attack and are immune to Thunder Wave, allowing them to outspeed Togekiss reliably and avoid having to risk flinching. Other Electric-types such as Arctozolt in hail(remove/replace) and Rotom-C can also outspeed and threaten it, but they are not safe switch-ins. Toxtricity can also act as an offensive Togekiss check but is susceptible to flinching.

**Rock-types**: Stakataka and the rare Tyrantrum can shrug off Air Slash but must be wary of Aura Sphere and, if worn down, repeated flinching. Diancie can check Togekiss no matter what coverage it's running, but it can only beat Togekiss with Toxic.

**Steel-types**: Steel-types like Steelix, Registeel, and Metagross can handle Air Slash while threatening Togekiss in return. Cobalion can't switch in as comfortably but outspeeds Togekiss. Coverage moves can make Steel-type answers much less reliable, however.

**Toxic**: Togekiss sets without Heal Bell are susceptible to being worn down by Toxic from Pokemon like Flygon and Incineroar.

[CREDITS]
- Written by: [[NEON_Voyager, 475994], [Jmash, 363823]]
- Quality checked by: [[zizalith, 410251], [GoldCat, 359771]]
- Grammar checked by: [[CryoGyro, 331519], [ ,]]
GP 2/2. [DC, 449990] Please be careful with implementation; you missed some stuff from GP 1.
 

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