The Plan for TogeShift
The possibilities with Psycho Shift really span across a new board never before explored before the current generation. Recently, it has been the one thing that made Cresselia unique, set apart from its reputation as "the space duck that does nothing." However, there is another Pokemon that could make some serious use of the unique move Psycho Shift -- Togekiss. For instance, most sets are desperately afraid of status inflictions -- especially paralysis and toxic -- and a burn would protect Togekiss from anything particularly detrimental to it. Meanwhile, it could shift the burns to the numerous physical attackers that come in to use ice, electric, and rock-typed attacks, scaring away the likes of Weavile, Tyranitar, Electivire, Rampardos, Garchomp, etc., without even the need for Thunder Wave. Meanwhile, it could focus on its quite beautiful Special Defense statistic and assume a sort of special tank status, burning physical attackers with Psycho Shift and still managing to wreck havoc with Air Slash and Aura Sphere. It also could make use of Hidden Power [Ice] or Hidden Power [Electric], as a burn against Garchomp and Gyarados, respectively, gives Togekiss a relatively simple time staying in to dispatch them.
Finally, with Roost, Togekiss can still keep itself healthy even with the loss of health. Yes, I realize that it will lose a little bit of its tanking ability, but with only half the damage hitting it from the physical end and a lot of focus on a strong special defensive end, with a healing move that mends its weaknesses, to boot, it could work. I propose the following set
Togekiss @ Flame Orb
Calm, Serene Grace, 252 HP / 40 Defense / 216 SpDef
~ Air Slash
~ Aura Sphere / Encore
~ Psycho Shift
~ Roost
* Other Options Listed Below
Max HP is most likely a necessity, unless you want to go for some magic number that gives you the ability to suffer a certain amount of burns most efficiently. The 216 SpDef EVs give a bonus statistical point, and the rest is dumped into Defense. The final result is as follows: 374 HP, 236 Defense, and 352 SpDef. As previously mentioned, one could make a case for Hidden Power [Ice] or Hidden Power [Electric], most likely over Aura Sphere or Encore. Though you lose a bit of coverage, the added protection from the burns against the likes of Garchomp and Gyarados can buy Togekiss the time it needs to simply take them out rather than trying to flinch them into oblivion like it would normally have to.
Another advantage, of course, is that burns hit grounds -- Garchomp, Hippowdon, Gliscor, Donphan, Swampert, Mamoswine, and the like. All of these things are things that are impervious to Thunder Wave, and are the reason why Togekiss considers Body Slam to paralyze its opponents. With Psycho Shift and a Flame Orb, however, every single one of these opponents is severely hindered.
To make sure this point is made, this Togekiss is *not* meant to sweep or flinch the opponent into oblivion. It is meant to tank the opponent and send unexpected burns through their usual physically-oriented answers to Togekiss and whittle them down with your potential two attacks.
With the provided EVs, Togekiss has a Defense Tier of 119.48 and a Special Defense Tier of 123.67. After inflicting a burn on the opponent, most likely on a switch-in, Togekiss consequently reaches a Defense Tier of 126.75. If this calculation is wrong, please let me know, as I believe that adding the magic 2x-number 7.27 is the correct thing to do to factor in a resistance. In this case, a burned opponent hits our friendly little bird as if it resisted the attack.
To put this in perspective, after burning the opponent, Togekiss has a Defense Tier of 126.75, while a Max HP, Max Defense +Natured Hippowdon has a Defense Tier of 125.36. In this scenario, Togekiss would take physical attacks around 13-14% better than Hippowdon. Take a moment at think about all of the super-effective ice-typed attacks used against Hippowdon and how little they really do. TogeShift can shrug them off even better, and, better still, can negate its weaknesses with Roost if it is faster, which it typically is against most walls. Meanwhile, Togekiss still has a Special Defense Tier of 123.67, right around a Max HP, Max Special Defense +Natured Celebi or Jirachi at 123.74. Imagine the ability to tank physical hits clearly more proficiently than Hippowdon and special hits about the same as the most special defensive of Celebi and Jirachi. That is what TogeShift can do. And, unlike Cresselia, it can still dish out the pain with Air Slash and Aura Sphere.
Some Other Options
Now, one thing Togekiss does have access to is Wish. On this set, Roost is probably a better option, as it needs the immediate recovery to off-set the burn. Nasty Plot could technically be used in conjunction with Air Slash, but you probably won't be able to sweep. Encore deserves a mention, perhaps over Aura Sphere, as it will force switches and allow you to burn more. Once again, Hidden Power [Ice] and Hidden Power [Electric] deserve a mention, simply because their main targets will be crippled by the burn. Grass Knot can hit Swampert, but the burn is probably enough unless you really just have major problems with the Swamp Monster.
Encore, Encore, Encore!
One of the main reasons Togekiss can function better with Psycho Shift than Cresselia, in addition to the surprise, screwing of usual counters, and such, is the move Encore. Encore will force a lot of switches, racking up passive damage and allowing you to burn more opponents. It deserves merit for that reason, alone, especially considering that TogeShift has no reason to try to sweep when it can cripple an unsuspecting team.
Watch Out!
This set has two major things to watch out for -- Heatran and Heracross. Heracross can easily come in for the burn and wail on your team, so it would do you well to pack a sure-fire Heracross counter on your team. Heatran will also be able to absorb the burns with Flash Fire. This is a point for Aura Sphere, since it can cover the fiery monster, but a sure-fire fire-resist (no pun intended) will mend this worry. Also, Rapid Spin support is really good for TogeShift so that it can stand up to the physical attacks during a burn.
Comments? Concerns? Speak away!
The possibilities with Psycho Shift really span across a new board never before explored before the current generation. Recently, it has been the one thing that made Cresselia unique, set apart from its reputation as "the space duck that does nothing." However, there is another Pokemon that could make some serious use of the unique move Psycho Shift -- Togekiss. For instance, most sets are desperately afraid of status inflictions -- especially paralysis and toxic -- and a burn would protect Togekiss from anything particularly detrimental to it. Meanwhile, it could shift the burns to the numerous physical attackers that come in to use ice, electric, and rock-typed attacks, scaring away the likes of Weavile, Tyranitar, Electivire, Rampardos, Garchomp, etc., without even the need for Thunder Wave. Meanwhile, it could focus on its quite beautiful Special Defense statistic and assume a sort of special tank status, burning physical attackers with Psycho Shift and still managing to wreck havoc with Air Slash and Aura Sphere. It also could make use of Hidden Power [Ice] or Hidden Power [Electric], as a burn against Garchomp and Gyarados, respectively, gives Togekiss a relatively simple time staying in to dispatch them.
Finally, with Roost, Togekiss can still keep itself healthy even with the loss of health. Yes, I realize that it will lose a little bit of its tanking ability, but with only half the damage hitting it from the physical end and a lot of focus on a strong special defensive end, with a healing move that mends its weaknesses, to boot, it could work. I propose the following set
Togekiss @ Flame Orb
Calm, Serene Grace, 252 HP / 40 Defense / 216 SpDef
~ Air Slash
~ Aura Sphere / Encore
~ Psycho Shift
~ Roost
* Other Options Listed Below
Max HP is most likely a necessity, unless you want to go for some magic number that gives you the ability to suffer a certain amount of burns most efficiently. The 216 SpDef EVs give a bonus statistical point, and the rest is dumped into Defense. The final result is as follows: 374 HP, 236 Defense, and 352 SpDef. As previously mentioned, one could make a case for Hidden Power [Ice] or Hidden Power [Electric], most likely over Aura Sphere or Encore. Though you lose a bit of coverage, the added protection from the burns against the likes of Garchomp and Gyarados can buy Togekiss the time it needs to simply take them out rather than trying to flinch them into oblivion like it would normally have to.
Another advantage, of course, is that burns hit grounds -- Garchomp, Hippowdon, Gliscor, Donphan, Swampert, Mamoswine, and the like. All of these things are things that are impervious to Thunder Wave, and are the reason why Togekiss considers Body Slam to paralyze its opponents. With Psycho Shift and a Flame Orb, however, every single one of these opponents is severely hindered.
To make sure this point is made, this Togekiss is *not* meant to sweep or flinch the opponent into oblivion. It is meant to tank the opponent and send unexpected burns through their usual physically-oriented answers to Togekiss and whittle them down with your potential two attacks.
With the provided EVs, Togekiss has a Defense Tier of 119.48 and a Special Defense Tier of 123.67. After inflicting a burn on the opponent, most likely on a switch-in, Togekiss consequently reaches a Defense Tier of 126.75. If this calculation is wrong, please let me know, as I believe that adding the magic 2x-number 7.27 is the correct thing to do to factor in a resistance. In this case, a burned opponent hits our friendly little bird as if it resisted the attack.
To put this in perspective, after burning the opponent, Togekiss has a Defense Tier of 126.75, while a Max HP, Max Defense +Natured Hippowdon has a Defense Tier of 125.36. In this scenario, Togekiss would take physical attacks around 13-14% better than Hippowdon. Take a moment at think about all of the super-effective ice-typed attacks used against Hippowdon and how little they really do. TogeShift can shrug them off even better, and, better still, can negate its weaknesses with Roost if it is faster, which it typically is against most walls. Meanwhile, Togekiss still has a Special Defense Tier of 123.67, right around a Max HP, Max Special Defense +Natured Celebi or Jirachi at 123.74. Imagine the ability to tank physical hits clearly more proficiently than Hippowdon and special hits about the same as the most special defensive of Celebi and Jirachi. That is what TogeShift can do. And, unlike Cresselia, it can still dish out the pain with Air Slash and Aura Sphere.
Some Other Options
Now, one thing Togekiss does have access to is Wish. On this set, Roost is probably a better option, as it needs the immediate recovery to off-set the burn. Nasty Plot could technically be used in conjunction with Air Slash, but you probably won't be able to sweep. Encore deserves a mention, perhaps over Aura Sphere, as it will force switches and allow you to burn more. Once again, Hidden Power [Ice] and Hidden Power [Electric] deserve a mention, simply because their main targets will be crippled by the burn. Grass Knot can hit Swampert, but the burn is probably enough unless you really just have major problems with the Swamp Monster.
Encore, Encore, Encore!
One of the main reasons Togekiss can function better with Psycho Shift than Cresselia, in addition to the surprise, screwing of usual counters, and such, is the move Encore. Encore will force a lot of switches, racking up passive damage and allowing you to burn more opponents. It deserves merit for that reason, alone, especially considering that TogeShift has no reason to try to sweep when it can cripple an unsuspecting team.
Watch Out!
This set has two major things to watch out for -- Heatran and Heracross. Heracross can easily come in for the burn and wail on your team, so it would do you well to pack a sure-fire Heracross counter on your team. Heatran will also be able to absorb the burns with Flash Fire. This is a point for Aura Sphere, since it can cover the fiery monster, but a sure-fire fire-resist (no pun intended) will mend this worry. Also, Rapid Spin support is really good for TogeShift so that it can stand up to the physical attacks during a burn.
Comments? Concerns? Speak away!