Togesweep!!!

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Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 252 HP/160 Atk/96 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Encore
- Stone Edge
- Substitute

Machamp is just devastating. With No Guard, i just throw Dpunch around, and stone edge for ghosts and flying types. Few leads can handle him, even azelf is easily 2HKOed by Dpunch


Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/2 Spd/4 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Aura Sphere
- Roost
- Thunder Wave

Togekiss is a personal favorite. Your simple paraflinch set. Twave to cut the speed, than just flinch the life out of my opposition thanks to serene grace


Flygon (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge

The usual scarfgon, but i decided to go with life orb here because im not a fan of being locked in to one move, and lati is already scarfed so i dont want 2 poke's locked up. not sure about U-turn because it wastes 10 HP. Im open to ideas here


Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 12 HP/12 Def/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Surf
- Ice Beam
I simply love Empoleon. most of the time, i wait for a psychic to switch in on machamp, agility on the switch, sub down till petya kicks in, then wreak havoc with surf, and ice beam for mence and nite


Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Bold nature (+Def, -Atk)
- Draco Meteor
- Surf
- Trick
- Thunderbolt

More of a bait than anything. Punch holes in the opposing team with draco meteor, waiting for an ice user to come in so i can safely switch in empoleon, who does the majority of the damage. Trick is there to cripple blissy, which never gets old.


Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Lonely nature (+Atk, -Def)
- Agility
- Earthquake
- Meteor Mash
- Ice Punch

Always been a fan of agiligross. can dish out major damge with earthquake and meteor mash, with ice punch for dragons. other than that, its just kinda there
 
Please expand your descriptions as they're definitely not up to rule 3:

RMT rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

Take a look at the RMT archive to see what kind of descriptions we are looking for. PM me the fixed descriptions and I'll unlock this thread.
 
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