
Teambuilding Process

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In-Depth
Spiritomb @ Roseli Berry
Ability: Infiltrator
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Memento
- Will-O-Wisp
- Shadow Ball
- Sucker Punch
Running Max SpA to get the most damage out of Shadow Ball and Spiritomb manages to live any one hit with Max HP. Will-o-Wisp lets it cripple any physical attacker and in an ideal circumstance where the opponent is burned, Memento puts them at -4 allowing even Weavile to set up on it. Sucker Punch is priority and lets it pick off an opponent rather than having to take unnecessary damage.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Trick Room
- Psychic
- Hidden Power [Fire] / Dark Pulse
- Focus Blast
Life Orb Hoopa-Unbound is a hard Pokemon to switch into and most people don't expect LO on dark since the usage of scarf is extremely prevalent. Trick Room is only used in a case where the opponents team consists of faster mons. The best usage I got out of it was vs an SS team. Psychic is for STAB, HP Fire/ Dark Pulse/ Focus Blast are interchangeable with any move that and the only reason I run HP Fire with Focus Blast is to have an easier time vs Steel.
Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
While Krookodile is plenty bulky in its own right, I use sash for this set just ensure that rocks get up in pretty much all matchups. Max Speed and Attack to do as much as it can before it goes down. In some cases it may be better to preserve Krookodile for future uses of Intimidate.
Weavile @ Icicle Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Swords Dance
- Ice Shard
- Knock Off
One of the main sweepers on this team, SD Weavile is able to pretty much run through any team after a boost. Icicle Plate can be changed with LO, the recoil from it makes it easier to be revenge killed by priority in exchange for netting some worthwhile kills and keeping matches from being determined by a roll.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
I chose Tyranitar for my mega on this team due to its incredible bulk even when uninvested, giving it the chance to get multiple DDs after a memento. Stone Edge and Crunch are STAB and I opted for Fire Punch over the Standard Ice Punch in order to better deal with Steel and Bug.
Zoroark @ Choice Scarf
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Dark Pulse
- Flamethrower
- Extrasensory
Fast Memento user and with a Choice Scarf, Zoroark is able to get some unexpected kills. Dark Pulse can finish a weakened Psychic team and Flamethrower helps greatly in the Bug match-up. Extrasensory is underwhelming in damage but it's the best attack Zoroark has versus most Fighting Types.
Conclusion:
Spiritomb @ Roseli Berry
Ability: Infiltrator
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Memento
- Will-O-Wisp
- Shadow Ball
- Sucker Punch
Running Max SpA to get the most damage out of Shadow Ball and Spiritomb manages to live any one hit with Max HP. Will-o-Wisp lets it cripple any physical attacker and in an ideal circumstance where the opponent is burned, Memento puts them at -4 allowing even Weavile to set up on it. Sucker Punch is priority and lets it pick off an opponent rather than having to take unnecessary damage.

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Trick Room
- Psychic
- Hidden Power [Fire] / Dark Pulse
- Focus Blast
Life Orb Hoopa-Unbound is a hard Pokemon to switch into and most people don't expect LO on dark since the usage of scarf is extremely prevalent. Trick Room is only used in a case where the opponents team consists of faster mons. The best usage I got out of it was vs an SS team. Psychic is for STAB, HP Fire/ Dark Pulse/ Focus Blast are interchangeable with any move that and the only reason I run HP Fire with Focus Blast is to have an easier time vs Steel.

Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
While Krookodile is plenty bulky in its own right, I use sash for this set just ensure that rocks get up in pretty much all matchups. Max Speed and Attack to do as much as it can before it goes down. In some cases it may be better to preserve Krookodile for future uses of Intimidate.

Weavile @ Icicle Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Swords Dance
- Ice Shard
- Knock Off
One of the main sweepers on this team, SD Weavile is able to pretty much run through any team after a boost. Icicle Plate can be changed with LO, the recoil from it makes it easier to be revenge killed by priority in exchange for netting some worthwhile kills and keeping matches from being determined by a roll.

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
I chose Tyranitar for my mega on this team due to its incredible bulk even when uninvested, giving it the chance to get multiple DDs after a memento. Stone Edge and Crunch are STAB and I opted for Fire Punch over the Standard Ice Punch in order to better deal with Steel and Bug.

Zoroark @ Choice Scarf
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Dark Pulse
- Flamethrower
- Extrasensory
Fast Memento user and with a Choice Scarf, Zoroark is able to get some unexpected kills. Dark Pulse can finish a weakened Psychic team and Flamethrower helps greatly in the Bug match-up. Extrasensory is underwhelming in damage but it's the best attack Zoroark has versus most Fighting Types.
http://replay.pokemonshowdown.com/monotype-400088842 vs Poison
http://replay.pokemonshowdown.com/monotype-400083101 vs Psychic
http://replay.pokemonshowdown.com/monotype-400075240 vs Steel
http://replay.pokemonshowdown.com/monotype-399621146 vs Ice
(might put more here at some point)
http://replay.pokemonshowdown.com/monotype-400083101 vs Psychic
http://replay.pokemonshowdown.com/monotype-400075240 vs Steel
http://replay.pokemonshowdown.com/monotype-399621146 vs Ice
(might put more here at some point)
Spiritomb @ Roseli Berry
Ability: Infiltrator
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Memento
- Will-O-Wisp
- Shadow Ball
- Sucker Punch
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Trick Room
- Psychic
- Hidden Power [Fire]
- Focus Blast
Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
Weavile @ Icicle Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Swords Dance
- Ice Shard
- Knock Off
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Zoroark @ Choice Scarf
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Dark Pulse
- Flamethrower
- Extrasensory
Ability: Infiltrator
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Memento
- Will-O-Wisp
- Shadow Ball
- Sucker Punch
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Trick Room
- Psychic
- Hidden Power [Fire]
- Focus Blast
Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
Weavile @ Icicle Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Swords Dance
- Ice Shard
- Knock Off
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Zoroark @ Choice Scarf
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Dark Pulse
- Flamethrower
- Extrasensory
Special Note:
Quaseem Not even sure you're still alive
Dream Eater Gengar Originally told me to make a team with Zoroark. You're still dead to me
Bondie Here you go, don't bother me again about HP Fire Hoopa
Diakou [12:55:18] #Imp❇ Barida:Shout Out to my Champion Barida for always being their (and for consistently using the wrong there)
Good Friends:
Snowyyy terrors Zyo Bushtush truedrew Misaka Mikoto Omega-Xis scpinion Blank Expression SirSkit iGlack Azelea
(If I didnt put you it might be because I dont know your account)
Quaseem Not even sure you're still alive
Dream Eater Gengar Originally told me to make a team with Zoroark. You're still dead to me
Bondie Here you go, don't bother me again about HP Fire Hoopa
Diakou [12:55:18] #Imp❇ Barida:Shout Out to my Champion Barida for always being their (and for consistently using the wrong there)
Good Friends:
Snowyyy terrors Zyo Bushtush truedrew Misaka Mikoto Omega-Xis scpinion Blank Expression SirSkit iGlack Azelea
(If I didnt put you it might be because I dont know your account)
First RMT, pretty much just wanted to get one done before Sun and Moon comes out.
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