Monotype Tomebreaker

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Teambuilding Process
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I started making a dark team with the focus of using memento in order to support an offensive partner's sweep. I enjoy having a fighting immunity on pretty much all of my dark teams and Spiritomb fits the criteria of having access to memento and being immune to fighting.

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Added Hoopa with the idea that after a memento vs. Fighting it could do a lot of damage and LO Hoopa-Unbound is able to put dents in teams for another member to clean up later.

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Krookodile is one of the better suicide leads dark has and its main point on this team is to just set up rocks and prevent them.

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Weavile was added because of its great speed tier and the advantage it gives vs Ground, Flying and Dragon.

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Added Mega Tyranitar simply because I haven't used or seen an offensive Mega Tyranitar in a while. It also is useful vs Bug, Flying and Fire.

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Finally Zoroark was added because of its access to memento and being able to finish up weakened teams with scarf.
In-Depth

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Spiritomb @ Roseli Berry
Ability: Infiltrator
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Memento
- Will-O-Wisp
- Shadow Ball
- Sucker Punch

Running Max SpA to get the most damage out of Shadow Ball and Spiritomb manages to live any one hit with Max HP. Will-o-Wisp lets it cripple any physical attacker and in an ideal circumstance where the opponent is burned, Memento puts them at -4 allowing even Weavile to set up on it. Sucker Punch is priority and lets it pick off an opponent rather than having to take unnecessary damage.

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Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Trick Room
- Psychic
- Hidden Power [Fire] / Dark Pulse
- Focus Blast

Life Orb Hoopa-Unbound is a hard Pokemon to switch into and most people don't expect LO on dark since the usage of scarf is extremely prevalent. Trick Room is only used in a case where the opponents team consists of faster mons. The best usage I got out of it was vs an SS team. Psychic is for STAB, HP Fire/ Dark Pulse/ Focus Blast are interchangeable with any move that and the only reason I run HP Fire with Focus Blast is to have an easier time vs Steel.

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Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock

While Krookodile is plenty bulky in its own right, I use sash for this set just ensure that rocks get up in pretty much all matchups. Max Speed and Attack to do as much as it can before it goes down. In some cases it may be better to preserve Krookodile for future uses of Intimidate.

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Weavile @ Icicle Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Swords Dance
- Ice Shard
- Knock Off

One of the main sweepers on this team, SD Weavile is able to pretty much run through any team after a boost. Icicle Plate can be changed with LO, the recoil from it makes it easier to be revenge killed by priority in exchange for netting some worthwhile kills and keeping matches from being determined by a roll.

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Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch

I chose Tyranitar for my mega on this team due to its incredible bulk even when uninvested, giving it the chance to get multiple DDs after a memento. Stone Edge and Crunch are STAB and I opted for Fire Punch over the Standard Ice Punch in order to better deal with Steel and Bug.
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Zoroark @ Choice Scarf
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Dark Pulse
- Flamethrower
- Extrasensory

Fast Memento user and with a Choice Scarf, Zoroark is able to get some unexpected kills. Dark Pulse can finish a weakened Psychic team and Flamethrower helps greatly in the Bug match-up. Extrasensory is underwhelming in damage but it's the best attack Zoroark has versus most Fighting Types.
Conclusion:

Spiritomb @ Roseli Berry
Ability: Infiltrator
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Memento
- Will-O-Wisp
- Shadow Ball
- Sucker Punch

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Trick Room
- Psychic
- Hidden Power [Fire]
- Focus Blast

Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock

Weavile @ Icicle Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Swords Dance
- Ice Shard
- Knock Off

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch

Zoroark @ Choice Scarf
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Dark Pulse
- Flamethrower
- Extrasensory

Special Note:
Quaseem Not even sure you're still alive
Dream Eater Gengar Originally told me to make a team with Zoroark. You're still dead to me
Bondie Here you go, don't bother me again about HP Fire Hoopa
Diakou [12:55:18] #Imp❇ Barida:Shout Out to my Champion Barida for always being their (and for consistently using the wrong there)
Good Friends:
Snowyyy terrors Zyo Bushtush truedrew Misaka Mikoto Omega-Xis scpinion Blank Expression SirSkit iGlack Azelea
(If I didnt put you it might be because I dont know your account)

First RMT, pretty much just wanted to get one done before Sun and Moon comes out.
 
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Hey, interesting team! Since this team was built with the idea of using Memento, there isn't much left to change, but here are a few suggestions that might help you out.
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    Life Orb --> Choice Scarf ; Choice Scarf Hoopa-U can still check Fighting-types without having to set up a Trick Room and most of them go down to a Hyperspace Hole anyway. Choice Scarf Hoopa-U is also able to OHKO Mega Gardevoir, a huge threat to Dark-type teams, with Hyperspace Fury after Stealth Rock with a bit of investment in Attack. You still have Dragon Dance Mega Tyranitar and Weavile to take advantage of Memento anyway.
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    -->
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    ; By adding Choice Scarf Hoopa-U you're no longer in need of Choice Scarf Zoroark. Bisharp is very useful for Dark-type teams because it can check Fairy-types thanks to its Steel-typing and is overall an amazing physical setup sweeper. Its Defiant ability lets it take advantage of Defog users which will also benefit you and it's another Pokemon that can take advantage of Spiritomb's Memento.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 88 Atk / 168 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Gunk Shot
- Energy Ball

Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Hope I helped, good luck with the team! :toast:
 
I don't have any meaningful rate, but I should tell you Memento doesn't put things at -4, just -2 on both offensive stats.

A Pokemon burned and under the effect of memento would have -4 Attack and that's what I meant when I said that. Sorry it should've been explained better.
 
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