Taken over from cbrevan
Tomohawk
QC: 0/3
GP: 0/2
[OVERVIEW]
+Extreme versatility - can attack, support, or stall. It can act as a physical wall and support Pokemon for Stall and Balance teams or provide Balance and Offense teams with a powerful attacker.
+Prankster is an incredible ability that allows Tomohawk to effectively use its many support move options like Roost, Stealth Rock, Reflect, Haze, and Healing Wish.
+Stops many common threats of the CAP metagame like Colossoil, Cawmodore, and Landorus-Therian
+Great STAB moves (Hurricane, Aura Sphere) along with great coverage in Earth Power.
+Great priority option in Nature Power
+Great base stats allow it to survive hits and deal good damage in return
+Typing is great for walling physical threats like Colossoil, Kitsunoh, Revenankh, Garchomp, and Scizor.
+Unpredictable, not only for its ability to fit several archetypes, but also for its ability to have varied movesets within those archetypes thanks to its massive support movepool. For example, one could give an offensive Tomohawk Stealth Rock or Rapid Spin, allowing it to serve utility purposes as well.
+Intimidate, while not as great as Prankster in general, still helps Tomohawk better wall physical threats like Dragonite and Swampert.
-Weak to common special attacking types and has mediocre Special Defense.
-Is weak to many threats like Mega Altaria, Mega Diancie, Talonflame, Aurumoth, Azumarill, Clefable, Alakazam, Mega Gardevoir, Sylveon, etc.
[SET]
name: Defensive Tank
move 1: Roost
move 2: Air Slash
move 3: Haze / Earth Power
move 4: Stealth Rock / Rapid Spin / Reflect
ability: Prankster
item: Leftovers / Rocky Helmet
evs: 252 HP / 252 Def / 4 Spe
nature: Bold
[SET COMMENTS]
Moves
========
-Roost is a great move with Prankster, allowing Tomohawk to recover HP before the foe can deal sufficient damage to KO it.
-Air Slash is likely Tomohawk's best STAB option on utility sets, as it allows it to fight other Tomohawks, may flinch opponents, and hits Pokemon like Mega Venusaur and Pyroak.
-Haze, when combined with Prankster, allows Tomohawk to stop setup sweepers like Gyarados, Cawmodore, and Scizor. It can be used as an emergency measure against Mega Altaria, Mega Charizard X, and Aurumoth, as well as other setup Pokemon.
-Earth Power is a good option for teams that don't need Haze. Flying + Ground is great coverage and Earth Power discourages Electric types like Cyclohm from switching in along with Pokemon like Heatran, Mollux, and Plasmanta that can be defeated by it.
-Stealth Rock is a viable option if your team lacks a Pokemon to set it, as it punishes the opponent for switching too much.
-Rapid Spin allows Tomohawk to support team members by removing hazards if your team lacks a good hazard remover.
-Reflect should be used when stopping as many physical attackers as possible is Tomohawk's top priority. Not only does it boost its own defense to the point where it can survive physical wallbreakers like Azumarill and Mega Medicham, it provides valuable support for the team and allows appropriate team members to switch in on these physical wallbreakers.
Set Details
========
-Bold nature improves Tomohawk's ability to tank physical hits
-252 HP allows Tomohawk to better survive both physical and special hits
-252 Def allows Tomohawk to be 3HKOd through Reflect by common physical attackers like Altaria Mega, Mega Metagross, Hoopa-U, and Azumarill, meaning it can defeat them with Rocky Helmet while Roosting.
-Leftovers can be used to increase survivability, although Roost helps with this already
-Rocky Helmet is the item of choice for punishing physical attackers who try to hit Tomohawk, even through Reflect.
Usage Tips
========
-Switch into physical attackers that can 3HKO Tomohawk at most, completely walling them.
-Do not switch into a sweeper that has set up, as Tomohawk may not survive. If the sweeper cannot be stopped in another way, use Haze following a faint.
-Use Reflect as soon as possible against a physical attacker that cannot punish it
-Switch out immediately against specially based Pokemon Tomohawk cannot outspeed and defeat with Air Slash
-Set up Stealth Rock or remove hazards on your side with Rapid Spin when Tomohawk forces out the opponent, such as against Colossoil, Conkledurr, or Mega Lopunny.
Team Options
========
-Tomohawk struggles against special attackers that hit it super effectively (meaning Electric types, Psychic types, Ice types, and Fairies), making Chansey a great partner, especially because Tomohawk helps it by setting Reflect.
-Tomohawk is specially walled more easily than most, making wallbreakers like Kyurem-B and Victini effective with it.
[SET]
name: Life Orb Attacker
move 1: Hurricane
move 2: Aura Sphere / Nature Power
move 3: Earth Power / Nature Power
move 4: Roost / Healing Wish
ability: Prankster
item: Life Orb
evs: 4 Def / 252 SpA /252 Spd
nature: modest
[SET COMMENTS]
Moves
========
-Hurricane is a great move for dealing tons of damage to opponents, even bulkier ones. On this set, it can 2HKO Clefable and do large amounts of damage to many of Tomohawk's non-Electric checks (such as Mega Gardevoir). Hurricane is chosen over Air Slash because Air Slash, while more accurate, prevents Tomohawk from 2HKOing large threats like Magic Guard Clefable and Mega Sableye.
-Aura Sphere is Tomohawk's Fighting type STAB move of choice (since Focus Blast is unreliable and Aura Sphere does just fine anyway), easily defeating Dark types.
-Earth Power gives Tomohawk an answer to Electric types that may switch in and try to stop it, such as Cyclohm and Krilowatt.
-Nature Power is a great move that becomes Tri Attack with +1 priority thanks to its status as a status move. This allows Tomohawk to pick off Pokemon that outspeed and check it if they have low enough HP. For example, if Mega Gardevoir switches in on Hurricane, Nature Power will finish it.
-Roost is very useful for extending Tomohawk's longevity, allowing it to better check common Ground types like Colossoil, Landorus-Therian, and Garchomp. It is vital for healing Life Orb damage should one not want to use Tomohawk's great power.
-Healing Wish is an option for teams where Tomohawk's longevity isn't necessarily the most important and the player would benefit more from healing other Pokemon, such as sweepers that need a second chance, than Tomohawk. If Tomohawk is about to be beat by something that outspeeds it, it can use Healing Wish and preserve momentum for its team.
Set Details
========
-Life Orb maximizes the damage output of Tomohawk while giving it freedom to change moves at any time.
-252 SpA allows Tomohawk to do as much damage as possible with its great special attack and coverage moves.
-Modest nature further boosts the damage that Tomohawk can deal.
-252 Spd helps Tomohawk outspeed as much as possible without sacrificing power.
-Prankster is the best ability to use on this set because it allows Roost to be a reliable recovery move or enables Tomohawk to sacrifice itself with Healing Wish before it faints. In addition, Nature Power becomes a powerful priority move with Prankster.
Usage Tips
========
-Once outspeeding Pokemon that defeat Tomohawk have been removed from play, unleash Tomohawk and destroy everything not named Chansey or Clefable.
-Switch Tomohawk in when it can defeat a Pokemon while taking very little or no damage (example: Colossoil) and defeat it, being careful in predicting possible switches.
-Heal whenever necessary with Roost
-Use Healing Wish instead of letting Tomohawk faint, as it benefits your team much more.
Team Options
========
-Steel types like Scizor, Mega Metagross, and Kitsunoh are good teammates because Tomohawk appreciates the removal of Fairies, Ice types, Flying types, and Psychic types. In addition, Tomohawk can take care of the Ground types that stop many Steel types, especially Colossoil.
-Chansey makes a great teammate thanks to its ability to wall the specially based attackers that Tomohawk has trouble with. In return, Tomohawk deals with the Fighting types and Knock Off users that defeat Chansey.
[SET]
name: Rain Wallbreaker
move 1: Rain Dance
move 2: Hurricane
move 3: Aura Sphere / Earth Power
move 4: Roost
ability: Prankster
item: Damp Rock / Life Orb
evs: 248 HP / 252 SpA / 8 Spd
nature: modest
[SET COMMENTS]
Moves
========
-Rain Dance is this set's defining move; it allows Tomohawk to provide great team support and use a 100% accurate STAB boosted Hurricane.
-Hurricane is Tomohawk's move for taking out opponents easily, becoming 100% accurate in the rain, making it a much better option than Air Slash.
-Aura Sphere can be used if the player desires additional STAB moves, doing great damage to the Rock and Steel types that resist Hurricane.
-Earth Power is a solid option to hit Electric types that resist Hurricane and defeat Tomohawk along with the Rock and Steel types that also resist it.
-Roost takes advantage of Prankster by giving Tomohawk a reliable recovery move so it can continue to sweep and provide team support.
Set Details
========
-Damp Rock allows Tomohawk to use Rain Dance fewer times, allowing it to do more useful things, like capitalize on the rain with Hurricane, heal, or switch to another team member who can also use the rain.
-Life Orb is a possible item for increasing damage, being a solid option for when your team has additional rain setters (like Politoed).
-252 SpA allows Tomohawk to deal as much damage as possible, allowing it to effectively sweep.
-Modest nature further boosts Tomohawk's power.
-248 HP allows Tomohawk to make better use of its bulk, as rain teams will often have several Pokemon that can outspeed Tomohawk and sweep more effectively, making Tomohawk better used as a wallbreaker.
Usage Tips
========
-When there is an opponent that can do very little or no damage to Tomohawk, send it in and set up on it with Rain Dance.
-If your opponent sends in a Pokemon that Tomohawk cannot outspeed and defeat or survive and defeat, switch out to another Pokemon that the rain helps that can stop your opponent.
-Use Roost as needed to help Tomohawk survive longer to aid its team and destroy its enemies.
Team Options
========
-Cyclohm makes a great teammate because it takes advantage of Rain Dance with access to moves like STAB Thunder, which becomes 100% accurate, and rain boosted Hydro Pump, giving it a good way to defeat the Ground types that plague it (like Colossoil). Also, Cyclohm walls Talonflame, which is a Pokemon that can take out Tomohawk easily, even with full defensive investment, if a Reflect is not up before Talonflame uses Brave Bird.
-Mollux can take advantage of the rain with Dry Skin, allowing it to be a defensive tank that can take out many of the Fairies that defeat Tomohawk with Poison type STAB or simply wall many other things that threaten Tomohawk.
-Steel types like Cawmodore and Scizor pair great with Rain Dance Tomohawk, as the rain prevents them from being OHKOd by most Fire type attacks, providing them with more opportunities to set up and sweep. Also, they take out Fairies that threaten Tomohawk quite easily.
[STRATEGY COMMENTS]
Other Options
=============
-Substitute and Toxic are viable for stalling your opponents, with Roost being helpful for healing damage from Substitute and an attacking move preventing Tomohawk from becoming Taunt / Encore / Choice bait. However, Pixilate Hyper Voice is a very common thing that prevents this set from being as strong as other possibilities.
-Healing Wish is a great team support move that gives another one of your Pokemon a second chance, allowing heavily damaged and/or statused sweepers to instantly start over. However, this move forces Tomohawk to sacrifice itself, which is not always advisable on a Pokemon of such great utility.
-Memento creates an opportunity for a team member to set up extremely easily, possibly allowing it to sweep the opponent. However, one should make sure that nothing the opponent has can stop such a sweep before using it. As with Healing Wish, Memento is not always a great move, as it sacrifices a great Pokemon. Also, the opponent can switch out to get rid of Memento's effects, meaning Healing Wish is generally more reliable.
-Baton Pass is a great move that allows Tomohawk to switch to another teammate without the need to predict whether or not the opponent will switch. However, it takes a moveslot away from more consistent and directly beneficial moves that Tomohawk could use.
-Bulk Up, while not very useful to Tomohawk itself, can be used with Baton Pass in order for Tomohawk to pass helpful boosts to its teammates, assisting in a sweep (or simply helping a wall survive). However, it is difficult to set up enough boosts for this strategy to be extremely helpful.
-Taunt is a viable move for preventing Pokemon from setting up on Tomohawk, but Haze is better because it instantly removes all stat changes once they have already happened and Rapid Spin is better because it is able to remove hazards once they are already in play.
Checks and Counters
===================
**Fairies**: Pokemon like Sylveon and Mega Gardevoir handle Tomohawk fairly well with their high Special Defenses and lack of weaknesses to Tomohawk's moves. More importantly, they KO it easily. Mega Diancie is a good check for all Tomohawk sets, and Sylveon and Gardevoir can counter the defensive set well.
**Electric Types**: "People say you can clip Flying-type Pokémon's wings with a jolt of electricity..." Because it's true. Mega Manectric, Krilowatt, Cyclohm, Plasmanta, Raikou, and Thundurus are all good Tomohawk checks.
**Ice Types**: Kyurem-Black and special Syclant are both good checks to Tomohawk, with both being able to KO it around 70% with Ice Beam.
**Psychic Types**: Mega Alakazam, Latias, Latias, and Starmie are all fair checks to Tomohawk, outspeeding it and hitting it for tons of damage with their Psychic type STAB moves.
**Tornadus-Therian and Mega Pidgeot**: Hurricane hurts.
**Chansey**: Chansey stops Tomohawk in its tracks with its HP and Special Defense, recovering faster than it and dealing more damage in return.
Tomohawk
QC: 0/3
GP: 0/2
[OVERVIEW]
+Extreme versatility - can attack, support, or stall. It can act as a physical wall and support Pokemon for Stall and Balance teams or provide Balance and Offense teams with a powerful attacker.
+Prankster is an incredible ability that allows Tomohawk to effectively use its many support move options like Roost, Stealth Rock, Reflect, Haze, and Healing Wish.
+Stops many common threats of the CAP metagame like Colossoil, Cawmodore, and Landorus-Therian
+Great STAB moves (Hurricane, Aura Sphere) along with great coverage in Earth Power.
+Great priority option in Nature Power
+Great base stats allow it to survive hits and deal good damage in return
+Typing is great for walling physical threats like Colossoil, Kitsunoh, Revenankh, Garchomp, and Scizor.
+Unpredictable, not only for its ability to fit several archetypes, but also for its ability to have varied movesets within those archetypes thanks to its massive support movepool. For example, one could give an offensive Tomohawk Stealth Rock or Rapid Spin, allowing it to serve utility purposes as well.
+Intimidate, while not as great as Prankster in general, still helps Tomohawk better wall physical threats like Dragonite and Swampert.
-Weak to common special attacking types and has mediocre Special Defense.
-Is weak to many threats like Mega Altaria, Mega Diancie, Talonflame, Aurumoth, Azumarill, Clefable, Alakazam, Mega Gardevoir, Sylveon, etc.
[SET]
name: Defensive Tank
move 1: Roost
move 2: Air Slash
move 3: Haze / Earth Power
move 4: Stealth Rock / Rapid Spin / Reflect
ability: Prankster
item: Leftovers / Rocky Helmet
evs: 252 HP / 252 Def / 4 Spe
nature: Bold
[SET COMMENTS]
Moves
========
-Roost is a great move with Prankster, allowing Tomohawk to recover HP before the foe can deal sufficient damage to KO it.
-Air Slash is likely Tomohawk's best STAB option on utility sets, as it allows it to fight other Tomohawks, may flinch opponents, and hits Pokemon like Mega Venusaur and Pyroak.
-Haze, when combined with Prankster, allows Tomohawk to stop setup sweepers like Gyarados, Cawmodore, and Scizor. It can be used as an emergency measure against Mega Altaria, Mega Charizard X, and Aurumoth, as well as other setup Pokemon.
-Earth Power is a good option for teams that don't need Haze. Flying + Ground is great coverage and Earth Power discourages Electric types like Cyclohm from switching in along with Pokemon like Heatran, Mollux, and Plasmanta that can be defeated by it.
-Stealth Rock is a viable option if your team lacks a Pokemon to set it, as it punishes the opponent for switching too much.
-Rapid Spin allows Tomohawk to support team members by removing hazards if your team lacks a good hazard remover.
-Reflect should be used when stopping as many physical attackers as possible is Tomohawk's top priority. Not only does it boost its own defense to the point where it can survive physical wallbreakers like Azumarill and Mega Medicham, it provides valuable support for the team and allows appropriate team members to switch in on these physical wallbreakers.
Set Details
========
-Bold nature improves Tomohawk's ability to tank physical hits
-252 HP allows Tomohawk to better survive both physical and special hits
-252 Def allows Tomohawk to be 3HKOd through Reflect by common physical attackers like Altaria Mega, Mega Metagross, Hoopa-U, and Azumarill, meaning it can defeat them with Rocky Helmet while Roosting.
-Leftovers can be used to increase survivability, although Roost helps with this already
-Rocky Helmet is the item of choice for punishing physical attackers who try to hit Tomohawk, even through Reflect.
Usage Tips
========
-Switch into physical attackers that can 3HKO Tomohawk at most, completely walling them.
-Do not switch into a sweeper that has set up, as Tomohawk may not survive. If the sweeper cannot be stopped in another way, use Haze following a faint.
-Use Reflect as soon as possible against a physical attacker that cannot punish it
-Switch out immediately against specially based Pokemon Tomohawk cannot outspeed and defeat with Air Slash
-Set up Stealth Rock or remove hazards on your side with Rapid Spin when Tomohawk forces out the opponent, such as against Colossoil, Conkledurr, or Mega Lopunny.
Team Options
========
-Tomohawk struggles against special attackers that hit it super effectively (meaning Electric types, Psychic types, Ice types, and Fairies), making Chansey a great partner, especially because Tomohawk helps it by setting Reflect.
-Tomohawk is specially walled more easily than most, making wallbreakers like Kyurem-B and Victini effective with it.
[SET]
name: Life Orb Attacker
move 1: Hurricane
move 2: Aura Sphere / Nature Power
move 3: Earth Power / Nature Power
move 4: Roost / Healing Wish
ability: Prankster
item: Life Orb
evs: 4 Def / 252 SpA /252 Spd
nature: modest
[SET COMMENTS]
Moves
========
-Hurricane is a great move for dealing tons of damage to opponents, even bulkier ones. On this set, it can 2HKO Clefable and do large amounts of damage to many of Tomohawk's non-Electric checks (such as Mega Gardevoir). Hurricane is chosen over Air Slash because Air Slash, while more accurate, prevents Tomohawk from 2HKOing large threats like Magic Guard Clefable and Mega Sableye.
-Aura Sphere is Tomohawk's Fighting type STAB move of choice (since Focus Blast is unreliable and Aura Sphere does just fine anyway), easily defeating Dark types.
-Earth Power gives Tomohawk an answer to Electric types that may switch in and try to stop it, such as Cyclohm and Krilowatt.
-Nature Power is a great move that becomes Tri Attack with +1 priority thanks to its status as a status move. This allows Tomohawk to pick off Pokemon that outspeed and check it if they have low enough HP. For example, if Mega Gardevoir switches in on Hurricane, Nature Power will finish it.
-Roost is very useful for extending Tomohawk's longevity, allowing it to better check common Ground types like Colossoil, Landorus-Therian, and Garchomp. It is vital for healing Life Orb damage should one not want to use Tomohawk's great power.
-Healing Wish is an option for teams where Tomohawk's longevity isn't necessarily the most important and the player would benefit more from healing other Pokemon, such as sweepers that need a second chance, than Tomohawk. If Tomohawk is about to be beat by something that outspeeds it, it can use Healing Wish and preserve momentum for its team.
Set Details
========
-Life Orb maximizes the damage output of Tomohawk while giving it freedom to change moves at any time.
-252 SpA allows Tomohawk to do as much damage as possible with its great special attack and coverage moves.
-Modest nature further boosts the damage that Tomohawk can deal.
-252 Spd helps Tomohawk outspeed as much as possible without sacrificing power.
-Prankster is the best ability to use on this set because it allows Roost to be a reliable recovery move or enables Tomohawk to sacrifice itself with Healing Wish before it faints. In addition, Nature Power becomes a powerful priority move with Prankster.
Usage Tips
========
-Once outspeeding Pokemon that defeat Tomohawk have been removed from play, unleash Tomohawk and destroy everything not named Chansey or Clefable.
-Switch Tomohawk in when it can defeat a Pokemon while taking very little or no damage (example: Colossoil) and defeat it, being careful in predicting possible switches.
-Heal whenever necessary with Roost
-Use Healing Wish instead of letting Tomohawk faint, as it benefits your team much more.
Team Options
========
-Steel types like Scizor, Mega Metagross, and Kitsunoh are good teammates because Tomohawk appreciates the removal of Fairies, Ice types, Flying types, and Psychic types. In addition, Tomohawk can take care of the Ground types that stop many Steel types, especially Colossoil.
-Chansey makes a great teammate thanks to its ability to wall the specially based attackers that Tomohawk has trouble with. In return, Tomohawk deals with the Fighting types and Knock Off users that defeat Chansey.
[SET]
name: Rain Wallbreaker
move 1: Rain Dance
move 2: Hurricane
move 3: Aura Sphere / Earth Power
move 4: Roost
ability: Prankster
item: Damp Rock / Life Orb
evs: 248 HP / 252 SpA / 8 Spd
nature: modest
[SET COMMENTS]
Moves
========
-Rain Dance is this set's defining move; it allows Tomohawk to provide great team support and use a 100% accurate STAB boosted Hurricane.
-Hurricane is Tomohawk's move for taking out opponents easily, becoming 100% accurate in the rain, making it a much better option than Air Slash.
-Aura Sphere can be used if the player desires additional STAB moves, doing great damage to the Rock and Steel types that resist Hurricane.
-Earth Power is a solid option to hit Electric types that resist Hurricane and defeat Tomohawk along with the Rock and Steel types that also resist it.
-Roost takes advantage of Prankster by giving Tomohawk a reliable recovery move so it can continue to sweep and provide team support.
Set Details
========
-Damp Rock allows Tomohawk to use Rain Dance fewer times, allowing it to do more useful things, like capitalize on the rain with Hurricane, heal, or switch to another team member who can also use the rain.
-Life Orb is a possible item for increasing damage, being a solid option for when your team has additional rain setters (like Politoed).
-252 SpA allows Tomohawk to deal as much damage as possible, allowing it to effectively sweep.
-Modest nature further boosts Tomohawk's power.
-248 HP allows Tomohawk to make better use of its bulk, as rain teams will often have several Pokemon that can outspeed Tomohawk and sweep more effectively, making Tomohawk better used as a wallbreaker.
Usage Tips
========
-When there is an opponent that can do very little or no damage to Tomohawk, send it in and set up on it with Rain Dance.
-If your opponent sends in a Pokemon that Tomohawk cannot outspeed and defeat or survive and defeat, switch out to another Pokemon that the rain helps that can stop your opponent.
-Use Roost as needed to help Tomohawk survive longer to aid its team and destroy its enemies.
Team Options
========
-Cyclohm makes a great teammate because it takes advantage of Rain Dance with access to moves like STAB Thunder, which becomes 100% accurate, and rain boosted Hydro Pump, giving it a good way to defeat the Ground types that plague it (like Colossoil). Also, Cyclohm walls Talonflame, which is a Pokemon that can take out Tomohawk easily, even with full defensive investment, if a Reflect is not up before Talonflame uses Brave Bird.
-Mollux can take advantage of the rain with Dry Skin, allowing it to be a defensive tank that can take out many of the Fairies that defeat Tomohawk with Poison type STAB or simply wall many other things that threaten Tomohawk.
-Steel types like Cawmodore and Scizor pair great with Rain Dance Tomohawk, as the rain prevents them from being OHKOd by most Fire type attacks, providing them with more opportunities to set up and sweep. Also, they take out Fairies that threaten Tomohawk quite easily.
[STRATEGY COMMENTS]
Other Options
=============
-Substitute and Toxic are viable for stalling your opponents, with Roost being helpful for healing damage from Substitute and an attacking move preventing Tomohawk from becoming Taunt / Encore / Choice bait. However, Pixilate Hyper Voice is a very common thing that prevents this set from being as strong as other possibilities.
-Healing Wish is a great team support move that gives another one of your Pokemon a second chance, allowing heavily damaged and/or statused sweepers to instantly start over. However, this move forces Tomohawk to sacrifice itself, which is not always advisable on a Pokemon of such great utility.
-Memento creates an opportunity for a team member to set up extremely easily, possibly allowing it to sweep the opponent. However, one should make sure that nothing the opponent has can stop such a sweep before using it. As with Healing Wish, Memento is not always a great move, as it sacrifices a great Pokemon. Also, the opponent can switch out to get rid of Memento's effects, meaning Healing Wish is generally more reliable.
-Baton Pass is a great move that allows Tomohawk to switch to another teammate without the need to predict whether or not the opponent will switch. However, it takes a moveslot away from more consistent and directly beneficial moves that Tomohawk could use.
-Bulk Up, while not very useful to Tomohawk itself, can be used with Baton Pass in order for Tomohawk to pass helpful boosts to its teammates, assisting in a sweep (or simply helping a wall survive). However, it is difficult to set up enough boosts for this strategy to be extremely helpful.
-Taunt is a viable move for preventing Pokemon from setting up on Tomohawk, but Haze is better because it instantly removes all stat changes once they have already happened and Rapid Spin is better because it is able to remove hazards once they are already in play.
Checks and Counters
===================
**Fairies**: Pokemon like Sylveon and Mega Gardevoir handle Tomohawk fairly well with their high Special Defenses and lack of weaknesses to Tomohawk's moves. More importantly, they KO it easily. Mega Diancie is a good check for all Tomohawk sets, and Sylveon and Gardevoir can counter the defensive set well.
**Electric Types**: "People say you can clip Flying-type Pokémon's wings with a jolt of electricity..." Because it's true. Mega Manectric, Krilowatt, Cyclohm, Plasmanta, Raikou, and Thundurus are all good Tomohawk checks.
**Ice Types**: Kyurem-Black and special Syclant are both good checks to Tomohawk, with both being able to KO it around 70% with Ice Beam.
**Psychic Types**: Mega Alakazam, Latias, Latias, and Starmie are all fair checks to Tomohawk, outspeeding it and hitting it for tons of damage with their Psychic type STAB moves.
**Tornadus-Therian and Mega Pidgeot**: Hurricane hurts.
**Chansey**: Chansey stops Tomohawk in its tracks with its HP and Special Defense, recovering faster than it and dealing more damage in return.
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