Tomohawk [GP 0/1]

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snake

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here's a sad leftovers set instead, long live metrohawk

[SET]
name: Utility
move 1: Hurricane
move 2: Aura Sphere
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Rocky Helmet
ability: Intimidate
nature: 252 HP / 92 Def / 28 SpA / 136 Spe
evs: Timid / Modest

[SET COMMENTS]

Tomohawk's unique typing, Intimidate, and access to key hazard control make it a splashable physical tank on balance or bulky offensive teams that can check high profile physical attackers like Conkeldurr, Excadrill, Colossoil, Choice Band Pajantom, and Terrakion. Hurricane is used over Air Slash because it 2HKOs Dragapult and deals more damage to Clefable. Aura Sphere allows Tomohawk to reliably pressure Colossoil, Levitate Equilibra, and Terrakion and chips down Rotom-H. The choice between Stealth Rock and Rapid Spin depends on Tomohawk's teammates, as Tomohawk is effective at forcing out opposing both hazard removers like Equilibra and Colossoil and hazard setters like Kommo-O and Ferrothorn. Heat Wave can be used over Aura Sphere because it hits Corviknight harder and prevents Aegislash and Bulletproof Equilibra from walling Tomohawk, but Aura Sphere is generally preferred.

The HP and Defense EV investment allows Tomohawk to avoid the 2HKO from Facade from Conkeldurr and Colossoil, while the Speed EVs and a Timid nature allow Tomohawk to outspeed Jolly Bisharp. A Modest nature can be used to have an easier time KOing Excadrill and Kommo-O. As Tomohawk is generally switch into Knock Off users like Colossoil, Conkeldurr, and Obstagoon, Rocky Helmet is the best item choice. It also quickly chips down Excadrill and Terrakion.

Clefable and Toxapex form a powerful defensive core with Tomohawk. Tomohawk takes care of the dangerous physical attackers like Excadrill and Pajantom that could break past them, while Clefable can stomach opposing Kyurem's Ice Beam, and Toxapex can tank Syclant's Icicle Crash. Equilibra is also a great partner for Tomohawk, as Tomohawk switches into many of Equilibra's checks like Conkeldurr and Mold Breaker Excardill. In return, Equilibra can switch into Clefable and can complete a hazard control core with Tomohawk. Finally, Dragapult, Smokomodo, and Pajantom can help improve Tomohawk's matchup with opposing Sun teams, as Hurricane's accuracy drop makes it difficult to reliably deal with Venusaur and Chadelure.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Jordy, 395754], [Jho, 208105]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
I can't quality check or anything, but you might want to edit that after the metronome nerf. Leftovers is almost always better now, as any hurricane miss or Clefable protect will reset the damage boost.
 
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here's a sad leftovers set instead, long live metrohawk

[SET]
name: Utility
move 1: Hurricane
move 2: Aura Sphere / Heat Wave
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: 252 HP / 92 Def / 28 SpA / 136 Spe
evs: Modest / Timid

Timid is definitely worth backslashing, if not even frontslashing, as most Bisharp are running a Jolly nature. Also, considering just how often Tomohawk ends up getting crippled by Knock Off, Rocky Helmet's generally more useful than Leftovers because of the little chip damage that it can guarantee. It's generally better at punishing Excadrill too, which is really useful against teams that rely on it to remove entry hazards.


[SET COMMENTS]
Tomohawk's unique typing, Intimidate, and access to key hazard control make it a splashable physical tank on balance or bulky offensive teams that can check high profile physical attackers like Conkeldurr, Excadrill, Colossoil, Choice Band Pajantom, and Terrakion. Hurricane is used over Air Slash because it 2HKOs Dragapult and deals more damage to Clefable. Aura Sphere allows Tomohawk to reliably pressure Colossoil, Levitate Equilibra, and Terrakion and chips down Corviknight and Rotom-H. Corviknight really doesn't mind Aura Sphere. Heat Wave hits Corviknight harder and prevents Aegislash and Bulletproof Equilibra from walling Tomohawk. The choice between Stealth Rock and Rapid Spin depends on Tomohawk's teammates, as Tomohawk is effective at forcing out opposing both hazard removers and hazard setters. One or two examples of each would be useful. The HP and Defense EV investment allows Tomohawk to avoid the 2HKO from Facade from Conkeldurr and Colossoil, while the Speed EVs allow Tomohawk to outspeed Adamant Bisharp. Rocky Helmet can be used over Leftovers to wear down those physical attackers even faster at the expense of passive recovery. The passive recovery really doesn't come into play a lot because you're pretty much guaranteed to have your item removed against Pokemon like Colossoil, Conkeldurr, and Ferrothorn the first time you come in.

Clefable and Toxapex form a powerful defensive core with Tomohawk. Tomohawk takes care of the dangerous physical attackers that could break past them, while Clefable can stomach opposing Kyurem's Ice Beam, and Toxapex can tank Syclant's Icicle Crash. Tomohawk and Equilibra's one of the strongest cores in the current metagame, I'd definitely like to see an explicit mention of it here. Stealth Rock Tomohawk can be run alongside Rapid Spin Equilibra or Defog Corviknight, while Rapid Spin Tomohawk can be run with Seismitoad or Smokomodo. I don't think this is all that useful to mention, all it really does is make options seem more limited than they are. It's obvious that you're going to use Stealth Rock Tomohawk with entry hazard removers and Rapid Spin Tomohawk with entry hazard setters.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job, 1/2.
 
here's a sad leftovers set instead, long live metrohawk

[SET]
name: Utility
move 1: Hurricane
move 2: Aura Sphere / Heat Wave
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Rocky Helmet
ability: Intimidate
nature: 252 HP / 92 Def / 28 SpA / 136 Spe
evs: Timid / Modest

[SET COMMENTS]

Tomohawk's unique typing, Intimidate, and access to key hazard control make it a splashable physical tank on balance or bulky offensive teams that can check high profile physical attackers like Conkeldurr, Excadrill, Colossoil, Choice Band Pajantom, and Terrakion. Hurricane is used over Air Slash because it 2HKOs Dragapult and deals more damage to Clefable. Aura Sphere allows Tomohawk to reliably pressure Colossoil, Levitate Equilibra, and Terrakion and chips down Rotom-H. Heat Wave hits Corviknight harder and prevents Aegislash and Bulletproof Equilibra from walling Tomohawk make sure to specify that heatwave is an alternative option, as it reads right now it sounds like a staple and it certainly isnt. The choice between Stealth Rock and Rapid Spin depends on Tomohawk's teammates, as Tomohawk is effective at forcing out opposing both hazard removers like Equilibra and Colossoil and hazard setters like Kommo-O and Ferrothorn.

The HP and Defense EV investment allows Tomohawk to avoid the 2HKO from Facade from Conkeldurr and Colossoil, while the Speed EVs and a Timid nature allow Tomohawk to outspeed Jolly Bisharp. A Modest nature can be used to have an easier time KOing Excadrill and Kommo-O. As Tomohawk is generally a switch into Knock Off from various physical attackers such as who?, Rocky Helmet is the best item choice. It also quickly chips down Excadrill and Terrakion.

Clefable and Toxapex form a powerful defensive core with Tomohawk. Tomohawk takes care of the dangerous physical attackers that could break past them such as?, while Clefable can stomach opposing Kyurem's Ice Beam, and Toxapex can tank Syclant's Icicle Crash. Equilibra is also a great partner for Tomohawk, as Tomohawk switches into many of Equilibra's checks examples include?. In return, Equilibra can switch into Clefable and can complete a hazard control core with Tomohawk. I'd like to see explicit mentions of partners which help Tomohawk with Sun, since not only does it struggle with a lot of the breakers Sun has (mostly Chandelure), the accuracy drop of Hurricane also doesn't help.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job, mostly just looking for you to give more examples 2/2 when this is implemented,
make sure to fill out the credits :blobthumbsup:
 
Last edited:

Astra

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[SET]
name: Utility
move 1: Hurricane
move 2: Aura Sphere
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Rocky Helmet
ability: Intimidate
nature: 252 HP / 92 Def / 28 SpA / 136 Spe
evs: Timid / Modest

[SET COMMENTS]
Tomohawk's unique typing, Intimidate, and access to key hazard control make it a splashable staple physical tank on balance or and bulky offensive teams that can check high profile physical attackers like Conkeldurr, Excadrill, Colossoil, Choice Band Pajantom, and Terrakion. Hurricane is used over Air Slash because it 2HKOes Dragapult and deals more damage to Clefable. Aura Sphere allows Tomohawk to reliably pressure Colossoil, Levitate Equilibra, and Terrakion and chips down Rotom-H. The choice between Stealth Rock and Rapid Spin depends on Tomohawk's teammates, as Tomohawk it is effective at forcing out opposing both hazard removers like Equilibra and Colossoil and hazard setters like Kommo-o and Ferrothorn. Heat Wave can be used over Aura Sphere because it hits to hit Corviknight harder and prevents Aegislash and Bulletproof Equilibra from walling Tomohawk, but Aura Sphere is generally preferred.

The HP and Defense EV investment allows Tomohawk to avoid the 2HKO from Facade from Conkeldurr and Colossoil, while the Speed EVs and a Timid nature allow Tomohawk to outspeed Jolly Bisharp. A Modest nature can be used to have an easier time KOing Excadrill and Kommo-o. As Tomohawk is generally switched into Knock Off users like Colossoil, Conkeldurr, and Obstagoon, Rocky Helmet is the best item choice. It also quickly chips down Excadrill and Terrakion.

Clefable and Toxapex form a powerful defensive core with Tomohawk. Tomohawk can takes care of the dangerous physical attackers like Excadrill and Pajantom that could break past them, (keep comma) while Clefable can stomach opposing Kyurem's Ice Beam, and Toxapex can tank Syclant's Icicle Crash. Equilibra is also a great partner for Tomohawk, as Tomohawk switches into many of Equilibra's checks like Conkeldurr and Mold Breaker Excardill. In return, Equilibra can switch into Clefable and can complete a hazard control core with Tomohawk. Finally, Dragapult, Smokomodo, and Pajantom can help improve Tomohawk's matchup with opposing Sun sun teams, as Hurricane's accuracy drop makes it difficult to reliably deal with Venusaur and Chandelure.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Jordy, 395754], [Jho, 208105]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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