
Quick Intro:
Hey guys! I’ve made plenty of offensive teams in the past by just throwing together random pokes that I love to use, but lately I have tried to make a good effort to put together a well built offensive team. Like with most offensive teams I wanted a nice balance between super offensive potential along with a nice synergy flowing throughout the team. Another good thing that I love about this team is the fact that it hardly has any problems with weather teams aside from sun (which I hardly see nowadays, which is a shame). What I spawned was one of the most fun offensive team I’ve ever played with.
At A Glance:












Now I know that synergy charts don’t tell the whole story but here it is:

In Depth:

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SpAtk / 252 Speed
Timid Nature (+Speed, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Ice]

I’ll use Rotom-W as my lead the majority of the time. Slow leads that like to set up such as Ferrothorn/Forretress/Deoxys-D will take a scarf and I can Volt Switch into the appropriate counter the next turn. Tricking is usually a safe bet because if they do predict it and switch into a Scarfed poke themselves, it’ll give me that valuable information that I can use later in the match. As for the weather inducers, I always Volt Switch on Politoed for the super-effective damage and go to Starmie if it stays in. I can usually guess what kind of Politoed variant they’re running right off the bat by seeing if their team is offensive or stall based. For Tyranitar, I like to stay in and go straight for a Hydro Pump. It’ll 2HKO any Tyranitar aside from a SpDef one and has a chance to 2HKO TyraniBoah. It pays off extremely well too if they happen to set up Stealth Rocks first turn as they have to make the decision of whether to lose their Tyranitar right there or keep a crippled one and have to face another Hydro Pump on one of their other guys (unfortunately Gastrodon is common on sand teams :/). For Ninetails I’ll usually just lead with Latios which I’ll explain in Latios’ description. I have HP Ice for nice coverage against things like Gliscor and lead Dragonite and Landorus (I’m faster after a DD anyway and I’m seeing more and more Expert Belt Landorus leads).

Scizor (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SpDef
Adamant Nature (+Atk, -SpAtk)
- Swords Dance
- Roost
- Bug Bite
- Bullet Punch

This Scizor is absolute boss. It reminds me of the specially defensive set that bred in Generation 4 :3 If brought in as a check from Rotom-W’s Volt Switch it almost guarantees a free Swords Dance. One wrong move by the other player and I could have 2 Sword Dances under my belt which could lead to a Bullet Punch Sweep. Roost is nice for some recovery on a free turn on set-up fodder such as Ferrothorn to keep Scizor in tip-top shape throughout the match. Bug Bite is my other STAB move that will hits like a truck on anything that doesn’t resist it. That all being said, Scizor is almost essential to keep alive as once his counters are taken care of he only needs a free turn to signal the end of the game.

Gliscor (M) @ Flying Gem
Trait: Sand Veil
EVs: 252 Atk / 4 Def / 252 Speed
Adamant Nature (+Atk, -SpAtk)
- Substitute
- Swords Dance
- Acrobatics
- Earthquake


To tell you the truth, I’ve never used the Acrobatics set on Gliscor before despite the fact that I love using him (my Toxic Orb Gliscor is on a lot of my balance/stall teams). I had to give Acrobat Gliscor a try because every time I face one they always roll over something. All I can say is that this set is pretty damn effective. Just like Scizor and Starmie, I can usually set up the turn after I bring him in. In most cases it’s a substitute unless I know I’m faster than everything else on the opponent’s team. Oh, and did I say that Scizor’s Bug Bite hits like a truck? Pfft, that hardly holds a candle to a Flying Gem boosted Acrobatics. I love it because it acts as a pseudo stall breaker to most pokes besides physical walls that resist it like Skarmory. After their wall takes the hit (if it takes the hit) from the boosted Acrobatics, it’ll most likely die to another non-boosted one or an Earthquake. Some good prediction at this point could yield another free sub, which is always fantastic.

Starmie @ Expert Belt
Trait: Natural Cure
EVs: 4 Def / 252 SpAtk / 252 Speed
Timid Nature (+Speed, -Atk)
- Rapid Spin
- Ice Beam
- Hydro Pump
- Thunderbolt





I used to use Surf over Hydro Pump because of the superior accuracy but I've found that Hydro Pump is just necessary to nail some things hard on switches as well as throwing out as much power as possible on Starmie's last turn alive. Thunderbolt rounds out nice coverage and will 2HKO Jellicents that like to block the expected Rapid Spin. Rapid Spin is essential to this team because while Toxic Spikes won't hurt anyone, Stealth Rock and Spikes will. The hit-and-run strategy gets worn down a lot by those entry hazards so having a spinner to clear the path is very important. Most of the pokes that set up entry hazards get taken out pretty easily by this team (aside from Ferrothorn, and Skarmory can be a slight nuisance) so spinning everything away by mid or even early game helps this team dearly. Another thing to note is that I'm running Expert Belt over Life Orb. This is so that Starmie doesn't Entry Hazard > Sandstorm > Rapid Spin > Life Orb kill itself. Because this is an offensive team, I've put on Ice Beam over Recover. Ice Beam completes the great Bolt-Beam combo.

Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SpAtk / 252 Speed
Timid Nature (+Speed, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Psyshock





This is usually my go-to poke for double-downs. Very good coverage overall mixed with high SpAtk and Speed make for a great poke on an offensive team. Draco Meteor is there as the main STAB move that packs one hell of a punch. Hidden Power Fire is mainly for Ferrothorns and Scizors but is pretty weak in the rain, which is why I usually like to leave Ferrothorn for Heatran. Surf is just solid coverage that enjoys a rain boost against the poke or two neutral to water on opposing rain teams and can also catch a steel type wanting to switch into a Draco Meteor. Psyshock helps a ton with Blissey and Chansey and provides a nice powerful secondary STAB option. As I mentioned before, I like to lead with Latios against Ninetail leads. For Ninetails I’ll Psyshock since I never see any with HP Ice, which isn’t close to a OHKO anyways. Even though Psychock won’t kill, it'll 2HKO every offensive set and has a chance to 2HKO the 252/0/120 specially defensive set even after leftovers recovery. They usually stay in because I don’t have another weather inducer. I like to run Psyshock over Trick mainly because it’s more beneficial for Latios to wield a Choice Scarf than giving it away and risk being outsped by a random scarfed poke.

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SpAtk / 4 SpDef / 252 Speed
Modest Nature (+SpAtk, -Atk)
- Flamethrower
- Stealth Rock
- Earth Power
- Hidden Power [Grass]



And finally, here’s my Air Balloon Heatran. Just like Gliscor, I’ve seen many of these alternate item sets and never really used them. I’ve just been way more comfortable using Leftovers or Toxic Orb in Gliscor’s case. And just like the Gliscor set, I actually like this Air Balloon set-up. It usually gets me at least one free hit off of a counter or Stealth Rocks on a predicted switch. I’ve opted for Flamethrower over Fire Blast for reliability. Even though I have Hydro Pump over Surf on Starmie for the power, I can't really afford to miss a Fire Blast since Heatran tends to have more time out on the field than Starmie. Earth Power and Hidden Power Grass are great against rain teams and can hit Heatrans and Gastrodons on the sand teams. I like to call this Heatran the “glue” of the team as it has great coverage to help out the other members of the team.
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So this concludes my second Generation 5 RMT. Keep in mind that this is an offensively based team so it’s not designed to take a lot of hits. It does however have very decent synergy to make up for it and I believe that’s the most it can ever ask for. But that doesn’t mean I’m shying away from any constructive criticism. Anyways, I hope you enjoyed the read as much as I enjoyed writing it ;)