ORAS OU Tonight: Offensive Rain, with your host Mega-Swampert!

Should Life Orb be switched to Expert Belt on Ludicolo, Jolteon, and/or Scizor?

  • Yes, switch to Expert Belt.

    Votes: 0 0.0%

  • Total voters
    5
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Hello smogon. This is a revision of my prior and first RMT, an offensive rain team centralizing around Swampert's Mega-evolution. I've replaced two pokemon since then, and made some changes to the movesets a bit. Before I begin: I do not use legendaries. Too much resetting and hassle, and the people I play with don't really like the concept anyway. So please don't suggest any. Now, here we go!

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Beyonce (Politoed)@Damp Rock
Nature: Bold
Ability: Drizzle
EVs: 252 HP, 252 Defence, 4 Special Defense

-Scald
-Protect
-Perish Song
-Rest

Politoed is my primary rain setter due to its ability that automatically sets up rain as it switches in. The EVs and nature maximize physical bulk, with enough special defense to take a hit or two uninvested. Scald is for rain boosted STAB, with a chance to burn and cripple physical attackers. Perish Song is to stop set up sweepers or things like Blaziken. Rest is for longevity, as Politoed doesn't really need to be attacking, it just needs to exist to switch in and get rain up. Also, Rest serves as a temporary status shield. Protect is for scouting, perhaps to see if the next attack will be electric or grass so I can safely switch in Swampert, or in case I need to stall a burn one more turn. Damp rock is to extend rain.

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Pineapple (Ludicolo)@Life Orb
Nature: Modest
Ability: Swift Swim
EVs: 252 Special Attack, 252 Speed, 4 Defense

-Hydro Pump
-Giga Drain
-Ice Beam
-Rain Dance

Ludicolo is one of my two swift-swimmers, and a solid addition to this team. He resists Earthquake, which is useful in the sense that he can switch into Garchomp, and take him down with Ice Beam in the rain. Hydro Pump is to hit like a truck and deal major damage to anything that doesn't resist it. Giga Drain to somewhat mitigate the negative effects of Life Orb, and for bulky waters like Suicine and Swampert. Ludicolo also serves as a backup rain setter, should Politoed get eliminated. Life Orb is for extra power, and the damage can be recovered with giga drain.

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Breloominati (Breloom)@Focus Sash
Nature: Jolly
Ability: Technician
EVs: 252 Attack, 252 Speed, 6 Defence

-Spore
-Bullet Seed
-Mach Punch
-Rock Tomb

Breloom is a nifty little pokemon with a lot to offer. I use is as a revenge killer for powerful threats that need to be eliminated before Mega-Swampert can sweep. On the first turn, it uses spore to put the target to sleep, and if it's slower it can survive from its sash. After that, pummel it with whatever's best. From its ability, bullet seed can inflict huge damage the more times it hits. Mach Punch is powerful priority that can help with ferrothorn, and rock tomb is for flying coverage and to lower speed, which can be particularly useful when predicting switches. Unfortunately it really can't do much against opposing grass types, but other than that its a solid pokemon with a huge attack stat that can hit really hard. Focus sash is for making sure that something gets put to sleep.

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Legolas (Jolteon)@Life Orb
Nature: Timid
Ability: Volt Absorb
EVs: 252 Special Attack, 252 Speed, 4 Defence

-Thunder
-Volt Switch
-Shadow Ball
-Signal Beam

My second special sweeper. Jolteon's hits like a motherfather in the rain, and helps deal with things like skarmory that could give swampert some trouble (though not really lol). Volt Switch does major damage too, and is the first part of the VoltTurn core it creates with Scizor. Shadow Ball for filler mostly, but a special defense drop is always nice, and it takes care of things like mega-alakazam. Signal beam is for grasses that really should be taken care of for Swampert to switch in safely. Life orb is for extra power, and the recoil damage can be recovered by switching into predicted electric attacks.

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Lobster Fairy (Scizor)@Life Orb
Nature: Adamant
Ability: Technician
EVs: 252 HP, 252 Attack, 4 Defense

-Bullet Punch
-U-turn
-Superpower
-Rain Dance

I know, a bit of an unconventional set-up for a scizor, but I'll explain. I've been recommended to use choice band, but I HATE being locked into one move. I believe in versatility, and so I opted for life orb (again). Bullet Punch is powerful priority after technician and STAB (just like breloom), and it can be used to finish off opponents and prevent them from hitting again (since scizor is fairly slow). U-turn completes the core with Jolteon, and is very powerful after STAB, although it doesn't get the technician boost. Superpower is for ferrothorn mostly, and I'll take the expert advice as I've been repeatedly told it's a Scizor staple. Now, I know knock-off/pursuit is usually recommended, BUT I don't think I'd use it that often, and I really wanted a third rain setter since my entire strategy relies on rain. If it's THAT important I'll change it, but I think rain is more important that the chance of trapping latios/latias.

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Vladimir (Mega-Swampert)@Swampertite
Nature: Adamant
Ability: Swift Swim
EVs: 252 Attack, 152 Speed, 104 HP

-Waterfall
-Earthquake
-Ice Punch
-Low Kick

The star of the show. Once I decide the coast is clear of all immediate threats, Swampert can switch in, mega, and sweep. The first two moves are immensely powerful STAB (waterfall doing like so-hella-much-for-real-yo when boosted in rain), the third is coverage, and the last is for Ferrothorn & Friends. I've given him enough speed so that, with a perfect speed IV and in rain, he can always outspeed his arch-nemesis Mega-Sceptile. Plain and simple, this guy kicks major ass.

So that's that! I hope my lovely preview gifs that I just learned how to use are displaying properly, and I would really appreciate any advice you guys have to offer (but please, no legendaries). Thanks!
 

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Last edited:
Nice Team here teamjolteon4ever...
However, there are a few things I noticed that can use some adjusting:
1. Ferrothorn Problem - Though you say breloom can handle Ferrothorn with Mach Punch, but Breloom would receive massive damage from Iron Barbs + Rocky Helmet, and Ferothorn can then respond with Relaxed 0 IV Gyro Ball for the KO. I would replace Breloom with:
Gothitelle @ Choice Specs
EV: 252 SpA / 4 SpD / 252 Spe
Ability: Shadow Tag
Modest Nature
- HP Fire
- Psyshock
- Trick
- Heal Bell / Thunder

With this set you can trap Ferrothorn, Chansey, Blissey, Skarmory or any other annoying wall out there and proceed to remove it from the equation. HP Fire for Ferro, Scizor, Skarmory when not in rain while psyshock takes care of the pink blobs. Trick also aids and abets in crippling walls as being locked into a move without the possibility of escape is just an awesome proposition for you. The last slot can be for cleric purposes if you want to remove burns from M-Swampert / Scizor OR you can abuse the rain induction prowess of your team with Thunder for more rain abusive fun.

2. Scizor - Since you have Politoed and Ludicolo... a third rain unducer seems much, especially since the point of your team is to maintain politoed as long as possible so that, when you are ready, you can sweep with M-Swampert. Thought Life Orb provides more power, Scizor can act as a pivot with the following set:

Scizor @ Assault Vest
EV: 248 HP / 252 Atk / 8 SpD
Ability: Technician
Adamant Nature
- Bullet Punch
- U-Turn
- Superpower
- Pursuit / Knock Off

With this set you can abosrb hits from some premier Special Attackers like Gengar, M-Gardevoir, Lati@s & M-Diancie (even surviving an HP Fire at full health from both). Since you mentioned that you don't like CB, AV provides you with more bulk while still providing you with the ability to pick and choose how you wish to go about the battle, from a slow U-Turn into Gothitelle to trap a wall, BP for +1 goodness, Superpower for Bisharp and Heatran (thought you would have to catch Tran on the switch) and finally the option of either pursuit trapping the Latis, Gengar et al OR to Knock Off an incoming mons item, barring a megastone.

Let me know what you think of these suggestions fren ^_^
 
Nice Team here teamjolteon4ever...
However, there are a few things I noticed that can use some adjusting:
1. Ferrothorn Problem - Though you say breloom can handle Ferrothorn with Mach Punch, but Breloom would receive massive damage from Iron Barbs + Rocky Helmet, and Ferothorn can then respond with Relaxed 0 IV Gyro Ball for the KO. I would replace Breloom with:
Gothitelle @ Choice Specs
EV: 252 SpA / 4 SpD / 252 Spe
Ability: Shadow Tag
Modest Nature
- HP Fire
- Psyshock
- Trick
- Heal Bell / Thunder

With this set you can trap Ferrothorn, Chansey, Blissey, Skarmory or any other annoying wall out there and proceed to remove it from the equation. HP Fire for Ferro, Scizor, Skarmory when not in rain while psyshock takes care of the pink blobs. Trick also aids and abets in crippling walls as being locked into a move without the possibility of escape is just an awesome proposition for you. The last slot can be for cleric purposes if you want to remove burns from M-Swampert / Scizor OR you can abuse the rain induction prowess of your team with Thunder for more rain abusive fun.

2. Scizor - Since you have Politoed and Ludicolo... a third rain unducer seems much, especially since the point of your team is to maintain politoed as long as possible so that, when you are ready, you can sweep with M-Swampert. Thought Life Orb provides more power, Scizor can act as a pivot with the following set:

Scizor @ Assault Vest
EV: 248 HP / 252 Atk / 8 SpD
Ability: Technician
Adamant Nature
- Bullet Punch
- U-Turn
- Superpower
- Pursuit / Knock Off

With this set you can abosrb hits from some premier Special Attackers like Gengar, M-Gardevoir, Lati@s & M-Diancie (even surviving an HP Fire at full health from both). Since you mentioned that you don't like CB, AV provides you with more bulk while still providing you with the ability to pick and choose how you wish to go about the battle, from a slow U-Turn into Gothitelle to trap a wall, BP for +1 goodness, Superpower for Bisharp and Heatran (thought you would have to catch Tran on the switch) and finally the option of either pursuit trapping the Latis, Gengar et al OR to Knock Off an incoming mons item, barring a megastone.

Let me know what you think of these suggestions fren ^_^
I'll most likely swap out rain dance on scizor for either pursuit or knock-off. I think both Life Orb and Assault Vest are viable options, but who knows? Maybe I realize that Scizor is hurting from special attackers, and decide to switch. However, I'll probably keep Breloom. I already have a reliable Thunder user, and I'd rather not mess around with healing or anything (as silly as it sounds). I really do appreciate the help though, you seem experienced. Thanks!
 
consider replacing jolteon w/ thundurus magnezone or raikou bcz they are better, jolteon isn't really good in OU rn :o. If you'd go for optimal rain benefit you could opt going for Heliolisk but that thing isn't really good too.
 
consider replacing jolteon w/ thundurus magnezone or raikou bcz they are better, jolteon isn't really good in OU rn :o. If you'd go for optimal rain benefit you could opt going for Heliolisk but that thing isn't really good too.

No legendaries as per user otherwise yes raikou over jolteon all day... (sorry mate)
 
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